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<0> trying to increase my vertical leap so when i join a local basketball team i will be able to dunk on other men <0> sort of grind them in the air <1> u're not talking all day with hot chicks? <2> heh cool <0> no flashed, that is why im jealous of you <3> anyone here do 3d models? <1> :P <0> tbbw, only when the gf is asleep <3> i kinda need a real simple 3d model for gfx work :P <4> tbbw: go to www.Exi***change.com if you want 3d stuff. <3> like u know them houses in monopoly ? <5> or turbosquid.com <0> if you want simple stuff learn how to do it yourself <0> youll save time <4> ah, backstabber. <6> Im still waiting on this:http://www.exisinteractive.com/images/i_soldier.jpg
<6> or something similar <3> PolestaR: yeh well i'm sitting here with Blender <3> and i go like WTF?! why did it do that <6> blender isnt the most user friendly program <7> that explainz it <0> well some of us were newbs to gfx at one point in our lives <0> i wasnt one of them <4> Nik: might be a little while. I've got stuff backed up. <0> wasnt that funnier earlier when ghaleon was msging nick <3> i just need a simple house with diffrent colors as walls ( single colors and no shadows on em ) <3> basicly a square and a triangle <3> 4 walls and a roof <0> you mean a pyramid <3> so i can play with it in gimp and paint the rest <7> oh gawd <3> i mean i dont need anything fancy :P <3> it's still gonna be 2d :) <7> wut wut <7> u're trying to use a 3D model to get a render to draw some 2D? <3> the thing is i just need walls i can draw on, not the 3d model itself <7> just draw some polygons <3> like one wall is yellow another wall is blue <7> or some lines <7> and use the fill tool <7> I can do this in MSPaint <3> Ghaleon: it ends up looking like a jello in the end for me lol <3> this cirkle in bleed is pissing me off it wont go away xD <3> blender even <8> is there a 2D engine i can make games on? i like 2D <8> :) <7> make 2D games in 3D u phjewl <7> u understands? <1> i doubt he does <7> ;[ <7> why wont the werld learn <9> to spell? <9> no idea <1> i dun knuw <7> it's no, speel it write <8> sprite based engines are cool <7> sprite based 3D engines are kewl <10> cant get much higher up on the food chain than judge dredd, sadly <7> what's wif all da lolitas <4> http://poacher.exisinteractive.com <7> why does this remind me of Tressp***er <4> those screens are pretty old btw <7> I can tell <7> ;D <4> ... <11> im a little confused here, im to understand i can draw a line using a loop and plot single x,y pixels.. then i can reuse that to make a rectangle, or polygon.. but do the modern SDKs (opengl/directx/gdi) do this in a more efficient way? or is it safe to ***ume that any such Rectangle function it provides is going to be about the same as my own rectangle that iterates over x,y points individually? <7> lawl <7> no <11> or better asked: does directX act more as a driver than a library? <7> yes <7> all that stuff is done in hardware <7> and you have no guarantee over how well it works <7> DX just tells the card to draw a polygon here or there
<7> and then the hardware does the rest <7> any more questions? <11> seems alot easier to write a 3d engine in oop language <12> dungledungledungle <12> work is long 2day <12> dunnowhy <7> foosball: I think just about everything is easier in OOP'like languages <7> when the syntax is more and more like normal math, it's easier to do math <11> i had a tough time with math in school, i am looking for wrappers or evidence that the material they tried to teach me applies to this <12> Ghaleon: until it starts to look like haskell <11> its a little difficult to imagine flat procedures representing the various infinite size of equations <12> huh? <11> 5xyz = 221 put that into code <7> shea|w: hackell? <7> foosball: most of the equations don't look like that tho <7> they are more like x = x0 + dx * t <11> i might as well write a math lib something like mathematica <7> you might as well not <7> you don't need that much math <7> just basics <7> what I was referring to was things like vector ops <7> you don't have to type out all of the addition or the multiplication all the time <12> Ghaleon: close enjough! <7> you have newVector = oldVector + olderVector; <12> jjjjhj <11> overloaded operator? <7> hhhhjh <7> yes <7> or distance = vector1.dot(vector2); <12> or java's way, newVector.equals( oldVector.plus(olderVector) ); <12> D: <7> that makes baby CodeWarrior cry <12> weep weep <8> i want to make a gba game <12> ok <12> i want to make a ferrari <8> lamborginis are cooler <12> meh too uncomfortable <11> how about a pinto with a ferrari engine <12> :\ <8> i want a honda with a lamborgini shell <7> GBA is like the 2D lib for D3D <7> without framebuffer effects that is <8> i love 2d <7> then make a 2D/3D game <11> 2d can be done entirely in the 3d api <7> KTHX <7> 3D hardware is better supported than 3D <7> er <7> 3D hardware is better supported than 2D <11> rediculous, makes sense why MS axed directdraw <8> :/ <7> directdraw supported rotation and alpha <7> but nobody supported it in their hardware drivers <7> yet the 3D hardware does it easily <8> but what if you dont have a 3d card? <7> also, there were lots of clipping issues with directdraw <12> if you don't have a 3d card <12> go die <7> if you don't have a 3D card, you should go out and pay the $10 a GF2MX costs now <12> -- love shea <11> i dont see why intel hasnt yet put the gpu opcodes into the cpu and simply created a video port which is directly connected to system ram via dma, aside fromt he pci bus <12> D: <7> well <7> the reason is they have an integrated chip that does that better <12> because we don't yet use computers that need to double as flame throwers <12> (yet) <13> what languages are people using? <7> c++ is the only language ever used evar <7> ;D <13> well it's certainly the language of choise for gamedev.. <13> i was just hoping to find some people user alternatives (pascal maybe?).. <12> i do all gamedev in smalltalk <12> haha i cant keep a straight face
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