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<0> if you see what I mean <0> ^^ <1> So Cuba has some kind of strong military, then, since USA hasn't... like... um... invaded Cuba yet? <2> cuba just isn't a threat <1> entheh: "We"? <3> hah, right. <0> I work for Jagex <1> Jagex makes RuneScape, and RuneScape is some MMORPG? <0> I don't personally catch or ban anyone <0> yep <1> Is RuneScape the FREE one? <0> yep <3> I don't know why we haven't really invaded Cuba. We did try a few underhanded things over the years, but nothing serious. <0> subscribe for the complete game <1> Hmm... it wasn't the one who didn't wanna let me in because I don't run MSIE, at least... <2> It would be a public relations nightmare
<0> oh? <0> RuneScape works fine in Firefox <1> _nv: You should... it would be fun. <0> well, except you don't get sound or music <0> but we're working on that too <1> entheh: Was NOT... <0> oh <0> sorry <3> KimmoA, <shrug> <3> Western powers have depopulated larger Atlantic islands than Cuba before. <3> As long as 500 years ago <1> I read stuff all the time, but there's so much to learn... groar... <1> And that's just for this planet. They better not find out about alternate dimensions/universes anytime soon. <3> That's only if you care to understand the world. Most Americans don't even understand why we dislike Cuba <1> :S :) <3> And that's our own backyard, and in the news often. <4> dr. john rambo <4> http://www.umlautllama.com/gallery/nanomame <4> that would make the greatest keychain ever. <4> anyone know if theres a prog to dump meshes from a running opengl app to a file <5> h4x <6> just hook the functions? <5> didnt ziggy make one of those? <6> yeah <4> yes, he made one for directx <6> hooked the d3d rendering functions ;) <4> was wonderin if there's one already out there, dont wanna spend any time coding one heh <4> would be cool if you could dump meshes from SL to a file and load it into a lightmapper prog and bake textures <6> but SL only uses primitives? <6> but nm <4> yes. <6> yeah, would probably be possible <4> could still manage <6> just output it to some format and edit in 3dsmax or something to remove all other irrelevant primitives and stuff <7> hi Moe <7> sorry <7> was on lunch <7> back! <7> how's it going moe, give me a beer already moe! <4> well how bout you code an app for that, you know it'll sell like crazy <4> :D <4> lol rambo <6> heh <7> <@moebius-> anyone know if theres a prog to dump meshes from a running opengl app to a file <7> moe <7> there is! <7> one sec <7> let me fetch u a link <4> k <7> http://ogle.eyebeamresearch.org/ <7> OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. In other words, a 'screen grab' or 'view source' operation for 3D data. <7> Moe, is that what u want? <4> am checking it out hd <4> theyve even used it with SL <4> awesome <7> what's SL? <4> second life <7> oh LOL <7> what you ripping Second Life? <7> LOL <4> SL has no lightmapping
<4> i thought it would be cool if you could do it manually <7> oh <4> rip your buildings and burn lightmaps to all the textures then upload the textures <7> hehe <7> yeh that sounds feasible <4> gunna be a fun project <7> :] <2> second life is not good <4> rambo, what was that cheap lightmapping util you showed me the other day <4> awhile back <7> erm <7> GILE? <4> yes <4> gile <4> thanks <7> http://www.frecle.net/giles/ <4> http://slfuturesalon.blogs.com/second_life_future_salon/2006/02/eyebeams_michae.html <4> heh <4> seems to rip sl prims rather well <8> sumone make me 3d fighting game <4> must it be 3d <7> hmm Has anyone tried PRT ? <7> how hard is it to implement it <7> how does it work? <7> does it use geometry to store pre-computed radiance or does it work like normal map, using extra maps to store radiance data? <9> Hi <9> Can someone please help me with an issue I'm having with geometry export? <9> http://www.thomasgoddard.com/PasteCode/tabid/149/Default.aspx?SourceCodeID=79 <9> Ghaleon: if you're still around? <5> pwnsauced <10> can i get some feedback plz, http://www.gamedev.net/community/forums/topic.asp?topic_id=380232 <5> :D <5> my trees are client side <10> lol oki :P <10> so are mine now <10> Ultyma: have any udpates, pics, videos <10> updates* <5> i had a recent pic, i forget what i did with it <5> im on my new pc now <5> its the pwn sauce <10> :P <5> im checkin, gotta go through mirc logs <5> :D <5> http://img47.imageshack.us/my.php?image=screenshot9dy.jpg <10> very cool <5> : <5> D <11> man <11> set up a clients new machine today <11> 3200+ 2 gigs of ram sweet ati card 400 gig hd <12> i treat my clients as a pimp treats his etc <11> it pwns mine, so jealous <11> made like 400$ tonite tho, not bad <12> caching <12> kaCHING i mean <11> meanwhile my ****ty service job pays me that much after like 2 weeks of 2 shifts <12> my birthskill is husslin <12> applying it to computers is a strech <11> heh <11> prym time to stop dealing drugs! <12> heh <5> noob <9> hey <9> when I put jpgs on these mesh it looks fine <9> http://www.thomasgoddard.com/cubes.jpg <9> the one on the right is the one I generated <9> the one on the left is generated by importing <9> but when I put video on them, here is what it looks like with the imported version <9> http://www.thomasgoddard.com/goodcube.png <9> and then my version <9> http://www.thomasgoddard.com/badcube.png <9> I can't figure out whats wrong with my point data <9> if it looks ok with images
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