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Comments:

<0> what file format do you use for models with bones?
<1> almost all games use custom formats for models...
<2> ya
<2> mine are originally in .X
<2> then i convert them
<2> :D
<0> ah, thought there might be some widely used format, haven't really messed with it much. looks fun to play with though
<3> http://www.endangeredgamer.blogspot.com/
<3> revolution screens
<2> uhh
<2> those pics look like they were hand drawn
<2> lol
<2> yawn
<4> hrm i wish i could get wings to export to a format that I could parse and that didn't lose so much information
<3> "bull**** mr han-man!"
<3> god i love this movie



<3> http://revolution.ign.com/articles/699/699647p1.html ahahah
<5> lol
<6> Holy ****.
<6> I have a Bob Ross TShirt
<6> It says "Happy Little Tree"
<6> I love this dude.
<7> lol
<3> if there'll be rob ross happy tree games on the revolution
<3> it will DEVASTATE THE OPPOSITION
<6> hahaha agreed
<6> How the hell can XBox360 fight bob ross?
<3> Rob Ross 2: Happy little gr***es
<6> it can't.
<7> same way lucent want to
<3> i'm mondo excited about the revolution right now
<3> and i'm feeling the fear on Sony's behalf
<7> its all in the controller they say
<3> i dunno about you
<3> but i still play old *** games
<6> yeah
<3> and i still think you can get better games on the snes than you can get on the x360, the only difference is in the presentation
<3> so graphics are really not that important to me. What i want is fun experiences
<6> Decept404 - thats why the've started releasing the "Cl***ics"
<6> Decept404 - agreed
<3> for my $, Oblivion could've looked like Zelda and i'd still think it'd be fun
<3> i play Oblivion on *severely* sub-par specs, the framerate is awful and everything is hideous, but it's still a great experience
<3> speaking of oblivion, that one with the revolution controller for fighting = rock
<7> Decept404, i have hours of fun playing the original doom series
<7> i find there's more fun in it now caus i know how the program works,
<7> i can see the AI all taking the same path and repeating the same mistakes time after time
<3> i went back to play Maration Infinity on Aleph one the other day
<3> and it's still a creepy *** difficult game
<7> just makes you realise how far from the truth i am now in understanding AI of games like HalfLife and Shadows of Collosus
<7> hehe, i agree
<3> shadow of collossus was like.. i dunno. they used areas around the collossi for triggering behaviors
<3> and updated the ai every x frames
<3> afaik it wasn't that complicated an AI in theory
<7> i have't played the game
<7> i got some work to do
<7> bbl :)
<6> hm. writing an ai that will kill you every time is easy
<6> writing one thats believably hard is hard
<8> AI is definitely one thing I'm looking forward to getting the research done for....
<8> http://ueba.com.br/html/Incredible-Little-Mech-Sculpture -that's ****ing amazing.
<9> anyone have a link to a tut for installing SDL to work with VS2k5?
<10> google does
<10> Epoch`_: over bandwidth :(
<9> yea thanks
<9> see the reason i ask in here is because i am looking for a good one that someone may have used and found useful
<9> im obviously already looking on google
<10> !gogle msvs2k5 sdl install
<10> !google msvs2k5 sdl install
<3> outrun on mame is still fun
<8> I started playing Eternal Darkness yesterday... I kinda like the game, but I hate some aspects of it.
<8> if they woulda had a few more months of polish, it coulda been solid
<3> what don't you like about it?
<8> how you could pop up an interface and a dialogue, with a cancel/action button that is shared with a combat button.... IN THE MIDDLE OF COMBAT, is ****ing beyond me.
<8> the combat also kinda ****s
<8> and so do some of the controls... like the "arc" to bring up the "finish move" is too shallow. I have to be in a very precise position and it's cumbersome to do
<9> i love ED
<9> i thought it was one of the best games out for the generation at that time



<8> but, I'm playing it to reference how some of the game design mechanics went.
<9> solid story but i agree the combat needed some work
<8> definitely not researching the combat system.
<8> =]
<9> the melee wpns are far more effect than any ranged
<9> you can drop people in a few swings with melee but with the guns and such it takes forever
<8> I'm thinking about shooting for a Devil May Cry-ish combat system... to me, that was almost flawless. It almost always was just in tune with me, predicting what I wanted to do.
<9> well those are like completley different games
<8> when I held the stick pointed towards the guy at the right then did a vertical swing... it hit that guy, instead of the one I was facing.
<9> DMC is more like action shootem up
<9> ED is action adventure
<8> iTZKooPA, oh yah, I'm not saying they're equivalent
<9> k just checking :p
<8> "I'm thinking about shooting for a Devil May Cry-ish combat system..." -completely unrelated, trying to change the topic.
<9> well ED using a targetinging system if I remember right
<9> so you could target certain guys and certain body areas
<8> yah, and it had an interesting body area... yeah
<9> got ya
<9> yea but...just always go for the head lol
<3> epoch i thought the finishing move was just pushing a button when you're close to the dude
<3> :P
<3> i never had issues with that
<3> i thought ED was unbelievably good
<3> i guess if you get hung up on the fighting it gets samey though
<8> Decept404, uhm... if I twisted just a few degrees to the right or left (not moving any further away, but still facing) it'll just blip on and off.
<8> highly annoying
<9> i never had issues with it other than the wpn balance
<9> dont think i came across that issue
<3> me neither..
<8> dunno, maybe I'm messed up. =/
<9> probably
<8> heh
<9> or a perfectionist
<3> maybe you have a very short threshold for annoyance ;)
<3> i pretty much never expect perfection from a game
<3> i can't remember that ever happening
<9> im just finishing installing SDL let alone worrying about game mechanics
<9> lol
<8> SDL?
<9> even Super Mario Brothers had its problems!
<9> yea like OpenGL
<3> it had a crapload of them
<3> resident evil 4 was near perfect
<3> i just wish it was on a pc, with strafing :P
<9> that was part of the fun
<9> strafing would have made it too easy
<3> then they wouldve had to make it harder wouldn't they ;P
<3> it just seemed silly in the context of Leon being such a dynamic character otherwise
<3> that he wouldnt be able to sidestep
<9> i dont think i would have made the title any better
<3> i know. its total nitpick hell
<9> doesnt really add anything but that ability
<9> lol yea
<3> it's a damn near perfect game
<3> http://andreas.rayon.no/temp/hotdog.png i played this for a bit just now
<3> and there are, sadly, no hotdogs in it
<9> lol
<3> http://andreas.rayon.no/temp/lawl.png
<8> hah
<10> what the hell kind of menu screen is that
<3> hahaha
<3> just browsing my mame collection
<3> some hilarious titles up in this
<9> grr
<9> ok i think i got it all setup
<11> :)
<0> http://zaza.ytmnd.com/
<11> hmm
<11> I'm confused
<11> palisade
<12> factor_
<11> you use hlsl?


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