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<0> did you program photoshop filters into your game
<1> what about blurring?
<2> the sort of thing i used to work onw as object managment
<2> yeah
<0> !
<2> wipes and easy to use realtime filters
<1> photoshop filters in a game?
<2> *realtime* ;)
<2> hehe
<1> what filter?
<2> any and all.. all and any.. wipe to right, wipe to left, wipe top, wipe down.. arbitrary wipes...
<2> blurs resizes..
<2> that about covers it ?
<2> additive and subtractive alpas
<1> nice
<3> and don't forget real-time lens flares



<2> yeah
<2> hehe
<2> a visual effects demo would be nice
<2> especially with work surface overrites
<2> work surface overrites are not yet a thing of the past are they ?
<2> hehe
<2> the coold thing about these effects is only one or no work surfaces are required
<2> due to page flipping and so forth but... well you know
<3> there is no work surface on DS
<2> yeah
<2> hehe
<2> so you need to store actual frames for each sprite if it's a sprite based game ?
<2> surely you can create temp buffers ?
<2> of the same bit depth as your sprite
<2> *all rise* :d
<3> you need to have all displayed sprite info in VRAM
<3> if you overwrite it out of vblank, you get garbage
<3> if you were using them, I mean
<4> dododo
<3> just added mozaic support ;X
<3> goin 2 sleepz!
<3> g'night peepz
<4> psh
<5> Good day there all
<6> moin Project-a!
<6> I'm seeing stereo!?
<7> http://img20.imageshack.us/my.php?image=castleparaphant9vr.jpg
<6> cool!
<8> cool koz
<9> man this game is hard
<9> Torus Trooper
<9> upto level 9 at the moment
<9> http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html
<9> OMG this game is too awesome
<9> I can't stop playing
<10> you should try gunroar
<10> also amazing
<11> ooh he made another game
<9> hehe
<9> yeh
<9> most of his game are deceptively simple
<10> marv i think he makes like a game a week or something
<9> but strangely addictive
<11> too bad it's only for windows
<9> it's surprising he isn't making game for a living
<10> he will be
<10> every extend is out for psp soon
<10> he's the kind of guy you'll be hearing a lot about i think
<9> hehe
<9> Decept, you played TT?
<9> what level are u
<9> Gun roar is okay
<9> it's a bit slow
<9> love the visual though
<9> I always have a thing for those "REZ" visual
<9> btw, how did u know he coded these in ONE WEEK?!
<9> OMG, that's l33t
<9> one week?!
<10> Dr_Rambo i linked you to TT in the first place
<10> :P



<10> i've been playing his games since forever and 2 weeks
<10> he's permanently topic'd on #shmups
<9> shmpup?
<9> what's the channel for
<10> shoot em ups?
<10> :)
<10> quiet now..
<10> i'm working on porting his BulletML to Actionscript2
<10> it's fun
<12> heh
<12> his games are cool, but i dont think the visuals are that extraordinary... it's just reminiscent of 80's gaming innocence to me lol
<12> there's alot of old games that look freaky like that
<12> & abstract
<10> i think his visuals are absolutely astounding
<10> simply because he GETS IT
<10> so many don't get it
<10> at all
<10> it's not retro for the sake of retro, it's not even retroi
<10> -i
<10> it's just abstract and simple
<10> and purist
<12> i know it's not retro for the sake of retro
<12> it's like that guy who did tempest, i robot, major havoc
<12> he had this unique vision
<12> weird, purely escapist & felt just right
<12> you ever played i, robot? if so you'll know what i'm talking about lol
<12> dave theurer
<12> there were alot of old computer games that were in the 'zone' like that too
<9> yeh I agree with Decept
<9> His games are really purist
<13> oblivion is very buggy
<13> the screen just goes black for no reason
<9> I like the nice twist to tempest that he did in TT
<9> adding sort of BURN-OUT feel to it
<9> a racing game
<12> http://www.ionpool.net/arcade/irobot/anderson/
<9> I mean, this jap guy's game is so simple
<9> the names he gave them are even just 2 characters
<9> TT, RR
<12> i don't see any relation to tempest in TT lol
<12> the strategy is very different
<10> RRootage = bullet storm demo game
<12> yeah i'm a big tempest/theurer fan, cant you tell
<10> it's a showcase for BulletML
<9> moe, was that Irobot ever been ported to MAME?
<12> yes
<9> cool will check it out
<8> we don't care what you do really
<9> neither do i
<12> http://www.rom-world.com/file.php?id=23203
<9> thx Moe
<14> howdy doody
<14> have any of you guys found a solution to the issue with QueryPerformanceTimer on dual-core machines
<14> it returns occasionally negative values
<6> buy single core computers? ;)
<15> tried ' rdtsc' ?
<15> I think thats what QueryPerformanceTimer is based on
<14> thats what i thought as well
<16> :hmm
<15> it would be interesting to see if that instruction behaved the same way I think
<14> i guess i found a solution... i just switch back over to timeGetTime() if QueryPerformanceTimer starts returning negative deltas
<12> http://www.heavensasunder.com/bigbrother.jpg
<12> that is the scariest boss in all of video games
<12> !
<12> anyway i'm not putting down TT or any of the guy's games .. they're fantastic gameplay wise heh.
<12> just saying that i don't think his visuals & design are as fabulous as people seem to think. to me guy simply mastered a lost art
<12> *the guy
<16> www.gamedev.net
<16> ..
<12> limited cpu power & resources back then forced quite a few coders to think along the lines of getting the most gameplay and appeal out of simplicity
<8> not a bad thing
<12> and there were really no 'genres' back then
<12> so anything goes
<12> well not as defined as they are now


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