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<0> trying to increase my vertical leap so when i join a local basketball team i will be able to dunk on other men
<0> sort of grind them in the air
<1> u're not talking all day with hot chicks?
<2> heh cool
<0> no flashed, that is why im jealous of you
<3> anyone here do 3d models?
<1> :P
<0> tbbw, only when the gf is asleep
<3> i kinda need a real simple 3d model for gfx work :P
<4> tbbw: go to www.Exi***change.com if you want 3d stuff.
<3> like u know them houses in monopoly ?
<5> or turbosquid.com
<0> if you want simple stuff learn how to do it yourself
<0> youll save time
<4> ah, backstabber.
<6> Im still waiting on this:http://www.exisinteractive.com/images/i_soldier.jpg



<6> or something similar
<3> PolestaR: yeh well i'm sitting here with Blender
<3> and i go like WTF?! why did it do that
<6> blender isnt the most user friendly program
<7> that explainz it
<0> well some of us were newbs to gfx at one point in our lives
<0> i wasnt one of them
<4> Nik: might be a little while. I've got stuff backed up.
<0> wasnt that funnier earlier when ghaleon was msging nick
<3> i just need a simple house with diffrent colors as walls ( single colors and no shadows on em )
<3> basicly a square and a triangle
<3> 4 walls and a roof
<0> you mean a pyramid
<3> so i can play with it in gimp and paint the rest
<7> oh gawd
<3> i mean i dont need anything fancy :P
<3> it's still gonna be 2d :)
<7> wut wut
<7> u're trying to use a 3D model to get a render to draw some 2D?
<3> the thing is i just need walls i can draw on, not the 3d model itself
<7> just draw some polygons
<3> like one wall is yellow another wall is blue
<7> or some lines
<7> and use the fill tool
<7> I can do this in MSPaint
<3> Ghaleon: it ends up looking like a jello in the end for me lol
<3> this cirkle in bleed is pissing me off it wont go away xD
<3> blender even
<8> is there a 2D engine i can make games on? i like 2D
<8> :)
<7> make 2D games in 3D u phjewl
<7> u understands?
<1> i doubt he does
<7> ;[
<7> why wont the werld learn
<9> to spell?
<9> no idea
<1> i dun knuw
<7> it's no, speel it write
<8> sprite based engines are cool
<7> sprite based 3D engines are kewl
<10> cant get much higher up on the food chain than judge dredd, sadly
<7> what's wif all da lolitas
<4> http://poacher.exisinteractive.com
<7> why does this remind me of Tressp***er
<4> those screens are pretty old btw
<7> I can tell
<7> ;D
<4> ...
<11> im a little confused here, im to understand i can draw a line using a loop and plot single x,y pixels.. then i can reuse that to make a rectangle, or polygon.. but do the modern SDKs (opengl/directx/gdi) do this in a more efficient way? or is it safe to ***ume that any such Rectangle function it provides is going to be about the same as my own rectangle that iterates over x,y points individually?
<7> lawl
<7> no
<11> or better asked: does directX act more as a driver than a library?
<7> yes
<7> all that stuff is done in hardware
<7> and you have no guarantee over how well it works
<7> DX just tells the card to draw a polygon here or there



<7> and then the hardware does the rest
<7> any more questions?
<11> seems alot easier to write a 3d engine in oop language
<12> dungledungledungle
<12> work is long 2day
<12> dunnowhy
<7> foosball: I think just about everything is easier in OOP'like languages
<7> when the syntax is more and more like normal math, it's easier to do math
<11> i had a tough time with math in school, i am looking for wrappers or evidence that the material they tried to teach me applies to this
<12> Ghaleon: until it starts to look like haskell
<11> its a little difficult to imagine flat procedures representing the various infinite size of equations
<12> huh?
<11> 5xyz = 221 put that into code
<7> shea|w: hackell?
<7> foosball: most of the equations don't look like that tho
<7> they are more like x = x0 + dx * t
<11> i might as well write a math lib something like mathematica
<7> you might as well not
<7> you don't need that much math
<7> just basics
<7> what I was referring to was things like vector ops
<7> you don't have to type out all of the addition or the multiplication all the time
<12> Ghaleon: close enjough!
<7> you have newVector = oldVector + olderVector;
<12> jjjjhj
<11> overloaded operator?
<7> hhhhjh
<7> yes
<7> or distance = vector1.dot(vector2);
<12> or java's way, newVector.equals( oldVector.plus(olderVector) );
<12> D:
<7> that makes baby CodeWarrior cry
<12> weep weep
<8> i want to make a gba game
<12> ok
<12> i want to make a ferrari
<8> lamborginis are cooler
<12> meh too uncomfortable
<11> how about a pinto with a ferrari engine
<12> :\
<8> i want a honda with a lamborgini shell
<7> GBA is like the 2D lib for D3D
<7> without framebuffer effects that is
<8> i love 2d
<7> then make a 2D/3D game
<11> 2d can be done entirely in the 3d api
<7> KTHX
<7> 3D hardware is better supported than 3D
<7> er
<7> 3D hardware is better supported than 2D
<11> rediculous, makes sense why MS axed directdraw
<8> :/
<7> directdraw supported rotation and alpha
<7> but nobody supported it in their hardware drivers
<7> yet the 3D hardware does it easily
<8> but what if you dont have a 3d card?
<7> also, there were lots of clipping issues with directdraw
<12> if you don't have a 3d card
<12> go die
<7> if you don't have a 3D card, you should go out and pay the $10 a GF2MX costs now
<12> -- love shea
<11> i dont see why intel hasnt yet put the gpu opcodes into the cpu and simply created a video port which is directly connected to system ram via dma, aside fromt he pci bus
<12> D:
<7> well
<7> the reason is they have an integrated chip that does that better
<12> because we don't yet use computers that need to double as flame throwers
<12> (yet)
<13> what languages are people using?
<7> c++ is the only language ever used evar
<7> ;D
<13> well it's certainly the language of choise for gamedev..
<13> i was just hoping to find some people user alternatives (pascal maybe?)..
<12> i do all gamedev in smalltalk
<12> haha i cant keep a straight face


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