@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info


Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10



Comments:

<moebius-> http://www.sandrocastelli.com/works_paginas/disturbedgoat.htm
<moebius-> meshy
<Scottc> ow
<Scottc> wow
<Scottc> Empires mod for Half-Life is pretty bad
<Scottc> its so laggy its not even worth playing
<Scottc> its not fun
<Scottc> the gameplay is slow
<Scottc> TOO SLWO
<Scottc> SLOW
<Scottc> yea.
<john-11> wuz ^ zorbathut
<ZorbaTHut> john, what I don't understand is that you've been lurking in #c++ for months. You know the rules, or you should. But for some reason you don't expect me to ban you. Go fig.
<kozmonaut> what he do
<kozmonaut> did he think c++ was alphabet soup combo?
<MeshMan> http://www.dumpalink.com/media/1141668239/BMW_VS_Madonna
<MeshMan> oh man
<MeshMan> a friend was eating them salty nuts in the shells
<MeshMan> and found two with lavae in them
<MeshMan> thinks he ate one cuz earlier in the packet he had a few that tasted 'funny'
<swx> yuck
<swx> good thing I dont eat nuts at all ;)
<MeshMan> hows your engine going swx
<swx> Im not really working on it anymore
<swx> joined a game project
<swx> :)
<KimmoA> What engine?
<KimmoA> What game project?
<swx> http://www.gamedev.net/community/forums/topic.asp?topic_id=374969
<KimmoA> Looks like you have a good graphics guy.
<KimmoA> What engine?
<swx> but I dunno why he posted the shaman pic... We have a lot better models than that, with the same quality as the first render
<swx> our GX engine :)
<KimmoA> :S :S :S
<MeshMan> lol swx
<MeshMan> "I can program in C++ and I'm good with DirectPlay for networking. I'm pretty good with working with cl***es. Need any help just let me know."
<MeshMan> Im good at writing functions and i can declare variables, need any help swx?
<swx> heh, those kinds of replies are common when you ask for help ;)
<swx> but we have really talented coders :)
<MeshMan> thats cool
<MeshMan> you graduated yet?
<swx> 1 1/4 more years
<MeshMan> ah, still not started your final year project then
<KimmoA> Hrm... my personal PC(s) always get filled up with dust inside in less than a year... what about servers running 24/7 for years?
<KimmoA> Do they need vacuum cleaning?
<swx> filters and cleaner rooms? ;)
<MeshMan> i guess if no humans hang in the server rooms
<MeshMan> then no dust? :)
<KimmoA> :S
<KimmoA> I can't believe how much dust is collected around here.
<MeshMan> you should shower more often
<MeshMan> like once an hour
<KimmoA> ...
<MeshMan> i demand you IRC phonetically KimmoA
<KimmoA> ?
<MeshMan> you lose points for being punctual
<MeshMan> we need to turn PitDroid into Wikipedia
<KimmoA> !wiki phonetically
<MeshMan> Representing the sounds of speech with a set of distinct symbols, each designating a single sound
<KimmoA> "the study of sounds"?
<KimmoA> "..." means silence.
<MeshMan> like wtf, y0, dude, im all 4 u, u no?
<KimmoA> Video files encoded in DivX... are they "hard-coded" with the logo in the beginning of the clip, or will the DivX nag logo just be displayed for x seconds on such movie clips by the client?
<KimmoA> (Or does the codec "force" this behaviour on the client?)
<swx> try playing them in another player ;)
<swx> like videolan
<KimmoA> ?
<swx> that will answer your question ;)
<KimmoA> I use Media Player Cl***ic.
<swx> so?
<swx> it uses the windows codecs
<swx> videolan uses its own codecs afaik
<KimmoA> Well... I meant clients using the official codec, of course.
<KimmoA> I mean... how can the codec force this nag logo?
<swx> because the codec tells the player what colors the pixels have? ;)
<KimmoA> What IS a codec? A piece of code? :)
<swx> the codec is used to decode the file
<KimmoA> Obviously, but it should only have info on how to translate the data...
<KimmoA> So maybe MPC just plays nice and lets it show the logo?
<swx> it gets data from file and gives the player the pixels
<swx> how hard do you think it is to give the players showing other stuff?
<swx> +pixels
<KimmoA> If you start a DivX encoded file and directly move to the middle of the file, the DivX nag logo will still be there for x seconds.
<swx> because the codec adds the logo!!
<KimmoA> Yes...
<KimmoA> So it doesn't really make sense how it can do this to me.
<KimmoA> It appears as if the codec can "script" stuff.
<swx> simplified: blit( codec->getNextFrame() ); ;)
<MeshMan> I know what your saying KimmoA
<KimmoA> :S
<MeshMan> How does it know to bring back the logo
<swx> so if getNextFrame returns an image with the logo on?
<MeshMan> and then make it dissapear after X seconds
<swx> using a timer?
<MeshMan> If the codec has like a Seek() then yeah, it will know.
<MeshMan> I dont think you get it swx.
<KimmoA> I don't know how a codec looks like... if it's actual code, or just... uh... standardized data "rules"...
<swx> the codec will return the logo on every picture as long as the timer < limit
<MeshMan> Now what resets that timer?
<swx> onFileOpen? ;)
<MeshMan> Yes!
<MeshMan> but
<swx> or Play rather
<MeshMan> now he says when he seeks
<KimmoA> >:[
<MeshMan> to the middle
<MeshMan> it reappears
<swx> no it doesnt afaik
<KimmoA> To me it does...
<MeshMan> thats what hes saying
<KimmoA> I've tested this before...
<swx> even then, the codec probably recieves info about that to
<MeshMan> yes, like a Seek()
<swx> yeah
<MeshMan> entheh entheh!
<KimmoA> enthetnthetnetheth.
<entheh> MeshMan MeshMan!
<entheh> KimmoA KimmoA!
<MeshMan> :D)
<MeshMan> o/
<MeshMan> \o
<entheh> entheh to you both :D
<MeshMan> \o/
<KimmoA> http://video.google.com/videoplay?docid=-6370664922950823106 <-- This deserves another posting.
<MeshMan> http://video.google.com/videoplay?docid=-6370664922950823106
<MeshMan> woops
<Gambit-> MeshMan, is that the piano boy?
<MeshMan> yeah
<KimmoA> Sure... ask him but not me.
<KimmoA> >:@
<KimmoA> Doesn't look like a boy to me...
<Ultyma> :o
<KimmoA> Meow?
<[Relic]> Hello :)
<KimmoA> Bark.
<Dr_Rambo> LOL
<Dr_Rambo> microsoft is going to sink with Intel for their investment into "Origami"
<Dr_Rambo> the thing is essentially rebadged PDA
<StoneCyqh> well, it's halfway between a pda and a tablet for size
<StoneCyqh> it's closer to a slate than anything
<Dr_Rambo> a chunkier, heavier PDA
<StoneCyqh> if the thing wasn't so damn ugly i might get one
<Dr_Rambo> yeh
<Dr_Rambo> ugly and HEAVY
<StoneCyqh> Eh, the weight of devices has never bothered me.
<Dr_Rambo> why would anyone want to buy something like that that won't fit in your pocket?
<Dr_Rambo> LOL
<StoneCyqh> well
<StoneCyqh> because the size of screen I need to do the kind of work I want to do on the fly won't fit in my pocket


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

#visualbasic
nikkei hanseng
#computers
darryl reburn
#online
#beginner
nick kyproes
Hix + H2O
pixie toresbe
#eggtcl



Home  |  disclaimer  |  contact  |  submit quotes