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<0> erm <0> im rich <0> gg <0> sleazysoft brings in about 15,000$ a month <1> really? <0> yep im like <0> a bajillionaire <2> what <2> are you serious? <1> damn dude, Shakee took off that much eh? ;).. I presume you've already been wined and dined by Sony and nintendo for ports to their consoles? ;) <0> of course <0> they flew me out <0> put me up in the ritz <0> had midgets giving me a pedicure <0> dude <0> my very own MIDGET
<1> I heard midget *** is pretty odd... did you find that? <0> i dont consider what we did... as *** <1> strange... Moe said exactly the same thing.. <1> WAIT!!!, MAYBE Moe was that midget!! <3> http://www.joystiq.com/2006/06/06/say-hello-to-the-xboys-big-daddy/ <3> lol <4> hi <5> privet, flaxed <6> hi <6> are you not going to greet me PitDroid? <7> Pitdroid? <5> Ultyma? <7> I love you <5> Aww that's sweet <7> :D <5> :D <7> he always listens to me <4> !blow Ultyma <4> ... <4> wrong bot :S <6> PitDroid? <5> yes, vamecum? <6> have a wank! <6> :) <8> :O <6> deadline in 5 hours I should start working on the report :o <6> and also, cleaning up my code <6> when a teacher in graphics programming has given us a quite open final ***ignment, would he cry when I hand in tons of source code for my current engine? <6> (brb gotta check if code compiles at school) <7> lol <9> heh <9> i think the goal is to make him cry scared tears of intimidation, yes <0> he'll cry orange tears of cholesterol. and when they hit the ground they will form puddles that have a rainbow hue to them when viewed at the correct angle <8> that way he fails you <7> lol <9> heh :P <6> damn <6> we have widescreen lcd at our school. I have never seen my game on a widescreen lcd. <6> I wasted some pressious hours just watching and playing lol :p <6> www.spacerobe.com/vamecum/exFusion.rar if anyone wants to test out. needs .net 2.0 <10> got some screenshot of your game? <7> http://www.occultforums.com/showthread.php?t=6825 <10> not u Ultyma <10> lol <7> :D <6> Dr_Rambo:yeah.. it's not a big game but I'll throw up a screen of it. <6> basicly an f-zero type thing with only one simple track <10> Ultyma : I don't wanna see another rancor ... <10> about time, you have some new monsthers <7> pfft <10> monsters even <7> our artists **** <11> wtf lol <11> occultforums <11> FAQ: How Do I Write A Spell? <11> LOLZ <11> step 1: kill yourself <10> it's always the same Rancor <10> LOL <10> you might as well rename your game to Rancor hunting game
<10> ahha <6> Dr_Rambo: http://img.photobucket.com/albums/v138/vamecum/screenCap.jpg <6> I've done the tracks and the graphics my self, bar the ship, so it looks rough. <6> and the texturing isn't complete of course :p <12> im willing to publish that game and make money frmo it <10> looks alright <12> what is your game dr rambo <10> don't have one yet <12> why not, youve been around long enough <12> what do you do with all your time <10> playing games :D <12> ever played Starflight or Star Control 2 <10> never play Starflight but yeh I have play Star Control 2 <10> or atleast I think I did <12> ive been thinking about a 3d space game which allows seamless transition from space to landing on a planet <12> think its possible <10> erm <10> yeh <10> ofcourse <10> I think I seen a demo of a engine <10> CLOD based <9> but why? <9> does it make for a better game? :) <10> you can zoom from galaxy down to planet surface <12> CLOD? <5> i think CLOD is a performance hit <12> oh lev of det <12> what demo rambo <9> i mean, most ingame planets will be pretty barren, small playable areas <12> aav if Bill Gates came to the same conclusion, we'd still be using WordPerfect with keyboard overlays in DOS <10> Continous Level of Detail <9> instead of Vista's transparent windows ;) <7> lol <9> (hey, they enable you to see what's BEHIND! it's a marketing bullet point :P) <12> I call BS on the galaxy to planet CLOD rambo <12> prove it <10> don't remember where I saw it <10> but I did seen it ;) <12> no i remember where you saw it <12> it was when you were dreaming about how Xwing vs Tie Fighter should have been done <10> haha <12> Google Earth seems to struggle to show the earth when you zoom in and out fast enough <12> but google coders seem to smoke a lot of .... <12> so not a good enough example to go on <9> whats the ultimate point of it, being able to land anywhere? or just use it for the existing 'spaceports' <9> ? <12> the problem with 3d aav, if you will let me go out on this tangent <12> for space games <12> is that you break the suspension of disbelief as soon as something crazy comes along like i dont know.. crashing into a planet like its a giant sphere wall <12> with 2d space.. you broke that disbelief long ago so it isnt an issue <9> right <9> but i was more thinking along the lines of having a landing sequence <9> that isnt necessarily continuous <12> yes well that breaks the disbelief almost as bad, but its better <9> well it could be something like a cloud layer even <10> think that Derek Smart game attempted it as well <9> without being fully continuous <12> or "atmosphere" <10> with his Battlecruiser 3000 <12> well he didnt do proper transitions <9> yeah maybe friction in the atmosphere blinds you temporarily <9> or whatever <5> wut eva' <12> when you bumped into a planet, you went into landing mode <9> heh <9> bumpe <9> d <9> another problem with space 3D is that the distances are so ridiculous <10> I remember there is another project <10> some guys making this amazing engine <10> to render planets and terrain <10> it looks fantastic <9> so i'm skeptical overall <10> from screenshot
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