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<0> did you program photoshop filters into your game <1> what about blurring? <2> the sort of thing i used to work onw as object managment <2> yeah <0> ! <2> wipes and easy to use realtime filters <1> photoshop filters in a game? <2> *realtime* ;) <2> hehe <1> what filter? <2> any and all.. all and any.. wipe to right, wipe to left, wipe top, wipe down.. arbitrary wipes... <2> blurs resizes.. <2> that about covers it ? <2> additive and subtractive alpas <1> nice <3> and don't forget real-time lens flares
<2> yeah <2> hehe <2> a visual effects demo would be nice <2> especially with work surface overrites <2> work surface overrites are not yet a thing of the past are they ? <2> hehe <2> the coold thing about these effects is only one or no work surfaces are required <2> due to page flipping and so forth but... well you know <3> there is no work surface on DS <2> yeah <2> hehe <2> so you need to store actual frames for each sprite if it's a sprite based game ? <2> surely you can create temp buffers ? <2> of the same bit depth as your sprite <2> *all rise* :d <3> you need to have all displayed sprite info in VRAM <3> if you overwrite it out of vblank, you get garbage <3> if you were using them, I mean <4> dododo <3> just added mozaic support ;X <3> goin 2 sleepz! <3> g'night peepz <4> psh <5> Good day there all <6> moin Project-a! <6> I'm seeing stereo!? <7> http://img20.imageshack.us/my.php?image=castleparaphant9vr.jpg <6> cool! <8> cool koz <9> man this game is hard <9> Torus Trooper <9> upto level 9 at the moment <9> http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html <9> OMG this game is too awesome <9> I can't stop playing <10> you should try gunroar <10> also amazing <11> ooh he made another game <9> hehe <9> yeh <9> most of his game are deceptively simple <10> marv i think he makes like a game a week or something <9> but strangely addictive <11> too bad it's only for windows <9> it's surprising he isn't making game for a living <10> he will be <10> every extend is out for psp soon <10> he's the kind of guy you'll be hearing a lot about i think <9> hehe <9> Decept, you played TT? <9> what level are u <9> Gun roar is okay <9> it's a bit slow <9> love the visual though <9> I always have a thing for those "REZ" visual <9> btw, how did u know he coded these in ONE WEEK?! <9> OMG, that's l33t <9> one week?! <10> Dr_Rambo i linked you to TT in the first place <10> :P
<10> i've been playing his games since forever and 2 weeks <10> he's permanently topic'd on #shmups <9> shmpup? <9> what's the channel for <10> shoot em ups? <10> :) <10> quiet now.. <10> i'm working on porting his BulletML to Actionscript2 <10> it's fun <12> heh <12> his games are cool, but i dont think the visuals are that extraordinary... it's just reminiscent of 80's gaming innocence to me lol <12> there's alot of old games that look freaky like that <12> & abstract <10> i think his visuals are absolutely astounding <10> simply because he GETS IT <10> so many don't get it <10> at all <10> it's not retro for the sake of retro, it's not even retroi <10> -i <10> it's just abstract and simple <10> and purist <12> i know it's not retro for the sake of retro <12> it's like that guy who did tempest, i robot, major havoc <12> he had this unique vision <12> weird, purely escapist & felt just right <12> you ever played i, robot? if so you'll know what i'm talking about lol <12> dave theurer <12> there were alot of old computer games that were in the 'zone' like that too <9> yeh I agree with Decept <9> His games are really purist <13> oblivion is very buggy <13> the screen just goes black for no reason <9> I like the nice twist to tempest that he did in TT <9> adding sort of BURN-OUT feel to it <9> a racing game <12> http://www.ionpool.net/arcade/irobot/anderson/ <9> I mean, this jap guy's game is so simple <9> the names he gave them are even just 2 characters <9> TT, RR <12> i don't see any relation to tempest in TT lol <12> the strategy is very different <10> RRootage = bullet storm demo game <12> yeah i'm a big tempest/theurer fan, cant you tell <10> it's a showcase for BulletML <9> moe, was that Irobot ever been ported to MAME? <12> yes <9> cool will check it out <8> we don't care what you do really <9> neither do i <12> http://www.rom-world.com/file.php?id=23203 <9> thx Moe <14> howdy doody <14> have any of you guys found a solution to the issue with QueryPerformanceTimer on dual-core machines <14> it returns occasionally negative values <6> buy single core computers? ;) <15> tried ' rdtsc' ? <15> I think thats what QueryPerformanceTimer is based on <14> thats what i thought as well <16> :hmm <15> it would be interesting to see if that instruction behaved the same way I think <14> i guess i found a solution... i just switch back over to timeGetTime() if QueryPerformanceTimer starts returning negative deltas <12> http://www.heavensasunder.com/bigbrother.jpg <12> that is the scariest boss in all of video games <12> ! <12> anyway i'm not putting down TT or any of the guy's games .. they're fantastic gameplay wise heh. <12> just saying that i don't think his visuals & design are as fabulous as people seem to think. to me guy simply mastered a lost art <12> *the guy <16> www.gamedev.net <16> .. <12> limited cpu power & resources back then forced quite a few coders to think along the lines of getting the most gameplay and appeal out of simplicity <8> not a bad thing <12> and there were really no 'genres' back then <12> so anything goes <12> well not as defined as they are now
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