| |
| |
| |
|
Page: 1 2 3 4 5
Comments:
<0> features that shall be in a game engine <0> scripting <1> scripting is a generalized model, an API if you will, that could be used for a multitude of projects. <2> lol <0> and loading models from 3dsmax or maya <0> i couldn't in my deep search find an engine that have those two <0> 3d game studio <1> 3d game studio is really good <0> has good scripting <0> but the exporters are very old and bad <0> the model format it self is ancient <0> if i find something with good exporting you don't find good scripting <0> deep creator has a support for a lot of 3d and 2d formats for example <0> but the scripting system is the ugliest <0> for crystal space using cel to use python for scripting is hard to setup once done just try to get your 3ds max or maya bone animated model into it <0> you'll suffer greatly
<2> ok <0> any one know an engine that have those two in a good way <0> of course i ignored a gui <0> and a good plugin for dcc package not just exporting models but i can get away with it <0> PitDroid? you bot would you say something useful <2> how about a network system <0> i don't know it also essential <0> but not for me <0> another problem is that i'm a maya user, almost every engine out there hate maya <0> but if it supports 3dsmax 7 it's ok <0> look at http://www.devmaster.net/engines/list.php?search_id=a0f6011ed50aa9f9c83a5cad42841374 <0> http://www.devmaster.net/engines/engine_details.php?id=266 <0> built in editor <0> very very good exporter <0> from max <0> look at this point Scripting <0> Python, Lua <0> that make you think this is it <0> download it and it's learning videos to be shocked <0> after you learn alot now you want to write a script for your door using python or lua to open when the player approaches while he has the key <3> Angelscript > Python & Lua ;) <0> you find that you can't write script for individual entities like this <4> hoksha: how much money would you be willing to spend on a engine? <0> <5000 <4> with full source access? <5> take a look at that engine that moebius was talking about <0> not necessarly <5> i forget its name <1> not necessarly are all gonna take 10 mins <4> http://www.unigine.com/ <0> shutup PitDroid <4> 0.33 is <$5000 <4> 0.4 will be <$10k <0> i think i looked at it before <0> but i'll do again <4> i would pick this but i'm on mac so <3> that engine looks pretty nice <4> c4 is great but it think it's not feasable for you (lacks scripting etc) <4> well actually it depends on what you want to do <3> isn't c4 that crappy looking engine? <4> reality engine might be an option also <0> rotro_: it's good <4> c4 is very capable in terms of gfx <3> with demos that looks like they belong in the 90s? <0> reality engine is very expensive right? <5> Ogre? <1> i think Ogre is very clean, documented, and object-oriented <4> don't judge it by the demo <0> i think there's no free download for reality engine <0> i looked at that too <4> hoksha: lemme check, i know some guys using it <4> hoksha: you basically want eye candy (in terms of shader 3.0)? <0> shader 2.0 is good <0> 3.0 is better <5> what have you written in terms of gamedev hoksha? <0> now i remembered why i didn't take unigine <0> MeshMan? <1> MeshMan is, like, Mesho***ual <5> worked on...created... <5> projects <0> all personal failed projects
<0> i have written some engine from scartch using msvc++ and dirctx <0> i loaded the milkshape 3d ascii and .x files <0> and wrapped the input into calsses <0> i also made the loading of avi files <0> either as textures or in the back buffer <5> you sound like you need a lot more experience and knowledge before you trying to hunt down a commercial quality game engine <0> that what i was going to say <0> for unigine since there's no trial <5> its nice to think that your ready, and want all these big tools <0> i don't want to take the risk <5> but, theres so much your probably not aware of <0> that's right i know <0> that <0> every time i work on a new engine <4> swx: here is a _very_ old screenshot of some tests i did with c4 -> http://cheapshot.oceanweb.de/greyhound.jpg <0> i find out that i take long time learning the tool <4> hoksha: AFAIK unigine 0.4 trial will be free <0> but i think after all those trials i have approached some medium epxerience <0> retro_: that would be very great <4> hoksha: tried nebula device? <0> yes <0> lemme remember the problem with it <3> hoksha, just use Nebula/Ogre + Ode + Angelscript + OpenAL + some other libraries ;) <3> and you basically have everything you need <0> i think it lacked the documentation and samples <4> oh come on <0> or maybe there's wasn't a direct way to ***ign a script to an entity <0> that's my main feature request <5> whats your obession of script <0> you mean my knowledge? <3> couldn't you just code that yourself? ;) <0> you're right swx i should give it a try <0> but of course if there's no alternative <4> there are so many good engines right now <0> i worked with c-script of 3d game studio and python if that what you mean MehsMan <6> hello meshy <6> :p <5> hi nights <0> rotro_: yes either good with no trial or free with no good <0> if we're gonna talk about documentation look at that very great engine <0> http://www.qubesoft.com/ <0> the best documentation i have ever seen for a soft ware <0> apart from being very complex it has a main disadvantage <0> the script doesn't support the vital functions of the engines <0> that means you have to program in c a lot, that makes development slow and hard <4> if you do not want to touch c at all i'd suggest making a hl2 mod then <0> of course not <0> but if writing the behaviour of an enemy requires c coding <0> you write it... compile... launch... <0> oh that wasn't right <0> let's do it again <4> then bind a scripting language <0> another one beside the original? <4> yes <4> or extend the existing one <4> i mean you have source <0> why they didn't bind all the api to their scripting language the first time <4> you like the engine <0> i liked that qube engine <0> but the trial is without the source <0> now i realize one thing for sure <4> you will always have to lay hands on the source <0> that's one <0> and that means i never know if i go to a publisher <0> if i can really fulfill my claims <4> you can always aproach a publisher with a complete hl2 mod <4> to get funding <7> yeah, it's real easy to just cook one of those up overnight, huhu, cough <0> very good idea <0> but not perfect one <4> stonecyqh: did I imply that? <0> i don't want to bother you <7> if you don't want to touch C, C++ or a similarly low level level language, you're in real trouble <7> the industry is very closed-minded about alternative languages
Return to
#gamedev or Go to some related
logs:
#nhl flash embed fonts library Font 1 characters problem khrfan
#nhl security sandbox warning #beginner analcumjunkies.com *pregnancy in the carpool lane*
#ubuntu voodoo bantu
|
|