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<0> no, earlier than that <0> i was mostly done with bbses before highschool <0> so <0> i guess that'd have to be like 1990, give or take two years <1> hah damn <0> opus also had a ton of mci code bugs <1> i know 95-96 were great years for remote buffer overflows on the growing influx of x86 linux machines on net <0> huh, i looked it up <0> it looks like i was closer the first time <0> it was in mid 1995 <0> http://ftp.fortunaty.net/text/textfiles/magazines/BOOM/boom11.txt <1> ahh memories <1> in like 1999 or so i played an awesome summer season of tw2002 on mmbs board on the net <0> tw2002 was a great game, but it had too many scriptable flaws <0> you can't run a game of it without some faggot robotting until everyone loses <1> yeah everyone on this used twhelper
<0> "zomg torpedo hack torpedo hack PLANET PLANET BEWM" <1> but it was funner that way, leave it running all night come back and have all this money or else youre dead off some mines!!! ****!!! whoever suspects the ferenggi <0> eh <0> i don't let my computers play my games for me <1> well it will take u a long time to explore 5000 sectors by hand <0> but that's the whole point of the game <1> if everyone uses robots its still fun <2> most excellent --> http://www.youtube.com/watch?v=iVI6xw9Zph8 <1> well we didnt have any tw2002 amster pwning us with scripts <0> i once made a tcp/ip tw-style game <3> i've drank a brewsky with gary martin <0> but i was too lazy to finish it once i got the connections, the universe generator and the ANSI working <3> at king arthurs in lawrence <1> tw2002 animated ansis ruled <0> some of them, yeah <0> the movies were funny <3> he ran the 'metropolis' bbs in my area <3> majorbbs of course <1> oh ya iremember those boards that would have like 10 nodes, people chatting playing acro and some crappy ftp access <0> RE FTW <0> BRE* <1> bre only game i ever paid to register <0> GWAR was teh awesomes <1> i was low on funds <1> hmm i never played gwar i dont think <4> i had a sweet obv/2 setup once :/ <0> gwar was ANSI risk with one turn daily <5> saddam a go-go <1> hah i remember oblivion <1> i think i tried it a few times, it looked cool like visionx or 2 but wasnt realy that powerful for config <4> yeah it was like a nicer visionx <4> i think <3> In 1998, Gary Martin sold the Trade Wars license to John Pritchett, and his company, EIS, developed a stand-alone game server, TWGS, which has allowed Trade Wars to survive beyond the BBS era <3> hm guess he sold it <1> that new mmorpg is a lot like tradewars <6> btw, I think he is bringing back Another World again.. on high res <3> out of this world? <3> (us title) <6> yes <6> out of this world is US title.. <3> that series ruled. <6> which sound ****y :D <6> series? <7> well, series is ending <3> out of this world, flashback, fade to black <6> it's only ONE game <6> nah, Flashback and fade to black is not related to anotherworld at all <6> just spiritual successor <3> thats what i meant lol <3> yea the stories aren't related <6> but man <6> that game is still.. one of it's kind <3> sure is <6> vector graphics! <3> makes you feel like you're in a movie <6> I don't know why there are no other game made like that <6> after it <6> and I hope, sincerly hope the author will just update it
<3> cuz the industry sux <6> or something hack it and make it playable at high resolution :D <3> make it in flash <6> yeh, all those hehe <1> i need to take another stab at making wallhacks for jk2 <3> there was one other spiritual successor after fade to black wasn't there? <6> erm <6> don't think so <8> yes. <6> the author of original another world.. went to amazing enetertainment <6> and work on the game "Heart of darkness" <3> yeah, that was an awesome game too <6> thht game went into development nitemare for over 7 years <6> a 2D scroller... for 7 years <3> lol <3> the animation shows <8> I had to kill little girls in a school for 3 weeks straight. <3> but low res by todays standars <6> another world was coded, drawn and animated all by ONE person... in 2 years <3> *standards <6> which is amazing <8> ****ed up thing there were only little girls in the damn school. <8> I got caught mumbling "just once I wanna kill a little boy..." <3> narris: wtf choo talkin about? <8> thats the longest time i've had to spend on one thing in a dev cycle. <8> 3 weeks killing little girls :) <1> were u testing the game? <3> um. ok. <8> yep. <3> would be nice if there were alot more uber-slickly animated 2d platformers <8> bionic commando. <3> metal slug <7> well, metal slug is tiled <3> they should pile on the animation in the upcoming psp ghouls & ghosts sequel lol <3> that'd be sweet <3> but just making a g&g sequel since snes & for the psp is amazing enuff for me <3> :D <3> http://www.capcom.co.jp/gokumakaimura/ <3> dammit no english <6> OMG <6> looks awesome <6> amazing :D <6> I always love G&G <3> indeed <3> yeah me too <6> you can just click on the guy <6> and he will start running <6> double click and he will jump <3> whenever a new console came out, G&G was always the highly anticipade game for it lol <3> then they stopped <3> sucx <3> *anticipated <6> hehe <3> anim looks smoov <3> http://psp.ign.com/articles/651/651386p1.html <3> An exclusive PSP edition of Capcom's legendary platforming game, directed by the original's creator Tokurou Fujiwara <6> The PSP game retains the cl***ic design of the series, complete with side-scrolling action on a 2D plane. The visuals are made entirely out of polygons, however, and the game is better for it. Animation tends to be smoother, and the backgrounds are more active. <3> that's a good thing <3> you know they aren't going to screw it up <6> Polygon?!! <7> polygon is probably already convex. <6> really <6> so it's the same as anotherworld then <6> that wouldbe a first <3> hmm <6> how did they decide to do it polygon? I always though G&G is a bitmap game <3> yeah i wondered too <3> it looks bitmapped from the screenies <3> maybe the limbs are polies <3> lol <3> or maybe they meant the backgrounds only <6> actually <6> it's 3D <3> bitmapped frames on a poly
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