@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10



Comments:

<0> anybody a member of experts exchange ?
<1> only if it involves Street Fighter
<2> lawl
<0> lol
<0> :(
<0> it involves borland builder
<1> who'd want that junk
<0> my uni
<0> :(((
<1> suqrs
<3> borland ftl
<0> u a member ?
<1> no
<1> I have not messed with borland since 1998
<0> this is the last time im gonna ever use it
<4> has to go today 1 alienware laptop price 400 includes shipping, case, wireless router. message me if interested on aim at ogd443 or msn at mcsltd2@hotmail.com



<5> http://3darcade.mameworld.net/
<5> lol cool
<5> multiuser online arcade
<1> Electric Yo-Yo
<1> Pirate Pete, lol
<1> that's a great online game
<5> ma
<5> man
<5> any of you guys know a good free game texture site?
<1> are the golgotha textures still around?
<1> otherwise I just stick with the maya/max textures
<2> yeah that 3d arcade is nice
<2> moe did you see the animax site?
<2> http://www.animax.it/animax/Textures.htm
<2> lots of great free stuff there
<0> http://www.grsites.com/textures/
<5> checkin
<5> thanks
<0> http://firelightmovies.nuthead-productions.com/firelight_gallery.htm
<0> http://www.mayang.com/textures/
<1> I made those on GBC
<6> ShengLong: those are nice
<7> http://rasterburn.org/~palisade/saturnascends/texgen.jpg
<1> nyce
<7> thx ;-0
<7> ;-)
<7> whatcha been upto Ghaleon?
<8> palisade, shouldn't you tile the textures? ;)
<1> makin gamez
<8> I ***ume you're creating a texture by blending them using the height of the heightmap or something?
<7> swx, ya i noes
<7> that effect was accidental
<7> looks amazing, not tileable
<7> Ghaleon, ya whatcha working on?
<1> amazingly not tileable?
<7> hehe ya ;-)
<1> just slaqr stuff
<1> LIGHTNING BOLT
<7> nothing commercial?
<8> and using height isnt really the best way, its better to use ecotope modelling
<1> I'm always workin on commercial stuff
<1> ever since I got that jaorb
<7> OHHhhh
<7> hehe ;-)
<7> which company?
<9> which company are you working for?
<7> ya what the bot said
<1> Amaze Entertainment
<7> sounds gay
<7> is it nice there?
<1> it's Amaze'ing
<1> yes
<8> palisade: http://mzone.mweb.co.za/residents/jhammes/nineteen70five/hammes.pdf
<1> Amaze > EA
<7> :-D
<7> za where the heck is that?
<7> south africa? :=-O
<8> yeah
<7> Ghaleon, wow that's what i was planning on working on.. the natural terrain stuph



<7> i wanna make a clone of Elder Scrolls: Oblivion, with one major difference, multiplayer
<10> Ghaleon Ghaleon \o/
<1> entheh entheh
<10> how is you are be doing?
<1> gud :D>-<
<1> how u are be the is?
<10> masa' al-khayr \o/
<10> I be good :)
<7> i'm using fractal fault formation, box filtering for hills, and various other techniques to generate terrain run-time instead of relying on external heightmaps
<7> and erosion
<10> I are have beaten pack200 at compressing .cl*** files :D:D:D
<10> except the decompressor crashed
<1> huhu
<7> i'm prolly going to generate a "coverage" map for where to place plants
<10> when I fixed it and put the missing information back in, it came out bigger than pack200 gets it
<10> >_>
<7> haven't really worked out the details yet
<10> but oh well
<7> i wrote up a shader, not tested yet, to make the plants wave in the wind and stuph
<7> adjustable breeze is my idea
<7> so that weather changes will cause a change in the plants
<1> :\
<1> make sure to have maralyn monroe near the breeze
<7> :-D
<7> my idea for the coverage map is to base it on a low p*** of the generated heightmap
<7> the density of the plants and where they're located will be based on that coverage mask then
<11> how do you calculate that?
<7> this doesn't include trees though, just lil shrubs
<7> swx, haven't really figured that part out yet, still working on it
<11> I know a really good paper ;)
<7> hehe
<7> online?
<9> well, online is make it or break, geoffh, for the simple fact that the average consumer is down to 2.x titles purchases per console.
<11> dunno whether I should share it though ;)
<1> it was some good paper
<7> no problem
<7> i'm working on most of this stuph myself
<7> i'll figure it out, i have no doubt
<1> and rhyme like a pro just to p*** the time
<7> :-D
<7> btw Ghaleon, you guys using speedtreert?
<1> newp
<1> I doubt it'd work on DS
<11> Generating Spatial Distributions for Multilevel Models of Plant Communities
<11> Models of Plant Communities for Image Synthesis
<7> DS?
<9> DS is a games machine, not some wacky pda knockoff
<11> both by Brendan Lane
<7> ohh that nintendo thing
<7> i don't know how it scales
<7> but ya prolly not ;-)
<1> expecially not the RT part ;)
<11> why use SpeedTree? just implement Weber94, the docs I've mentioned and Billboard Clouds ;)
<7> Ghaleon, lol ;-)
<7> swx, weber94?
<8> a paper on generating trees
<8> w8
<8> I think its titles Creation and rendering of realistic trees
<1> so it's a big paper on wood
<7> hehe ;-)
<7> man i need an acm account to read it
<8> or just get better at googling ;)
<7> n/m found a ganked version of it
<7> ;-)
<7> <-- google masta
<7> omg
<7> the green cells inside the the leaves are called the Palisade Layer
<7> Palisade Cell Layer
<7> :-O
<7> swx, whatcha working on?
<8> postprocess effects in my engine
<8> I also have a billboard cloud implementation that needs to be finished this week
<12> if maxter steals your money call him up at 403-922-0356


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

#politics
#hardware
L_Gandalf
#firebird
custom/ameritrade2/
ccbill reklame
#nhl
#stocks
#computers
#linux-noob



Home  |  disclaimer  |  contact  |  submit quotes