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Comments:

<0> erm
<0> im rich
<0> gg
<0> sleazysoft brings in about 15,000$ a month
<1> really?
<0> yep im like
<0> a bajillionaire
<2> what
<2> are you serious?
<1> damn dude, Shakee took off that much eh? ;).. I presume you've already been wined and dined by Sony and nintendo for ports to their consoles? ;)
<0> of course
<0> they flew me out
<0> put me up in the ritz
<0> had midgets giving me a pedicure
<0> dude
<0> my very own MIDGET



<1> I heard midget *** is pretty odd... did you find that?
<0> i dont consider what we did... as ***
<1> strange... Moe said exactly the same thing..
<1> WAIT!!!, MAYBE Moe was that midget!!
<3> http://www.joystiq.com/2006/06/06/say-hello-to-the-xboys-big-daddy/
<3> lol
<4> hi
<5> privet, flaxed
<6> hi
<6> are you not going to greet me PitDroid?
<7> Pitdroid?
<5> Ultyma?
<7> I love you
<5> Aww that's sweet
<7> :D
<5> :D
<7> he always listens to me
<4> !blow Ultyma
<4> ...
<4> wrong bot :S
<6> PitDroid?
<5> yes, vamecum?
<6> have a wank!
<6> :)
<8> :O
<6> deadline in 5 hours I should start working on the report :o
<6> and also, cleaning up my code
<6> when a teacher in graphics programming has given us a quite open final ***ignment, would he cry when I hand in tons of source code for my current engine?
<6> (brb gotta check if code compiles at school)
<7> lol
<9> heh
<9> i think the goal is to make him cry scared tears of intimidation, yes
<0> he'll cry orange tears of cholesterol. and when they hit the ground they will form puddles that have a rainbow hue to them when viewed at the correct angle
<8> that way he fails you
<7> lol
<9> heh :P
<6> damn
<6> we have widescreen lcd at our school. I have never seen my game on a widescreen lcd.
<6> I wasted some pressious hours just watching and playing lol :p
<6> www.spacerobe.com/vamecum/exFusion.rar if anyone wants to test out. needs .net 2.0
<10> got some screenshot of your game?
<7> http://www.occultforums.com/showthread.php?t=6825
<10> not u Ultyma
<10> lol
<7> :D
<6> Dr_Rambo:yeah.. it's not a big game but I'll throw up a screen of it.
<6> basicly an f-zero type thing with only one simple track
<10> Ultyma : I don't wanna see another rancor ...
<10> about time, you have some new monsthers
<7> pfft
<10> monsters even
<7> our artists ****
<11> wtf lol
<11> occultforums
<11> FAQ: How Do I Write A Spell?
<11> LOLZ
<11> step 1: kill yourself
<10> it's always the same Rancor
<10> LOL
<10> you might as well rename your game to Rancor hunting game



<10> ahha
<6> Dr_Rambo: http://img.photobucket.com/albums/v138/vamecum/screenCap.jpg
<6> I've done the tracks and the graphics my self, bar the ship, so it looks rough.
<6> and the texturing isn't complete of course :p
<12> im willing to publish that game and make money frmo it
<10> looks alright
<12> what is your game dr rambo
<10> don't have one yet
<12> why not, youve been around long enough
<12> what do you do with all your time
<10> playing games :D
<12> ever played Starflight or Star Control 2
<10> never play Starflight but yeh I have play Star Control 2
<10> or atleast I think I did
<12> ive been thinking about a 3d space game which allows seamless transition from space to landing on a planet
<12> think its possible
<10> erm
<10> yeh
<10> ofcourse
<10> I think I seen a demo of a engine
<10> CLOD based
<9> but why?
<9> does it make for a better game? :)
<10> you can zoom from galaxy down to planet surface
<12> CLOD?
<5> i think CLOD is a performance hit
<12> oh lev of det
<12> what demo rambo
<9> i mean, most ingame planets will be pretty barren, small playable areas
<12> aav if Bill Gates came to the same conclusion, we'd still be using WordPerfect with keyboard overlays in DOS
<10> Continous Level of Detail
<9> instead of Vista's transparent windows ;)
<7> lol
<9> (hey, they enable you to see what's BEHIND! it's a marketing bullet point :P)
<12> I call BS on the galaxy to planet CLOD rambo
<12> prove it
<10> don't remember where I saw it
<10> but I did seen it ;)
<12> no i remember where you saw it
<12> it was when you were dreaming about how Xwing vs Tie Fighter should have been done
<10> haha
<12> Google Earth seems to struggle to show the earth when you zoom in and out fast enough
<12> but google coders seem to smoke a lot of ....
<12> so not a good enough example to go on
<9> whats the ultimate point of it, being able to land anywhere? or just use it for the existing 'spaceports'
<9> ?
<12> the problem with 3d aav, if you will let me go out on this tangent
<12> for space games
<12> is that you break the suspension of disbelief as soon as something crazy comes along like i dont know.. crashing into a planet like its a giant sphere wall
<12> with 2d space.. you broke that disbelief long ago so it isnt an issue
<9> right
<9> but i was more thinking along the lines of having a landing sequence
<9> that isnt necessarily continuous
<12> yes well that breaks the disbelief almost as bad, but its better
<9> well it could be something like a cloud layer even
<10> think that Derek Smart game attempted it as well
<9> without being fully continuous
<12> or "atmosphere"
<10> with his Battlecruiser 3000
<12> well he didnt do proper transitions
<9> yeah maybe friction in the atmosphere blinds you temporarily
<9> or whatever
<5> wut eva'
<12> when you bumped into a planet, you went into landing mode
<9> heh
<9> bumpe
<9> d
<9> another problem with space 3D is that the distances are so ridiculous
<10> I remember there is another project
<10> some guys making this amazing engine
<10> to render planets and terrain
<10> it looks fantastic
<9> so i'm skeptical overall
<10> from screenshot


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