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Comments:
<0> why do a lot of people use c++ over c, than? <0> for game development <1> because c++ and in some respects oo is nicer to work with in the minds of many <1> you can get higher levels of abstraction <1> simplifying code <1> however <1> GAME development is wider than that <1> OO isnt a magic bullet for anything, it just enables some nice abstractions <2> compare OO hello world to a C hello world <1> well thats rather useless... i guess that was your point :) <2> the OO one takes longer is all im saying <0> PolestaR - the difference would be larger in size and more coding, is that about it? <2> if youre working on a 10000+ line project jeaton, go for C++ <1> hello world is no game, so the comparison is moot though <2> makes it a little easier to find bugs if your a C newb <1> c++ isnt all about oo either, it has many facilities to reduce bugs
<2> well yeah, i meant OOP <2> even though a lot of the OOP you can do in arounabout ways in C anyhow <1> roundabout and bug-prone ways :D <1> anyway <2> never discount the value of the void pointer <2> beyatch <1> heh <1> i hate it <2> oh come on you can put all sorts of DIFFERING functions into a void pointer then call on it for fun results <1> would you eat food from the hand of a stranger while blindfolded? :P <1> heh <2> thats a little like the "virtual" keyword in C++ :P <1> mm not really ;) <1> type safety ftw <2> type safety is for newbs <2> so are comments <1> heh <2> reminds me of some **** code ive seen quite a few times <2> newb coders who only use one variable type for every single pointer and cast it to all the others <1> :O <2> you have a look at their globals and its all like <2> UCHAR *z1,*z2,*z3; <2> good times <1> ugh <1> are you forced to wade through that by work? <2> 5 years ago <2> i now only wade through my own ****ty code <1> heh <2> and other code when im stealing it <1> :) <0> so a lot of people use c++ because it's more prone free to bugs? <1> prone free :P <1> well <1> its a more fully featured language... you'd have to ask every person in turn to know why <0> erm, less prone <2> well it allows you to sort of easily track it down to an object that is malfunctioning.. if you coded it right <2> so then you only fix that one object and the bug is gone <1> mm well thats more of OO and encapsulation <1> but <2> if youre like aav though, your objects all rely on each other so much that changing one object requires 10 files to be changed <1> just use c++ ;) i'm biased, but that's what i feel <1> heh <2> how come rambo hasnt found my space game yet <2> i knew it was a dream <3> LOL <3> I can't find it <3> but I know it's out there <3> LOL <2> yeah in the big world we call that "not reality" <2> ;) <3> well <3> if you stay around <3> I will probably find it <3> I got several DVD-ful of screenshots to go through <2> why would i stay around a bunch of people who cant tell dreams from reality <2> youre freaking me out! <2> so aav, make this space game <2> youre swedish, not much to do in sweden? <1> heh <1> ive got four weeks of vacation from my dayjob
<1> but <1> plenty to do anyway, sorry <2> the only thing which exceeds coding is being a warez courier <1> phew <1> i lived with two <1> it was impossible to watch a movie with those guys <2> why <1> all of a sudden something went "blip" and they ran off <3> what if I find it? <2> what if.. heh.... what if I get hit by a bus <2> either way i'll be floored <3> want to try get hit by a train? <2> if i say no and you still do it, does that make it rape <3> yep <2> did you actually witness this engine or just hear about it <3> I saw it <3> I have save the screenshots <3> and back it up to one of my DVD <2> when you zoomed into the world did it have like <2> models on it <2> or was it just a texture <3> I think the engine claims to have CLOD, and it transition smoothly from outer space to ground surface <3> from the screenshots, if I remember it looks almost like terragen rendering <2> someone in here once had an engine <2> which showed a world rotating <2> is that the one youre talking about <2> cant remember who it was <3> no <2> it was like some terrain engine <2> and he said it had like 80MB of terrain data loaded <2> which was big for the time i think <1> damn i thought i had the car <1> **** <1> well, that was random, sorry <2> i wonder if its the same engine, just the one you saw was more recent <1> :P <3> huh? <3> what car <4> i think car is normaly 1-2 tons i think <1> the one i share :P <1> anyway <1> nm :) <2> if you made that space game you might not need to share a care <2> ;) <1> :) <1> possibly <1> hi moebius <5> 'lo aav <2> hows your world going moebius in that 3dlife game <5> big pimpin' <2> did you finish building it? <5> needs some bugfixes & finishing touches... hasnt launched yet but almost there <2> you showed a screenshot of it before it looked good <2> got anymore? <5> what did you see? <2> like some sort of beach/building/carpark style thing <5> this? http://www.heavensasunder.com/simucast2.jpg <6> anyone tested my game? <2> yeah <2> have you been busy? i thought you were going to launch this like 4 months ago <5> on & off, girlfriend takes up my time <5> lol <5> but its almost done <2> reminds me of a song - baby if you get on your knees... <2> maybe you can give me some advice <2> what do you do with your girlfriend when you spend time with her <5> getting ready to move <2> moving up in the world, down or same <5> i came back from az not too long ago <0> vamecum - tested your game? <5> moving to arizona <0> are you wanting peope to test it? <2> nice <2> why you moving there
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