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Comments:

<0> moe - so, there probably is a winning strategy for checkers
<1> but dont you see how drnick has changed his story here
<2> Stuff a lot of grad students in a room and have them clone the program :)
<1> [16:39:34] <1> so it's impossible to win by playing randomly?
<1> [16:39:47] <0> against the best ai, yes.
<3> yeah.
<1> why does one sound so definite
<1> then not so
<3> hasnt every possible checkers game been analyzed yet?
<1> i think that is what he is talking about moebius
<1> the 22year thing
<1> its probably playing every game
<2> vamecum: You're not too good at game art are you :(
<0> moebius - not yet, schaeffer is working on it
<0> http://www.cs.ualberta.ca/~chinook/
<3> i see



<4> hey all
<0> pole - because since I don't know for certain that all openings can be forced to draw's I shouldn't claim it 100%
<5> Frobozz:lol. no :p
<1> no nick i understand most of your viewpoints and probably what you are trying to say possibly most of the time
<4> just curious what are most of the gamehouse games built with? are they done by flash? or some programming language? (or just java games?)
<1> it's just that you keep on being definite in your statements... which seem, incorrect
<1> then later you seem to add to them to make them correct
<5> Frobozz:I made the graphics myself last night.
<1> maybe im just misreading it here
<0> nope, thats pretty much it. I shouldn't have first claimed you can always force a draw, because its not proven yet
<2> vamecum: I can tell :D
<0> we'll have to wait for the proof to finish
<1> so you admit you were wrong then
<0> yep, quite possibly.
<0> again, just as possibly, not.
<0> but yes, quite possibly.
<1> no not really, you can only say at a point in time whether something is wrong or right
<5> Frobozz:I'm going to demo it tomorrow so I can polish it a bit today :)
<2> meh lame java - need to grab it sometime - or not
<0> PolestaR - I can say I shouldn't make the claim I did until the proof is finished
<2> vamecum: What is the game anyways?
<6> the game is wonderful
<1> yes nick, quite clearly
<2> shutup bot
<0> because the possibility exsts that I am wrong
<0> we don't know that, and so we shouldn't say I am
<0> but we also dont know Im right, so we can't claim that either
<1> it doesnt matter how wrong you are, i wasnt wrong at all
<0> ahaha yes, you've been wrong all night.
<1> given random chance the human will at some stage make the correct sequence of moves to come out of a game the same the BEST/perfect player will
<1> you said this was wrong
<0> ah, not what you claimed
<3> man, you guys are arguing over a big if
<0> you claimed there exists a random set of moves that lead to a win
<3> lol
<3> we dont even know if that move exists or not
<0> which is entirely as wrong as my claim that it will lead to a draw
<1> i only meant that under the context if a computer could ALWAYS win
<3> er if a winning sequence exists or not
<1> which you were saying it could
<1> until you refined that with the "win or draw' so did I
<0> it could, but its also just as equally likely that you're entirely wrong
<7> <1> which you cannot prove
<0> and i was right (i just don't want to say that because its equally likely I'm wrong)
<7> <1> [16:43:50] <0> yes, you can
<7> <5> all that needs to be said is, Infinity and monkeys
<7> <1> if you can, prove it
<7> <0> you *can* prove it
<7> <0> its being done right now
<7> lol
<7> that sums up the last 4 hours!
<0> kozmonaut - right :D
<3> lol
<0> kozmonaut - actually, I think we were talking about compiler optimization and npcompleteness
<7> hehe
<7> what i want to do
<0> and why handcoded ***embly is not going to beat compiler generated stuff
<7> is insted of useing a monitor for 3d art work
<7> use holograms so i can work in true 3d
<0> ahaha
<0> thats a ways off, don't you think?



<7> imagine perspective
<0> ahaha
<7> i dunno if you had say a dedicate set of space, and just had above and below shooting pixel by pixel or something concentrated beams of lazers
<7> they do some amazeing stuff at lightshows like that
<0> :) have you seen the floating pig trick?
<7> id phase out screens all together for a 20 inch or so work 3d area :)
<1> in regards to hand coded ***embly not being a compiler, are you willing to put that theory to the test nick
<1> beating
<1> or would you like to refine what you said
<2> kozmonaut: not too hard to achieve - just hard to use I'd imagine >_>
<2> So what you want is a model editor like the Wii and a IMax-style setup?
<2> er not editor
<2> mouse pointer
<3> so how about that wii
<2> yeah how about it :P
<0> koz - http://www.yikers.com/video_the_floating_pig_illusion.html
<0> this is awesome :D
<0> its absolutely insane to walk up to and try to touch
<2> moebius: It out yet?
<1> why isnt anyone intelligent in here
<1> i guess its late in the US
<1> or EARLY
<5> Frobozz:the game is a racer.
<2> vamecum: So uh why not make it look like a racer?
<2> :P
<5> Frobozz:not anything advanced, just racing around a simple track.
<0> pole - there are tons of Intelligent people here
<0> Im not quite sure where you get your 411 on teh sc13nc3 but you need a refund.
<1> they aren't active nick if they are here
<1> because if they were they would have agreed with me
<2> vamecum: And how is that a final graphics programming job?
<0> ahahaha
<2> At least toss in some special effects
<5> Frobozz:well, final as in introductionary course in graphics programming
<0> so perhaps I should show you logs of the msg's from these "idle" people telling me not to waste time trying to educate you :D
<0> except that i closed the windows and don't actually keep logs
<2> vamecum: So show off a bit
<2> vamecum: Toss in reflections
<1> if it's anything like the ppl posting in here then no, otherwise sure
<5> Frobozz:I shall. I've focused on getting the game mechanics right, because I can work on the effects now :)
<0> pole -= different people than talking here.
<0> but I don't feel like i need to be any meaner to you than I have been
<5> Frobozz:I've been coding demos for a while, so the effects will be quite easy to incorporate. I can throw in bump-mapping etc.
<0> you've taken a real beating tonight
<1> no.. i haven't
<1> you're not being mean either
<1> so go ahead
<2> vamecum: Shader effects?
<0> pole - anyway, time to end it
<0> this should've got priv a long long time ago
<1> ok a few people have private messaged me also agreeing with me
<1> but we'll end it
<0> Good for them :D
<5> Frobozz:I have glsl support
<2> What video card? :D
<5> Frobozz:in my engine , :p
<2> kozmonaut: http://www.dailytech.com/article.aspx?newsid=2390
<2> vamecum: oh :P
<2> What video card though
<0> ahaha
<5> the school has 7800gtx and I have 7800gt
<2> Gotta make sure it runs on the system of the person who grades it
<2> oh no biggie then
<0> Frobozz - those things are ... entirely useless but tons of fun
<5> I can go full out lol.
<2> Dr^Nick: I want one :)
<0> ahahah me too
<2> Well I also want two projectors :P
<2> And some polarizing lenses
<0> ahaha
<2> Both probably cost a similar amount
<1> that planet engine is kind of cool rambo, thx for posting
<2> planet engine?


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