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<0> features that shall be in a game engine
<0> scripting
<1> scripting is a generalized model, an API if you will, that could be used for a multitude of projects.
<2> lol
<0> and loading models from 3dsmax or maya
<0> i couldn't in my deep search find an engine that have those two
<0> 3d game studio
<1> 3d game studio is really good
<0> has good scripting
<0> but the exporters are very old and bad
<0> the model format it self is ancient
<0> if i find something with good exporting you don't find good scripting
<0> deep creator has a support for a lot of 3d and 2d formats for example
<0> but the scripting system is the ugliest
<0> for crystal space using cel to use python for scripting is hard to setup once done just try to get your 3ds max or maya bone animated model into it
<0> you'll suffer greatly



<2> ok
<0> any one know an engine that have those two in a good way
<0> of course i ignored a gui
<0> and a good plugin for dcc package not just exporting models but i can get away with it
<0> PitDroid? you bot would you say something useful
<2> how about a network system
<0> i don't know it also essential
<0> but not for me
<0> another problem is that i'm a maya user, almost every engine out there hate maya
<0> but if it supports 3dsmax 7 it's ok
<0> look at http://www.devmaster.net/engines/list.php?search_id=a0f6011ed50aa9f9c83a5cad42841374
<0> http://www.devmaster.net/engines/engine_details.php?id=266
<0> built in editor
<0> very very good exporter
<0> from max
<0> look at this point Scripting
<0> Python, Lua
<0> that make you think this is it
<0> download it and it's learning videos to be shocked
<0> after you learn alot now you want to write a script for your door using python or lua to open when the player approaches while he has the key
<3> Angelscript > Python & Lua ;)
<0> you find that you can't write script for individual entities like this
<4> hoksha: how much money would you be willing to spend on a engine?
<0> <5000
<4> with full source access?
<5> take a look at that engine that moebius was talking about
<0> not necessarly
<5> i forget its name
<1> not necessarly are all gonna take 10 mins
<4> http://www.unigine.com/
<0> shutup PitDroid
<4> 0.33 is <$5000
<4> 0.4 will be <$10k
<0> i think i looked at it before
<0> but i'll do again
<4> i would pick this but i'm on mac so
<3> that engine looks pretty nice
<4> c4 is great but it think it's not feasable for you (lacks scripting etc)
<4> well actually it depends on what you want to do
<3> isn't c4 that crappy looking engine?
<4> reality engine might be an option also
<0> rotro_: it's good
<4> c4 is very capable in terms of gfx
<3> with demos that looks like they belong in the 90s?
<0> reality engine is very expensive right?
<5> Ogre?
<1> i think Ogre is very clean, documented, and object-oriented
<4> don't judge it by the demo
<0> i think there's no free download for reality engine
<0> i looked at that too
<4> hoksha: lemme check, i know some guys using it
<4> hoksha: you basically want eye candy (in terms of shader 3.0)?
<0> shader 2.0 is good
<0> 3.0 is better
<5> what have you written in terms of gamedev hoksha?
<0> now i remembered why i didn't take unigine
<0> MeshMan?
<1> MeshMan is, like, Mesho***ual
<5> worked on...created...
<5> projects
<0> all personal failed projects



<0> i have written some engine from scartch using msvc++ and dirctx
<0> i loaded the milkshape 3d ascii and .x files
<0> and wrapped the input into calsses
<0> i also made the loading of avi files
<0> either as textures or in the back buffer
<5> you sound like you need a lot more experience and knowledge before you trying to hunt down a commercial quality game engine
<0> that what i was going to say
<0> for unigine since there's no trial
<5> its nice to think that your ready, and want all these big tools
<0> i don't want to take the risk
<5> but, theres so much your probably not aware of
<0> that's right i know
<0> that
<0> every time i work on a new engine
<4> swx: here is a _very_ old screenshot of some tests i did with c4 -> http://cheapshot.oceanweb.de/greyhound.jpg
<0> i find out that i take long time learning the tool
<4> hoksha: AFAIK unigine 0.4 trial will be free
<0> but i think after all those trials i have approached some medium epxerience
<0> retro_: that would be very great
<4> hoksha: tried nebula device?
<0> yes
<0> lemme remember the problem with it
<3> hoksha, just use Nebula/Ogre + Ode + Angelscript + OpenAL + some other libraries ;)
<3> and you basically have everything you need
<0> i think it lacked the documentation and samples
<4> oh come on
<0> or maybe there's wasn't a direct way to ***ign a script to an entity
<0> that's my main feature request
<5> whats your obession of script
<0> you mean my knowledge?
<3> couldn't you just code that yourself? ;)
<0> you're right swx i should give it a try
<0> but of course if there's no alternative
<4> there are so many good engines right now
<0> i worked with c-script of 3d game studio and python if that what you mean MehsMan
<6> hello meshy
<6> :p
<5> hi nights
<0> rotro_: yes either good with no trial or free with no good
<0> if we're gonna talk about documentation look at that very great engine
<0> http://www.qubesoft.com/
<0> the best documentation i have ever seen for a soft ware
<0> apart from being very complex it has a main disadvantage
<0> the script doesn't support the vital functions of the engines
<0> that means you have to program in c a lot, that makes development slow and hard
<4> if you do not want to touch c at all i'd suggest making a hl2 mod then
<0> of course not
<0> but if writing the behaviour of an enemy requires c coding
<0> you write it... compile... launch...
<0> oh that wasn't right
<0> let's do it again
<4> then bind a scripting language
<0> another one beside the original?
<4> yes
<4> or extend the existing one
<4> i mean you have source
<0> why they didn't bind all the api to their scripting language the first time
<4> you like the engine
<0> i liked that qube engine
<0> but the trial is without the source
<0> now i realize one thing for sure
<4> you will always have to lay hands on the source
<0> that's one
<0> and that means i never know if i go to a publisher
<0> if i can really fulfill my claims
<4> you can always aproach a publisher with a complete hl2 mod
<4> to get funding
<7> yeah, it's real easy to just cook one of those up overnight, huhu, cough
<0> very good idea
<0> but not perfect one
<4> stonecyqh: did I imply that?
<0> i don't want to bother you
<7> if you don't want to touch C, C++ or a similarly low level level language, you're in real trouble
<7> the industry is very closed-minded about alternative languages


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