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<0> call me an optimist <1> its funny <1> over a day <2> guys what is the best object to use to hold your entire world map server side... <1> ive gone from having that shooting game <1> down to a bunch of triangles <2> it seems using a 2 dimensional array is really stupid <0> LuzArius, char* <0> giggle <3> :P <0> MeshMan, yeah a bit depressing in a way <3> depends on the map now doesnt it <0> i did the same thing this weekend <2> x,y tile based multiplayer game <0> i had a big working program that did neat stuff <2> i wanted to have like 60,000 to 100,000 tiles
<3> MeshMan, imagine the coolness you're gonna have when you're back on track again :) <0> and now i have <0> a big heap of nearly broken code <1> aav, thats what i keep trying to vision <0> under construction <3> LuzArius, 1D array then maybe <3> of something <3> maybe of-structs <2> i see <1> how about an stl::map <1> or stl::vector <2> aav with that 1d array how can i pull up x,y coordinates? <3> std::vector is basically a 1D array though <0> LuzArius, depending on the sparsity... either a list of tile objects, each containing their position and a bitmap ID <3> [x + y * width] <0> or just a big array :] <2> i see <3> x = index % width; y = index / width; <1> oo, so close! <1> http://86.133.203.246/ship2.JPG <1> see, it resmebles the ship now <3> yay <3> looks like what DXViewer does to our models :) <1> hehe, it a funked up way <1> wonder why i get that <3> you probably mistreat the FaceStart/FaceCount stuff <1> yeah, i ***ume <2> what is the difference between 2d array (20,20) & 1d array (400) <0> depends on what kind of 2d array <0> i forget the C way of doing it, like array[20][20]. I think that will just end up doing pointer math on an array[400] too. but at the same time, i might be SUPER WRONG <2> i see <2> my perspective then is way off on world size <2> remember ultima online <0> then there's an array[20] of pointers to array[20], which may or may not be just as bad. in either case, it's more of a pain :] <2> how many tiles do you think that server had <0> dunno? <3> well big games "tile" their worlds most probably <3> having smaller tiles of say (at random) 128x128 grid squares <2> how many would u think <2> more than like 5000 ? <3> never played UO <3> but a linear array like this is gonna get cache-unfriendly fast <2> i see <3> like say you access element x,y <3> and then x,y+1 <3> if the map is too big, that will be FAR apart in memory <2> what is a good way to represent a tile based world server side <2> just hte basic concept <2> then i can research it <3> cl*** MapTile :) <3> or struct <3> and maybe have a list or array of THOSE <2> i 'm doing that currently <2> i have a 2 dimensional array of a structure where the structure is a tile <3> by tile i meant a large-scale tile though <4> LuzArius: Wow, you're still here. <3> each containing 128x128 cells or whatever <4> I went away to watch two movies and I come back. You're still here. <2> i see.. what is a good wya to represent those 128x128 cells <3> :P <2> lol trigo i'm trying to grasp this concept ;P
<5> slaqaz <4> ok <3> Cell mycells[128*128]; ? ;P <2> that's a 2 dimensional array i take it? <3> no <3> 1D like above <2> i see <3> i personally avoid 2D arrays <3> and in your case i dont think your map will be "sparse" anyway <2> hmmm <5> 2 dimensions of space, 1 dimension of storage <5> we call it "high tech computing" <3> :P <5> what'z up aav <6> 6 dimensions of -love- <5> :O! <5> that's a lotta love <6> yesh it is <6> how is the Ghaleon? <5> gud <5> just slaqn at home <5> stuff at work is kinda weird <6> good stuff <7> like meshman weird? <4> alright <4> on Ghaleon's advice, I will look for internships on monster.com <5> like we dun have a projekt yet weird <6> hmms <6> management has been slaqin <5> nah <5> talks with LucasArts iz slow <6> :| <4> wouldn't it be cool to work for Epic Games? <5> "We want you to makez Indiana StarWars Episode 2", "Can't we just make Indiana Jones?" <5> Epic is hardkore <5> aka no lyfe outside Epic <7> otherwise it'd just be rare <5> Rare? <7> Common -> Uncommon -> Rare -> Epic -> Legendary <7> you n00blet <4> lol@ Uncommon Games <4> That would be a weird name for a company <7> LeetGreenz Games <3> Ghaleon, hey <4> oh yea, forgot slz is in New York <3> poking around <3> you? <8> you is the masterer bitcher <4> I should've asked you about this <4> know of any jobs in your area slz? <7> sure <7> a buttload <7> if you cant find work in NYC you need to check yourself <4> er...computer related stuff <0> what are you looking for Trigomaq <4> In particular, internship. <0> ah ok <4> Nothing heavy. I'm fine with $200 a week <0> D: <0> well internships doing what <4> anything remotely related to programming <7> check the MTA <4> slz... <4> I'm not going to work for the MTA <7> why not <7> i do <7> i make 200$ eating my breakfast in the morning <4> doing what? <7> web developer <8> slz: Web Developer News from http://www.internetnews.com/ - ADV: Sun's new breakthrough server; eBay: Bidding Big For Contextual Ad Dollars; Microsoft Makes Security The 'ForeFront'; Open Source Stoking Hot Middleware Market; Microsoft to Bang High Performance Drum at TechEd; Windows Is Still More Reliable than Linux On The Server; A World of Work at Sun Labs; Dojo The Mojo For IBM's AJAX Push; A Forum for Delivering Web Services; Digium is The Voice of <4> sounds boring <7> if phat loots sounds boring then fine <7> i walk home with an epic paycheck every 2 weeks <0> phat booties > phat loots
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