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Comments:

<0> i think i must have a break in the track or the game would suffer
<1> probably
<1> in any case it's stupid to shape the game around the music ;P
<2> hm
<0> hmm yeah
<0> maybe
<2> Does the Feb 2k6 sdk work?
<2> It cant find dxerr.lib
<2> :\
<0> but even a coder would realize its a very important ingredient
<0> Dr^Nick: odd... should work
<0> you can find it in /lib?
<2> looking now
<2> ah
<2> i see
<2> blah.



<2> vc express cant build xp64 builds
<2> or rather 64 bit builds.
<2> so i need to use the 32 bit libs
<1> i love opening a file called "garbage hahahaha.rns"
<1> and hear if it IS garbage or not
<1> i'm so good at garbage.
<1> yep, was garbage
<2> heh
<2> hrm
<2> you guys use xinput?
<3> hey, did you guys play with a light synthesizer app that comes with xbox360 ?
<3> http://www.llamasoft.co.uk/neon.php
<3> this is what i'm speaking of
<3> jeff minter is such a hippie
<3> http://www.firebox.com/index.html?dir=firebox&action=product&pid=958
<3> i want one
<0> Decept404: you named it that?
<1> yeah. i rarely name songs before they're done
<1> so i have a bunch of songs with weird names
<1> most of my NES tunes have stupid names like ***Wars and such
<0> hehe
<0> cant be that bad
<1> you have no idea man
<0> but if it really is, you dont store it at all :)
<0> so there must be something there to like
<2> nights - did you build a level editor, or are you hardcoding it all?
<0> hm, i did use LUA for a while, no editor, no. right now im using hard-code, ultimatley its what works best and is most flexible
<4> Lua
<0> yes lUA
<2> ok
<1> how do you guys implement LUA? i'm not a coder but i'm curious about how you'd script your levls..
<1> ***uming you guys are smarter than me ;) who would use xml
<0> you can setup a really nice environment to code your levels in anyway , the re-compilation time is almost equivalent to the extr time lua takes to initilize
<2> hm
<4> *cough* Lua or lua is a scripting language, LUA is a user rights technology in Windows.
<2> haha
<0> _nv: yeah.. Dr^Nick probably thought i meant that
<0> isnt that right Dr^Nick?
<2> yep
<4> the point is that you'll confuse someone, sometime
<0> Decept404: xml is probably a strong candidate, but i rather do it the hard-way :)
<2> nv - not in context
<2> :)
<0> who? its only me , nicky and decept here. i dont count you :p
<2> hrm. so youve got lua playing back resources on a timeline essentially?
<0> exactly
<2> I was considering that myself, but i discounted it because I guess I wanted to create more work for myself :)
<0> although it required so much work to create lua functions for everything you would want to do i finally decided to let it go
<2> ok
<0> yeah
<0> for a not-too-boring shooter, i would avoid an editor too
<0> well, if its really clever it might be good
<0> but i cant think of one that would get the job done
<2> hm
<0> you are most likley to setup functionallity that you will only use once anyway
<2> Thing is, I want to make my shooter modable
<0> well. my game is far from finished, im just speculating here
<5> hi all
<2> But im starting again
<2> so i guess I have to decide where I want to go this time
<0> oh...well then you'll need an editor or script language



<0> but its a LOT of work to mod a shooter
<2> yeah
<2> i know :)
<2> hm
<2> I think Im going to go buy an xbox 360 controller
<2> so I can use xinput
<2> :)
<5> Can anyone help me with a 3d model maker, (I have most of the code, some glitches still) I need someone to help test it for me please
<5> It is written in qb 4.5
<5> but i can compile it for dos
<4> I can't imagine that a 3d model maker written in qb 4.5 for DOS would be useful these days, except perhaps to make models for a specific old game.
<4> Anyways, those of us who used to know anything about such things have long since forgotten
<5> It is an engine only and I am trying to design it for a co vb app
<5> so you make your models in it then see it in hi color in windoes
<5> like 16-32 bit true color textures
<1> Dr^Nick, nights, you guys got examples of the kind of script you'd use?
<5> in BMP, JPG, AVI, DVD mpg2
<0> Dr^Nick: there was this guy who wrote a tutorial on using an xbox360 control with dinput
<0> Decept404: hmm, here are examples of lua http://en.wikipedia.org/wiki/Lua_programming_language
<4> So you're working on a QB modelling tool which won't even show you models in decent color? Have the common decency to leave the dead in peace.
<2> nights- hrm. I would want to avoid dinput
<2> which is why i would get a 360 controller :)
<5> I am trying to prove that you can do it without high color and still be easy to use
<0> Dr^Nick: oh :)
<0> hehe
<0> sounds odd tho:)
<5> later I will be putting it in C++ 6.0, Vb 6.0 Nasm 16 bit and Nasm 32 bit
<5> It is easy to write it in qb first
<2> anyone know if you can use a wireless 360 controller with the usb adapter on a pc?
<5> then translate the code to other languages
<4> Wx16, you are officially the most reasonable sounding lunatic I've met all week.
<4> Good luck with your project
<5> you see qb 4.5 is my native programing language, and the others are hearder to programe in when I do not have all the details worked out
<1> nights, in flash (my native platform ;P) i'd do a level script in xml, where a node would represent an event, and nodes under that node would define the specifics of that event.
<5> in qb 4.5 I do not have to setup screen text baxes and all that visual stuff just to see if the formulas work
<1> http://andreas.rayon.no/temp/games/levelscript.xml
<1> like that kinda
<1> how would you approach that problem?
<5> _Nv, y do you say I am a lunatic?
<5> is it just bacause I like to use qb 4.5 every once in a while?
<6> didnt qb die decades ago?
<5> Last I know there is still money in it
<6> in qb, I really doubt it
<1> quickbasic?
<1> O_O
<1> sweet baby jesus
<1> i did that when i was too young to watch tv past 8
<5> I know of someone who just mad about 10,000 last year in it
<7> I know someone who made 15,000 in McDonalds ;)
<5> I am sure of that, however all i am saying is some $ is better then none
<7> I'm only joking Wx16. If your job is to solve problems and quickbasic is adequate, you're sorted.
<5> nad as i said i use it as a test bed for the real thing
<3> re
<5> and
<0> initialization of attributes in init. lists are init. in the order they are declared in a cl*** , not in the order they appear in the init. list if im not mistaken?
<0> wrong chan :)
<1> fool!
<1> we now know your secret communications!
<0> ***-hamed
<0> lol
<0> ashamed even
<3> ***-hammered
<1> ***ham
<0> hehe
<0> lol
<5> 184:0:19:205:16:184:14:65:205:16:184:14:66:205:16:184:76:0:205:51
<1> you hacker you
<1> typing all those advanced looking numbers
<0> lol
<1> you must feel extra manly today
<0> hahaha
<1> ;P
<5> do you even know what it does? lol


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