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Comments:
<0> they have a basic need for creating stuff <0> but i think they're to primitive for beginners <1> _jambit: i just sort of practice myself <0> they dont have any ai, just collision detection <1> i don't have a fix <0> hehe :) <0> fair enough <1> i should <2> :o <0> i dont code gl/d3d <0> although i should <0> to busy doing other stuff with code atm <0> been hooked on path finding algo's <0> optimisation of them and using them with other stuff <3> meh if you're lazy, just try using Irrlicht <0> what's that /
<3> A 3D engine for C++ or C# <0> cool <0> i'll hook it up one day :) <3> _jambit: http://irrlicht.sourceforge.net/screenshots-projects.html <4> wow <4> nice <4> irrlicht is just the 3D graphic engine itself <4> is it? <4> I quite like that rabcat engine, looks pretty darn nice <5> aka not as leet as Oblivion? <3> Yeah Irrlicht is just the 3D <3> Shame it doesn't handle sound too :) <3> Might handle input though <5> last I saw it was only gfx <3> Meh it handles input - otherwise the camera wouldn't move with the mouse :P <4> is that the same as ogre3d? <3> heh - ogre3d - tried to use that and couldn't figure it out :( <5> Ogre3D is the bloated Irrlicht <3> :) <3> meh you'd think the c++ stl would also include a tree - stupid c++ developers <5> xtree <5> which is what map is based on (?) <3> Hmm - unique id - yeah I guess it could be a tree internally <3> xtree eh? <5> that's what I remember seeing when looking at the map implimentation <3> Hmm - mingw has a header called rb_tree under /include/c++/3.4.2/ext <3> Not part of the c++ standard though <5> mingw for teh loze <3> Could use a map in an engine - just sort by filename <3> Or by position <3> Sorting by z-depth would be useful for blending <0> anyone seen the PhyzX demo on hardocp <3> Ghaleon: mingw for teh win <5> O RLY <3> YA RLY <5> _jambit: only the lame old one <5> mingw is pretty krappy <5> intelc++ 4 teh win <3> intelc++? eww <3> Am tempted to switch to VC++ - just because the IDE rocks though <5> the MS compiler is pretty good <5> way bettar than mingw <6> anyone here use flash? <5> Fizzter: i do when I visit all dem web pages <6> :O <3> Any place you can get a CD containing all the express editions? <3> Er make that DVD <3> Considering each is 400MB <5> huhu <5> u on dials up? <3> aye <5> sux 2 b u <5> download like 40MB of it a day <5> it's worf it <3> meh <5> no rly <5> u don't understand da p0w0r <5> u get like 100% sp33d for phree <5> and debugging that does not teh sux hard <3> Debugging? Meh - I have no issues debugging <3> Never have had to use gdb
<5> lawlz <5> cuz u probably werk on small projektz <5> werking with MSVC you can see da big picture, and start to make the MMORPGz <3> I don't see how Microsoft is going to stop it from being free after the one year is up <3> I mean shoot - the books on Amazon come with copies - just buy one of them <5> iunno <5> VC2003 was $100, not bad <5> and you can download the compiler for free <3> meh <5> by compiler I mean the 2005 one <3> uh huh <5> http://www.microsoft.com/downloads/details.aspx?FamilyId=272BE09D-40BB-49FD-9CB0-4BFA122FA91B&displaylang=en <5> well, there's the 2003 compiler ;P <5> only 31MB <5> but seriouzly... if you've ever debugged in VC, you can see why lots of gamedevs use it or wish they could ;/ <5> I wish I could n e ways <3> uh huh <3> why not use it then? <5> I work on the Nofrendo DS <5> I use MSVC as an IDE, and for the tools... but the game code has to be run on Nofrendo Debugger <3> ****s for you then <5> seriouzly tho <5> the Nofrendo debugger blowz <5> it loves to lock up ;/ <5> but it is fun deciphering the engrish <0> thats it all <0> gtg <0> shack is calling <0> bbl :) <5> I think he means Shaq is calling <7> YOU KNOW WHO'S CALLING <7> IT'S SHAQ, FOO <7> WIT HIZ SHAQ-FU <7> FOO <5> wurst call eva <5> stonepsyke <4> we will we will r0ck j00 <2> no.. <2> no we wont <2> http://img80.imageshack.us/my.php?image=tcpfuturelight102uu.jpg <2> finally <2> bloody treeview decides to work <2> lol <8> Is the house in the background a bit ... awkward? :) <2> lol <2> ya, its a little, uhh.. rotated :D <9> ult is that the worldbuilder your building/ <2> ya <2> started it saturday morning <2> it pretty much does everything i want it to <9> let me know when its testable so i can imp objects directly <9> and make a maya plugin <9> mb would be fine <2> it only loads the truevision model format <9> gah <9> ok, ill convert them to X and you can do it frmo there <9> X is max right? <2> X is directx <2> i can convert .X and .3DS to the TVM format <2> theres plugins for maya <2> and stuff <2> to save right to TVM <2> i sent you the link like 3 months ago <2> lol <9> yeh my hd wiped tho <9> lost all my **** <9> altho i have most of my models on dvd and cd <2> what version of maya do you have <9> 7 <2> this has plugins for 5,6,6.5 and 7 <9> i am current! <9> i am currently doing a nice space scnee, you can use that if you want, as a planet, stars, spacestation ands tuff <4> x is direct x <4> max is .max
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