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<0> then fund my game <0> :) <1> dont do it, his game is really a business database application <0> busted again. <2> http://artlung.com/smorgasborg/Invention_of_Cplusplus.shtml <-- interesting <0> pfft <0> apparently the interviewer use to do every job he mentioned. <2> he's old school.. <2> old skool'ers all did the same.. <2> cobol and unix.. ahaha <3> is this true <1> what music you guys listening to when coding currently <0> you can listen to music and code? <0> I go insane if it's not silent as I try to code :P <1> lol <1> you must ask yourself then, "are you really coding?"
<0> i made a decent scheduller once. <0> so, this log seems lke BS flashed. <0> nobody would say this stuff about something they made, even if was true. <2> Peterk: maybe.. funny tough.. <3> wikipedia says its a hoax <3> tis a shame I wouldve liked to see that being real <1> hurricane carter <1> wrongly jailed? <1> ghaleon is tnt <1> he's dynamite and will win the fight <4> haha... hey I just remembered something <4> hey guys, if you play an MMORPG where you can buy a list of objects (unlimited), keep adding objects up to 4.2 million cost, and keep going until its over 4.2 million, at some point it may or may not reset to -1 or 0 :P <4> old asherons call bug, i'm sure many MMOs have made that mistake <1> look at this stupid **** from MSVC2005 <1> >cl : Command line error D8016 : '/Ob2' and '/ZI' command-line options are incompatible <1> /Ob2 isn't even declared, and I forced /Ob0 and it's still saying it <5> make sure u usin da right cl <1> i iz <1> it only happened after i was *switching* between the different inline types to see what they were <1> it must have broken it somehow <1> when i switch it back to "default" it isn't even listed as an option in the "command line" section <1> so im not sure how its getting added there <1> i'll check the project file <5> via DEA hax <1> lol <1> the project file has it set to "2" <1> nice IDE there.. you can get broken options <5> set it to X for Xtreme <5> yeah, I dunno man <5> 2003 seemed more solid <5> 2005 has been breaking for me too <1> you on 2005 right now? <1> maybe you can try too :) <1> yeah after changing config file manually.. no more issues <5> I wish they'd have stopped messin with the project files too <5> I got 2003 at work <5> going between the two is problematic <1> what you got at home <5> 2005 <1> fire up a project and go to the debug profile <5> and <1> is "/ZI" enabled <5> yes <1> thats C/C++ -> General -> DEbug info <1> ok <1> click on optimization <1> inline function expansion, and switch it to /ob2 <1> then try a compile <1> should fail <5> yeap <5> Command line error D8016 : '/Ob2' and '/ZI' command-line options are incompatible <1> ok <1> now switch it back to Default <1> and try to compile <5> succezz <1> hmm <1> wonder why mine broke <1> i did do something different at the time <1> i also switched to the release view to change some of its settings <1> before changing back <1> try that
<1> i changed the inline thing in release too <1> and then switched back to debug <5> succezz <1> maybe its because youre using the pirated version <5> lawlz <5> the pirated version they sell at the MS store <5> huhu <1> no the pirated version you stole from my ftp <1> see how i incriminated both of us there <1> thats how stupid I iz <5> at 1.0KB/s I'd rather have you ship it on floppies <1> I updated the tin cans on the ends of my narrowband line <1> so I can get 1.5KB/sec now <5> sweet <5> we can finally play MMO Pong together <1> well maybe not yet, after the tin cans get upgraded to titanium maybe <1> ive basically redesigned MFC with all my gui code <1> except my stuff is faster and better <1> it's hawt <5> yeah <5> I wanted to do that for a while <5> MFC is just too crazy <1> yeah it takes too long to do it really <1> at once <1> but ive been building mine up as i need them <5> I made my DX code like that <5> piece by piece <5> when I needed something <1> yeah if i layered out my gui code a layer <1> it wouldnt be tied to gdi either <1> not that there is a need for that since lib's already exist <1> but you cant use those libs in GDI because of their structure being "redraw it every frame" <6> anyone here make a tile based client/server game? <5> yes <5> 3D tiles <1> design the server in pure C and layer it out so you can compile it on any platform <5> expecially GBA <1> yes GBA servers are hawter than hot <6> Ghaleon when a player moves, not only shoudl the server move that player, but you are going to have to loop at the server level through all tiles in the players general area so see who else is in the area right? <5> well <1> tiles and object list <6> yes <5> you can use a better data structure and just notify all the nearby people <5> we call that "zoning" <6> i wanted to avoid zoning at all costs <5> lawls <5> it's not something you shoudl avoid <1> this has nothing with limiting player experience LuzArius <1> its about optimizing the code path so its fast <6> remember ultima online? <1> imagine it like this <6> they zoned and u couldnt' see a player across the zone <1> instead of looping through 5000 times <6> until you crossed into it <1> if you only had to do it 50 <1> and it was exactly the same end result <5> that's because UO was so laggy to begin with <5> it doesn't have to be that way <6> from the position of the player i'm gonna loop like 20-30 tiles around the players position is that what u mean <5> that's terrible <5> imagine you have 10 people <1> i mean, object lists are mostly like linked lists <5> that's 30 * 10 tile loops <1> you cant go through every object to check to see if it affects the player <6> i see <1> it chews a lot of cpu <5> happening 60 or more times a second <5> the GBA just wont like it <6> what do u recommend instead <1> so you find ways to limit the data you have to search through <5> I recommend using zones <5> zones just contain all the local info in your area <6> wont' players have trouble seeing across a zone <5> and you can send to the surrounding zones too
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