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<0> i think i must have a break in the track or the game would suffer <1> probably <1> in any case it's stupid to shape the game around the music ;P <2> hm <0> hmm yeah <0> maybe <2> Does the Feb 2k6 sdk work? <2> It cant find dxerr.lib <2> :\ <0> but even a coder would realize its a very important ingredient <0> Dr^Nick: odd... should work <0> you can find it in /lib? <2> looking now <2> ah <2> i see <2> blah.
<2> vc express cant build xp64 builds <2> or rather 64 bit builds. <2> so i need to use the 32 bit libs <1> i love opening a file called "garbage hahahaha.rns" <1> and hear if it IS garbage or not <1> i'm so good at garbage. <1> yep, was garbage <2> heh <2> hrm <2> you guys use xinput? <3> hey, did you guys play with a light synthesizer app that comes with xbox360 ? <3> http://www.llamasoft.co.uk/neon.php <3> this is what i'm speaking of <3> jeff minter is such a hippie <3> http://www.firebox.com/index.html?dir=firebox&action=product&pid=958 <3> i want one <0> Decept404: you named it that? <1> yeah. i rarely name songs before they're done <1> so i have a bunch of songs with weird names <1> most of my NES tunes have stupid names like ***Wars and such <0> hehe <0> cant be that bad <1> you have no idea man <0> but if it really is, you dont store it at all :) <0> so there must be something there to like <2> nights - did you build a level editor, or are you hardcoding it all? <0> hm, i did use LUA for a while, no editor, no. right now im using hard-code, ultimatley its what works best and is most flexible <4> Lua <0> yes lUA <2> ok <1> how do you guys implement LUA? i'm not a coder but i'm curious about how you'd script your levls.. <1> ***uming you guys are smarter than me ;) who would use xml <0> you can setup a really nice environment to code your levels in anyway , the re-compilation time is almost equivalent to the extr time lua takes to initilize <2> hm <4> *cough* Lua or lua is a scripting language, LUA is a user rights technology in Windows. <2> haha <0> _nv: yeah.. Dr^Nick probably thought i meant that <0> isnt that right Dr^Nick? <2> yep <4> the point is that you'll confuse someone, sometime <0> Decept404: xml is probably a strong candidate, but i rather do it the hard-way :) <2> nv - not in context <2> :) <0> who? its only me , nicky and decept here. i dont count you :p <2> hrm. so youve got lua playing back resources on a timeline essentially? <0> exactly <2> I was considering that myself, but i discounted it because I guess I wanted to create more work for myself :) <0> although it required so much work to create lua functions for everything you would want to do i finally decided to let it go <2> ok <0> yeah <0> for a not-too-boring shooter, i would avoid an editor too <0> well, if its really clever it might be good <0> but i cant think of one that would get the job done <2> hm <0> you are most likley to setup functionallity that you will only use once anyway <2> Thing is, I want to make my shooter modable <0> well. my game is far from finished, im just speculating here <5> hi all <2> But im starting again <2> so i guess I have to decide where I want to go this time <0> oh...well then you'll need an editor or script language
<0> but its a LOT of work to mod a shooter <2> yeah <2> i know :) <2> hm <2> I think Im going to go buy an xbox 360 controller <2> so I can use xinput <2> :) <5> Can anyone help me with a 3d model maker, (I have most of the code, some glitches still) I need someone to help test it for me please <5> It is written in qb 4.5 <5> but i can compile it for dos <4> I can't imagine that a 3d model maker written in qb 4.5 for DOS would be useful these days, except perhaps to make models for a specific old game. <4> Anyways, those of us who used to know anything about such things have long since forgotten <5> It is an engine only and I am trying to design it for a co vb app <5> so you make your models in it then see it in hi color in windoes <5> like 16-32 bit true color textures <1> Dr^Nick, nights, you guys got examples of the kind of script you'd use? <5> in BMP, JPG, AVI, DVD mpg2 <0> Dr^Nick: there was this guy who wrote a tutorial on using an xbox360 control with dinput <0> Decept404: hmm, here are examples of lua http://en.wikipedia.org/wiki/Lua_programming_language <4> So you're working on a QB modelling tool which won't even show you models in decent color? Have the common decency to leave the dead in peace. <2> nights- hrm. I would want to avoid dinput <2> which is why i would get a 360 controller :) <5> I am trying to prove that you can do it without high color and still be easy to use <0> Dr^Nick: oh :) <0> hehe <0> sounds odd tho:) <5> later I will be putting it in C++ 6.0, Vb 6.0 Nasm 16 bit and Nasm 32 bit <5> It is easy to write it in qb first <2> anyone know if you can use a wireless 360 controller with the usb adapter on a pc? <5> then translate the code to other languages <4> Wx16, you are officially the most reasonable sounding lunatic I've met all week. <4> Good luck with your project <5> you see qb 4.5 is my native programing language, and the others are hearder to programe in when I do not have all the details worked out <1> nights, in flash (my native platform ;P) i'd do a level script in xml, where a node would represent an event, and nodes under that node would define the specifics of that event. <5> in qb 4.5 I do not have to setup screen text baxes and all that visual stuff just to see if the formulas work <1> http://andreas.rayon.no/temp/games/levelscript.xml <1> like that kinda <1> how would you approach that problem? <5> _Nv, y do you say I am a lunatic? <5> is it just bacause I like to use qb 4.5 every once in a while? <6> didnt qb die decades ago? <5> Last I know there is still money in it <6> in qb, I really doubt it <1> quickbasic? <1> O_O <1> sweet baby jesus <1> i did that when i was too young to watch tv past 8 <5> I know of someone who just mad about 10,000 last year in it <7> I know someone who made 15,000 in McDonalds ;) <5> I am sure of that, however all i am saying is some $ is better then none <7> I'm only joking Wx16. If your job is to solve problems and quickbasic is adequate, you're sorted. <5> nad as i said i use it as a test bed for the real thing <3> re <5> and <0> initialization of attributes in init. lists are init. in the order they are declared in a cl*** , not in the order they appear in the init. list if im not mistaken? <0> wrong chan :) <1> fool! <1> we now know your secret communications! <0> ***-hamed <0> lol <0> ashamed even <3> ***-hammered <1> ***ham <0> hehe <0> lol <5> 184:0:19:205:16:184:14:65:205:16:184:14:66:205:16:184:76:0:205:51 <1> you hacker you <1> typing all those advanced looking numbers <0> lol <1> you must feel extra manly today <0> hahaha <1> ;P <5> do you even know what it does? lol
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