@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info


Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10



Comments:

<lordfenix> i have 2 programers but they also have jobs of there own so mostly they can do is Q&A for me.... i have one animater and 2 artist
<lordfenix> i need help with anything just about
<lordfenix> i have a IRC server and channel
<lordfenix> and working on website
<lordfenix> to show more of what im trying to do
<lordfenix> i need sound effects
<lordfenix> voice acting
<lordfenix> and if anyone knows any a local band or two
<Madsy> Get a code dedicated for coding a robust collision detection implementation. And I would maybe be more interested.
<Madsy> coder*
<Madsy> In that case, I could make you a fast scetch of a multiplayer engine.
<lordfenix> anything would help
<lordfenix> um working on some letters to send off to some developers to see if they would allow us to use there engines
<lordfenix> i know it may not happen but worth trying
<Madsy> People usually want to help, but they need proof of developement to take new projects seriously.
<prym> whats o important about collision detection?
<Fly_Mario> yah what madzy said
<Madsy> If it proves otherwise, it's just waste of people's time.
<Fly_Mario> yeah what he said again
<lordfenix> all i can give u is my word right now...
<Madsy> Not sufficient.
<lordfenix> i know
<Fly_Mario> a naked picture of natalie portman would do it for me
<Madsy> heheh
<lordfenix> but if anyone wants to take a chance and help even a little... u can reach me at lordfenix.dc@gmail.com from there i will send u the link to our IRC server and channel
<lordfenix> thank you for your time and i hope u guys have a nice day... ill come back later with a link to the site explaining everything and showing u some of the work we have done...
<Kenve|o> hi all
<Madsy> :)
<Kenve|o> I am having a problem with this tutorial: http://www.sunlightd.com/Windows/DirectX.NET/
<Kenve|o> I use VS 2005
<Kenve|o> the problem is that, after creating the first cl*** in that tutorial, it gives me LNK2028
<Kenve|o> the cl*** is Direct3D, the first cl***
<Madsy> Have you looked up the error on http://msdn.microsoft.com/ or via your local MSDN library?
<Kenve|o> local
<Madsy> And have you verified that all the libraries you need are specified within the makefile or project settings?
<KimmoA> Mew.
<Madsy> If not, do that first.
<prym> oh no hes not banned in here yet?
<Madsy> If you don't know what a linker is, I don't get why you are coding in DirectX for.
<prym> running out of places to troll kimmoa, your credits low
<KimmoA> prym: Who the hell are you? Go away.
<Fly_Mario> kimmoa: learn to take it but not dish it out ok?
<prym> ive been noticing you joining and getting banned from #c every couple days over last month heh
<KimmoA> lol omfg kekeke
<KimmoA> Blog about it.
<Fly_Mario> being banned from C++ or C# channel doesn't impress me as a terribly bad thing.
<prym> whenever it happens u havent seen it but ive always ays WE WANT KIMMOA and FREE KIMMOA
<KimmoA> I care.
<KimmoA> Really... I care.
<Madsy> Take it outside, kids.
<prym> seems like it from how often u join
<Fly_Mario> prym what is the point to all this? move it along
<nights> lol
<Kenve|o> Madsy: I know what a linker is :)
<KimmoA> U? How did you get a vhost, luser?
<prym> eh? point?> im just chatting..
<KimmoA> No. You're trolling.
<nights> :) *grabs popcorn*
<prym> fly mario started this and hes going to pay the cost to finish it
<Madsy> Kenve|o: Then you know what the linker error means, and what how to fix the error too :)
<KimmoA> STFU and code some VB programs or whatever you use.
<Fly_Mario> gwbasic
<nights> btw, any talanted sound fx composers here?
<Fly_Mario> talk with Deceptwhore or larssa
<nights> decept said yesterday he didnt do soundfx
<nights> LaRssA i have no idae
<nights> idea
<Fly_Mario> she is a sensitive bitch
<Fly_Mario> so be careful
<nights> she?
<nights> man ...
<Fly_Mario> well I consider him a girl
<nights> good
<nights> :p
<Fly_Mario> he is never looking when I say **** like that
<nights> hehe... patching him up huh
<nights> i need some patching up too , after your ban threats
<nights> :p
<nights> i feel much better now thanks
<Fly_Mario> I threatened to ban? hehe
<nights> the alcohol smell was all over #gamedev
<nights> actually, do you know where LaRssA is right now?
<Fly_Mario> msg him
<nights> is he expensive?
<Fly_Mario> he doesn't charge much. Pretty cheap lay to be honist
<nights> hehe
<nights> good
<nights> i dont like expensive sluts
<nights> cheap sluts often seem just as good
<Fly_Mario> and not as picky where you put it
<nights> right
<nights> thinking about learning the art myself
<Fly_Mario> ahh coder art.
<nights> but its probably a waste of time without a synthesizer
<Fly_Mario> I can make a very realistic fart sound if you have a microphone you don't care about
<randelPRO> It just dawned on me why the game industry could care less about all the mounting violent-video-game legislature. With online game service subscriptions and electronic distribution skyrocketing, the legislature is all fix location retail bound. Just thought I'd share that enlightenment with ya all.
<Narris> been going that way for 2 years.
<randelPRO> What's been going what way?
<KimmoA> COULD care less?!
<KimmoA> Isn't it "couldn't"?
<randelPRO> KimmoA, not sure I ever liked you...
<KimmoA> If they could care less, doesn't that mean they are pro the thing? :S
<Narris> voilent video games, the distribution model for games being split, along with elections.
<Narris> for instance Hilary only got on the bandwagon after it made press... then faded away.
<Fly_Mario> Hillary is going to make america great one day.
<KimmoA> I hate censorship.
<randelPRO> Oh, I wasn't talking about the political aspects of it. It just didn't dawn on me why the game industry as a whole was ignoring the situation until I realized that the legislature was all based around rules for retail store sales.
<Narris> Once they started talking elections violent video games legislation came on the table.
<randelPRO> Sorry I brought it up.
<Narris> why? its a good point
<randelPRO> just not mine
<Narris> won't those aspects fracture anyways?
<Narris> Online market, taxes, data...
<KimmoA> BTW... what are we discussing? :S
<Narris> all those aspects have yet to be defined clearly.
<randelPRO> hey bro
<Kenve|o> Madsy: got it to work after all :)
<Scottc> hey
<PitDroid> hey, Scottc
<xor_mind> Does anybody know if there is away for me to explicitly tell my compilier not to optimize/skip a section of code?
<swx> you can do it on a per file basis in vc++...
<xor_mind> ok cool, thx swx, i'll check my linker options
<swx> right click on the .cpp file, select properties
<swx> then C++/Optimization
<xor_mind> ok
<xor_mind> ok way cool, finally, maybe i can get my SMC to work now
<Hummin> dudeees!
<Hummin> I figured out the smoothing stuff in maya
<xor_mind> right nowe!
<xor_mind> awesome
<Hummin> http://www.hummin.nu/elf_smooth.gif
<xor_mind> what it look like without smoothign?
<Hummin> here's her ***: http://www.hummin.nu/elf_***.gif
<Hummin> http://www.hummin.nu/elf2.gif
<Hummin> I still need to tweek the model a little
<Hummin> then I'm off to learn texturing
<xor_mind> yah smoothing looks much nicer
<fusi> sort the face out
<fusi> head looks slightly too large
<Hummin> it's the FOV, I'm telling ya
<Hummin> ain't finished though
<Hummin> I'll holla back later
<Ultyma> trtr
<Fly_Mario> at least meshman isn't here
<Fly_Mario> ahh geez
<J-Rod> heh
<MeshMan> :(
<MeshMan> you can sure feel the love in this room
<Fly_Mario> I'll cut you bitch
<MeshMan> im this close to raping you


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

#nhl
#linuxhelp
#politics
#windows
#beginner
#nhl
gbvs.ob
#computers
breasts explode
#debian



Home  |  disclaimer  |  contact  |  submit quotes