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<0> http://ramal.free.fr/dsi_uk.htm#TEAM <1> bankrupt or something <0> last game is 2001 <0> so maybe <1> I can't find dolphin website no more <1> pretty sad <1> but did u know <0> All the developpers of the Delphine team were fired at the begining of 2004. (Yes I was also searching a new job !, I've found one by now) <0> Delphine Software ended with a bankruptcy and liquidation in july 2004 ! End of the story. <1> another world is made by ONE PERSON <1> graphics, code <1> everything <2> rumour has it everything is accurate to the roman times <0> I didn't know that <0> wow <1> one french guy
<1> and the unique style hasn't been seen in another commercial game ever since <1> it's all 2D polygon <1> predates Flash by 5 YEARS <1> recently, the guy somehow come back to the game dev business again, after 10 years in wildness or something <1> and he re-released Another World in other platform <1> I think he is porting to PSP <0> that would be a great port <0> tons of kids today have liekly never even played it <1> yeh <1> it's sad not many ppl play it <1> it's great <1> it's essentially HALF LIFE <1> LOL <1> in 2D <0> heh <1> same introductory sequence.. <0> I don't know about all that now.... <1> scientist doing some particle acceleration experiment went horribly wrong <1> got teleported to alien planet <1> LOL <1> Another world is got Guauss Gun too.. that pistol you got works like the HL Gu*** gun <1> they got the barnicles too.. I think Valve STEALS the whole concept <0> http://cgi.ebay.com/VINTAGE-PONG-COCKTAIL-TABLE-VIDEO-ARCADE-GAME-NR_W0QQitemZ8263327671QQcategoryZ4315QQrdZ1QQcmdZViewItem <0> .99 pong machine <1> hehe <1> wish I can do a 2D polygon game similar to another world <1> that would be awesome.. <1> The game took two years to develop (hence the tagline "It took six days to create the Earth. Another World took two years") beginning in 1989 and completing it in 1991. Unusually, the game was developed by a single person, Eric Chahi. Chahi designed, programmed, and did the artwork for the entire game (sound effects were done by Jean-Francois Freitas). <1> For the motion capture he needed to make his protagonist's movements seem more natural and fluid, Eric Chahi used his little brother as a model by ordering him to run and jump about in their garden. He recorded it and used the energetic movements for rotoscoping. As a result, the protagonist's movements are very realistic. <0> yeah I figured they had to be rotoscoped <0> funny he used his brother as a slave <1> haha <1> frenchs <1> :D <1> hehe <1> http://www.foxysofts.com/index.php?l=content/gba/anworld.inc <1> Another World on GBA <1> I think it's FREE download <0> I have the SNES version on my J-Rcade <1> hehe <0> playing some DOTT now. :) <3> day of the tentacle? <0> yeah <0> wow <0> PhotoSeam is nice <0> http://www.mediachance.com/pseam/samples.html <0> makes it quite simple to turn any pic into a seamless texture <0> much less work than manual offsetting <1> J-ROD u know XFADER? <1> that's another good one <1> http://www.pegtop.de/xfader/ <0> I am uploading a quick sample I just tried <0> grabbed some rocks off of google images <0> www.game-art.org/jrod/Rock_Sample.jpg <0> I mean sure it's not perfect, but that took all of a few minutes <4> uh <0> I can see a couple of places where there's still lines <1> it's not seamless <0> but that's because I am lazy <1> you should try xfader <4> a couple of places?
<1> it does it easier, and better <0> you looked at both images right? <0> I have the original on top <0> and the texture at the bottom <4> oh <4> yeah that's an improvement <0> it still takes tweaking to make a real texture, but that's an ton easier than the traditional ofsetting methods <5> cool <1> still too much manual steps <1> xfader "fades" in border direction <1> and u just need to touch up a few places <0> did you download the trial? <1> xfader? <1> sure <0> lol <1> not photoseam though <0> no <1> not yet <1> I was just reading the feature list of photoseam <0> it's only one tool you have to use <0> like a specialized cloner brush <0> with options <0> I am going to spend a few minutes tweaking this <0> ok, this one is a bit better I think <0> www.game-art.org/jrod/Rock_Sample.jpg <0> just noticed I missed a line in the retouch, but still <0> :) <0> I will now try the xfader <6> anyone know jsp? <2> i guess jsp is grrrreat :) <0> I don't think this xfader has a thing on photoseam <0> but okay. :) <7> factor_ - ive used it <7> but that was a few years ago <8> hi <2> que tal, SirFire <8> ? <8> english? <2> english is becoming more chinese, grammatically <8> indeed <9> shutup pitdroid <9> er <9> pitdroid shutup <2> Sorry, StoneCyph, I'll keep my mouth shut. <9> there we go <9> SirFire: that's a bot you're talking to <8> yes, i gathered <8> :P <8> would anyone be interested in coming over to a dev irc network? we are trying to get our numbers up, and we have many good coders already... if you would be interested in visiting, then i'll give you the server <10> hehe <8> no takers eh? ok, well i'll leave you with the server, irc.devhat.net, and wish you all a good day :) <10> sure give the server and not the channel. <8> #lobby is a good channel to start in <8> everybody hangs out there, except for the shmup dev guys, they hang out in #shmup <9> wtf. <9> don't come in here advertising. <8> ok, sorry :/ <11> StoneCyph 1, SirFire 0 <9> huhu <0> that was better than a m*** /msg <9> j-rawdy <0> sonter <0> stoner too <0> man I am trying to seamless a gr*** photo, much harder than those rocks, heh <0> still fun to try <12> lo <13> elllo <14> Hmm... I was under the impression that TrueColor was also 16 BPP... <14> Apparently, that's called "Highcolor"... <14> Not much of a difference, if you ask me... <15> ehh, 16bpp is only 64k colors <16> hugh difference <16> huge <14> Bah.
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