@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19



Comments:

<0> thx for any hint so far , and ... relax
<1> its ok
<1> he doesnt get much ***
<1> we try not to mention it though
<2> :(
<0> mmhm, to much gamedev,
<2> where is the love people
<0> I love _nx ... status bar, that was helpfulll
<1> i think someone is sitting on it
<0> I love MeshMan, he is funny
<1> =(
<1> there goes my only fan
<3> get another, they're only $9.99 at radio shack
<3> huhu.
<2> haha
<2> people with english as 2nd language r cool



<3> it's that obvious huh? :)
<4> marv, men sedr, du r ju svensk :)
<0> hey, cool vc express did it ... line numbers in editor, great,thx
<4> :)
<4> line numbers? that's been around
<5> yeah, that's what you get with a compiler released this millenium.
<2> yeah but
<2> how about the manifests
<0> mmmh, but it does know know iostream.h :(
<4> it's called <iostream>
<0> hmm, will try thx
<6> mess: you around?
<0> have a book with vc6 tutorials ...
<4> starvangr, that's about 7-8 years old
<7> palisade: howdy
<4> starvangr, not very standards compliant
<6> got anything for me to play with?
<6> toss me the .max file cause i can export to what i need
<0> mmhm
<8> Sup all
<6> i need to get a biped around it in 3dsmax
<7> palisade: would u be able to add wings to the dragon
<7> cause i dont know how to use 3dsmax to do that
<6> first i'll test if it shows up in oblivion when i convert to NIF tho
<7> http://img.photobucket.com/albums/v466/mess1/other/dragon4.jpg
<7> to that
<6> mess: hmmmm well its ok if they're separate
<6> oblivion wants it all in pieces anyways
<7> hmmmm
<7> but
<7> i cant make the wings
<7> in zbrush
<7> it cant do thin objects like that
<6> ohhh
<7> so you will have to make tem
<7> them
<7> can u do that?
<6> ya i should be able to handle that
<7> use like patch modeling or somthing
<7> okay, can u do it now
<6> ya sure
<7> im sending u the base model, undetailed, low poly
<6> aw
<7> im not gona start detailing it untill i get the wings on this model, because i dont want it to be out of sync
<6> ahh
<6> what model format?
<7> i wan the bones to apear like its actually stretching out the skin
<7> obj
<4> ah you actually doing that mod :)
<6> hell yea
<4> nice
<6> aav: you wanna fly dragons in oblivion?
<6> :-)
<6> :D:D
<1> reminds me of project offsert
<6> that project looks awesome
<6> weird
<6> says error
<5> by the way, a few times my character has gotten stuck floating in Oblivion.
<5> I can move around, but he's just floating. Not touching the ground, no walking animation, moving slowly.



<5> Last time it was after I jumped out of some lava.
<4> palisade, hm well i dont own the game yet ;)
<7> palisade: accept
<6> :-O
<6> mess: i did it said
<6> must be inrequested state and direction get
<6> whatever that means
<7> ill try again
<3> aav: jupp
<4> marv, nice
<7> there we go
<6> there we go, thx
<4> marv, vilken stad / jobbar du med spel? :)
<7> if u get this to me today, i can finish your dragon before tonight maybe
<6> awesome
<7> are you gona use patch modeling?
<7> and a weld
<7> connect i mean
<6> nooooo freaking idea ;-)
<7> lol
<6> i'm still contemplating
<7> ide def go with patch modeling
<7> then extrude to make it 3d
<7> and then connect it to the dragon
<3> aav: sundsvall, har jobbat tidigare med det... nu r det mer en hobby
<4> marv, ok :)
<7> do it all on one wing with patch model, extrude it, combine each section into one object, make the axies of it the same as the dragon, duplicate it, flip it on the other side of the wings, and then connect
<6> first things first i gotta flip this dude
<6> :-D
<6> ok he's facing toward me now and up
<6> should the edges of his wing be curved?
<6> or sharp?
<6> sharp maybe
<6> and the skin should bow
<6> like this...
<6> http://static.howstuffworks.com/gif/bat-wing.gif
<7> dont worry about the model so far, its very basic now, ill take care of that
<6> mess: we can use this wing on the pegasus too, but with feathers instead, and scaled down
<7> in regards to his wings being curved
<7> unelss u meant the actual wing flap
<6> ahhhh
<6> ok
<7> yeah that wing in that picture is perfect
<6> thought i was doing that... ok so you just need some skin pulled over it
<6> and you'll remodel it
<7> lemme show u my refernce again, http://www.irtc.org/ftp/pub/stills/2004-02-29/trcdrago.jpg
<6> ok cool
<7> yeah, all u need is to put the skin on the wings, and send it back
<7> and ill do the rest
<7> and u also need to tell me how you did it, cause i **** at 3dsmax and i wana learn
<6> the hips on the reference dragon are bigger, and the shoulders
<6> makes it look more formidable
<5> uh, you want that in Oblivion. Not gonna happen.
<6> why not?
<5> The game engine just isn't going to let you do it
<7> well, its just a reference, not a replica ;) i didnt like that its limps and hands were so big
<5> Not like that
<7> limbs*
<6> ya in reality they wouldn't need large hands
<6> tho you might consider making the front limbs larger, so that it can walk on all fours
<7> i used a dinasour concept as reference also
<6> unless the head is meant to dip low while its walking
<6> or it walks on hinds
<6> this sort of dragon looks like it should walk on fours tho
<7> walks on its hinds, and uses its front as support
<7> like a trex
<6> yikes
<6> t-rex didn't use its front limbs for anything
<6> they were tiny
<7> lol yeah
<1> like
<7> it threw them up in the air when it got scared


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

#gentoo
ssea+bloomberg
#politics
beer from leipzich
#politics
#stocks
#freebsd
zaknafein gamedev
#worldcup
Canada internationalist isolationalist



Home  |  disclaimer  |  contact  |  submit quotes