| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10
Comments:
<0> anybody a member of experts exchange ? <1> only if it involves Street Fighter <2> lawl <0> lol <0> :( <0> it involves borland builder <1> who'd want that junk <0> my uni <0> :((( <1> suqrs <3> borland ftl <0> u a member ? <1> no <1> I have not messed with borland since 1998 <0> this is the last time im gonna ever use it <4> has to go today 1 alienware laptop price 400 includes shipping, case, wireless router. message me if interested on aim at ogd443 or msn at mcsltd2@hotmail.com
<5> http://3darcade.mameworld.net/ <5> lol cool <5> multiuser online arcade <1> Electric Yo-Yo <1> Pirate Pete, lol <1> that's a great online game <5> ma <5> man <5> any of you guys know a good free game texture site? <1> are the golgotha textures still around? <1> otherwise I just stick with the maya/max textures <2> yeah that 3d arcade is nice <2> moe did you see the animax site? <2> http://www.animax.it/animax/Textures.htm <2> lots of great free stuff there <0> http://www.grsites.com/textures/ <5> checkin <5> thanks <0> http://firelightmovies.nuthead-productions.com/firelight_gallery.htm <0> http://www.mayang.com/textures/ <1> I made those on GBC <6> ShengLong: those are nice <7> http://rasterburn.org/~palisade/saturnascends/texgen.jpg <1> nyce <7> thx ;-0 <7> ;-) <7> whatcha been upto Ghaleon? <8> palisade, shouldn't you tile the textures? ;) <1> makin gamez <8> I ***ume you're creating a texture by blending them using the height of the heightmap or something? <7> swx, ya i noes <7> that effect was accidental <7> looks amazing, not tileable <7> Ghaleon, ya whatcha working on? <1> amazingly not tileable? <7> hehe ya ;-) <1> just slaqr stuff <1> LIGHTNING BOLT <7> nothing commercial? <8> and using height isnt really the best way, its better to use ecotope modelling <1> I'm always workin on commercial stuff <1> ever since I got that jaorb <7> OHHhhh <7> hehe ;-) <7> which company? <9> which company are you working for? <7> ya what the bot said <1> Amaze Entertainment <7> sounds gay <7> is it nice there? <1> it's Amaze'ing <1> yes <8> palisade: http://mzone.mweb.co.za/residents/jhammes/nineteen70five/hammes.pdf <1> Amaze > EA <7> :-D <7> za where the heck is that? <7> south africa? :=-O <8> yeah <7> Ghaleon, wow that's what i was planning on working on.. the natural terrain stuph
<7> i wanna make a clone of Elder Scrolls: Oblivion, with one major difference, multiplayer <10> Ghaleon Ghaleon \o/ <1> entheh entheh <10> how is you are be doing? <1> gud :D>-< <1> how u are be the is? <10> masa' al-khayr \o/ <10> I be good :) <7> i'm using fractal fault formation, box filtering for hills, and various other techniques to generate terrain run-time instead of relying on external heightmaps <7> and erosion <10> I are have beaten pack200 at compressing .cl*** files :D:D:D <10> except the decompressor crashed <1> huhu <7> i'm prolly going to generate a "coverage" map for where to place plants <10> when I fixed it and put the missing information back in, it came out bigger than pack200 gets it <10> >_> <7> haven't really worked out the details yet <10> but oh well <7> i wrote up a shader, not tested yet, to make the plants wave in the wind and stuph <7> adjustable breeze is my idea <7> so that weather changes will cause a change in the plants <1> :\ <1> make sure to have maralyn monroe near the breeze <7> :-D <7> my idea for the coverage map is to base it on a low p*** of the generated heightmap <7> the density of the plants and where they're located will be based on that coverage mask then <11> how do you calculate that? <7> this doesn't include trees though, just lil shrubs <7> swx, haven't really figured that part out yet, still working on it <11> I know a really good paper ;) <7> hehe <7> online? <9> well, online is make it or break, geoffh, for the simple fact that the average consumer is down to 2.x titles purchases per console. <11> dunno whether I should share it though ;) <1> it was some good paper <7> no problem <7> i'm working on most of this stuph myself <7> i'll figure it out, i have no doubt <1> and rhyme like a pro just to p*** the time <7> :-D <7> btw Ghaleon, you guys using speedtreert? <1> newp <1> I doubt it'd work on DS <11> Generating Spatial Distributions for Multilevel Models of Plant Communities <11> Models of Plant Communities for Image Synthesis <7> DS? <9> DS is a games machine, not some wacky pda knockoff <11> both by Brendan Lane <7> ohh that nintendo thing <7> i don't know how it scales <7> but ya prolly not ;-) <1> expecially not the RT part ;) <11> why use SpeedTree? just implement Weber94, the docs I've mentioned and Billboard Clouds ;) <7> Ghaleon, lol ;-) <7> swx, weber94? <8> a paper on generating trees <8> w8 <8> I think its titles Creation and rendering of realistic trees <1> so it's a big paper on wood <7> hehe ;-) <7> man i need an acm account to read it <8> or just get better at googling ;) <7> n/m found a ganked version of it <7> ;-) <7> <-- google masta <7> omg <7> the green cells inside the the leaves are called the Palisade Layer <7> Palisade Cell Layer <7> :-O <7> swx, whatcha working on? <8> postprocess effects in my engine <8> I also have a billboard cloud implementation that needs to be finished this week <12> if maxter steals your money call him up at 403-922-0356
Return to
#gamedev or Go to some related
logs:
#politics #hardware L_Gandalf #firebird custom/ameritrade2/
ccbill reklame #nhl #stocks #computers #linux-noob
|
|