@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14



Comments:

<0> why do a lot of people use c++ over c, than?
<0> for game development
<1> because c++ and in some respects oo is nicer to work with in the minds of many
<1> you can get higher levels of abstraction
<1> simplifying code
<1> however
<1> GAME development is wider than that
<1> OO isnt a magic bullet for anything, it just enables some nice abstractions
<2> compare OO hello world to a C hello world
<1> well thats rather useless... i guess that was your point :)
<2> the OO one takes longer is all im saying
<0> PolestaR - the difference would be larger in size and more coding, is that about it?
<2> if youre working on a 10000+ line project jeaton, go for C++
<1> hello world is no game, so the comparison is moot though
<2> makes it a little easier to find bugs if your a C newb
<1> c++ isnt all about oo either, it has many facilities to reduce bugs



<2> well yeah, i meant OOP
<2> even though a lot of the OOP you can do in arounabout ways in C anyhow
<1> roundabout and bug-prone ways :D
<1> anyway
<2> never discount the value of the void pointer
<2> beyatch
<1> heh
<1> i hate it
<2> oh come on you can put all sorts of DIFFERING functions into a void pointer then call on it for fun results
<1> would you eat food from the hand of a stranger while blindfolded? :P
<1> heh
<2> thats a little like the "virtual" keyword in C++ :P
<1> mm not really ;)
<1> type safety ftw
<2> type safety is for newbs
<2> so are comments
<1> heh
<2> reminds me of some **** code ive seen quite a few times
<2> newb coders who only use one variable type for every single pointer and cast it to all the others
<1> :O
<2> you have a look at their globals and its all like
<2> UCHAR *z1,*z2,*z3;
<2> good times
<1> ugh
<1> are you forced to wade through that by work?
<2> 5 years ago
<2> i now only wade through my own ****ty code
<1> heh
<2> and other code when im stealing it
<1> :)
<0> so a lot of people use c++ because it's more prone free to bugs?
<1> prone free :P
<1> well
<1> its a more fully featured language... you'd have to ask every person in turn to know why
<0> erm, less prone
<2> well it allows you to sort of easily track it down to an object that is malfunctioning.. if you coded it right
<2> so then you only fix that one object and the bug is gone
<1> mm well thats more of OO and encapsulation
<1> but
<2> if youre like aav though, your objects all rely on each other so much that changing one object requires 10 files to be changed
<1> just use c++ ;) i'm biased, but that's what i feel
<1> heh
<2> how come rambo hasnt found my space game yet
<2> i knew it was a dream
<3> LOL
<3> I can't find it
<3> but I know it's out there
<3> LOL
<2> yeah in the big world we call that "not reality"
<2> ;)
<3> well
<3> if you stay around
<3> I will probably find it
<3> I got several DVD-ful of screenshots to go through
<2> why would i stay around a bunch of people who cant tell dreams from reality
<2> youre freaking me out!
<2> so aav, make this space game
<2> youre swedish, not much to do in sweden?
<1> heh
<1> ive got four weeks of vacation from my dayjob



<1> but
<1> plenty to do anyway, sorry
<2> the only thing which exceeds coding is being a warez courier
<1> phew
<1> i lived with two
<1> it was impossible to watch a movie with those guys
<2> why
<1> all of a sudden something went "blip" and they ran off
<3> what if I find it?
<2> what if.. heh.... what if I get hit by a bus
<2> either way i'll be floored
<3> want to try get hit by a train?
<2> if i say no and you still do it, does that make it rape
<3> yep
<2> did you actually witness this engine or just hear about it
<3> I saw it
<3> I have save the screenshots
<3> and back it up to one of my DVD
<2> when you zoomed into the world did it have like
<2> models on it
<2> or was it just a texture
<3> I think the engine claims to have CLOD, and it transition smoothly from outer space to ground surface
<3> from the screenshots, if I remember it looks almost like terragen rendering
<2> someone in here once had an engine
<2> which showed a world rotating
<2> is that the one youre talking about
<2> cant remember who it was
<3> no
<2> it was like some terrain engine
<2> and he said it had like 80MB of terrain data loaded
<2> which was big for the time i think
<1> damn i thought i had the car
<1> ****
<1> well, that was random, sorry
<2> i wonder if its the same engine, just the one you saw was more recent
<1> :P
<3> huh?
<3> what car
<4> i think car is normaly 1-2 tons i think
<1> the one i share :P
<1> anyway
<1> nm :)
<2> if you made that space game you might not need to share a care
<2> ;)
<1> :)
<1> possibly
<1> hi moebius
<5> 'lo aav
<2> hows your world going moebius in that 3dlife game
<5> big pimpin'
<2> did you finish building it?
<5> needs some bugfixes & finishing touches... hasnt launched yet but almost there
<2> you showed a screenshot of it before it looked good
<2> got anymore?
<5> what did you see?
<2> like some sort of beach/building/carpark style thing
<5> this? http://www.heavensasunder.com/simucast2.jpg
<6> anyone tested my game?
<2> yeah
<2> have you been busy? i thought you were going to launch this like 4 months ago
<5> on & off, girlfriend takes up my time
<5> lol
<5> but its almost done
<2> reminds me of a song - baby if you get on your knees...
<2> maybe you can give me some advice
<2> what do you do with your girlfriend when you spend time with her
<5> getting ready to move
<2> moving up in the world, down or same
<5> i came back from az not too long ago
<0> vamecum - tested your game?
<5> moving to arizona
<0> are you wanting peope to test it?
<2> nice
<2> why you moving there


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

Kingston gunuine
#wtf
#heroin
gforce128
wattage per outlet
mantrax
#dsl
#gentoo
www.seyhan.com.
#freebsd



Home  |  disclaimer  |  contact  |  submit quotes