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Comments:

<0> and there you go
<1> ahaha weak sauce.
<2> those Duke Nukem Fake shot you saw
<2> I made it
<0> as for getting every girl bottomless, someone has to actually make the textures for all of them
<0> ya true
<0> ok one sec i'll tell you where the dds is
<2> wait where is the topless mod
<0> C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\TX_B_N_Panties_F_G00.bmp
<0> is the panties for the breton
<0> females
<0> after you install the mod of course
<3> palisade, wow that's totally messed up
<3> the geometry is perfectly manifold and clean in maya
<0> http://tessource.net/files/file.php?id=2418
<0> that's the topless one (revamped, e.g. better textures, better normal map, etc.)



<0> shea_: yea i know
<0> maybe we should try a different format
<0> what format does maya save in?
<2> cool stuff
<2> thanks
<0> np
<2> I might add some scar and body
<2> haha
<0> Dr_Rambo: so open up that bmp that comes with the bottomless mod
<0> Dr_Rambo: and just recolor it for the other races
<2> how to name it
<2> ?
<2> just save over?
<2> I mean, other races
<0> no no
<0> for the other races you'll need to rename it
<0> let me check what the names are one sec
<3> palisade, mmm i forget
<0> ohhh he had to write a script
<0> and he had to create a NIF mesh
<3> dxf (no way jose), dwg (ho ho ho), lwo, iges, obj
<0> ya dxf is a bad idea
<3> ge2
<3> some others, i forget
<0> lwo is the obj we just did
<3> ah ok
<0> isn't it?
<0> oh wait no its not
<3> lwo is lightwave
<3> was it a lightwave obj? :]
<0> Alias (*.FBX)
<0> sound familiar?
<3> yep
<0> i can import that
<3> i dunno if alias products support fbx anymore
<3> that's oldskool
<0> i can also import IGES
<3> ill see
<3> ok
<3> iges would be good
<3> great format
<0> ya lets try IGES then
<0> one sec brb
<0> ok sorry about that
<2> what's NIF Mesh?
<2> so, that fully nude mod needs reconstruction of Oblivion mesh?
<0> ya
<0> prolly only the lower body part
<2> hmm
<0> there's a tool called nifskope
<0> which can import/export OBJ files to NIF files
<0> and back
<0> grab nifskope 8.1
<0> http://niftools.sourceforge.net/
<0> if you figure it out, maybe you could help me get mess/sheas dragon mesh into oblivion
<2> sure
<0> ok on the bright side shea, the fbx got rid of the weird emblems on the wing
<0> unfortunately they're still one sided
<0> oh i take it back, the emblems are still there
<0> whatever they are
<3> =\



<0> YAY
<0> the iges did the trick it seems
<3> iges always saves the day
<0> oh crap
<0> but the moment i try to convert it to 3ds, obj, or any other format, lots of faces just disappear
<0> that's whats happening
<2> hmm
<2> where is this NIFsokop
<0> Dr_Rambo: did you see the URL i posted?
<2> don't worry I found it
<0> ok make sure you get 8.1 or later
<3> hmm won't connect
<4> http://risingfun.1up.com/
<2> https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735&release_id=407979
<0> that has oblivion support
<4> good read
<0> http://www.rm-f.net/~palisade/wth.jpg
<0> shea_: there
<4> im glad the goofiness in games that disappeared with the 80's is making a comeback
<4> :D
<0> anyone got deep3d or whatever its called
<0> that thing that can convert any format to any format
<0> deep 3d explorer
<0> i think its called, made by the guys who made deep paint
<3> palisade, that happens when you convert to an editable mesh?
<0> nope that happens when i say export as obj
<2> ah
<3> shrug
<2> Deep Exploration you mean
<2> yeh
<2> I use it
<0> yea its good
<3> try making sure the geometry is proper
<0> one sec gonna try converting to editable mesh
<0> sorry
<2> that thing can import NIF file?
<3> triangulated, manifold
<3> no co-existing vertices
<3> no non-planar faces
<3> or laminar crap
<3> otherwise i have no idea :\
<0> yea converting to editable mesh does that too
<0> converting patches same problem
<0> converting to nurbs froze it
<0> one sec gonna try converting them individually
<0> ahhh the wireframe is messed up like that
<0> just realized it
<0> won't matter what i do
<0> Dr_Rambo: ya nifskope can import NIF files, and export to obj, or import from obj and resave as nif
<2> cool
<2> thx
<0> Dr_Rambo: btw if you have that deep explorer could you try converting this mesh file for me?
<2> I will take a look
<2> sure
<2> sent to my email
<2> pm
<0> uploading to my server, one sec
<2> shea
<0> shea_: still there?
<3> yah
<0> Dr_Rambo: is having some problems loading it
<0> shea_: he loaded it in Rhino and it exploded
<2> alright
<2> I got it loaded
<2> in Rhino
<0> cool
<2> seems like Deep Exploration ahve problem loading that mesh
<2> needs Rhino
<0> ohhh
<0> so its not imploded?
<0> what can rhino export to btw?
<2> no
<2> it's not imploded
<0> awesome


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