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<0> http://www.youtube.com/w/SNL-Jeopardy?v=rg4AEESgHSw&search=snl%20
<1> Chuck Norris was once pulled over ticketed for having too much blood in his alcohol stream.
<2> Wow, that's really stupid.
<3> Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
<4> thats just, like, your opinion, man
<4> get the reference? :P
<3> http://touch-ds.jp/news/lite/
<3> sweet video of new DS units
<2> bik <3 Lewinski
<3> how did you know she was under my desk?
<2> it was the sloppy ****ing sounds
<3> charming
<2> What answer did you expect?
<3> it was more of a rhetorical question ;p
<3> or a punchline for that matter



<6> hi duz any1 hav a drag an drop mmorpg makr ?
<3> hahaah
<6> ?
<2> not funny
<6> i not b funy?
<3> I thought it was
<2> it would be funny with some setup, but so many people act like that way that it gets old.
<6> http://www.onrpg.com/ftopic71880.html
<6> it was as funny as that
<3> there needs to be a trigger on mmorpg that /msges the asker http://www.devmaster.net/articles/building-mmorpg/
<7> <-- partymode 2k6^100
<8> man
<8> mario kart online
<8> is so
<8> fun
<2> on the DS?
<6> i have a friend :O
<6> he's making a DS game
<2> good for you
<6> he's real
<6> works for santa cruz games
<3> those new glossy navy blue ds lites are ***ay
<6> as i was reading that
<6> i was expecting to see some car name
<9> bik
<9> that article seems so noobish
<3> meshman- people who ask questions like "how do I make an mmorpg" are noobs. that's the point
<2> Scottc, around here, saying that you know someone who works in games just means that you don't work in games.
<9> ya
<3> in need of a little reality check
<9> gooroo, you there?
<6> nx?
<10> nx is unexperimented
<6> thats a stupid thing to say
<6> i know a guy
<6> he works on games
<6> give me cookie damnit.
<9> ^_^
<11> werd to the meshes in the deep blue sea
<12> hi
<10> what's up, electron_
<12> what is the best 2d lib for c++?
<12> i am using gdi
<2> Right, GDI is not the answer you're looking for.
<2> If you're making games, use either OpenGL or DirectX.
<12> opengl is for 3d
<13> or hardware accelerated 2d ;)
<12> thanks :)
<12> i was thimking in sdl and allegro
<12> *thinking
<14> there's always ddraw
<2> gee, I wonder what SDL and Allegro wrap around.
<9> word to the slz
<9> forgive Butcher _nx, hes a little erm, slow =)
<2> I think you misread that, mesh
<9> oO
<8> ogl is quickly becoming more of a 2d standard than a 3d standard as far as i can see
<8> especially with the way macos is treating it
<8> good stuff



<14> MeshMan: ddraw is still around
<9> well sure it is
<14> it's just not changed since ddraw7 since 2d isn't exactly gaining new features :p
<14> usually faster to emulate it in 3d anyway
<9> man, ddraw 7 is soooo damn old
<14> like 2d has changed
<9> still gotta love 2D though
<9> wish there was an awesome 2d api with like the power of Flash
<8> hm how viable is it to play a 2d game on an OGL plane? Or multiple planes?
<8> is that rendering to a texture? or how would that work
<9> hm?
<9> just render 2d quads
<2> Decept404, if it's a 2d game, I can't imagine that semimodern gfx hardware will be unable to handle an extra full screen copy or two per frame.
<2> However it was probably designed to be efficient.
<8> planning a 2d game in the worms vein, but we want to use multiple levels of parallax, possibly some rudimentary 3d as well. I just have no idea how you'd best implement 2d graphics in a 3d world space :)
<8> i'm not a programmer, but i've been tasked with designing a spec for this thing so..
<8> pardon a few stupid questions :)
<9> Decept
<9> you just draw flat polygongs
<9> in a 2d orthographic projection matrix
<9> just like you would draw a GUI
<9> in any 3d game
<8> and animate the art as a texture on that poly? or..
<9> yeah
<9> animated textures
<10> animated textures are fun
<8> hmmm
<8> you play ragdoll kung fu?
<9> nope
<8> ah
<9> i can imagine what its like though
<9> judging from the screenies
<8> thats the kind of look i'd like.. which is 2d planes working in a 3d environment
<9> Fraps it for me
<15> :o
<9> maybe they have a 3d view setup
<8> aight
<9> and still using 2d quads but more visibly 2d in a 3d view :)
<9> like a billboarded tree
<14> yeah you just stick your sprites on textures and off you go
<9> i think though, what they do, is connect 2d polys together
<8> the most interesting thing is how the characters have skeletons that map to a bunch of 2d shapes. And users can swap those shapes for whatever alpha'd png they want
<9> and animate them
<9> yeah, they might be just bone animating the 2d characters
<14> unless you have a lot of frames you could just upload every frame into vram and render them
<9> via volume textures
<8> never used fraps before, this'll be interesting
<14> nice thing about doing it in 3d mode is you get rotates, moves, etc for virtually no cost
<9> yeah
<9> thats usualyl really heavy in true 2D API's
<9> due to the software stuff
<9> such as, DDraw
<14> yes
<14> the average 3d card has enough fill to overdraw the whole screen like 20 times to boot :p
<15> :o
<14> you can always render front to back with Z if you want to reduce fill costs though
<9> interesting
<9> ive always been impressed at the data trasnfer rate of fullscreen fills
<9> considering all that data for the Z-Buffer too
<9> one can easily see how this was a problem earlier on, before the GPU
<9> like, the explosions in GoldenEye on the Nintendo64
<14> 3d cards run at over 35GB/s memeory bandwidth ;p
<9> heh, ive never looked into the technical specs
<14> and they use things like hierarchical Z to reduce bandwidth
<11> man, people send me requests at 4:59pm on a friday
<14> most GPUs currently are ioptimized for very fast z rejects
<9> yeah, i know they have advanced compression algorithms
<8> jeez fraps is awesome
<8> O_o
<11> yes fraps pwns
<9> nothing beats a good cold simple rejection =)
<8> it just works
<8> and the quality of this video is great
<9> kinda like how I feel with women Butch


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