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<0> what file format do you use for models with bones? <1> almost all games use custom formats for models... <2> ya <2> mine are originally in .X <2> then i convert them <2> :D <0> ah, thought there might be some widely used format, haven't really messed with it much. looks fun to play with though <3> http://www.endangeredgamer.blogspot.com/ <3> revolution screens <2> uhh <2> those pics look like they were hand drawn <2> lol <2> yawn <4> hrm i wish i could get wings to export to a format that I could parse and that didn't lose so much information <3> "bull**** mr han-man!" <3> god i love this movie
<3> http://revolution.ign.com/articles/699/699647p1.html ahahah <5> lol <6> Holy ****. <6> I have a Bob Ross TShirt <6> It says "Happy Little Tree" <6> I love this dude. <7> lol <3> if there'll be rob ross happy tree games on the revolution <3> it will DEVASTATE THE OPPOSITION <6> hahaha agreed <6> How the hell can XBox360 fight bob ross? <3> Rob Ross 2: Happy little gr***es <6> it can't. <7> same way lucent want to <3> i'm mondo excited about the revolution right now <3> and i'm feeling the fear on Sony's behalf <7> its all in the controller they say <3> i dunno about you <3> but i still play old *** games <6> yeah <3> and i still think you can get better games on the snes than you can get on the x360, the only difference is in the presentation <3> so graphics are really not that important to me. What i want is fun experiences <6> Decept404 - thats why the've started releasing the "Cl***ics" <6> Decept404 - agreed <3> for my $, Oblivion could've looked like Zelda and i'd still think it'd be fun <3> i play Oblivion on *severely* sub-par specs, the framerate is awful and everything is hideous, but it's still a great experience <3> speaking of oblivion, that one with the revolution controller for fighting = rock <7> Decept404, i have hours of fun playing the original doom series <7> i find there's more fun in it now caus i know how the program works, <7> i can see the AI all taking the same path and repeating the same mistakes time after time <3> i went back to play Maration Infinity on Aleph one the other day <3> and it's still a creepy *** difficult game <7> just makes you realise how far from the truth i am now in understanding AI of games like HalfLife and Shadows of Collosus <7> hehe, i agree <3> shadow of collossus was like.. i dunno. they used areas around the collossi for triggering behaviors <3> and updated the ai every x frames <3> afaik it wasn't that complicated an AI in theory <7> i have't played the game <7> i got some work to do <7> bbl :) <6> hm. writing an ai that will kill you every time is easy <6> writing one thats believably hard is hard <8> AI is definitely one thing I'm looking forward to getting the research done for.... <8> http://ueba.com.br/html/Incredible-Little-Mech-Sculpture -that's ****ing amazing. <9> anyone have a link to a tut for installing SDL to work with VS2k5? <10> google does <10> Epoch`_: over bandwidth :( <9> yea thanks <9> see the reason i ask in here is because i am looking for a good one that someone may have used and found useful <9> im obviously already looking on google <10> !gogle msvs2k5 sdl install <10> !google msvs2k5 sdl install <3> outrun on mame is still fun <8> I started playing Eternal Darkness yesterday... I kinda like the game, but I hate some aspects of it. <8> if they woulda had a few more months of polish, it coulda been solid <3> what don't you like about it? <8> how you could pop up an interface and a dialogue, with a cancel/action button that is shared with a combat button.... IN THE MIDDLE OF COMBAT, is ****ing beyond me. <8> the combat also kinda ****s <8> and so do some of the controls... like the "arc" to bring up the "finish move" is too shallow. I have to be in a very precise position and it's cumbersome to do <9> i love ED <9> i thought it was one of the best games out for the generation at that time
<8> but, I'm playing it to reference how some of the game design mechanics went. <9> solid story but i agree the combat needed some work <8> definitely not researching the combat system. <8> =] <9> the melee wpns are far more effect than any ranged <9> you can drop people in a few swings with melee but with the guns and such it takes forever <8> I'm thinking about shooting for a Devil May Cry-ish combat system... to me, that was almost flawless. It almost always was just in tune with me, predicting what I wanted to do. <9> well those are like completley different games <8> when I held the stick pointed towards the guy at the right then did a vertical swing... it hit that guy, instead of the one I was facing. <9> DMC is more like action shootem up <9> ED is action adventure <8> iTZKooPA, oh yah, I'm not saying they're equivalent <9> k just checking :p <8> "I'm thinking about shooting for a Devil May Cry-ish combat system..." -completely unrelated, trying to change the topic. <9> well ED using a targetinging system if I remember right <9> so you could target certain guys and certain body areas <8> yah, and it had an interesting body area... yeah <9> got ya <9> yea but...just always go for the head lol <3> epoch i thought the finishing move was just pushing a button when you're close to the dude <3> :P <3> i never had issues with that <3> i thought ED was unbelievably good <3> i guess if you get hung up on the fighting it gets samey though <8> Decept404, uhm... if I twisted just a few degrees to the right or left (not moving any further away, but still facing) it'll just blip on and off. <8> highly annoying <9> i never had issues with it other than the wpn balance <9> dont think i came across that issue <3> me neither.. <8> dunno, maybe I'm messed up. =/ <9> probably <8> heh <9> or a perfectionist <3> maybe you have a very short threshold for annoyance ;) <3> i pretty much never expect perfection from a game <3> i can't remember that ever happening <9> im just finishing installing SDL let alone worrying about game mechanics <9> lol <8> SDL? <9> even Super Mario Brothers had its problems! <9> yea like OpenGL <3> it had a crapload of them <3> resident evil 4 was near perfect <3> i just wish it was on a pc, with strafing :P <9> that was part of the fun <9> strafing would have made it too easy <3> then they wouldve had to make it harder wouldn't they ;P <3> it just seemed silly in the context of Leon being such a dynamic character otherwise <3> that he wouldnt be able to sidestep <9> i dont think i would have made the title any better <3> i know. its total nitpick hell <9> doesnt really add anything but that ability <9> lol yea <3> it's a damn near perfect game <3> http://andreas.rayon.no/temp/hotdog.png i played this for a bit just now <3> and there are, sadly, no hotdogs in it <9> lol <3> http://andreas.rayon.no/temp/lawl.png <8> hah <10> what the hell kind of menu screen is that <3> hahaha <3> just browsing my mame collection <3> some hilarious titles up in this <9> grr <9> ok i think i got it all setup <11> :) <0> http://zaza.ytmnd.com/ <11> hmm <11> I'm confused <11> palisade <12> factor_ <11> you use hlsl?
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