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<0> yeh? <0> I guess so <1> Damn <0> but maybe ATi just specifically made the program not to be compatible with nvidia card <1> I have agp ati card broken <1> And nvidia agp cards are way better (beneath 250 euro) then ati cards :( <1> But like rendermonkey <0> man I can't get the music out of my head now <0> Mama C*** Elliot - "Make Your Own Kind Of Music" <0> that was the music they played in the season 2 pilot of LOST <1> hehe <2> asteroid belt BETA! http://194.47.62.78/temp/boss/asteroid_belt.avi <0> "our rate of survival is 7 million to one!" - C3P0 <3> hmm, too high, I prefer far worse odds <3> too low rather :P <4> never tell me the odds!
<3> it's only odd if it's a 1, 3, 5, 7, 9... <4> l35t? <5> nights: nice <2> retro: thanks! <2> any feedback? <2> ofcourse theres tons of stuff to add <6> i like it <7> I am psyonic <2> gregorycu: what do you like about it? <6> there is much to love about it <2> humor me :) <6> the features are pretty cool <2> did you notice the lensflare? <6> it really shows you have put in a lot of work <6> you have a lensflare? <6> i didnt really notice it, but the rest is cool <2> yes... take another look, i spent 6 hours with it last night :) <6> lol <2> im not really satisfied with the way the asteroids split up <6> i really have no idea what you are talking about <6> i arrived in the conversation a little late <2> you didnt look at it? <6> no <2> bastard <6> lol <6> URL? <2> thats not even fun <2> http://194.47.62.78/temp/boss/asteroid_belt.avi <6> im on 56k so illl tell you how good it is in about 0 min :) <6> s/0/30 <2> hehe...well, that'll take a while then <2> progress? <7> progress is, like, a good motivator <2> yeah, change them all into different color'd crayons :P <6> indeed <2> PitDroid: change them all into different color'd crayons :P <7> nights: <2> damn <2> yes <2> gregorycu: how far? <6> i would show you the progress of my game but i have nothing visual <2> whatever im off <6> like 20% <6> nice <6> i like the glowing from the explosions <8> lo komrades <8> http://ubrowser.com/ <8> those crazy linden lab dudez <8> found out they'll be releasing second life client & server as free open source & free around 2010 or so, because they want it to take over the internet as the 'next big thing' after the web <8> lol <8> cool it has source available <8> good for coding in-game browser :D <8> need a directx port <6> if you want to make an ingame browser, the gecko source is freely available <8> it uses gecko source <6> i am aware of that <8> then wtf? why state the obvious? :) <6> because you claim the source of ubrowser would be useful to make an ingame browser, however that possibility has existed for quite some time <6> as the gecko engine is open source <8> nO kIDDiNG <6> no, no kidding what so ever
<8> the source is an more of example of how to get it running in opengl than anything else <8> THAT, SIR, IS THE POINT <6> getting it to work in openGL does not seem like that much of an extension <6> but hey, what would i know, im a linux noob <8> it's all relative <8> it'll be helpful to those who arent as saavy (aka most developers) <6> not much of a help <6> i am going to bed <8> rofl <8> just had to get the last word in <1> hehe <1> Now I have it <8> yeah, examples are never useful, everybody figures out **** on their own <8> mmm-hmmm <1> :S <1> If I want to learn some new technique I always good for examples first thing :) <8> yeah me too <2> gregorycu looks a bit like the new KimmoA :D <2> hmm..alot <8> lol on the ubrowser frontpage he goes <8> <slashdot>It's not meant to be push the advantages and disadvantages of browsing in 3D although this framework might be useful as a starting point for others who'd like to explore those possibilities.</slashdot> <8> i guess he needed a <6> tag too <8> :D <8> i don't think it's been featured on slashdot yet <8> he's anticipating it ahead of time <8> that's what makes it funny <8> cuz we all know slashdot's full of pessimistic geeks that are so smart that they're ****ing stupid <8> :D <2> moebius-: yeah... well he pissed me off earlier today too <2> :) <8> haha <8> jtdy <8> wow <8> mirc is crashing hard <8> for the first time ever <9> is there any way to multiply include a makefile rule? if i try to include the same rule twice it complains, and in the current structure, I'd prefer it to just link the same TU twice <10> do you know if there is a channel about artificial intelligence or neural networks? <9> huhu, they tehsux <10> he?:) <11> you've tried #ai ? <11> no idea if it exists <10> #ai <10> :) <12> i tried a lot of engines <12> jtgame <12> 3d game studio <7> 3d game studio is really good <12> crystal space <7> crystal space is http://crystal.sourceforge.net/ <12> kaneva <12> it's not in your data base PitDroid haha <13> is it free ? <12> you mean kaneva <12> you can download it for free <13> oowh <12> but it have a commercial license <12> i also tried panda3d <12> i looked at kjapi <12> and antiryadgx <12> PitDroid you have to update your data base bot <12> http://www.devmaster.net/engines/ <12> i read the documentation of Qube carefully <12> just to get disappointed <14> Sphere is cool <14> but you guys are talking 3d so nvm <12> no engine has what an engine shall minimum have <12> i haven't tried quake engine or unreal engine <12> but i tried also alot of commercial products in the mid price like dee creator <12> is some one here to talk to <9> no <14> lol <15> Hello :) <7> Why hello there Mr. [Relic]. Perhaps you should've knocked first. <12> features that shall be in a game engine
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