@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19



Comments:

<0> they have a basic need for creating stuff
<0> but i think they're to primitive for beginners
<1> _jambit: i just sort of practice myself
<0> they dont have any ai, just collision detection
<1> i don't have a fix
<0> hehe :)
<0> fair enough
<1> i should
<2> :o
<0> i dont code gl/d3d
<0> although i should
<0> to busy doing other stuff with code atm
<0> been hooked on path finding algo's
<0> optimisation of them and using them with other stuff
<3> meh if you're lazy, just try using Irrlicht
<0> what's that /



<3> A 3D engine for C++ or C#
<0> cool
<0> i'll hook it up one day :)
<3> _jambit: http://irrlicht.sourceforge.net/screenshots-projects.html
<4> wow
<4> nice
<4> irrlicht is just the 3D graphic engine itself
<4> is it?
<4> I quite like that rabcat engine, looks pretty darn nice
<5> aka not as leet as Oblivion?
<3> Yeah Irrlicht is just the 3D
<3> Shame it doesn't handle sound too :)
<3> Might handle input though
<5> last I saw it was only gfx
<3> Meh it handles input - otherwise the camera wouldn't move with the mouse :P
<4> is that the same as ogre3d?
<3> heh - ogre3d - tried to use that and couldn't figure it out :(
<5> Ogre3D is the bloated Irrlicht
<3> :)
<3> meh you'd think the c++ stl would also include a tree - stupid c++ developers
<5> xtree
<5> which is what map is based on (?)
<3> Hmm - unique id - yeah I guess it could be a tree internally
<3> xtree eh?
<5> that's what I remember seeing when looking at the map implimentation
<3> Hmm - mingw has a header called rb_tree under /include/c++/3.4.2/ext
<3> Not part of the c++ standard though
<5> mingw for teh loze
<3> Could use a map in an engine - just sort by filename
<3> Or by position
<3> Sorting by z-depth would be useful for blending
<0> anyone seen the PhyzX demo on hardocp
<3> Ghaleon: mingw for teh win
<5> O RLY
<3> YA RLY
<5> _jambit: only the lame old one
<5> mingw is pretty krappy
<5> intelc++ 4 teh win
<3> intelc++? eww
<3> Am tempted to switch to VC++ - just because the IDE rocks though
<5> the MS compiler is pretty good
<5> way bettar than mingw
<6> anyone here use flash?
<5> Fizzter: i do when I visit all dem web pages
<6> :O
<3> Any place you can get a CD containing all the express editions?
<3> Er make that DVD
<3> Considering each is 400MB
<5> huhu
<5> u on dials up?
<3> aye
<5> sux 2 b u
<5> download like 40MB of it a day
<5> it's worf it
<3> meh
<5> no rly
<5> u don't understand da p0w0r
<5> u get like 100% sp33d for phree
<5> and debugging that does not teh sux hard
<3> Debugging? Meh - I have no issues debugging
<3> Never have had to use gdb



<5> lawlz
<5> cuz u probably werk on small projektz
<5> werking with MSVC you can see da big picture, and start to make the MMORPGz
<3> I don't see how Microsoft is going to stop it from being free after the one year is up
<3> I mean shoot - the books on Amazon come with copies - just buy one of them
<5> iunno
<5> VC2003 was $100, not bad
<5> and you can download the compiler for free
<3> meh
<5> by compiler I mean the 2005 one
<3> uh huh
<5> http://www.microsoft.com/downloads/details.aspx?FamilyId=272BE09D-40BB-49FD-9CB0-4BFA122FA91B&displaylang=en
<5> well, there's the 2003 compiler ;P
<5> only 31MB
<5> but seriouzly... if you've ever debugged in VC, you can see why lots of gamedevs use it or wish they could ;/
<5> I wish I could n e ways
<3> uh huh
<3> why not use it then?
<5> I work on the Nofrendo DS
<5> I use MSVC as an IDE, and for the tools... but the game code has to be run on Nofrendo Debugger
<3> ****s for you then
<5> seriouzly tho
<5> the Nofrendo debugger blowz
<5> it loves to lock up ;/
<5> but it is fun deciphering the engrish
<0> thats it all
<0> gtg
<0> shack is calling
<0> bbl :)
<5> I think he means Shaq is calling
<7> YOU KNOW WHO'S CALLING
<7> IT'S SHAQ, FOO
<7> WIT HIZ SHAQ-FU
<7> FOO
<5> wurst call eva
<5> stonepsyke
<4> we will we will r0ck j00
<2> no..
<2> no we wont
<2> http://img80.imageshack.us/my.php?image=tcpfuturelight102uu.jpg
<2> finally
<2> bloody treeview decides to work
<2> lol
<8> Is the house in the background a bit ... awkward? :)
<2> lol
<2> ya, its a little, uhh.. rotated :D
<9> ult is that the worldbuilder your building/
<2> ya
<2> started it saturday morning
<2> it pretty much does everything i want it to
<9> let me know when its testable so i can imp objects directly
<9> and make a maya plugin
<9> mb would be fine
<2> it only loads the truevision model format
<9> gah
<9> ok, ill convert them to X and you can do it frmo there
<9> X is max right?
<2> X is directx
<2> i can convert .X and .3DS to the TVM format
<2> theres plugins for maya
<2> and stuff
<2> to save right to TVM
<2> i sent you the link like 3 months ago
<2> lol
<9> yeh my hd wiped tho
<9> lost all my ****
<9> altho i have most of my models on dvd and cd
<2> what version of maya do you have
<9> 7
<2> this has plugins for 5,6,6.5 and 7
<9> i am current!
<9> i am currently doing a nice space scnee, you can use that if you want, as a planet, stars, spacestation ands tuff
<4> x is direct x
<4> max is .max


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

#sendmail
#beginner
the chance may never come again cbc
#windows
#firebird
Mauskau
#politics
#beginner
cumoneileen passwords
#heroin



Home  |  disclaimer  |  contact  |  submit quotes