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<0> it was almost non-existant in terms of weight
<0> i recall tho that gl*** swords broke in one swing
<0> i haven't swung a gl*** sword yet myself in this game
<1> ?
<1> no it didnt
<0> didn't they do some enormous attack and then broke?
<0> or what am i thinking of
<1> it had a weight of like 1 or 2, and didnt break easily at all
<0> hm
<0> i thought they always broke on the first swing
<0> but caused instant death to whatever they struck
<0> i swear... unless i'm thinking of a different sword
<2> i use an enchanted gl*** longsword
<2> on my thief
<2> works great
<1> gl*** was like the most expensive armor in morrowind



<0> ya
<0> it was actually good armor too
<2> yet as a thief you could steal most of the pieces early in the game
<0> its weird that gl*** is heavy and not that great in this game
<2> yeah
<0> whereas it was light and really good in the last one
<0> ebony is as heavy as it was in the last game
<2> looks really nice when you have all the pieces on though
<0> heavier than daedra equipment i think
<2> daedra equipment looks ****ing awesome
<0> yea ;-)
<0> i have the shield and sword
<2> i have everything except the helmet
<0> i had a curi*** but it was a caitaff one, so it was just ok
<2> same with gl***
<0> Interman: screenie!
<2> i can take some later
<0> :-P
<2> with daedra warhammer it's uber
<1> anyone know any other places with difficult enemies (besides Umbra) ?
<2> its funny how you just have to be lucky about finding the right dungeons
<1> and how did you get a Daedroth?
<1> summoned?
<2> nah it was some female warlord i think
<2> the dungeon had almost two full sets
<0> http://www.pcgames.de/screenshots/original/PCG1005ElderOblifldVFGoiyc12F2.jpg
<0> i want a full ebony set
<0> *drool*
<0> swx: ya got a summon spell for him
<1> are there any BIG enemies in Oblivion?
<0> he throws fireballs and knocks people around
<1> I want m***ive NWN-style monsters :(
<0> swx: someone is working on a Giant mod
<1> really liked the dragons in NWN
<2> there's one big one i guess
<0> i really want dragons too
<2> though you dont really fight him :X
<0> i'll keep an eye out for dragon mods
<2> havent seen any else
<1> and the red dragon's scale armor in NWN was ber :D
<1> Isnt there a dragon statue on one of the loading screens?
<1> and its mentioned in one of the books?
<0> post a comment about that on tessource.net mod forums, i bet someone will remake that armor
<0> someone is making ultima weapons mod
<2> swx: yeah there is one
<0> swx: yea i've seen dragon statues
<0> swx: it doesn't fit in with the history, you see... dragons are extinct
<0> and bethesda is pedantic
<0> which imo is good
<0> like dunmer only have red eyes
<2> biggest "normal" mobs i've seen are the minotaur lords i guess
<1> they could do some alternative universe style area ;)
<0> but there's a mod you can get to let them have any color eyes
<1> like the dreamworld
<2> there is one
<0> swx: ya true!
<2> :X
<0> like the painted forest
<0> or the dreamworld
<0> been to those yet swx?
<1> only the dreamworld



<1> where's the painted forest?
<0> ya that was just puzzles, but i was impressed with the puzzles
<0> i really think adventure games could become popular again, i mean in term of solving puzzles
<0> that dreamworld proves its feasible in 3D
<1> the patience one was really easy thing time around
<0> the painted forest is all about fighting
<1> on my first character, I couldnt read the note
<1> *this
<0> there's an artist who used a magic brush to paint a portal to another world
<0> and you can walk through the painting
<1> the missing artist?
<0> ya
<1> :D
<1> Im gonna try that later
<0> J-Rod: ya i loved sierra games
<0> and lucasart's full throttle
<3> sierra, lucas, etc
<0> swx: ya its a fun quest... you'll particularly love the monsters :-P
<3> ever heard of "The White Chamber"?
<0> swx: all i gotta say is... don't miss... you have a limited supply of turpentine
<0> :-P
<0> ;-)
<2> i hope bethesda announces an expansion at e3 :D
<1> I should probably start on the main quest soon... apparently it gets a lot harder on higher levels
<1> turpentine?
<3> http://www.adventuregamers.com/screenshot.php?id=4225
<0> Interman: ya i bet they'll fill in one of the other lands
<3> free from www.legaltorrents.com
<0> Interman: the empty ones on the map
<3> it was pretty good
<0> surely not morrowind
<2> pal: yeah
<0> since they already did that one
<0> and there's a mod group doing that one anyways
<0> personally i'd love to be involved in working on filling in one of those lands
<0> lots of content has to be created i'm sure
<3> well considering the amount of custom stuff players made for Morrowind
<3> I am sure it won't be an issue
<0> ya
<0> in the first day there were like 54 mods
<0> now its.... one sec let me tally
<3> from what website
<1> but most mods are just some small changes?
<0> now there are a total of 441 mods on tessource.net, and more on other sites
<0> some are... but some are entire dungeons, new NPCs with voice over, weapon packs, armor packs, new towns, etc.
<3> yeh
<0> 17 new buildings, 16 new god/cheat items, 5 new dungeons, 160 effects, 1 faction, 34 hair/faces, 37 items, 82 misc, 13 models/textures, 0 new lands, 15 NPCs, 0 official plugins, 3 quests, 27 races, 13 utils, 18 weapons/armor
<3> there's also mods which add in kids, weather, give NPCs schedules
<3> etc
<0> oh there's a mod that lets you marry?
<3> no, just adds in children and old people in the towns
<0> ya i've got the one that add eight new skies and weather patterns
<3> also lights, ambient sounds
<0> J-Rod: oh interesting
<0> there's a mod that adds purchasable laterns too, i like those
<3> so I would think that same kind of thing will be in oblivion as well
<0> i'm propping them in my house
<3> over time
<3> I wonder what the poly counts are in the models
<0> well they're normal mapped
<0> so they're actually extremely low poly
<3> interesting
<1> the bumpmapping in Oblivion is kinda crappy :(
<0> yup
<0> i agree
<0> they did something wrong
<1> they could atleast use parallax or something
<0> they do in the prison where you start
<0> after that they never use it again
<1> it looks like dot3
<3> I thought it was parallax


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