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Comments:
<0> it was almost non-existant in terms of weight <0> i recall tho that gl*** swords broke in one swing <0> i haven't swung a gl*** sword yet myself in this game <1> ? <1> no it didnt <0> didn't they do some enormous attack and then broke? <0> or what am i thinking of <1> it had a weight of like 1 or 2, and didnt break easily at all <0> hm <0> i thought they always broke on the first swing <0> but caused instant death to whatever they struck <0> i swear... unless i'm thinking of a different sword <2> i use an enchanted gl*** longsword <2> on my thief <2> works great <1> gl*** was like the most expensive armor in morrowind
<0> ya <0> it was actually good armor too <2> yet as a thief you could steal most of the pieces early in the game <0> its weird that gl*** is heavy and not that great in this game <2> yeah <0> whereas it was light and really good in the last one <0> ebony is as heavy as it was in the last game <2> looks really nice when you have all the pieces on though <0> heavier than daedra equipment i think <2> daedra equipment looks ****ing awesome <0> yea ;-) <0> i have the shield and sword <2> i have everything except the helmet <0> i had a curi*** but it was a caitaff one, so it was just ok <2> same with gl*** <0> Interman: screenie! <2> i can take some later <0> :-P <2> with daedra warhammer it's uber <1> anyone know any other places with difficult enemies (besides Umbra) ? <2> its funny how you just have to be lucky about finding the right dungeons <1> and how did you get a Daedroth? <1> summoned? <2> nah it was some female warlord i think <2> the dungeon had almost two full sets <0> http://www.pcgames.de/screenshots/original/PCG1005ElderOblifldVFGoiyc12F2.jpg <0> i want a full ebony set <0> *drool* <0> swx: ya got a summon spell for him <1> are there any BIG enemies in Oblivion? <0> he throws fireballs and knocks people around <1> I want m***ive NWN-style monsters :( <0> swx: someone is working on a Giant mod <1> really liked the dragons in NWN <2> there's one big one i guess <0> i really want dragons too <2> though you dont really fight him :X <0> i'll keep an eye out for dragon mods <2> havent seen any else <1> and the red dragon's scale armor in NWN was ber :D <1> Isnt there a dragon statue on one of the loading screens? <1> and its mentioned in one of the books? <0> post a comment about that on tessource.net mod forums, i bet someone will remake that armor <0> someone is making ultima weapons mod <2> swx: yeah there is one <0> swx: yea i've seen dragon statues <0> swx: it doesn't fit in with the history, you see... dragons are extinct <0> and bethesda is pedantic <0> which imo is good <0> like dunmer only have red eyes <2> biggest "normal" mobs i've seen are the minotaur lords i guess <1> they could do some alternative universe style area ;) <0> but there's a mod you can get to let them have any color eyes <1> like the dreamworld <2> there is one <0> swx: ya true! <2> :X <0> like the painted forest <0> or the dreamworld <0> been to those yet swx? <1> only the dreamworld
<1> where's the painted forest? <0> ya that was just puzzles, but i was impressed with the puzzles <0> i really think adventure games could become popular again, i mean in term of solving puzzles <0> that dreamworld proves its feasible in 3D <1> the patience one was really easy thing time around <0> the painted forest is all about fighting <1> on my first character, I couldnt read the note <1> *this <0> there's an artist who used a magic brush to paint a portal to another world <0> and you can walk through the painting <1> the missing artist? <0> ya <1> :D <1> Im gonna try that later <0> J-Rod: ya i loved sierra games <0> and lucasart's full throttle <3> sierra, lucas, etc <0> swx: ya its a fun quest... you'll particularly love the monsters :-P <3> ever heard of "The White Chamber"? <0> swx: all i gotta say is... don't miss... you have a limited supply of turpentine <0> :-P <0> ;-) <2> i hope bethesda announces an expansion at e3 :D <1> I should probably start on the main quest soon... apparently it gets a lot harder on higher levels <1> turpentine? <3> http://www.adventuregamers.com/screenshot.php?id=4225 <0> Interman: ya i bet they'll fill in one of the other lands <3> free from www.legaltorrents.com <0> Interman: the empty ones on the map <3> it was pretty good <0> surely not morrowind <2> pal: yeah <0> since they already did that one <0> and there's a mod group doing that one anyways <0> personally i'd love to be involved in working on filling in one of those lands <0> lots of content has to be created i'm sure <3> well considering the amount of custom stuff players made for Morrowind <3> I am sure it won't be an issue <0> ya <0> in the first day there were like 54 mods <0> now its.... one sec let me tally <3> from what website <1> but most mods are just some small changes? <0> now there are a total of 441 mods on tessource.net, and more on other sites <0> some are... but some are entire dungeons, new NPCs with voice over, weapon packs, armor packs, new towns, etc. <3> yeh <0> 17 new buildings, 16 new god/cheat items, 5 new dungeons, 160 effects, 1 faction, 34 hair/faces, 37 items, 82 misc, 13 models/textures, 0 new lands, 15 NPCs, 0 official plugins, 3 quests, 27 races, 13 utils, 18 weapons/armor <3> there's also mods which add in kids, weather, give NPCs schedules <3> etc <0> oh there's a mod that lets you marry? <3> no, just adds in children and old people in the towns <0> ya i've got the one that add eight new skies and weather patterns <3> also lights, ambient sounds <0> J-Rod: oh interesting <0> there's a mod that adds purchasable laterns too, i like those <3> so I would think that same kind of thing will be in oblivion as well <0> i'm propping them in my house <3> over time <3> I wonder what the poly counts are in the models <0> well they're normal mapped <0> so they're actually extremely low poly <3> interesting <1> the bumpmapping in Oblivion is kinda crappy :( <0> yup <0> i agree <0> they did something wrong <1> they could atleast use parallax or something <0> they do in the prison where you start <0> after that they never use it again <1> it looks like dot3 <3> I thought it was parallax
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