@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7



Comments:

<0> er, meaning they can be moved over, or that they don't cause collisions
<1> using managed directsound, how do I get Buffer.Play() not to stop the currently playing sound and instead allocate a new voice for it?
<1> I can't seem to get multiple sounds to play simultaneously without multiple secondarybuffers
<1> which is insane
<2> well in openal, you allocate your buffers and source separately
<2> so that you always keep voice available
<3> Esch, at every frame, test the point at which the player will be by the next frame and see if it lies within one of the 8 tiles surrounding him
<0> so, should i test the four corners of the bounding box, then?
<3> just write a generic isPointInsideBox() routine. if (point.x >= box.min_x AND point.x <= box.max_x AND point.y >= box.min_y AND point.y <= box.max_y) then { yes it is inside the box yay. }
<1> okay palisade
<1> I'll just erase this **** I've been working on in c# for the last week
<1> and give up
<1> because obviously it's impossible
<3> you may want to make one side non-inclusive
<1> and openal is the only way in existance to play multiple sounds simultaneously
<0> hmm, how about collision response, by the way?



<3> tolinx3, wow way to be over-defensive and totally not get the point of what he said
<3> Esch, you can either only move the entity IF its next-frame position is not inside the box (easiest and works fine), or, do the same EXCEPT attempt to find where the player would hit the box (line-intersection of some kind)
<3> second is prolly overkill
<3> depends really
<0> alright; i'll have to think about it, i guess
<3> you could also test each axis independently (test a vector in the X direction with a length the same as the x component of the player's movement, and the same for Y), which would let you slide over a box if you were going diagonally
<3> roughly
<3> i think
<3> never tried it
<3> heh
<4> Why the hell are there DirectX 9.0c torrents? You could just download it for free off of Microsoft's web site.
<5> could be faster
<4> torrents?
<4> faster?
<6> could be bug free versions? :)
<4> come on
<5> could be.
<3> because torrents are cool.
<6> maybe you have to convince people it is warez before they use it? :)
<5> Torrents are more than warez
<5> there's tons of non-warez torrents :D
<6> but mp3 are mostly pirated :)
<1> so no-one here knows how to use managed directsound to play multiple sounds at once?
<7> use multiple secondary buffers
<1> you're saying I should use multiple identical secondary buffers
<1> of the exactly same sound file
<1> wasting memory
<1> in order to play the same sound more than once concurrently?
<7> yes
<3> i don't use directsound
<1> my favorite part about that suggestion is not only that it's unefficient if you imagine that secondarybuffer.clone() actually does something, but it doesn't, so each time I want to play a sound I'd actually have to load it from the disk lol
<3> but in SDL you just specify a separate channel index
<1> that sounds like a great idea, especially playing 30 sounds a second
<3> there must be a similar mechanism in directsound
<3> tolinx3, you can't p*** a raw buffer of sample data to directsound?
<3> or at least, a pointer to some kind of sample object
<3> expected by ds
<1> nope..
<1> you can p*** a stream object to a buffer object constructor
<1> but unfortunately after that point it becomes inaccessible
<1> no method or property will give it to you, so you can't adjust buffer data pointers for newly created buffers
<1> which is what I was thinking of doing
<1> directsound DOES offer lots of ways to play multiple sounds at once and all sorts of great things
<0> telling that i hit something's easy, but the response is tough
<1> managed directsound however, is another story
<0> i can't just reverse my velocity, or zero it out
<0> i need to kind of be able to slide along surfaces
<1> you need to project the vector from the point of intersection to the desired movement location onto the normal of the surface you intersected
<1> then add the vector the original desired location
<1> the vector from the intersection point to the new point is another movement vector
<1> recurse your intersection detection routine on that movement vector
<1> likely it completes after 1 iteration though, and you have perfect sliding collision
<1> now someone please help me with gay managed directsound =(
<3> sorry never used directsound :|
<4> "The World's first Browser-based RTS is now complete and ready for testing!"
<4> lol
<4> what a loser
<4> http://www.devmaster.net/forums/showthread.php?p=31824#post31824
<4> http://www.ageofpenguins.com/
<1> lol



<1> requires a pentium 4 and 256 mb ram?
<1> =|
<8> hmm
<9> drink up factor_ial
<8> hehe
<8> sup?
<8> got my shader compiled :D
<9> :O
<9> frum da baq?
<10> FROM EVERY DIRECTION
<8> now trying to figure out why my normal map isn't being applied I think
<3> happy birthday ghalolol
<8> but if it isn't how is my shader working?
<8> haha
<9> StoneCyqh: only da baq counts
<9> danke shea`va
<10> happy burfday, ghaleold
<8> Ghaleon: heh, you drinking tequila?
<9> not yet
<9> dank u StonedCyqh
<8> ahh
<10> yaahr
<11> and then the sun came up
<9> tequila sunrise
<12> backhand by teh kozmonaut, sunset.
<13> lo komrades
<12> yo
<12> just working on sound for the childerns flash game we made
<14> roflsd
<13> kozmo: url?
<12> they dont have the webpage up yet, just the old forums, its been draging for 3 semesters, we did all the ***ets and game on first smeester, they just been polishing it
<13> k
<12> maybe i have a game menu screen just to get the feel
<12> sec
<2> sweet
<2> http://www.tessource.net/files/file.php?id=2517
<2> mod that makes the emporer look like patrick stewart
<2> :D
<0> you know what second you were born at?
<0> er, ghaleon?
<0> ok, that was from about twenty minutes ago
<14> seriously palisade lol
<14> you have too much time on your hands :D
<2> no i didn't do that
<2> just found it
<14> http://img158.imageshack.us/my.php?image=screenshot9cw.jpg
<15> where can I find a good page with a overview of 3d programming?
<16> gamedev.net ?
<15> thx
<13> secrat
<9> moecrat
<13> ghalcrat
<2> Ultyma: you need alternative idle poses
<2> like scratching nose, looking around, etc.
<2> stretching
<14> he does
<14> i just happen to take screens at that time
<14> heh
<2> not a bad face mod for the emperor
<2> http://www.tessource.net/files/file.php?id=2473
<2> Ultyma: SHURE
<2> :D
<2> use fraps, make a movie
<14> nopes
<14> :D
<14> why would someone mod the emperor
<14> isnt he in the game for like 10 seconds
<14> lol
<2> ya but it must have annoyed the guy
<2> hehe
<2> i know it annoyed me
<2> but ya no point in doing it now
<2> it'd be funny to play as the emperor


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

#sunos
#computers
#hardware
#computers
#mirc
#computers
#networking
#stocks
#beginner
Korea Vs. England missed goal



Home  |  disclaimer  |  contact  |  submit quotes