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<0> i know how to load the images n stuff, just cant get my head around creating each clip and making em scroll <0> what is a good fps to use on a flash page? <0> i remember something about using 60 <1> 60 is not good <1> even broadcast tv is only 29.995 <1> cartoons are only 24 <2> my feeling is, machines that can't handle a high framerate will just drop frames anyways, so, what's the harm? i use 40fps, but i see a lot of stuff that looks like it's at 60fps and looks/runs great, so i've been contemplating speeding things <2> i've never had any complaints at 40fps, which i've been using for years <1> I worry more about bandwidth <1> bigger framerate -> bigger files <2> only on physical tweens <2> try to stick to scripted tweens and you're golden <3> 42fps is what i normally use <3> works fine <2> why 42? because it's the answer to the ultimate question?
<3> no, just cause it seems to work fine <2> well why not 43? <2> because 42 works fine, so why change? <2> or how about, because stfu fearx <4> hrm, when I try to use: import mx.xpath.XPathAPI; mx.xpath.XPathAPI.selectNodeList() from within a cl*** I get: <4> There is no method with the name 'mx'. <4> what am I doing wrong? :) <2> try just XPathAPI.selectNodeList() ... i think mx.xpath before it isn't necessary since you're importing the cl*** <4> thanks <4> hrm still: There is no method with the name 'XPathAPI' <4> this is my line: var test = mx.xpath.XPathAPI.selectNodeList(this.XMLObj.firstChild, "/config/frontImage/*"); <4> im using Flash MX 2004 Professional <2> ok, well i didn't know if it would work or not, i just know that i never do var myTween = mx.transitions.Tween(blah); <2> sorry, i'm of no help on this one, Smurf might know though, he's crazy like that <4> ok, ill try to grab him when his back <4> Smurf: around? <2> he was here 9 minutes ago :D <4> do I dare msg him <2> i wouldn't - just yell <4> SMURF! <2> smurf aka smurfmx - any ideas on png's issue? <4> :) <4> maybe theres something wrong with my cl***path <4> what cl***path is default? I have $(LocalData)/Cl***es and . <5> import mx.xpath.* first <4> of course, I have that line above my own cl*** declaration <4> import mx.xpath.XPathAPI; <5> ok <4> It works if I try a xpath method from outside my cl*** <4> it must be a cl***-issue <5> then you can do var whatever = mx.xpath.xPathAPI.selectNodes(); <4> var test = mx.xpath.XPathAPI.selectNodeList(this.XMLObj.firstChild, "/config/frontImage/*"); <4> There is no method with the name 'mx'. <5> so go to edit->preferences and then in the actionscript tab click settings or whatever it is and add yoru path to your cl*** <5> add the path to your cl*** <5> what error do you get <3> png i haven't dealt with the xpath API <5> nib just introduced me to xfactors xpath <5> i just used it <4> Smurf: I think this is a cl***issue, not just the XPATH api <3> but my guess would be that you don't have the cl*** in the right place on your HDD <5> png: then add the directory where the cl*** is to the path list <3> are you doing import mx.xpath.xpathAPI; <4> ill pastebin my code, one sec <3> or just listen to pacabel <5> i literally just dealt with xpath like a few days ago <4> http://pastebin.sekati.com/?id=Anonymous@c6c1c-30af729e-t <3> him <4> pacabel: well, is this the path to the XPATH api: C:\Program\Macromedia\Flash MX 2004\en\Configuration\Components\Data Components <4> should I add that to my cl***path? <5> what version of flash are you using <4> MX 2004 Pro <5> thats why <5> i had this similar problem <4> yeah, I figured <5> i forget where the paths are <5> but get the library i got <4> I tried this on Flash 8 <5> and it will work fine
<5> lert me get you the url <4> thanks <5> its xfactors xpath api <5> http://www.xfactorstudio.com/ActionScript/AS2/XPath/ <5> nib just introduced me to this library a few days ago <4> is this a bug in flash mx 2004? <4> maybe one should report it <5> no the library isnt that <5> its somewhere else i forget where <5> but im not sure it is included with mx 2004 <5> then the function you want is selectNodes() <4> yeah <5> so import com.xfactorstudio.xml.xpath.XPath <3> wow... <3> i spent the last 3 days trying to get something to work, i change one line thinking it'd be better to have my bitmapdata have an alpha of 255, bam, everything works :| <5> then var whatever = com.xfactorstudio.xml.xpath.Xpath.selectNodes(whateverxml.firstChild,"searchstring"); <4> works perfectly <4> thanks <5> no problem <4> does this library support the selection of a single nodes value, like /display/config/frontImage/* <4> I remember doing this with the original mx xpath cl*** <5> well selectNodes is an array <4> I could just do .firstChild though, but I think that is ugly :) <5> i did firstChild and i dont feel the slightest bit guilty about it <5> :) <4> :) <3> i perfer the built in method <4> Smurf: for xpath? <6> all your base are belong to me <4> heh <3> png no just xmlObj.firstChild.childNodes[a].firstChild.nextChild.childNodes[b]; or whatever <3> allows greater control IMO <3> nextSibling? <3> i forget <3> hehe <4> Smurf: well, say you swap position on one of your childs <4> then its fubar <3> why would i need to do that if my xml file had a standards based structure to it? <3> i've just never had a circumstance where i've had to use the xpath API <7> hi <3> sup NiB? <6> i think xpath is a 180 degree turn of the sushi table <7> i was cleanin my room..found an old pic of me when i was playin/singin in a band...loads of fun <4> arggg, isnt onLoadProgress supposed to work on a MovieClipLoader listener? <4> it just never gets invoked <7> if u try locally it may load to fast <4> I use "Simulate download" <4> I think its a scope issue, flash has some issues when comming to OOP <7> lol <3> _some_ <3> :D <7> there is no scope issues <3> sometimes it gets a bit sketchy IMO <7> png, pastebin ur stuff <4> sure <7> it has rulez..they may be strange, but no issues :) <4> http://pastebin.sekati.com/?id=Anonymous@9b674-30af729e-t <4> NiB: :) im just dont used to OOP in flash, I think its great though <4> row 38 <3> like if i have obj myLoader and i have myLoader.onLoadProgress i would like to be able to do this._parent inside of the onLoadProgress to access the cl*** methods, instead you have to make a var outside the event and use that to call a method <7> other events are called ? <4> yes <4> its just onLoadProgress that isnt called <7> so imo it's just it download too fast...forget simulation..try in real conditions <4> alright <7> or use somethin like netlimiter or an apache bandwidth limiter mod <4> err, its a shame to have a simulate download function when it doesnt work <4> ill continue then, thanks :) <7> the simulate download stuff is fine for the first swf (the one u work on) when u load external stuff...it's not really good <7> i use netlimiter <4> roger, thanks again
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