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<lordfenix> i have 2 programers but they also have jobs of there own so mostly they can do is Q&A for me.... i have one animater and 2 artist <lordfenix> i need help with anything just about <lordfenix> i have a IRC server and channel <lordfenix> and working on website <lordfenix> to show more of what im trying to do <lordfenix> i need sound effects <lordfenix> voice acting <lordfenix> and if anyone knows any a local band or two <Madsy> Get a code dedicated for coding a robust collision detection implementation. And I would maybe be more interested. <Madsy> coder* <Madsy> In that case, I could make you a fast scetch of a multiplayer engine. <lordfenix> anything would help <lordfenix> um working on some letters to send off to some developers to see if they would allow us to use there engines <lordfenix> i know it may not happen but worth trying <Madsy> People usually want to help, but they need proof of developement to take new projects seriously. <prym> whats o important about collision detection? <Fly_Mario> yah what madzy said <Madsy> If it proves otherwise, it's just waste of people's time. <Fly_Mario> yeah what he said again <lordfenix> all i can give u is my word right now... <Madsy> Not sufficient. <lordfenix> i know <Fly_Mario> a naked picture of natalie portman would do it for me <Madsy> heheh <lordfenix> but if anyone wants to take a chance and help even a little... u can reach me at lordfenix.dc@gmail.com from there i will send u the link to our IRC server and channel <lordfenix> thank you for your time and i hope u guys have a nice day... ill come back later with a link to the site explaining everything and showing u some of the work we have done... <Kenve|o> hi all <Madsy> :) <Kenve|o> I am having a problem with this tutorial: http://www.sunlightd.com/Windows/DirectX.NET/ <Kenve|o> I use VS 2005 <Kenve|o> the problem is that, after creating the first cl*** in that tutorial, it gives me LNK2028 <Kenve|o> the cl*** is Direct3D, the first cl*** <Madsy> Have you looked up the error on http://msdn.microsoft.com/ or via your local MSDN library? <Kenve|o> local <Madsy> And have you verified that all the libraries you need are specified within the makefile or project settings? <KimmoA> Mew. <Madsy> If not, do that first. <prym> oh no hes not banned in here yet? <Madsy> If you don't know what a linker is, I don't get why you are coding in DirectX for. <prym> running out of places to troll kimmoa, your credits low <KimmoA> prym: Who the hell are you? Go away. <Fly_Mario> kimmoa: learn to take it but not dish it out ok? <prym> ive been noticing you joining and getting banned from #c every couple days over last month heh <KimmoA> lol omfg kekeke <KimmoA> Blog about it. <Fly_Mario> being banned from C++ or C# channel doesn't impress me as a terribly bad thing. <prym> whenever it happens u havent seen it but ive always ays WE WANT KIMMOA and FREE KIMMOA <KimmoA> I care. <KimmoA> Really... I care. <Madsy> Take it outside, kids. <prym> seems like it from how often u join <Fly_Mario> prym what is the point to all this? move it along <nights> lol <Kenve|o> Madsy: I know what a linker is :) <KimmoA> U? How did you get a vhost, luser? <prym> eh? point?> im just chatting.. <KimmoA> No. You're trolling. <nights> :) *grabs popcorn* <prym> fly mario started this and hes going to pay the cost to finish it <Madsy> Kenve|o: Then you know what the linker error means, and what how to fix the error too :) <KimmoA> STFU and code some VB programs or whatever you use. <Fly_Mario> gwbasic <nights> btw, any talanted sound fx composers here? <Fly_Mario> talk with Deceptwhore or larssa <nights> decept said yesterday he didnt do soundfx <nights> LaRssA i have no idae <nights> idea <Fly_Mario> she is a sensitive bitch <Fly_Mario> so be careful <nights> she? <nights> man ... <Fly_Mario> well I consider him a girl <nights> good <nights> :p <Fly_Mario> he is never looking when I say **** like that <nights> hehe... patching him up huh <nights> i need some patching up too , after your ban threats <nights> :p <nights> i feel much better now thanks <Fly_Mario> I threatened to ban? hehe <nights> the alcohol smell was all over #gamedev <nights> actually, do you know where LaRssA is right now? <Fly_Mario> msg him <nights> is he expensive? <Fly_Mario> he doesn't charge much. Pretty cheap lay to be honist <nights> hehe <nights> good <nights> i dont like expensive sluts <nights> cheap sluts often seem just as good <Fly_Mario> and not as picky where you put it <nights> right <nights> thinking about learning the art myself <Fly_Mario> ahh coder art. <nights> but its probably a waste of time without a synthesizer <Fly_Mario> I can make a very realistic fart sound if you have a microphone you don't care about <randelPRO> It just dawned on me why the game industry could care less about all the mounting violent-video-game legislature. With online game service subscriptions and electronic distribution skyrocketing, the legislature is all fix location retail bound. Just thought I'd share that enlightenment with ya all. <Narris> been going that way for 2 years. <randelPRO> What's been going what way? <KimmoA> COULD care less?! <KimmoA> Isn't it "couldn't"? <randelPRO> KimmoA, not sure I ever liked you... <KimmoA> If they could care less, doesn't that mean they are pro the thing? :S <Narris> voilent video games, the distribution model for games being split, along with elections. <Narris> for instance Hilary only got on the bandwagon after it made press... then faded away. <Fly_Mario> Hillary is going to make america great one day. <KimmoA> I hate censorship. <randelPRO> Oh, I wasn't talking about the political aspects of it. It just didn't dawn on me why the game industry as a whole was ignoring the situation until I realized that the legislature was all based around rules for retail store sales. <Narris> Once they started talking elections violent video games legislation came on the table. <randelPRO> Sorry I brought it up. <Narris> why? its a good point <randelPRO> just not mine <Narris> won't those aspects fracture anyways? <Narris> Online market, taxes, data... <KimmoA> BTW... what are we discussing? :S <Narris> all those aspects have yet to be defined clearly. <randelPRO> hey bro <Kenve|o> Madsy: got it to work after all :) <Scottc> hey <PitDroid> hey, Scottc <xor_mind> Does anybody know if there is away for me to explicitly tell my compilier not to optimize/skip a section of code? <swx> you can do it on a per file basis in vc++... <xor_mind> ok cool, thx swx, i'll check my linker options <swx> right click on the .cpp file, select properties <swx> then C++/Optimization <xor_mind> ok <xor_mind> ok way cool, finally, maybe i can get my SMC to work now <Hummin> dudeees! <Hummin> I figured out the smoothing stuff in maya <xor_mind> right nowe! <xor_mind> awesome <Hummin> http://www.hummin.nu/elf_smooth.gif <xor_mind> what it look like without smoothign? <Hummin> here's her ***: http://www.hummin.nu/elf_***.gif <Hummin> http://www.hummin.nu/elf2.gif <Hummin> I still need to tweek the model a little <Hummin> then I'm off to learn texturing <xor_mind> yah smoothing looks much nicer <fusi> sort the face out <fusi> head looks slightly too large <Hummin> it's the FOV, I'm telling ya <Hummin> ain't finished though <Hummin> I'll holla back later <Ultyma> trtr <Fly_Mario> at least meshman isn't here <Fly_Mario> ahh geez <J-Rod> heh <MeshMan> :( <MeshMan> you can sure feel the love in this room <Fly_Mario> I'll cut you bitch <MeshMan> im this close to raping you
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