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Comments:

<0> yeh?
<0> I guess so
<1> Damn
<0> but maybe ATi just specifically made the program not to be compatible with nvidia card
<1> I have agp ati card broken
<1> And nvidia agp cards are way better (beneath 250 euro) then ati cards :(
<1> But like rendermonkey
<0> man I can't get the music out of my head now
<0> Mama C*** Elliot - "Make Your Own Kind Of Music"
<0> that was the music they played in the season 2 pilot of LOST
<1> hehe
<2> asteroid belt BETA! http://194.47.62.78/temp/boss/asteroid_belt.avi
<0> "our rate of survival is 7 million to one!" - C3P0
<3> hmm, too high, I prefer far worse odds
<3> too low rather :P
<4> never tell me the odds!



<3> it's only odd if it's a 1, 3, 5, 7, 9...
<4> l35t?
<5> nights: nice
<2> retro: thanks!
<2> any feedback?
<2> ofcourse theres tons of stuff to add
<6> i like it
<7> I am psyonic
<2> gregorycu: what do you like about it?
<6> there is much to love about it
<2> humor me :)
<6> the features are pretty cool
<2> did you notice the lensflare?
<6> it really shows you have put in a lot of work
<6> you have a lensflare?
<6> i didnt really notice it, but the rest is cool
<2> yes... take another look, i spent 6 hours with it last night :)
<6> lol
<2> im not really satisfied with the way the asteroids split up
<6> i really have no idea what you are talking about
<6> i arrived in the conversation a little late
<2> you didnt look at it?
<6> no
<2> bastard
<6> lol
<6> URL?
<2> thats not even fun
<2> http://194.47.62.78/temp/boss/asteroid_belt.avi
<6> im on 56k so illl tell you how good it is in about 0 min :)
<6> s/0/30
<2> hehe...well, that'll take a while then
<2> progress?
<7> progress is, like, a good motivator
<2> yeah, change them all into different color'd crayons :P
<6> indeed
<2> PitDroid: change them all into different color'd crayons :P
<7> nights:
<2> damn
<2> yes
<2> gregorycu: how far?
<6> i would show you the progress of my game but i have nothing visual
<2> whatever im off
<6> like 20%
<6> nice
<6> i like the glowing from the explosions
<8> lo komrades
<8> http://ubrowser.com/
<8> those crazy linden lab dudez
<8> found out they'll be releasing second life client & server as free open source & free around 2010 or so, because they want it to take over the internet as the 'next big thing' after the web
<8> lol
<8> cool it has source available
<8> good for coding in-game browser :D
<8> need a directx port
<6> if you want to make an ingame browser, the gecko source is freely available
<8> it uses gecko source
<6> i am aware of that
<8> then wtf? why state the obvious? :)
<6> because you claim the source of ubrowser would be useful to make an ingame browser, however that possibility has existed for quite some time
<6> as the gecko engine is open source
<8> nO kIDDiNG
<6> no, no kidding what so ever



<8> the source is an more of example of how to get it running in opengl than anything else
<8> THAT, SIR, IS THE POINT
<6> getting it to work in openGL does not seem like that much of an extension
<6> but hey, what would i know, im a linux noob
<8> it's all relative
<8> it'll be helpful to those who arent as saavy (aka most developers)
<6> not much of a help
<6> i am going to bed
<8> rofl
<8> just had to get the last word in
<1> hehe
<1> Now I have it
<8> yeah, examples are never useful, everybody figures out **** on their own
<8> mmm-hmmm
<1> :S
<1> If I want to learn some new technique I always good for examples first thing :)
<8> yeah me too
<2> gregorycu looks a bit like the new KimmoA :D
<2> hmm..alot
<8> lol on the ubrowser frontpage he goes
<8> <slashdot>It's not meant to be push the advantages and disadvantages of browsing in 3D although this framework might be useful as a starting point for others who'd like to explore those possibilities.</slashdot>
<8> i guess he needed a <6> tag too
<8> :D
<8> i don't think it's been featured on slashdot yet
<8> he's anticipating it ahead of time
<8> that's what makes it funny
<8> cuz we all know slashdot's full of pessimistic geeks that are so smart that they're ****ing stupid
<8> :D
<2> moebius-: yeah... well he pissed me off earlier today too
<2> :)
<8> haha
<8> jtdy
<8> wow
<8> mirc is crashing hard
<8> for the first time ever
<9> is there any way to multiply include a makefile rule? if i try to include the same rule twice it complains, and in the current structure, I'd prefer it to just link the same TU twice
<10> do you know if there is a channel about artificial intelligence or neural networks?
<9> huhu, they tehsux
<10> he?:)
<11> you've tried #ai ?
<11> no idea if it exists
<10> #ai
<10> :)
<12> i tried a lot of engines
<12> jtgame
<12> 3d game studio
<7> 3d game studio is really good
<12> crystal space
<7> crystal space is http://crystal.sourceforge.net/
<12> kaneva
<12> it's not in your data base PitDroid haha
<13> is it free ?
<12> you mean kaneva
<12> you can download it for free
<13> oowh
<12> but it have a commercial license
<12> i also tried panda3d
<12> i looked at kjapi
<12> and antiryadgx
<12> PitDroid you have to update your data base bot
<12> http://www.devmaster.net/engines/
<12> i read the documentation of Qube carefully
<12> just to get disappointed
<14> Sphere is cool
<14> but you guys are talking 3d so nvm
<12> no engine has what an engine shall minimum have
<12> i haven't tried quake engine or unreal engine
<12> but i tried also alot of commercial products in the mid price like dee creator
<12> is some one here to talk to
<9> no
<14> lol
<15> Hello :)
<7> Why hello there Mr. [Relic]. Perhaps you should've knocked first.
<12> features that shall be in a game engine


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