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<0> no, earlier than that
<0> i was mostly done with bbses before highschool
<0> so
<0> i guess that'd have to be like 1990, give or take two years
<1> hah damn
<0> opus also had a ton of mci code bugs
<1> i know 95-96 were great years for remote buffer overflows on the growing influx of x86 linux machines on net
<0> huh, i looked it up
<0> it looks like i was closer the first time
<0> it was in mid 1995
<0> http://ftp.fortunaty.net/text/textfiles/magazines/BOOM/boom11.txt
<1> ahh memories
<1> in like 1999 or so i played an awesome summer season of tw2002 on mmbs board on the net
<0> tw2002 was a great game, but it had too many scriptable flaws
<0> you can't run a game of it without some faggot robotting until everyone loses
<1> yeah everyone on this used twhelper



<0> "zomg torpedo hack torpedo hack PLANET PLANET BEWM"
<1> but it was funner that way, leave it running all night come back and have all this money or else youre dead off some mines!!! ****!!! whoever suspects the ferenggi
<0> eh
<0> i don't let my computers play my games for me
<1> well it will take u a long time to explore 5000 sectors by hand
<0> but that's the whole point of the game
<1> if everyone uses robots its still fun
<2> most excellent --> http://www.youtube.com/watch?v=iVI6xw9Zph8
<1> well we didnt have any tw2002 amster pwning us with scripts
<0> i once made a tcp/ip tw-style game
<3> i've drank a brewsky with gary martin
<0> but i was too lazy to finish it once i got the connections, the universe generator and the ANSI working
<3> at king arthurs in lawrence
<1> tw2002 animated ansis ruled
<0> some of them, yeah
<0> the movies were funny
<3> he ran the 'metropolis' bbs in my area
<3> majorbbs of course
<1> oh ya iremember those boards that would have like 10 nodes, people chatting playing acro and some crappy ftp access
<0> RE FTW
<0> BRE*
<1> bre only game i ever paid to register
<0> GWAR was teh awesomes
<1> i was low on funds
<1> hmm i never played gwar i dont think
<4> i had a sweet obv/2 setup once :/
<0> gwar was ANSI risk with one turn daily
<5> saddam a go-go
<1> hah i remember oblivion
<1> i think i tried it a few times, it looked cool like visionx or 2 but wasnt realy that powerful for config
<4> yeah it was like a nicer visionx
<4> i think
<3> In 1998, Gary Martin sold the Trade Wars license to John Pritchett, and his company, EIS, developed a stand-alone game server, TWGS, which has allowed Trade Wars to survive beyond the BBS era
<3> hm guess he sold it
<1> that new mmorpg is a lot like tradewars
<6> btw, I think he is bringing back Another World again.. on high res
<3> out of this world?
<3> (us title)
<6> yes
<6> out of this world is US title..
<3> that series ruled.
<6> which sound ****y :D
<6> series?
<7> well, series is ending
<3> out of this world, flashback, fade to black
<6> it's only ONE game
<6> nah, Flashback and fade to black is not related to anotherworld at all
<6> just spiritual successor
<3> thats what i meant lol
<3> yea the stories aren't related
<6> but man
<6> that game is still.. one of it's kind
<3> sure is
<6> vector graphics!
<3> makes you feel like you're in a movie
<6> I don't know why there are no other game made like that
<6> after it
<6> and I hope, sincerly hope the author will just update it



<3> cuz the industry sux
<6> or something hack it and make it playable at high resolution :D
<3> make it in flash
<6> yeh, all those hehe
<1> i need to take another stab at making wallhacks for jk2
<3> there was one other spiritual successor after fade to black wasn't there?
<6> erm
<6> don't think so
<8> yes.
<6> the author of original another world.. went to amazing enetertainment
<6> and work on the game "Heart of darkness"
<3> yeah, that was an awesome game too
<6> thht game went into development nitemare for over 7 years
<6> a 2D scroller... for 7 years
<3> lol
<3> the animation shows
<8> I had to kill little girls in a school for 3 weeks straight.
<3> but low res by todays standars
<6> another world was coded, drawn and animated all by ONE person... in 2 years
<3> *standards
<6> which is amazing
<8> ****ed up thing there were only little girls in the damn school.
<8> I got caught mumbling "just once I wanna kill a little boy..."
<3> narris: wtf choo talkin about?
<8> thats the longest time i've had to spend on one thing in a dev cycle.
<8> 3 weeks killing little girls :)
<1> were u testing the game?
<3> um. ok.
<8> yep.
<3> would be nice if there were alot more uber-slickly animated 2d platformers
<8> bionic commando.
<3> metal slug
<7> well, metal slug is tiled
<3> they should pile on the animation in the upcoming psp ghouls & ghosts sequel lol
<3> that'd be sweet
<3> but just making a g&g sequel since snes & for the psp is amazing enuff for me
<3> :D
<3> http://www.capcom.co.jp/gokumakaimura/
<3> dammit no english
<6> OMG
<6> looks awesome
<6> amazing :D
<6> I always love G&G
<3> indeed
<3> yeah me too
<6> you can just click on the guy
<6> and he will start running
<6> double click and he will jump
<3> whenever a new console came out, G&G was always the highly anticipade game for it lol
<3> then they stopped
<3> sucx
<3> *anticipated
<6> hehe
<3> anim looks smoov
<3> http://psp.ign.com/articles/651/651386p1.html
<3> An exclusive PSP edition of Capcom's legendary platforming game, directed by the original's creator Tokurou Fujiwara
<6> The PSP game retains the cl***ic design of the series, complete with side-scrolling action on a 2D plane. The visuals are made entirely out of polygons, however, and the game is better for it. Animation tends to be smoother, and the backgrounds are more active.
<3> that's a good thing
<3> you know they aren't going to screw it up
<6> Polygon?!!
<7> polygon is probably already convex.
<6> really
<6> so it's the same as anotherworld then
<6> that wouldbe a first
<3> hmm
<6> how did they decide to do it polygon? I always though G&G is a bitmap game
<3> yeah i wondered too
<3> it looks bitmapped from the screenies
<3> maybe the limbs are polies
<3> lol
<3> or maybe they meant the backgrounds only
<6> actually
<6> it's 3D
<3> bitmapped frames on a poly


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