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<0> moe - so, there probably is a winning strategy for checkers <1> but dont you see how drnick has changed his story here <2> Stuff a lot of grad students in a room and have them clone the program :) <1> [16:39:34] <1> so it's impossible to win by playing randomly? <1> [16:39:47] <0> against the best ai, yes. <3> yeah. <1> why does one sound so definite <1> then not so <3> hasnt every possible checkers game been analyzed yet? <1> i think that is what he is talking about moebius <1> the 22year thing <1> its probably playing every game <2> vamecum: You're not too good at game art are you :( <0> moebius - not yet, schaeffer is working on it <0> http://www.cs.ualberta.ca/~chinook/ <3> i see
<4> hey all <0> pole - because since I don't know for certain that all openings can be forced to draw's I shouldn't claim it 100% <5> Frobozz:lol. no :p <1> no nick i understand most of your viewpoints and probably what you are trying to say possibly most of the time <4> just curious what are most of the gamehouse games built with? are they done by flash? or some programming language? (or just java games?) <1> it's just that you keep on being definite in your statements... which seem, incorrect <1> then later you seem to add to them to make them correct <5> Frobozz:I made the graphics myself last night. <1> maybe im just misreading it here <0> nope, thats pretty much it. I shouldn't have first claimed you can always force a draw, because its not proven yet <2> vamecum: I can tell :D <0> we'll have to wait for the proof to finish <1> so you admit you were wrong then <0> yep, quite possibly. <0> again, just as possibly, not. <0> but yes, quite possibly. <1> no not really, you can only say at a point in time whether something is wrong or right <5> Frobozz:I'm going to demo it tomorrow so I can polish it a bit today :) <2> meh lame java - need to grab it sometime - or not <0> PolestaR - I can say I shouldn't make the claim I did until the proof is finished <2> vamecum: What is the game anyways? <6> the game is wonderful <1> yes nick, quite clearly <2> shutup bot <0> because the possibility exsts that I am wrong <0> we don't know that, and so we shouldn't say I am <0> but we also dont know Im right, so we can't claim that either <1> it doesnt matter how wrong you are, i wasnt wrong at all <0> ahaha yes, you've been wrong all night. <1> given random chance the human will at some stage make the correct sequence of moves to come out of a game the same the BEST/perfect player will <1> you said this was wrong <0> ah, not what you claimed <3> man, you guys are arguing over a big if <0> you claimed there exists a random set of moves that lead to a win <3> lol <3> we dont even know if that move exists or not <0> which is entirely as wrong as my claim that it will lead to a draw <1> i only meant that under the context if a computer could ALWAYS win <3> er if a winning sequence exists or not <1> which you were saying it could <1> until you refined that with the "win or draw' so did I <0> it could, but its also just as equally likely that you're entirely wrong <7> <1> which you cannot prove <0> and i was right (i just don't want to say that because its equally likely I'm wrong) <7> <1> [16:43:50] <0> yes, you can <7> <5> all that needs to be said is, Infinity and monkeys <7> <1> if you can, prove it <7> <0> you *can* prove it <7> <0> its being done right now <7> lol <7> that sums up the last 4 hours! <0> kozmonaut - right :D <3> lol <0> kozmonaut - actually, I think we were talking about compiler optimization and npcompleteness <7> hehe <7> what i want to do <0> and why handcoded ***embly is not going to beat compiler generated stuff <7> is insted of useing a monitor for 3d art work <7> use holograms so i can work in true 3d <0> ahaha <0> thats a ways off, don't you think?
<7> imagine perspective <0> ahaha <7> i dunno if you had say a dedicate set of space, and just had above and below shooting pixel by pixel or something concentrated beams of lazers <7> they do some amazeing stuff at lightshows like that <0> :) have you seen the floating pig trick? <7> id phase out screens all together for a 20 inch or so work 3d area :) <1> in regards to hand coded ***embly not being a compiler, are you willing to put that theory to the test nick <1> beating <1> or would you like to refine what you said <2> kozmonaut: not too hard to achieve - just hard to use I'd imagine >_> <2> So what you want is a model editor like the Wii and a IMax-style setup? <2> er not editor <2> mouse pointer <3> so how about that wii <2> yeah how about it :P <0> koz - http://www.yikers.com/video_the_floating_pig_illusion.html <0> this is awesome :D <0> its absolutely insane to walk up to and try to touch <2> moebius: It out yet? <1> why isnt anyone intelligent in here <1> i guess its late in the US <1> or EARLY <5> Frobozz:the game is a racer. <2> vamecum: So uh why not make it look like a racer? <2> :P <5> Frobozz:not anything advanced, just racing around a simple track. <0> pole - there are tons of Intelligent people here <0> Im not quite sure where you get your 411 on teh sc13nc3 but you need a refund. <1> they aren't active nick if they are here <1> because if they were they would have agreed with me <2> vamecum: And how is that a final graphics programming job? <0> ahahaha <2> At least toss in some special effects <5> Frobozz:well, final as in introductionary course in graphics programming <0> so perhaps I should show you logs of the msg's from these "idle" people telling me not to waste time trying to educate you :D <0> except that i closed the windows and don't actually keep logs <2> vamecum: So show off a bit <2> vamecum: Toss in reflections <1> if it's anything like the ppl posting in here then no, otherwise sure <5> Frobozz:I shall. I've focused on getting the game mechanics right, because I can work on the effects now :) <0> pole -= different people than talking here. <0> but I don't feel like i need to be any meaner to you than I have been <5> Frobozz:I've been coding demos for a while, so the effects will be quite easy to incorporate. I can throw in bump-mapping etc. <0> you've taken a real beating tonight <1> no.. i haven't <1> you're not being mean either <1> so go ahead <2> vamecum: Shader effects? <0> pole - anyway, time to end it <0> this should've got priv a long long time ago <1> ok a few people have private messaged me also agreeing with me <1> but we'll end it <0> Good for them :D <5> Frobozz:I have glsl support <2> What video card? :D <5> Frobozz:in my engine , :p <2> kozmonaut: http://www.dailytech.com/article.aspx?newsid=2390 <2> vamecum: oh :P <2> What video card though <0> ahaha <5> the school has 7800gtx and I have 7800gt <2> Gotta make sure it runs on the system of the person who grades it <2> oh no biggie then <0> Frobozz - those things are ... entirely useless but tons of fun <5> I can go full out lol. <2> Dr^Nick: I want one :) <0> ahahah me too <2> Well I also want two projectors :P <2> And some polarizing lenses <0> ahaha <2> Both probably cost a similar amount <1> that planet engine is kind of cool rambo, thx for posting <2> planet engine?
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