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<StoneCyqh> because the size of screen I need to do the kind of work I want to do on the fly won't fit in my pocket
<StoneCyqh> So until there are portables with foldable or rollable screens, if I have to choose between pocket and screen space, screen space wins
<Dr_Rambo> yeh
<Dr_Rambo> then get a laptop
<Dr_Rambo> for REAL work
<Dr_Rambo> 14.1 wide screen is just about the right size for me
<StoneCyqh> well, i do have a laptop.
<Dr_Rambo> but something like a portable..
<StoneCyqh> and i'll be getting a convertible soon, because i want the touchscreen.
<Dr_Rambo> hm.. I like to have a pDA like the size of PSP
<StoneCyqh> but.
<StoneCyqh> well
<StoneCyqh> i've been working on migrating my DS
<Dr_Rambo> heck, if Sony now start selling a PSP with pen tablet tech built in (AND A MICROPHONE BUILT IN)
<Dr_Rambo> I would definitely buy it
<StoneCyqh> uh
<StoneCyqh> that's called the nintendo ds
<StoneCyqh> huhu
<Dr_Rambo> LOL
<StoneCyqh> it has a tablet and it has a mic built in
<Dr_Rambo> nin DS is too underpowered
<StoneCyqh> it also has more total screen real estate, though it is divided into several pieces
<StoneCyqh> how do you figure?
<StoneCyqh> the DS is more powerful than the last machine I ran wind16 on
<Dr_Rambo> DS can process maximum of ...150,000 polygon /s
<StoneCyqh> For a PDA that's totally not important, though.
<Dr_Rambo> well true
<Dr_Rambo> I still like to play games ;)
<StoneCyqh> The only real problem I see with the DS as a PDA is the 4 meg ram limit, and the GBA slot can be used for expansion RAM in a commercial product (that's how Opera is going)
<StoneCyqh> Dr_Rambo: well, I still think the DS games are better than the PSP games. But that's a matter for opinion.
<Dr_Rambo> maybe
<Dr_Rambo> but I still sees it's easier for SOny to integrate tablet and microphone into PSP
<Dr_Rambo> and make it more successful than DS with everything already built in
<Dr_Rambo> DS is just... so bulky
<KimmoA> DS became another 2D handheld console...
<Dr_Rambo> it's too thick
<KimmoA> The most annoying part is the lack of hardware AA...
<Dr_Rambo> when it's folded, it feels like a huge lump of brick you putting into your pants
<KimmoA> DS Lite looks funky, though.
<StoneCyqh> KimmoA: The DS does have hardware AA. It's just that most developers turn it off due to battery life concerns.
<StoneCyqh> Dr_Rambo: The DS fares much better in a pocket than does the PSP.
<StoneCyqh> Plus, there's the open/shut functionality
<KimmoA> Really?!
<Dr_Rambo> how do u figure that stone
<KimmoA> Hrm... so Super Mario 64 DS could've looked like the original...
<StoneCyqh> it's smaller and it closes to protect the screens
<KimmoA> Then why didn't they put it as a menu option for those who want to sacrifice the battery? ;)
<StoneCyqh> Dunno.
<KimmoA> Also, was there a reason for making the Mario face... sketchy?
<KimmoA> Instead of a morphable model?
<StoneCyqh> I don't know.
<KimmoA> I always thought it would be perfect to be able to drag around Mario's face on the original.
<KimmoA> I mean... with precision.
<KimmoA> Is INVALID_SOCKET defined by WinSock?
<StoneCyqh> I think so. I forget. If not, there's a near-identical symbol.
<KimmoA> Well... it must be, because the example doesn't define it.
<Ultyma> ee
<Scottc> ee eh?
<Scottc> Ultyma, lemme play your mmorpg
<Ultyma> nah
<Ultyma> maybe in a bit
<Ultyma> im busy setting up my desk
<Ultyma> got my new computer so im trying to find room for everyting
<KimmoA> Where the hell is the console? :S
<KimmoA> When I finally get my listening server to compile, the console is gone!
<KimmoA> Hmm... it appears as if the WinSock code makes the console vanish.
<kozmonaut> ninja vanish
<Scottc> Kimmoa
<Scottc> How the heck does the winsock code make your console dissapear?
<Scottc> That makes no sense at all
<KimmoA> I know...
<StoneCyqh> Scottc: he might have cut and pasted an example which doesn't load a default console, for example
<KimmoA> No cutting and pasting here...
<KimmoA> Besides... the console thing is determined by command-line arguments, isn't it?
<StoneCyqh> no
<StoneCyqh> it depends on how your project is structured and whether you've manually allocated a console or not
<StoneCyqh> and some projects made by wizards will allocate them for you
<Scottc> are you talking about like a console window?
<Scottc> or a console similar to that within an FPS game
<KimmoA> What else?
<Scottc> see above
<KimmoA> And I don't use a "wizard"... or an IDE either, for that matter.
<Scottc> why ?
<KimmoA> Because I don't need it.
<KimmoA> What does the 'A' in "WSADATA" mean?
<Scottc> the question remains
<Scottc> Get an IDE :\
<Scottc> it makes life wonderful and easier
<Scottc> I love my visual C++ .net 2003.
<StoneCyqh> Scottc: did you know 2k5 is free?
<Scottc> yea
<KimmoA> Dev-C++ ****s and MSVC feels bloated.
<KimmoA> So I might as well use my good old text editor and macros.
<StoneCyqh> KimmoA: winsock application data
<KimmoA> Ah. I see.
<Scottc> i don't think you can call an IDE bloated...
<StoneCyqh> Scottc: huhu sure you can
<KimmoA> "application" was the thing I didn't understand.
<StoneCyqh> Scottc: try eclipse some time
<StoneCyqh> it's like fighting the pillsbury dough boy with a spoon
<Scottc> are you trying to say that eclipse is good or bad?
<Scottc> btw i put the pillsbury dough boy in my oven and make biscuits.
<BlackFrog> eclipse is java nuff said
<StoneCyqh> Scottc: eclipse is the straightjacket of IDEs
<StoneCyqh> much like Java, Eclipse gets angry if you don't do things its way
<KimmoA> As soon as I run the program with "the_client = accept(listening_socket, NULL, NULL);" uncommented, the printf() BEFORE it won't output. If I comment it, it outputs fine. Weird.
<StoneCyqh> KimmoA: accept() is blocking
<_nx> Last time I tried Eclipse, it ****ed.
<KimmoA> :S
<StoneCyqh> KimmoA: read about non-blocking sockets, set up polling, or set up threading
<KimmoA> But still... the call to printf is before...
<StoneCyqh> threading is poison for heavy-duty servers, but is probably the easiest way to deal with low- to medium-density servers
<StoneCyqh> oh, before
<Scottc> so
<Scottc> anyone got a problem with msvc++ 2003 .net?
<StoneCyqh> The compiler isn't as standards compliant as 2k5 is, by a long shot
<_nx> what kind of question is that, Scottc?
<StoneCyqh> 2k5 has made huge leaps and bounds towards becoming a modern, clean compiler.
<StoneCyqh> It's totally changed my opinion about the MS compiler team.
<Scottc> a damn stupid one, _nx
<KimmoA> StoneCyqh: Any idea how the printf BEFORE the given line could be ignored? It makes no sense to me...
<StoneCyqh> KimmoA: without source, no
<Scottc> I don't like 2k5 at all
<Scottc> People were unable to run my programs compiled in 2k5 as compared to being able to run them when compiled in 2k3
<Scottc> whats with that?
<Dr_Rambo> <+WotGorila> Didn't you know? democrats don't make money off war because democrats don't own any businesses except for porn shops, flower shops and abortion Clinics.
<Dr_Rambo> LMAO
<Dr_Rambo> oh I love that quote
<Scottc> Its not funny?
<_nx> I don't find it funny
<StoneCyqh> Meh.
<_nx> Also, not true.
<Dr_Rambo> alright j00 guys not funny
<StoneCyqh> It's pretty bland.
<StoneCyqh> If they're going for shock value they failed, and there isn't anything particularly witty in there.
<_nx> Scottc, what's with your code which only works on a specific version of a specific compiler??
<StoneCyqh> Scottc: no way to tell what's going on from that vague description.
<Scottc> It compiles fine
<Scottc> and it runs fine on my comp
<Scottc> with both compilers
<StoneCyqh> Scottc: Sounds like you have undefined behavior that 2k3 allows but that 2k5 doesn't.
<_nx> you'll notice that I used the word, "works"
<Scottc> I sent it to a few friends to test out and it did not work
<Scottc> would any of you care to test
<StoneCyqh> no.
<_nx> So in two years, when you've added subtle bugs, and your code works properly with 2k5 but not 2k3, will 2k3 suddenly become a "bad" compiler, whereas it's "good" now?
<Scottc> yea
<Scottc> thats about right nx.
<Scottc> like i said
<Scottc> it compiles perfectly fine
<_nx> heh. Well, times change. Break out your debugger and your crash dumps and your bug reports


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