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Comments:

<0> how'd ya do it...
<0> a watch?
<0> wawb
<1> onPress creates a onMouseMove function which moves the big image and the nav pane. onRElease/Outside deletes that onMouseMove...
<1> The bounds are calculated by the dimensions of the viewable area and the dimentions of the current size of the image being viewed
<1> I did originally have it working with startDrag/stopDrag, but there are many layers being moved around with the drag, and Flash couldn't keep things in sync, visually, with startDrag/stopDrag... I had to have an extra 'sync-up-the-layer-positions' in onRelease/Outside
<0> i can do it sorta like that but its really choppy
<1> shouldn't be any choppier than a startDrag
<1> Choppy movement, or choppy graphics?
<0> hmm
<0> lemme show ya
<0> hold
<1> Quick like bunny, I gotta go.



<1> Keep in mine, my little map thing there has the _requirement_ that the big map image never be smaller than the viewable area.
<1> That fugs up everything
<0> ok
<0> uploaded
<0> crux
<0> crud
<2> hey, im having this weird problem, im simply tryong to make on an event handler (a button with a link) o a shape and i get this error message: "frame=1:Line 1: Mouse events are permitted only for button instances", how come its not letting me link this movieclip button?
<0> you see it?
<0> http://wwwtest.digitaljobsite.com/flash/zoom.html
<1> Rakim - You're putting code directly on the mcButton frames, so it has to be in an on(press){}
<1> cmsrocks - I don't see a difference from before?
<0> hmm
<0> ok
<0> it moves teh navigator as well?]
<0> might be cached
<1> Moves the navigator also, yes
<0> should be no hand over big image
<1> Er, no it doesn't
<0> doesnt seem choppy?
<2> wawb, thanks for responding, the code i put in i not on the frame but on the object, and i just tried on press instead of on release and i still fet the same error, ive never seen abnything like this b4, lol]
<1> Ah, there we go
<1> cmsrocks - that's not choppy, that's something ****ed up ;)
<0> haha
<0> you gonna be on some time?
<0> later?
<3> anyone here knows fireworks? the channel is dead
<1> Rakim - There's code on your object which is not in a handler... That's what the error is telling you. Make sure everything is on a on(release) { YOUR CODE HERE }
<1> cmsrocks - I'll be on later, yes
<0> aight
<1> Must hit the best buy before she closers
<0> i will wait till then :)
<0> maybe you can help me out?
<0> i am very close to finishing this stupid site
<1> Are you using Tween?
<0> tween?
<1> Ok, just making sure.
<0> haha
<2> wawb, this is the only code on the object, nothings outside the event handler, im baffled
<1> It's a cl*** for moving stuff
<2> wab, i try this on a new document, and it works
<1> Rakim - show me frame 1, line 1 of your object's code
<2> wawb, if i remover it, it still doesnt work! lol
<2> stop();
<2> scrollingText = sourceText;// Creates variable for scrolling text
<0> wawb sent you message
<1> Rakim - And you don't see an issue with that? Looks to me like stop() is not equal to on(release)
<4> Rakim, move stop(); to the bottom of the actionscript
<2> wawb, nope, sitll not working =/
<1> Rakim - pay attention, now. Your code MUST BE IN on(release) { ALL OF YOUR CODE GOES HERE. ALL OF IT. **_ALL_** of it. }
<5> heh



<6> actually, by the sound of it he's putting an on(release) event on the first frame instead of on the movieclip instance
<2> lol, im not a beginner at flash, i checked all those things
<2> thats why im baffled
<2> if u dont believe me, i can send u the fla
<6> no thanks.
<6> i'm positive you've put the code on the frame instead of on the instance.
<2> im telling u man, it isnt, its on the object, its really weird
<6> ok, do this. open the Movie Explorer
<6> select it to show only Actions
<2> heh, did that too =/
<6> then, screenshot that, and show me the screenshot.
<2> sure
<6> make sure you expand everything first, though
<2> the whole project is one frame with three movie clips consiting of their own frames
<4> heil lgb! heil
<7> Now let me welcome everybody to the wild wild west
<8> anyone use illustrator?
<7> A state that is untouchable like Eliot Ness
<4> i do occasionally geestring, though i prefer inkscape
<7> The track that hits your eardrum like a slut on your chest
<8> ok my problem is anything thats out of the canvas outline is saved
<4> you mean isn't saved?
<8> so if its a 640 x 480 canvas and i got stuff masked.. but things are sticking out... it was save the image as 800 x 500 for example
<4> ohhhhhhh
<4> you don't want the stuff sticking over to be saved?
<8> no i dont want it saved
<8> so right now the canvas size doesnt eve matter really
<4> when you go to save does it have toggles that you can select either the drawing, the canvas, or the selection to be saved?
<7> Out of jail fresh on bail
<4> it's been a while since i've used illustrator :s
<4> if it does, choose the canvas toggle
<8> no i dont see any option for that
<4> ummm well, ****e mang -- i don't even have it installed otherwise i'd open it up and guide you through it
<4> the best i can suggest is to save it and crop it via photoshop or something else
<4> or see if it has a crop option
<4> to crop to canvas
<8> jeez they should have it default that stuff is saved in the cavnas only
<4> you could always save it as an AI file and open it in inkscape
<8> otherwise whats the point of setting the canvas dimensions
<4> inkscape has toggles to let you save only the drawing, only the canvas, or only a selection
<9> anyone know sites for ready made stuff & tutorials.. like preloader animations, transitions etc
<4> www.actionscript.org
<4> geestring: www.inkscape.org
<6> jessej, check the link in the topic for lots of links.
<9> cool
<4> hey brainy, you use mozilla thunderbird?
<7> brainy?
<7> u used to be a bot?
<7> or just nick changed XD
<8> hey supad... you know if illustrator has a tool that pastes a certain value of object... like an array?
<8> im trying to make a diagonal line pattern.. i want it to be pasted evenly accros
<8> across
<10> o/
<4> i have no idea bro
<4> i didn't use it too much, before i switched over to inkscape
<9> anyone know how this transition is done... imagine youve got a rectangular photo.. before it changes to a new photo, it is filled with white space, the white grows sort organically instead of in a straight line
<9> am i making any sense? i dont have any links to this right now..but it used to be a popular transition 2-3 yrs ago
<11> hiya
<11> i'm trying to find a good tut for a circular preloader like those used over at teagames.com


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