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Comments:

<0> or renderstates or something
<1> oh k
<2> look at the big brain on slz
<0> hehh
<1> m_pd3dDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
<1> m_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
<1> my render states
<0> me debugging is like a retard poking around in the dark for the hole
<2> ahaha
<0> ok
<1> D3DSAMP_MAGFILTER,
<1> D3DSAMP_MINFILTER, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR
<1> my texture infos
<0> which call is causing that to happen?
<1> I tried figuring out dunno
<1> it only happens when I have no break points and then I close the window



<0> is this coming from directx's debug output or your own
<1> oh, output window
<3> (Possibly a bug)
<3> lol
<1> lol
<1> thanx
<0> haha ultyma i think it said (Possible a bug)
<3> ya
<0> factor, did you turn the directx debugging level all the way up?
<3> i couldnt remember the wording
<1> slz: will now
<1> lol it's printing a lot
<0> haha
<0> anything important?
<1> not gonna paste in chan
<1> http://pastebin.com/634766
<1> Direct3D9: (WARN) :Total Memory Unfreed From Current Process = 3186504 bytes
<1> ooooo goooody!
<1> lol
<3> :i
<0> memleak?
<0> ah its a backtrace
<0> does the vs debugger give any output?
<0> and can you go back in the stack tracer on it?
<2> debugging isnt that hard
<2> keep disabling code till you dont get the errors
<0> hehe
<1> lol
<2> isolate it
<0> /* meshman */ ahhh the problem went away
<2> mor elike
<2> . /* the problem went away so i know its in here */
<0> comment out the middle part
<0> that usually works
<0> like int main() { start();/* dostuff(); */ end(); } //typical sleazysoft game
<2> yah
<1> haha
<1> k, gonna have to fix this alone I see
<1> ;)
<0> haha
<0> seriously start commenting out function calls
<2> debugging can never be shared
<0> did it stops
<0> did == till
<2> unless its really like a simple thing
<2> 1 source file
<0> my typing is getting worse
<2> your whole app
<0> i need mavis beacon
<0> what a cutie
<3> i need some mavis bacon
<3> with eggs
<1> k
<1> it's the textures
<2> 1 step closer
<1> indeed
<1> but that doesn't explain why it looks like a blur of red for the entire screen
<1> heh
<1> but does explain the memory leak
<2> thats what i hate about 3d coding



<2> I SEE NOTHING
<2> or
<2> I SEE BLACK
<2> thanks directx
<3> not a problem Mr. Meshman
<2> this ****s
<2> i just realised my 21st birthday is on a Wednesday
<2> im in college from 8am till 8pm on a wednesday
<2> they said if i ever mised a wednesday lesson, ill get dropped
<2> :(
<0> i forgot you were so young
<0> ya know i never drank less than after my 21st birthday
<2> less than?
<0> yes
<0> after 21
<2> whats that mean
<0> i like stopped drinking
<0> but up until then i was like a total lush
<0> partying all the time
<0> going ot the city
<2> ah, slut
<2> =D
<0> yeh i stopped the sluttery when i met daniele
<0> danielle
<0> man had i left the e off of that i'd be a total queer
<2> lol
<0> oOOOOH DANIEL
<3> i think that was meant for RL
<0> O'RLY?
<2> ORLY!
<0> YA RLY
<0> april fools, i'm really not an etrendy old internet ejoke meme abuser
<3> lol
<2> Benny Hill.mp3 still makes me laugh
<2> reminds me of ultymas buggy net code
<3> http://img430.imageshack.us/my.php?image=screenshot2bb.jpg
<3> ya
<3> i dunno wtf i did, but thats what comes up when i login now lol
<4> hi
<4> can anyone help me with C language?
<5> it depends... try it...
<4> i have a text mode game
<5> is that the problem or the solution? ;)
<4> that consist in a 5 lvls and 10 mobs and more thinks that run with user response
<4> w8
<4> how do i put .db files in C language to the program go pick for example user name and p*** of data base?
<5> get a db-API or write one yourself... i think you'd need the first solution.
<6> im going to put my rpg back up this weekend, its a 90 meg client download, anyone interesting in helping me alpha test it?
<4> me
<6> ok pm me your email, unless you are always in this channel like me
<4> send me now
<6> it should be up by tomorow, has a installer, so you can uninstall it if ya want later
<4> durao1ui@gmail.com
<4> but back to db
<6> ok added ya
<4> where i can find db-api?
<5> dunno... just****inggoogleit.com ;)
<4> lol
<3> lol
<4> lol
<4> but what is the esiest way to put graphics
<7> sqlite
<4> google it too?
<6> google is makeing people dumb, like spellcheckers, no one really knows anymore, its a reliance on google to solve problems.
<3> thats because google can solve anything
<6> a reliance on anything but yourself breeds a courtshipp in disaster
<7> damned goole & calculators
<5> the pool of information has grown too rapidly.. no one is able to save it all ;)
<7> *google
<2> you guys think it would be hard to make a shader that alpha fades say gr*** depending on view to cam
<2> and then not draw the object at all when its past X distance
<3> as a shader i dunno
<3> :D


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