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Comments:

<0> call me an optimist
<1> its funny
<1> over a day
<2> guys what is the best object to use to hold your entire world map server side...
<1> ive gone from having that shooting game
<1> down to a bunch of triangles
<2> it seems using a 2 dimensional array is really stupid
<0> LuzArius, char*
<0> giggle
<3> :P
<0> MeshMan, yeah a bit depressing in a way
<3> depends on the map now doesnt it
<0> i did the same thing this weekend
<2> x,y tile based multiplayer game
<0> i had a big working program that did neat stuff
<2> i wanted to have like 60,000 to 100,000 tiles



<3> MeshMan, imagine the coolness you're gonna have when you're back on track again :)
<0> and now i have
<0> a big heap of nearly broken code
<1> aav, thats what i keep trying to vision
<0> under construction
<3> LuzArius, 1D array then maybe
<3> of something
<3> maybe of-structs
<2> i see
<1> how about an stl::map
<1> or stl::vector
<2> aav with that 1d array how can i pull up x,y coordinates?
<3> std::vector is basically a 1D array though
<0> LuzArius, depending on the sparsity... either a list of tile objects, each containing their position and a bitmap ID
<3> [x + y * width]
<0> or just a big array :]
<2> i see
<3> x = index % width; y = index / width;
<1> oo, so close!
<1> http://86.133.203.246/ship2.JPG
<1> see, it resmebles the ship now
<3> yay
<3> looks like what DXViewer does to our models :)
<1> hehe, it a funked up way
<1> wonder why i get that
<3> you probably mistreat the FaceStart/FaceCount stuff
<1> yeah, i ***ume
<2> what is the difference between 2d array (20,20) & 1d array (400)
<0> depends on what kind of 2d array
<0> i forget the C way of doing it, like array[20][20]. I think that will just end up doing pointer math on an array[400] too. but at the same time, i might be SUPER WRONG
<2> i see
<2> my perspective then is way off on world size
<2> remember ultima online
<0> then there's an array[20] of pointers to array[20], which may or may not be just as bad. in either case, it's more of a pain :]
<2> how many tiles do you think that server had
<0> dunno?
<3> well big games "tile" their worlds most probably
<3> having smaller tiles of say (at random) 128x128 grid squares
<2> how many would u think
<2> more than like 5000 ?
<3> never played UO
<3> but a linear array like this is gonna get cache-unfriendly fast
<2> i see
<3> like say you access element x,y
<3> and then x,y+1
<3> if the map is too big, that will be FAR apart in memory
<2> what is a good way to represent a tile based world server side
<2> just hte basic concept
<2> then i can research it
<3> cl*** MapTile :)
<3> or struct
<3> and maybe have a list or array of THOSE
<2> i 'm doing that currently
<2> i have a 2 dimensional array of a structure where the structure is a tile
<3> by tile i meant a large-scale tile though
<4> LuzArius: Wow, you're still here.
<3> each containing 128x128 cells or whatever
<4> I went away to watch two movies and I come back. You're still here.
<2> i see.. what is a good wya to represent those 128x128 cells
<3> :P
<2> lol trigo i'm trying to grasp this concept ;P



<5> slaqaz
<4> ok
<3> Cell mycells[128*128]; ? ;P
<2> that's a 2 dimensional array i take it?
<3> no
<3> 1D like above
<2> i see
<3> i personally avoid 2D arrays
<3> and in your case i dont think your map will be "sparse" anyway
<2> hmmm
<5> 2 dimensions of space, 1 dimension of storage
<5> we call it "high tech computing"
<3> :P
<5> what'z up aav
<6> 6 dimensions of -love-
<5> :O!
<5> that's a lotta love
<6> yesh it is
<6> how is the Ghaleon?
<5> gud
<5> just slaqn at home
<5> stuff at work is kinda weird
<6> good stuff
<7> like meshman weird?
<4> alright
<4> on Ghaleon's advice, I will look for internships on monster.com
<5> like we dun have a projekt yet weird
<6> hmms
<6> management has been slaqin
<5> nah
<5> talks with LucasArts iz slow
<6> :|
<4> wouldn't it be cool to work for Epic Games?
<5> "We want you to makez Indiana StarWars Episode 2", "Can't we just make Indiana Jones?"
<5> Epic is hardkore
<5> aka no lyfe outside Epic
<7> otherwise it'd just be rare
<5> Rare?
<7> Common -> Uncommon -> Rare -> Epic -> Legendary
<7> you n00blet
<4> lol@ Uncommon Games
<4> That would be a weird name for a company
<7> LeetGreenz Games
<3> Ghaleon, hey
<4> oh yea, forgot slz is in New York
<3> poking around
<3> you?
<8> you is the masterer bitcher
<4> I should've asked you about this
<4> know of any jobs in your area slz?
<7> sure
<7> a buttload
<7> if you cant find work in NYC you need to check yourself
<4> er...computer related stuff
<0> what are you looking for Trigomaq
<4> In particular, internship.
<0> ah ok
<4> Nothing heavy. I'm fine with $200 a week
<0> D:
<0> well internships doing what
<4> anything remotely related to programming
<7> check the MTA
<4> slz...
<4> I'm not going to work for the MTA
<7> why not
<7> i do
<7> i make 200$ eating my breakfast in the morning
<4> doing what?
<7> web developer
<8> slz: Web Developer News from http://www.internetnews.com/ - ADV: Sun's new breakthrough server; eBay: Bidding Big For Contextual Ad Dollars; Microsoft Makes Security The 'ForeFront'; Open Source Stoking Hot Middleware Market; Microsoft to Bang High Performance Drum at TechEd; Windows Is Still More Reliable than Linux On The Server; A World of Work at Sun Labs; Dojo The Mojo For IBM's AJAX Push; A Forum for Delivering Web Services; Digium is The Voice of
<4> sounds boring
<7> if phat loots sounds boring then fine
<7> i walk home with an epic paycheck every 2 weeks
<0> phat booties > phat loots


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