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<StoneCyqh> because the size of screen I need to do the kind of work I want to do on the fly won't fit in my pocket <StoneCyqh> So until there are portables with foldable or rollable screens, if I have to choose between pocket and screen space, screen space wins <Dr_Rambo> yeh <Dr_Rambo> then get a laptop <Dr_Rambo> for REAL work <Dr_Rambo> 14.1 wide screen is just about the right size for me <StoneCyqh> well, i do have a laptop. <Dr_Rambo> but something like a portable.. <StoneCyqh> and i'll be getting a convertible soon, because i want the touchscreen. <Dr_Rambo> hm.. I like to have a pDA like the size of PSP <StoneCyqh> but. <StoneCyqh> well <StoneCyqh> i've been working on migrating my DS <Dr_Rambo> heck, if Sony now start selling a PSP with pen tablet tech built in (AND A MICROPHONE BUILT IN) <Dr_Rambo> I would definitely buy it <StoneCyqh> uh <StoneCyqh> that's called the nintendo ds <StoneCyqh> huhu <Dr_Rambo> LOL <StoneCyqh> it has a tablet and it has a mic built in <Dr_Rambo> nin DS is too underpowered <StoneCyqh> it also has more total screen real estate, though it is divided into several pieces <StoneCyqh> how do you figure? <StoneCyqh> the DS is more powerful than the last machine I ran wind16 on <Dr_Rambo> DS can process maximum of ...150,000 polygon /s <StoneCyqh> For a PDA that's totally not important, though. <Dr_Rambo> well true <Dr_Rambo> I still like to play games ;) <StoneCyqh> The only real problem I see with the DS as a PDA is the 4 meg ram limit, and the GBA slot can be used for expansion RAM in a commercial product (that's how Opera is going) <StoneCyqh> Dr_Rambo: well, I still think the DS games are better than the PSP games. But that's a matter for opinion. <Dr_Rambo> maybe <Dr_Rambo> but I still sees it's easier for SOny to integrate tablet and microphone into PSP <Dr_Rambo> and make it more successful than DS with everything already built in <Dr_Rambo> DS is just... so bulky <KimmoA> DS became another 2D handheld console... <Dr_Rambo> it's too thick <KimmoA> The most annoying part is the lack of hardware AA... <Dr_Rambo> when it's folded, it feels like a huge lump of brick you putting into your pants <KimmoA> DS Lite looks funky, though. <StoneCyqh> KimmoA: The DS does have hardware AA. It's just that most developers turn it off due to battery life concerns. <StoneCyqh> Dr_Rambo: The DS fares much better in a pocket than does the PSP. <StoneCyqh> Plus, there's the open/shut functionality <KimmoA> Really?! <Dr_Rambo> how do u figure that stone <KimmoA> Hrm... so Super Mario 64 DS could've looked like the original... <StoneCyqh> it's smaller and it closes to protect the screens <KimmoA> Then why didn't they put it as a menu option for those who want to sacrifice the battery? ;) <StoneCyqh> Dunno. <KimmoA> Also, was there a reason for making the Mario face... sketchy? <KimmoA> Instead of a morphable model? <StoneCyqh> I don't know. <KimmoA> I always thought it would be perfect to be able to drag around Mario's face on the original. <KimmoA> I mean... with precision. <KimmoA> Is INVALID_SOCKET defined by WinSock? <StoneCyqh> I think so. I forget. If not, there's a near-identical symbol. <KimmoA> Well... it must be, because the example doesn't define it. <Ultyma> ee <Scottc> ee eh? <Scottc> Ultyma, lemme play your mmorpg <Ultyma> nah <Ultyma> maybe in a bit <Ultyma> im busy setting up my desk <Ultyma> got my new computer so im trying to find room for everyting <KimmoA> Where the hell is the console? :S <KimmoA> When I finally get my listening server to compile, the console is gone! <KimmoA> Hmm... it appears as if the WinSock code makes the console vanish. <kozmonaut> ninja vanish <Scottc> Kimmoa <Scottc> How the heck does the winsock code make your console dissapear? <Scottc> That makes no sense at all <KimmoA> I know... <StoneCyqh> Scottc: he might have cut and pasted an example which doesn't load a default console, for example <KimmoA> No cutting and pasting here... <KimmoA> Besides... the console thing is determined by command-line arguments, isn't it? <StoneCyqh> no <StoneCyqh> it depends on how your project is structured and whether you've manually allocated a console or not <StoneCyqh> and some projects made by wizards will allocate them for you <Scottc> are you talking about like a console window? <Scottc> or a console similar to that within an FPS game <KimmoA> What else? <Scottc> see above <KimmoA> And I don't use a "wizard"... or an IDE either, for that matter. <Scottc> why ? <KimmoA> Because I don't need it. <KimmoA> What does the 'A' in "WSADATA" mean? <Scottc> the question remains <Scottc> Get an IDE :\ <Scottc> it makes life wonderful and easier <Scottc> I love my visual C++ .net 2003. <StoneCyqh> Scottc: did you know 2k5 is free? <Scottc> yea <KimmoA> Dev-C++ ****s and MSVC feels bloated. <KimmoA> So I might as well use my good old text editor and macros. <StoneCyqh> KimmoA: winsock application data <KimmoA> Ah. I see. <Scottc> i don't think you can call an IDE bloated... <StoneCyqh> Scottc: huhu sure you can <KimmoA> "application" was the thing I didn't understand. <StoneCyqh> Scottc: try eclipse some time <StoneCyqh> it's like fighting the pillsbury dough boy with a spoon <Scottc> are you trying to say that eclipse is good or bad? <Scottc> btw i put the pillsbury dough boy in my oven and make biscuits. <BlackFrog> eclipse is java nuff said <StoneCyqh> Scottc: eclipse is the straightjacket of IDEs <StoneCyqh> much like Java, Eclipse gets angry if you don't do things its way <KimmoA> As soon as I run the program with "the_client = accept(listening_socket, NULL, NULL);" uncommented, the printf() BEFORE it won't output. If I comment it, it outputs fine. Weird. <StoneCyqh> KimmoA: accept() is blocking <_nx> Last time I tried Eclipse, it ****ed. <KimmoA> :S <StoneCyqh> KimmoA: read about non-blocking sockets, set up polling, or set up threading <KimmoA> But still... the call to printf is before... <StoneCyqh> threading is poison for heavy-duty servers, but is probably the easiest way to deal with low- to medium-density servers <StoneCyqh> oh, before <Scottc> so <Scottc> anyone got a problem with msvc++ 2003 .net? <StoneCyqh> The compiler isn't as standards compliant as 2k5 is, by a long shot <_nx> what kind of question is that, Scottc? <StoneCyqh> 2k5 has made huge leaps and bounds towards becoming a modern, clean compiler. <StoneCyqh> It's totally changed my opinion about the MS compiler team. <Scottc> a damn stupid one, _nx <KimmoA> StoneCyqh: Any idea how the printf BEFORE the given line could be ignored? It makes no sense to me... <StoneCyqh> KimmoA: without source, no <Scottc> I don't like 2k5 at all <Scottc> People were unable to run my programs compiled in 2k5 as compared to being able to run them when compiled in 2k3 <Scottc> whats with that? <Dr_Rambo> <+WotGorila> Didn't you know? democrats don't make money off war because democrats don't own any businesses except for porn shops, flower shops and abortion Clinics. <Dr_Rambo> LMAO <Dr_Rambo> oh I love that quote <Scottc> Its not funny? <_nx> I don't find it funny <StoneCyqh> Meh. <_nx> Also, not true. <Dr_Rambo> alright j00 guys not funny <StoneCyqh> It's pretty bland. <StoneCyqh> If they're going for shock value they failed, and there isn't anything particularly witty in there. <_nx> Scottc, what's with your code which only works on a specific version of a specific compiler?? <StoneCyqh> Scottc: no way to tell what's going on from that vague description. <Scottc> It compiles fine <Scottc> and it runs fine on my comp <Scottc> with both compilers <StoneCyqh> Scottc: Sounds like you have undefined behavior that 2k3 allows but that 2k5 doesn't. <_nx> you'll notice that I used the word, "works" <Scottc> I sent it to a few friends to test out and it did not work <Scottc> would any of you care to test <StoneCyqh> no. <_nx> So in two years, when you've added subtle bugs, and your code works properly with 2k5 but not 2k3, will 2k3 suddenly become a "bad" compiler, whereas it's "good" now? <Scottc> yea <Scottc> thats about right nx. <Scottc> like i said <Scottc> it compiles perfectly fine <_nx> heh. Well, times change. Break out your debugger and your crash dumps and your bug reports
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