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<0> and there you go <1> ahaha weak sauce. <2> those Duke Nukem Fake shot you saw <2> I made it <0> as for getting every girl bottomless, someone has to actually make the textures for all of them <0> ya true <0> ok one sec i'll tell you where the dds is <2> wait where is the topless mod <0> C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\TX_B_N_Panties_F_G00.bmp <0> is the panties for the breton <0> females <0> after you install the mod of course <3> palisade, wow that's totally messed up <3> the geometry is perfectly manifold and clean in maya <0> http://tessource.net/files/file.php?id=2418 <0> that's the topless one (revamped, e.g. better textures, better normal map, etc.)
<0> shea_: yea i know <0> maybe we should try a different format <0> what format does maya save in? <2> cool stuff <2> thanks <0> np <2> I might add some scar and body <2> haha <0> Dr_Rambo: so open up that bmp that comes with the bottomless mod <0> Dr_Rambo: and just recolor it for the other races <2> how to name it <2> ? <2> just save over? <2> I mean, other races <0> no no <0> for the other races you'll need to rename it <0> let me check what the names are one sec <3> palisade, mmm i forget <0> ohhh he had to write a script <0> and he had to create a NIF mesh <3> dxf (no way jose), dwg (ho ho ho), lwo, iges, obj <0> ya dxf is a bad idea <3> ge2 <3> some others, i forget <0> lwo is the obj we just did <3> ah ok <0> isn't it? <0> oh wait no its not <3> lwo is lightwave <3> was it a lightwave obj? :] <0> Alias (*.FBX) <0> sound familiar? <3> yep <0> i can import that <3> i dunno if alias products support fbx anymore <3> that's oldskool <0> i can also import IGES <3> ill see <3> ok <3> iges would be good <3> great format <0> ya lets try IGES then <0> one sec brb <0> ok sorry about that <2> what's NIF Mesh? <2> so, that fully nude mod needs reconstruction of Oblivion mesh? <0> ya <0> prolly only the lower body part <2> hmm <0> there's a tool called nifskope <0> which can import/export OBJ files to NIF files <0> and back <0> grab nifskope 8.1 <0> http://niftools.sourceforge.net/ <0> if you figure it out, maybe you could help me get mess/sheas dragon mesh into oblivion <2> sure <0> ok on the bright side shea, the fbx got rid of the weird emblems on the wing <0> unfortunately they're still one sided <0> oh i take it back, the emblems are still there <0> whatever they are <3> =\
<0> YAY <0> the iges did the trick it seems <3> iges always saves the day <0> oh crap <0> but the moment i try to convert it to 3ds, obj, or any other format, lots of faces just disappear <0> that's whats happening <2> hmm <2> where is this NIFsokop <0> Dr_Rambo: did you see the URL i posted? <2> don't worry I found it <0> ok make sure you get 8.1 or later <3> hmm won't connect <4> http://risingfun.1up.com/ <2> https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735&release_id=407979 <0> that has oblivion support <4> good read <0> http://www.rm-f.net/~palisade/wth.jpg <0> shea_: there <4> im glad the goofiness in games that disappeared with the 80's is making a comeback <4> :D <0> anyone got deep3d or whatever its called <0> that thing that can convert any format to any format <0> deep 3d explorer <0> i think its called, made by the guys who made deep paint <3> palisade, that happens when you convert to an editable mesh? <0> nope that happens when i say export as obj <2> ah <3> shrug <2> Deep Exploration you mean <2> yeh <2> I use it <0> yea its good <3> try making sure the geometry is proper <0> one sec gonna try converting to editable mesh <0> sorry <2> that thing can import NIF file? <3> triangulated, manifold <3> no co-existing vertices <3> no non-planar faces <3> or laminar crap <3> otherwise i have no idea :\ <0> yea converting to editable mesh does that too <0> converting patches same problem <0> converting to nurbs froze it <0> one sec gonna try converting them individually <0> ahhh the wireframe is messed up like that <0> just realized it <0> won't matter what i do <0> Dr_Rambo: ya nifskope can import NIF files, and export to obj, or import from obj and resave as nif <2> cool <2> thx <0> Dr_Rambo: btw if you have that deep explorer could you try converting this mesh file for me? <2> I will take a look <2> sure <2> sent to my email <2> pm <0> uploading to my server, one sec <2> shea <0> shea_: still there? <3> yah <0> Dr_Rambo: is having some problems loading it <0> shea_: he loaded it in Rhino and it exploded <2> alright <2> I got it loaded <2> in Rhino <0> cool <2> seems like Deep Exploration ahve problem loading that mesh <2> needs Rhino <0> ohhh <0> so its not imploded? <0> what can rhino export to btw? <2> no <2> it's not imploded <0> awesome
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