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<0> http://www.youtube.com/w/SNL-Jeopardy?v=rg4AEESgHSw&search=snl%20 <1> Chuck Norris was once pulled over ticketed for having too much blood in his alcohol stream. <2> Wow, that's really stupid. <3> Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it. <4> thats just, like, your opinion, man <4> get the reference? :P <3> http://touch-ds.jp/news/lite/ <3> sweet video of new DS units <2> bik <3 Lewinski <3> how did you know she was under my desk? <2> it was the sloppy ****ing sounds <3> charming <2> What answer did you expect? <3> it was more of a rhetorical question ;p <3> or a punchline for that matter
<6> hi duz any1 hav a drag an drop mmorpg makr ? <3> hahaah <6> ? <2> not funny <6> i not b funy? <3> I thought it was <2> it would be funny with some setup, but so many people act like that way that it gets old. <6> http://www.onrpg.com/ftopic71880.html <6> it was as funny as that <3> there needs to be a trigger on mmorpg that /msges the asker http://www.devmaster.net/articles/building-mmorpg/ <7> <-- partymode 2k6^100 <8> man <8> mario kart online <8> is so <8> fun <2> on the DS? <6> i have a friend :O <6> he's making a DS game <2> good for you <6> he's real <6> works for santa cruz games <3> those new glossy navy blue ds lites are ***ay <6> as i was reading that <6> i was expecting to see some car name <9> bik <9> that article seems so noobish <3> meshman- people who ask questions like "how do I make an mmorpg" are noobs. that's the point <2> Scottc, around here, saying that you know someone who works in games just means that you don't work in games. <9> ya <3> in need of a little reality check <9> gooroo, you there? <6> nx? <10> nx is unexperimented <6> thats a stupid thing to say <6> i know a guy <6> he works on games <6> give me cookie damnit. <9> ^_^ <11> werd to the meshes in the deep blue sea <12> hi <10> what's up, electron_ <12> what is the best 2d lib for c++? <12> i am using gdi <2> Right, GDI is not the answer you're looking for. <2> If you're making games, use either OpenGL or DirectX. <12> opengl is for 3d <13> or hardware accelerated 2d ;) <12> thanks :) <12> i was thimking in sdl and allegro <12> *thinking <14> there's always ddraw <2> gee, I wonder what SDL and Allegro wrap around. <9> word to the slz <9> forgive Butcher _nx, hes a little erm, slow =) <2> I think you misread that, mesh <9> oO <8> ogl is quickly becoming more of a 2d standard than a 3d standard as far as i can see <8> especially with the way macos is treating it <8> good stuff
<14> MeshMan: ddraw is still around <9> well sure it is <14> it's just not changed since ddraw7 since 2d isn't exactly gaining new features :p <14> usually faster to emulate it in 3d anyway <9> man, ddraw 7 is soooo damn old <14> like 2d has changed <9> still gotta love 2D though <9> wish there was an awesome 2d api with like the power of Flash <8> hm how viable is it to play a 2d game on an OGL plane? Or multiple planes? <8> is that rendering to a texture? or how would that work <9> hm? <9> just render 2d quads <2> Decept404, if it's a 2d game, I can't imagine that semimodern gfx hardware will be unable to handle an extra full screen copy or two per frame. <2> However it was probably designed to be efficient. <8> planning a 2d game in the worms vein, but we want to use multiple levels of parallax, possibly some rudimentary 3d as well. I just have no idea how you'd best implement 2d graphics in a 3d world space :) <8> i'm not a programmer, but i've been tasked with designing a spec for this thing so.. <8> pardon a few stupid questions :) <9> Decept <9> you just draw flat polygongs <9> in a 2d orthographic projection matrix <9> just like you would draw a GUI <9> in any 3d game <8> and animate the art as a texture on that poly? or.. <9> yeah <9> animated textures <10> animated textures are fun <8> hmmm <8> you play ragdoll kung fu? <9> nope <8> ah <9> i can imagine what its like though <9> judging from the screenies <8> thats the kind of look i'd like.. which is 2d planes working in a 3d environment <9> Fraps it for me <15> :o <9> maybe they have a 3d view setup <8> aight <9> and still using 2d quads but more visibly 2d in a 3d view :) <9> like a billboarded tree <14> yeah you just stick your sprites on textures and off you go <9> i think though, what they do, is connect 2d polys together <8> the most interesting thing is how the characters have skeletons that map to a bunch of 2d shapes. And users can swap those shapes for whatever alpha'd png they want <9> and animate them <9> yeah, they might be just bone animating the 2d characters <14> unless you have a lot of frames you could just upload every frame into vram and render them <9> via volume textures <8> never used fraps before, this'll be interesting <14> nice thing about doing it in 3d mode is you get rotates, moves, etc for virtually no cost <9> yeah <9> thats usualyl really heavy in true 2D API's <9> due to the software stuff <9> such as, DDraw <14> yes <14> the average 3d card has enough fill to overdraw the whole screen like 20 times to boot :p <15> :o <14> you can always render front to back with Z if you want to reduce fill costs though <9> interesting <9> ive always been impressed at the data trasnfer rate of fullscreen fills <9> considering all that data for the Z-Buffer too <9> one can easily see how this was a problem earlier on, before the GPU <9> like, the explosions in GoldenEye on the Nintendo64 <14> 3d cards run at over 35GB/s memeory bandwidth ;p <9> heh, ive never looked into the technical specs <14> and they use things like hierarchical Z to reduce bandwidth <11> man, people send me requests at 4:59pm on a friday <14> most GPUs currently are ioptimized for very fast z rejects <9> yeah, i know they have advanced compression algorithms <8> jeez fraps is awesome <8> O_o <11> yes fraps pwns <9> nothing beats a good cold simple rejection =) <8> it just works <8> and the quality of this video is great <9> kinda like how I feel with women Butch
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