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<0> how'd ya do it... <0> a watch? <0> wawb <1> onPress creates a onMouseMove function which moves the big image and the nav pane. onRElease/Outside deletes that onMouseMove... <1> The bounds are calculated by the dimensions of the viewable area and the dimentions of the current size of the image being viewed <1> I did originally have it working with startDrag/stopDrag, but there are many layers being moved around with the drag, and Flash couldn't keep things in sync, visually, with startDrag/stopDrag... I had to have an extra 'sync-up-the-layer-positions' in onRelease/Outside <0> i can do it sorta like that but its really choppy <1> shouldn't be any choppier than a startDrag <1> Choppy movement, or choppy graphics? <0> hmm <0> lemme show ya <0> hold <1> Quick like bunny, I gotta go.
<1> Keep in mine, my little map thing there has the _requirement_ that the big map image never be smaller than the viewable area. <1> That fugs up everything <0> ok <0> uploaded <0> crux <0> crud <2> hey, im having this weird problem, im simply tryong to make on an event handler (a button with a link) o a shape and i get this error message: "frame=1:Line 1: Mouse events are permitted only for button instances", how come its not letting me link this movieclip button? <0> you see it? <0> http://wwwtest.digitaljobsite.com/flash/zoom.html <1> Rakim - You're putting code directly on the mcButton frames, so it has to be in an on(press){} <1> cmsrocks - I don't see a difference from before? <0> hmm <0> ok <0> it moves teh navigator as well?] <0> might be cached <1> Moves the navigator also, yes <0> should be no hand over big image <1> Er, no it doesn't <0> doesnt seem choppy? <2> wawb, thanks for responding, the code i put in i not on the frame but on the object, and i just tried on press instead of on release and i still fet the same error, ive never seen abnything like this b4, lol] <1> Ah, there we go <1> cmsrocks - that's not choppy, that's something ****ed up ;) <0> haha <0> you gonna be on some time? <0> later? <3> anyone here knows fireworks? the channel is dead <1> Rakim - There's code on your object which is not in a handler... That's what the error is telling you. Make sure everything is on a on(release) { YOUR CODE HERE } <1> cmsrocks - I'll be on later, yes <0> aight <1> Must hit the best buy before she closers <0> i will wait till then :) <0> maybe you can help me out? <0> i am very close to finishing this stupid site <1> Are you using Tween? <0> tween? <1> Ok, just making sure. <0> haha <2> wawb, this is the only code on the object, nothings outside the event handler, im baffled <1> It's a cl*** for moving stuff <2> wab, i try this on a new document, and it works <1> Rakim - show me frame 1, line 1 of your object's code <2> wawb, if i remover it, it still doesnt work! lol <2> stop(); <2> scrollingText = sourceText;// Creates variable for scrolling text <0> wawb sent you message <1> Rakim - And you don't see an issue with that? Looks to me like stop() is not equal to on(release) <4> Rakim, move stop(); to the bottom of the actionscript <2> wawb, nope, sitll not working =/ <1> Rakim - pay attention, now. Your code MUST BE IN on(release) { ALL OF YOUR CODE GOES HERE. ALL OF IT. **_ALL_** of it. } <5> heh
<6> actually, by the sound of it he's putting an on(release) event on the first frame instead of on the movieclip instance <2> lol, im not a beginner at flash, i checked all those things <2> thats why im baffled <2> if u dont believe me, i can send u the fla <6> no thanks. <6> i'm positive you've put the code on the frame instead of on the instance. <2> im telling u man, it isnt, its on the object, its really weird <6> ok, do this. open the Movie Explorer <6> select it to show only Actions <2> heh, did that too =/ <6> then, screenshot that, and show me the screenshot. <2> sure <6> make sure you expand everything first, though <2> the whole project is one frame with three movie clips consiting of their own frames <4> heil lgb! heil <7> Now let me welcome everybody to the wild wild west <8> anyone use illustrator? <7> A state that is untouchable like Eliot Ness <4> i do occasionally geestring, though i prefer inkscape <7> The track that hits your eardrum like a slut on your chest <8> ok my problem is anything thats out of the canvas outline is saved <4> you mean isn't saved? <8> so if its a 640 x 480 canvas and i got stuff masked.. but things are sticking out... it was save the image as 800 x 500 for example <4> ohhhhhhh <4> you don't want the stuff sticking over to be saved? <8> no i dont want it saved <8> so right now the canvas size doesnt eve matter really <4> when you go to save does it have toggles that you can select either the drawing, the canvas, or the selection to be saved? <7> Out of jail fresh on bail <4> it's been a while since i've used illustrator :s <4> if it does, choose the canvas toggle <8> no i dont see any option for that <4> ummm well, ****e mang -- i don't even have it installed otherwise i'd open it up and guide you through it <4> the best i can suggest is to save it and crop it via photoshop or something else <4> or see if it has a crop option <4> to crop to canvas <8> jeez they should have it default that stuff is saved in the cavnas only <4> you could always save it as an AI file and open it in inkscape <8> otherwise whats the point of setting the canvas dimensions <4> inkscape has toggles to let you save only the drawing, only the canvas, or only a selection <9> anyone know sites for ready made stuff & tutorials.. like preloader animations, transitions etc <4> www.actionscript.org <4> geestring: www.inkscape.org <6> jessej, check the link in the topic for lots of links. <9> cool <4> hey brainy, you use mozilla thunderbird? <7> brainy? <7> u used to be a bot? <7> or just nick changed XD <8> hey supad... you know if illustrator has a tool that pastes a certain value of object... like an array? <8> im trying to make a diagonal line pattern.. i want it to be pasted evenly accros <8> across <10> o/ <4> i have no idea bro <4> i didn't use it too much, before i switched over to inkscape <9> anyone know how this transition is done... imagine youve got a rectangular photo.. before it changes to a new photo, it is filled with white space, the white grows sort organically instead of in a straight line <9> am i making any sense? i dont have any links to this right now..but it used to be a popular transition 2-3 yrs ago <11> hiya <11> i'm trying to find a good tut for a circular preloader like those used over at teagames.com
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