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<0> i mean seriosuly, them guys in them 2 chans are sooo dam anal
<0> im not going off my experience with them, its purely from observation
<1> hmmm, someone being anal... that's a new one :>
<0> Stone, we need a channel full of Gambit-'s :D
<2> Someone say my name?
<3> huhu
<3> gambutt
<2> Someone say my name?
<4> I see now why you had to change your nick, stone
<4> StoneCyph is stonecyph@is.quite.the.cockgobbler.net * frank
<3> welcome to six months ago
<4> you made a friend



<3> he did that because he got permbanned and he's convinced i did it
<3> which i find ****ing hilarious
<5> darn
<4> Yeah... 6 months ago I was travelling around the world.
<4> So I may have missed that.
<5> ahhh ha!
<5> THAT explains all those new weird*** polar bear cubs!
<6> rofl
<4> Yeah, thanks to me some polar bears are actually white. Er, wait...
<5> lo moe
<6> wow, stone has fans
<6> hi ranger
<3> moebius-: tons
<3> moebius-: my website is trafficing about 28g/mo right now
<3> i get about 120k discrete hits a month
<6> heh
<0> whats ur site?
<3> http://sc.tri-bit.com/
<2> it only traffics that much because of the photo gallery :)
<3> actually the photo gallery is only about half of my traffic.
<0> ah hah
<0> i was browsing that gallery earlier for like 20 mins
<3> my biggest traffic are the ds wifi bounty, the article on irony, the response to the biggest inventions of the century, the response to the future of game design, and the pony image
<0> http://sc.tri-bit.com/Owl_Rly
<3> MeshMan: my current favorites are http://sc.tri-bit.com/Take_On_The_World , http://sc.tri-bit.com/Lion_Hax , http://sc.tri-bit.com/Ninjas and http://sc.tri-bit.com/Horsecock
<4> yeah, our sense of humor doesn't really match, but good for you making a popular website.
<3> It's less than a year old and growing exponentially in popularity
<3> well
<0> omg Stone
<3> actually geometrically
<0> please tell me
<3> but still
<0> that ymtnd doesnt go all teh way down
<6> http://sc.tri-bit.com/Category:English
<6> lolz
<0> cuz im suffering a cob right now
<3> MeshMan: nah, it's only about a minute of the song
<0> where i have to listen to it
<3> MeshMan: but it's an awesome sound
<0> lol
<0> the giraffe one
<0> hahaha
<3> yeah, lion hax is <3
<3> oddly, the most popular image on my site right now is http://sc.tri-bit.com/Pony
<0> :o
<6> there should be one like that with a boy & a monkey
<6> NO MONKEY 4 U
<7> aight who has used zlib before
<0> 'aight, i hate that word
<7> heh
<7> http://rafb.net/paste/results/SgeGsJ39.html if anyone has a second
<0> hmm
<0> you know zlib works in chunks right
<7> yes
<0> other than telling you that, i dont now =)
<7> heh, doh
<7> trying to fix this stupid bug in my installer for work... times running short



<2> nights, what's the bug itself?
<7> when it zips up my file thats evenly divisible by 32768( CHUNK ) it doesnt write all the compressed data tio file
<7> if i change my chunk to 32769 it works fine on that file
<3> Gambit-: http://keithschofield.com/pi/std.html (yes, the beginning ****s, never you mind that, the song is awesome)
<2> Nightshde, hehe
<3> you can safely put the visual part away, it's pointless
<2> Nightshde, Does it write all of the last chunk, or none of the last chunk?
<3> gambit: watch that video or i'll kill you, resurrect you and kill you again until you learn your lesson
<7> Gambit: hard to say, i know it works perfectly if the file size isnt evenyl divisible by CHUNK
<3> (well listen to it at least, the visual part ****s)
<8> re
<7> Gambit: im still sorta confused by the way zlib does things in a way.. This is almost copied code from zpipe.c in their example
<2> Nightshde, What's going on at line 45?
<9> Hello :)
<2> heya relic
<3> [Relic]: don't talk to gambit until he watches the video i'm trying to make him watch
<3> PEER PRESSURE
<9> pr0n video?
<3> no
<9> the what's he sense of Gambit- watching it?
<3> http://keithschofield.com/pi/std.html <-- the visual part is pointless and can be skipped, and so can the kid's show beginning; it's really just the song they use
<3> and until you listen to the song you won't understand
<3> i'm very much considering buying this album
<3> it's got nothing to do with the kids' show
<9> what's with quicktime, haven't they killed that yet?
<3> no :(
<3> it's worth it for the song
<10> wow the design pattern stuff is extremly boring
<3> huhu.
<2> Nightshde, off the cuff I'd say you've got some cruft in there - the feof check, for example, should iirc only be true after fread has p***ed the eof, which means fread will return 0
<3> how do you have it already
<10> i would rather just learn as i work hands on
<10> too hard to focus on studying this stuff
<3> how do you have it already
<10> have what already
<3> the book
<10> eh? i dont
<10> in general
<3> oh
<3> no, you don't understand
<2> Nightshde, also, maybe I'm just completely reading this wrong, but isn't iDeflatedAmt always 0?
<3> that book is one of the most pleasant books i've ever owned
<3> and one of the most important
<3> the hell with web pages like c2 wiki
<3> they're all dry and uninteresting
<3> but that book is ****ing critical
<2> hm it's going to be at least a day for me to download this... don't hold your breath stone :)
<3> kay
<7> Gambit: Nah iDeflatedAmt isnt 0
<2> Nightshde, well on 41 you set avail_out to CHUNK, and then on 45 you subtract the two... usually yielding 0... and ***ign that to iDeflatedAmt.
<2> now maybe 'deflate' does a lot of magic, I dunno, but that's just what I see in front of me :)
<7> yeah, deflate works oddly... This is identicle code to what they show in their example
<7> its written in chinese i think
<2> ^_^;;
<2> well it doesn't look very clean to me.
<2> does deflate() change the avail_out variable?
<2> also, the iFlush variable won't behave properly
<7> yes
<2> because iirc feof() won't return true until you try to read /past/ the EOF, which if happens will cause the for loop to break at line 33.
<2> (I pointed this out several minutes ago but you wern't paying attention)
<7> hmmm
<7> its what zpipe.c does but maybe thats broken too
<2> probably
<2> you check for return value of 0, then you check to see what the error is, which may be EOF or may be something more nefarious.
<7> i'll change it to avail_in == 0 ? Z_FLUSH : Z_NO_FLUSH;
<2> uh no
<2> don't be an idiot
<2> there are perfectly legitamite errors that might require you to abort the whole operation. At the very least you could bother to record that to a log file or debug output or /something/ :)
<3> yeah that's my job


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