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<_nx> heh. Well, times change. Break out your debugger and your crash dumps and your bug reports
<Scottc> and it runs fine on my machine
<StoneCyqh> scottc: what you're missing is that the problem isn't either compiler. it's your code.
<StoneCyqh> some bugs don't cause problems in all environments.
<Scottc> my code has a problem?
<StoneCyqh> apparently.
<Scottc> hm
<Scottc> I wonder if my 3d engine would compile alright in 2k5
<_nx> The major bridge which I need to drive home over is broken and closed. The alternate routes are, predictably, backed up to hell and back.
<StoneCyqh> Scottc: for example, this bug is safe on IA32, but crashes computers on ARM32 and IA64: int main() { int* p; p = (int*)malloc(sizeof(int)); *p = 10; return 0; }
<_nx> also on x64
<KimmoA> How does INADDR_ANY really work?
<Scottc> Erm
<Scottc> So why does it not cause a problem when compiled in 2k3 as opposed to 2k5?
<_nx> KimmoA, look at the definition of INADDR_ANY.
<_nx> Scottc, you probably have code which is broken, but appears to work due to some quirk of 2k3. 2k5 changes something from one legal pattern to another, and exposes your bug.
<Scottc> whats with this
<Scottc> D:\dev\Libraries\SDL-1.2.8\include\SDL_opengl.h(35) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
<Scottc> 2k5 trying to compile my latest
<Scottc> 3d engine
<_nx> You need to fix your #include paths <shrug>
<Hhhhh> huh?
<Hhhhh> no windows.h??
<StoneCyqh> Scottc: the free one doesn't have the Windows platform SDK pre-installed.
<StoneCyqh> you have to go download and install it.
<Scottc> wtf is this blasphemy?
<StoneCyqh> (it's still free)
<_nx> I presume that he already has a copy somewhere
<Scottc> I have to download it?
<StoneCyqh> Same goes for DirectX
<StoneCyqh> yes
<Scottc> I have the DirectX sdk already.
<Hhhhh> StoneCyqh, you can download it
<Hhhhh> Scottc I mean
<KimmoA> http://pastebin.com/592076 <-- Compiles and runs. However, if I uncomment the code supposed to be accepting the one client, it compiles but just gets stuck (not outputting anything). :(
<StoneCyqh> Hhhhh: yeah, that's why i told him he had to
<StoneCyqh> oh
<Hhhhh> Scottc you can download and install the Windows SDK
<StoneCyqh> haha nvm
<Scottc> I get a very strange bug by the way
<Hhhhh> my bad buddy
<Scottc> if I alt tab out of my 3d engine it crashes
<_nx> KimmoA, hmm? Your connection isn't working then.
<KimmoA> _nx: Connection in what sense?
<Hhhhh> Scottc, you using OpenGL?
<_nx> If accept() never returns, it means that your connection never succeeds.
<KimmoA> Hmm...
<_nx> The rest of the code is useless without accept()
<KimmoA> Well... why doesn't it? :)
<_nx> So, you're connecting wrong, or you're listening wrong, or you have some firewall issue.
<KimmoA> I accepted it in Windows Firewall...
<KimmoA> Although that was the first time I ran it..
<_nx> Use Blue's Socket Tool as one end of your client/server setup, and test using that.
<KimmoA> s/../.../
<_nx> Until you can get both ends working.
<KimmoA> At a different port.
<KimmoA> Maybe it doesn't keep track of it.
<Scottc> yea i'm using OpenGL.
<Hhhhh> Scottc, it should do that
<Hhhhh> you're using SDL?
<Scottc> SDL + OpenGL.
<Scottc> alt tab crash is a bad thing...
<KimmoA> Hmm... the program is accepted fully.
<Hhhhh> hmm
<Hhhhh> lemme try, I have a small OpenGL/SDL demo
<_nx> // Initialize WinSock 1.1 <--- wtf
<_nx> 2.2 man
<KimmoA> Why? :S
<_nx> 1.1 is ancient
<KimmoA> So? >:/
<_nx> 2.2 has quite a few really nice new features, which you'll probably want to use when you get past this basic code.
<KimmoA> I use 8 BPP too! ^_^
<_nx> well I don't support you in that, either
<KimmoA> :O !!
<BlackFrog> probably coding this in x86 asm using a toggle switch eeprom programmer eh :)
<_nx> 1.1 only exists for compatability with older apps. You shouldn't develop on olden versions.
<KimmoA> Nope, blacky froggy.
<_nx> You're like that guy from the other week who was writing game tools in QB4
<_nx> sorry, Quick Basic 4.5
<KimmoA> Well... it's like XHTML. No reason at all to use it just because it's never.
<BlackFrog> heh i did that before
<KimmoA> s/nev/new/
<Scottc> I wrote an mmorpg in Basic (¬_¬)
<KimmoA> What BASIC?
<Scottc> I wrote an mmorpg in BASIC (¬_¬)
<_nx> What made you even think of using 1.1?
<Scottc> 10 dollars on tutorial.
<KimmoA> I don't see any benefit from using the latest version...
<_nx> wow, that must be some ancient tut
<StoneCyqh> XHTML does have tangible benefits over HTML.
<KimmoA> I mean... I'm fascinated enough as it is.
<_nx> I really hate having this discussion, but somehow people keep bringing it up. "Why shouldn't I develop my new app with a really old version of X?"
<_nx> The new version really is better.
<StoneCyqh> It's much more machine parsable, which makes it more indexable. It's also more uniform and better bound to other languages, leading to faster, lighter weight parsers.
<Scottc> Hhhhh: hallo ? :P
<Hhhhh> Scottc, one sec
<Scottc> ok
<KimmoA> HTML 4.01 Strict, using good practice, is basically XHTML.
<KimmoA> I hate the <br /> crap, though.
<_nx> KimmoA, amazing. You responded to what he said... apparently without reading any of it.
<Hhhhh> Scottc, my program works fine
<Hhhhh> Scottc, it must be something on your end, SDL/OGL will be fine after an Alt + Tab
<KimmoA> _nx: I upgraded to PHP 5.1 from 5.0 before just for a single new function. Does this make you happier?
<_nx> I would guess that winsock 1.1 is about 18 years old, and 2.2 is about... 12 years old. I guess that's not old enough, somehow.
<KimmoA> Hehe.
<_nx> KimmoA, no, it doesn't help your argument any
<KimmoA> Well... what's so good about 2.2?
<_nx> It adds many new features, and it's better designed.
<KimmoA> And is it only a matter of changing that value?
<Scottc> WTFISTHAT
<Scottc> stupid bro...
<_nx> But really, any discussion about using old versus new software should center around, "why not use the new version?"
<BlackFrog> if it aint broke....
<StoneCyqh> _nx: to which the traditional response is "to keep from losing a quarter of our market"
<_nx> KimmoA, yes, I doubt that you'll have to make any other changes at this point.
<_nx> StoneCyqh, uh, how does that apply here?
<Scottc> Hhhhh: Would you care to have a look at the code?
<KimmoA> It's very late, I'm extremely hungry and there is nothing to eat.
<KimmoA> It will be hard to get to sleep.
<Hhhhh> Scottc, I can try, I'
<KimmoA> Sigh. Good night.
<Hhhhh> Scottc, I can try, I'm not an OpenGL/SDL guru though
<Scottc> hm
<_nx> "What version of this software should I use? I think I'll just pick one at random..."
<Scottc> can I dcc it to you, Hhhhh?
<Ultyma> :D
<Scottc> i'll take that no response as sure :P
<RuebaiYaT> y0!
<Scottc> hi
<Ultyma> mmm
<Scottc> are you here to make a groundbreaking mmorpg in mmorpg maker pro 2006?
<Scottc> I am.
<Scottc> wanna make a mmorpg with me ruebaiyat?
<StoneCyqh> god you're annoying
<Ultyma> lol
<Scottc> i got lots of cool ideas and stuff
<Scottc> I try, Stone.
<RuebaiYaT> Scottc: hmm well do you program?
<Scottc> I was joking rue.
<_nx> ...
<Hhhhh> Scottc, it didn't work for some reason
<Hhhhh> try again
<_nx> this is surprisingly interesting: http://arstechnica.com/articles/culture/civil-liberties.ars
<RuebaiYaT> Scottc: I could use help with my 3D game engine :)
<Ultyma> www.ftw-studios.com/uploads/mybasement/
<Ultyma> my new desk structure
<Ultyma> and basement
<Ultyma> :D
<Scottc> tried to send it again Hhhhh.
<Hhhhh> for some reason it failed again :/


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