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<0> http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo.net/ http://www.cybertokyo. <1> and wtf <1> thats why yall should op koz, so i can ban loosers like that <2> you're too slow, probably why you're not opped ;) <3> lol <4> why don't we op YTMND****? <5> LOL <5> thanks einride <5> Kline the m****er <6> damn, what a jerk-off that kid was <3> lol <7> we should op him <7> ytmnd**** that is <7> Rangar: jerkoffs like that are what is causing global warming <8> y0
<9> i hate jews <10> pretty random eh? <10> that I could hate you without even knowing you <9> I should have known there's one dirty jew running this ****hole <10> hmmph. ;) <10> actually, I'm not jewish either :D <8> fire it up Swishy <10> but you sure sound like an ***hole <11> lol <8> bewm! <10> :> <10> morning everyone :D <8> morning Swish :) <10> Becky28, are you a spambot? <10> hmm. :) <8> hehe <10> gosh I must have the touch of death this morning :) <5> hmm <5> that .il is know to spam in other channel too <5> notably #3dsmax <8> i think its safe to say, anyone with a number after a word is a spammer :) <8> like Scrat64 for instance <8> we've known it for a while now... <8> ;) <5> LOL <8> its gamedev day! <5> strange why someone from .il would be hating jew <5> maybe he is a palestinian.. <12> or maybe just trolling! <12> :P <12> fancy that <8> dirty stinkin' rats either way <8> errr, trolls that is <12> ;) <8> hey aav, im moving all my materials into .fx today <8> got my alpha sorting done at last <8> the rendering is 100% perfect now at last <12> cool :D <12> .fx rocks <8> yeah, i made that toon shader before, so I already have support for them directly in my engine <12> ok :) <12> gots to go... bbl <8> seeya <8> would you guys say its costly to throw a 64-bit object as a return value from a function? <8> for cache/CPU register reasons etc.. <12> guess i'm still here <12> MeshMan, its probably ok depending on the call frequency <8> per-renderable object in the scene <8> which currently, im touching about 500... <12> i wouldnt worry about it then <8> i expect this to be well into the thousands <8> but it will be space partitioned so wont be that bad <12> okay.. yeah 8 bytes isnt a whole lot anyhow <12> it's probably a-ok <12> ok -now- i gotta go... ttyl :) <8> well, its a matrix <12> ah <8> heh, seeya =)
<12> well sounds fine still <8> okies <8> ta <12> i frequently p*** around 4*16 bytes <6> ouch, I p*** urine.. but each to their own <6> morning aavy, MM :) <8> hello there Rangar =) <5> gawdd <5> so damn col <5> collld <5> hey rangar, mate <5> you must be freezing your balls off <6> naaa, I gotta heatpump... I set the house to continually be 22c <8> hmm, got a funky OOP problem ive never done before <8> i have a cl*** A that has pure virtual DoThis() function. <8> cl*** B has a DoThis() function <8> i make cl*** C : public A, B <8> and i want it to use cl*** B's DoThis() function <8> without implementing it in cl*** C <8> but if I did implement it in cl*** C, it overrides cl*** B <5> heat pump eh? <6> erm, Cl***B::OnThis() ? <6> IF I read what your asking correctly <6> Rambo: don't know what they are? <8> but it means i have to implement cl*** A's DoThis() in cl*** C? <5> ofcourse I know <5> I am just too cheap, too poor to have one <5> I am rubbing myself infront of the stove <5> what's the temperature there right now? <6> bloody cold ;) <5> you don't have thermometer? <6> outside i do.. and I ain't damn well going out to read it ;) <5> LOL <5> holy **** <5> 4C <5> right now?! <5> haha <5> http://www.metservice.co.nz/default/index.php?alias=weathertoday <6> sounds about right :) <6> stop being a temperature weiner you aussie export you ;) <5> hehe <8> anyone wanna sneak peak at my game? i just recorded a new video <6> sure <8> just uploading it now... <8> http://86.142.22.166/Meteoroids2Low.wmv <13> pretty nifty <8> =) <8> im pretty proud of it now, its looking really crisp <6> ahhhhh <6> st0pid firefox <6> won't dl it, I had to stream it via mediaplayer.. and that HURT ;) <13> you can change it in the options <13> fortunately <13> insanely annoying otherwise <6> gah, forgot about that, thx <14> nice meshman :) <3> rofls <14> those rockets wasnt operating last time around <8> yeah :) <14> *thumbs up* <8> thanks to you and aav, got the transparency sorting and that D3DTA_FACTOR working right now <14> im glad :) <8> the next thing i wanna do, is per-pixel lighting <8> so when things explode, it gets pretty with lights :D <14> sounds good :) <3> oh wow meshy <14> i dont use shaders at all <3> very nice <8> thanks guys =) <8> though, purpose of the game still remains blank <14> will your game all be shot in space? <8> yeah, i guess so <14> ok
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