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Comments:

<0> poorly documented?
<0> hath thou not consulted the manual?
<1> #actionscript ?
<2> indeed I have
<0> what is the problem?
<1> lagging cl***
<0> bonedawg: you'll notice that people in #as are in here too and it is more active in here
<1> MerZikain: im not in #as. #flash is amusement enough
<2> MerZikain: my current problem is this - I've got an fla creating instances of a cl*** I've created. However, it's using an old version of the cl*** that to the best of my knowledge no longer exists anywhere on my computer. I've closed flash, restarted the computer but the problem remains
<2> no matter how many changes I make to the as file, it's still referencing an old version
<2> If it makes a difference I'm testing the movie (ctrl+enter) in flash
<0> for one, i don't use as files
<1> youre using 'import' right?
<2> sure
<0> only thing i can think of is that you're linking wrong or something



<0> i honestly don't know
<1> as in "import fModules;"
<1> ?
<2> bonedawg: it makes no difference with or without the 'import myCl***;'
<1> :o
<1> ok, far too challenging for my mind, off to oblivion
<1> and for the record
<1> oblivion does not like alttabbing
<2> I'm trying to properly understand the import keyword but haven't come across a decent explanation of its use yet - is it for .as files in the library as opposed to the same directory? I wouldn't be asking if I could find it in the actionscript dictionary
<0> Jodaq: when you export the swf, doesn't it compile using the as file you include?
<2> MerZikain: I can't really tell because I'm just using traces to debug the cl***, so I'm testing movie in flash as oppose to publishing swfs and running them in the external flash player - is this likely to make a difference?
<0> when you test in flash it exports
<0> how do you think it tests it?
<0> ;)
<2> MerZikain: that's how I think it tests it
<2> MerZikain: I'm just asking if there's a difference because I'm stuck for ideas as to what's going on
<0> usually the only difference is links
<0> i'm tryin to remember the include function in AS
<0> i looked it up like once upon a time --;
<2> MerZikain: from what I can gather the import keyword is just to save on typing if you're creating multiple objects. E.g. for cl*** animal.mammal.cat.tiger, I can either have 'panther = new animal.mammal.cat.tiger();' ..... or...... 'import animal.mammal.cat.tiger; panther=new tiger();'
<0> well when you make an as file you generally have to include it
<0> i just can't remember the syntax for doing so
<0> duh
<0> #include
<0> #include "init_script.as"
<0> are you using that?
<2> MerZikain: I will be now. I haven't used 'hash'+include as yet. Thanks - I'm reading up on it
<0> np
<0> it may just be that you're not including the as file, worth a shot at least
<2> I'm in a world of confusion now. I need to look up the distinction between include and #include - anyway thanks for your efforts. Much appreciated. Back in a bit
<0> well #include is for including external as files
<0> and as for include, it doesn't exist
<0> i looked it up first
<0> then i remembered it was preceeded by #
<0> shades of C
<0> ^^
<0> or do you mean import?
<0> because i think import is for importing specific objects from the flash core so you can make use of them in your movie
<0> otherwise swfs would be bloated from always including such things
<0> kind of how you have to import filters to make use of them
<2> I did mean import, sry
<2> MerZikain: thanks - that explains it all.
<0> np
<3> Yo
<4> I am so bloody confused right now
<5> hi
<0> frb: explain how this is new info
<4> I create a new FLA, insert a VSMediaPlayer set the directLink, enable autoplay, then hit ctrl+enter and the movie plays
<4> I take my old FLA, insert a new VSMediaPlayer with a unique name, set the directLink, enable autoplay, hit ctrl+enter, and nothing bloody happens
<6> Does anyone know a GOOD free flash decompiler? Something that will convert an swf to a fla?
<3> AS version? Flash publish version?
<3> Both the same?
<3> Soemthing with the same instance name./
<3> ?
<4> thats why I made sure it was unique
<4> I've only ever used Flash 8 Pro
<4> oh bloody hell
<4> I can't use a VSMediaPlayer and an XMLConnector in the same fla
<4> I am so calling vitalstream and chewing out those bitches
<6> Anyone?
<3> Mark



<3> You get what you pay for
<3> I use ASV by buraks
<3> Very good
<3> Quite cheap
<3> Will also extract fonts as ttf
<3> Good if you work between a MAC and PC lots
<6> if not free, then something with an uncrippled trial? I just need to do one file.
<7> can I scale a movieclip in pixels instead of percentage?
<3> Wouldn't know sorry
<3> !google test are you up?
<3> Arse
<3> Is it your own work?
<8> hi
<6> No, but it is owned by the company I work for. The previous web guy made it.
<6> I need to make some modifications to it.
<3> How big is it?
<3> And is it made with 8?
<6> About 2 megs
<6> 8? I doubt it
<6> I've already exctracted all the images using another program. I suppose I could just recreate it.
<3> You can send it to me if you want
<3> If it's 8 I can't do it
<3> But if it's 7 <= then I'll do it for you
<3> No promise it will work 100% but it will get you most of the way there
<8> can i convert a swf librrary to SWC?
<9> i have a movie i made in flash 8, and for some reason it doesn't show up in certain versions of browsers (like firefox 1.07 and opera 8.5). i loads up and starts playing music (it's an mp3 player), but does not show up. only when I resize the bropwser window slightly does it flcker back on. when it does however, parts of the flash move do not render. certain shapes are missing and the font i am using does not show. it works fine in...
<9> other browsers though. what coudl cause this?
<9> when it finally does flicker back opn, all my buttons in the movie do not work as well
<9> only in certain browsers though. am i embedding it wrong or something?
<3> What is teh wMode?
<3> the*
<3> For the embed tag
<6> same as object
<8> guys
<10> RageingNo: http://www.macromedia.com/software/flashplayer/productinfo/systemreqs/
<11> i have a problem viewing flash games
<8> i have a swf library, im loading it on teh first frame of my app. on the second frame im doing an import mylib.*;, then i am creating an object from the library but its throwing an error saying it doesnt know what the cl*** or interface is
<8> can someone please help?
<11> when it loads, i just get a white screen
<11> when done
<11> :/
<11> anyone got a solution?
<8> it doesnt throw an error on the import, and also says the movie loaded fine
<9> VgSlag, the wMode for my movie is.... (pulling it up)...
<9> i didnt; specify a wmode
<8> anyone know whats going on?
<3> So it's not transparent?
<9> nope.
<9> should i specify a wmode?
<8> we are like the blind leading the blind in here lol
<9> lol
<8> rageingNo: you wouldnt happen to know anything about loading swf libraries would you?
<3> No, but transparent has caused issuies with FF before
<3> Jsut checkign the obvious one
<9> nah squidman, i'm reletivly noob
<8> we all noobs by the looks of things
<4> I may have to write a goddamn XML parser now
<9> hmmm. this is quite annoying
<8> does anyone hear have a decent understanding of flash who can help?
<9> would a movie play if the required version is not installed, but the movie can still be played in a lesser verion because it;'s not using any new features?
<10> no it plays upwards compatable, not backwards
<10> so 8 can play 7 but 7 can't play 8
<8> hi
<8> i have a swf library, im loading it on teh first frame of my app. on the second frame im doing an import mylib.*;, then i am creating an object from the library but its throwing an error saying it doesnt know what the cl*** or interface is
<9> i figured that. damn
<9> i just don't understand why a bropwser woudl render a movie differently or not at all. i thought part of the beauty of flash was not having to deal with browser quirks! lol
<9> ok, so i stopped the flash player from disapearing by removeing the align attrib in the HTML, but it is still not rendering all parts of the movie and buttons are still not workin
<9> n/m. it disapeared again =/
<12> http://www.youtube.com/watch?v=mKIOsr9LioY&feature=Views&page=1&t=t&f=b
<13> heheh
<14> is there a property for the document's framerate in MX?
<14> I don't mean what flash is currently performign at, eg if you ask it to do 60 fps and it can only do 45.. I mean, how would I get back 60 in actionscript?


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