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<0> msgServer.text = grid.selectedItem.label; to work I have to put in function and me i want to put out the function
<1> oh
<2> how do i set an instance name for a loadMovieNum movie clip ?
<3> o_O
<1> well how about function updateMessage(str:String) { msgServer.text = str; }
<1> :D
<1> hehe
<1> you dont SHM1L - you loaded to a level which is a number
<0> ouch
<2> SHiZNiT, that i know, but i want to use it later in the scene
<0> function updateMessage(str:String) { msgServer.text = str; } can you explain more im new :)
<1> thats like asking how ya give _root an instance name...
<1> var myname = _root;
<1> about the best ya can do
<2> SHiZNiT, so i need to recall it by the level ?



<1> well if you load to a _level.... levels are layers though ... on a more global sense
<2> SHiZNiT, so there is no way making it dynamic than ?
<1> if your _level1 has 15 frames, and your _level0 has 25 frames.... what you think will happen on frame 16?
<1> well, why you loading to _levels?
<2> i use loadMovieNum
<2> loadMovieNum("mc.swf",1);
<2> so it uses level 1
<1> i know - but why? for what reason did you not just load to a movieclip? the only reason i can think of is because you need everything in _level1 to always be above everything in _level0 (main)
<1> usually ppl just use loadMovie and use a movieclip ... possibly a few wihtin a timeline and work/swap those depths as/if needed
<2> SHiZNiT, well i dont :) what are the alternative commands than ?
<2> oh..
<2> but i dont have a movie clip, i have an external swf file
<1> mcinstance.loadMovie("filename.swf/png/gif/jpg"); ....
<1> you can load external files into a movieclip
<2> ok, so that's the syntax
<2> ok
<4> Not sure what's up with my flash but I set my button hit to a box that covers up the whole word so there's a big enough hotspot. Thing is it still acts as if the word is the hotspot. Why is that?
<2> thanks SHiZNiT
<1> it helps keep things a little more organized
<1> but there are benifits to using levels as well .... its just usually not the benificial approach
<4> Or maybe I'm misunderstanding it...
<1> you might want to look into the moviecliploader cl*** too shm1l
<1> its sorta handy :)
<1> !google macromedia.com moviecliploader cl***
<5> http://livedocs.macromedia.com/flash/8/main/00001133.html
<1> !google macromedia.com moviecliploader cl*** constructor
<5> http://livedocs.macromedia.com/labs/1/flex/langref/migration.html
<1> meh
<1> !google macromedia.com moviecliploader cl*** constructer
<5> http://livedocs.macromedia.com/labs/1/flex/langref/migration.html
<1> doh
<1> hahah
<6> how do I incriment the 'i' value in a for loop .onSoundComplete ?
<1> that makes no sense
<6> can I declare the incriment inside the loop instead of inside the actual for(***) parenthases
<7> for (i=0; i<x; i++)
<6> I wanted sounds to wait for each other - and it was suggested that I use a for loop and an array of sounds
<6> but I'm not sure how to go through the for loop.. how do I make the i++ wait for the sound to finish?
<1> mm, i never said anything about a for loop
<6> what kind of loop? or ... how should I do it?
<0> Grr
<1> you have onSoundComplete
<0> not work
<1> ++ the increment
<1> i gave you example
<6> oh.. I think I missed the example ... sorry
<6> where is it?
<1> arr = ["snd1","snd2","snd3","snd4","snd5"]; arr_count = 0; s = new Sound(); s.setVolume(80); nextSound = function() { if(arr.length>0) { s.attachSound(arr[arr_count]); s.onSoundComplete = function() { ++arr_count; nextSound(); } } else { trace("done"); } }; nextSound();
<6> thanks :)
<1> arr = ["snd1","snd2","snd3","snd4","snd5"]; arr_count = 0; s = new Sound(); s.setVolume(80); s.onSoundComplete = function() { ++arr_count; nextSound(); }; nextSound = function() { if(arr.length>0) { s.attachSound(arr[arr_count]); } else { trace("done"); } }; nextSound();
<1> probably a li'l smarter
<6> ok
<0> SHiZNiT im confused
<1> sorry to hear that - i'm gone
<1> touche!
<1> :)
<0> make me a demo simple
<8> that arranged can be
<8> i am a new tie wearing
<8> remember when homer gets replaced by that german lookalike?
<4> Found my problem. Seems having a button within a movieclip has some kinf of overriding effect. :X Think I know how to fix this though.



<4> Yep got it. Added button instance name and updated actionscript
<9> How woudl I do this in ActionScript: when an object on a path is at a certain point, it plays a movie
<1> what frame is it at at such a point? see if thatmc._currentframe = thatframe;
<10> !lastpoke nickfury
<8> the punisher
<9> SHiZNiT: oh, how would I play the movie?
<11> What would be a good rate to make something rotate a 360 degrees?
<11> not 3d like, but rotate 2d
<12> good rate?
<12> fps?
<11> i ment to say way ~_~
<11> oh nevermind
<11> lol, there is a rotate button in motion tween =D
<12> okay
<12> but in AS it would go something like: instance_name._rotation+= 1
<11> Um, pt9_9, do you know how to export movies as gif without any loss in image quality?
<12> that's not possible
<11> ~_~
<12> to my knowledge it isn't
<11> Well that's really lame.
<11> So you can't make animated gifs that don't look like crap in flash
<12> they don't look that crappy
<11> Well for what im doing, it does
<12> and what exactly is that>
<11> Just a simple little sig...
<11> But the loss in quality is amazingly obvious
<12> hmmm, maybe you could edit the publish settings
<12> so that the jpeg quality is maximum
<12> even though that's a long shot
<11> there aren't very many settings lol
<11> Oh this fails =[
<11> check out the diff: http://www.msgill.net/pub/sporewiki.jpg
<11> from: http://www.msgill.net/pub/sporewiki.gif
<12> file>publish setting, then click on the flash tab, and adjust
<12> ok i'll shceck it out
<12> yea, that is pretty fuzzy
<12> why can't you save it as a .swf?
<11> i won't be able to include it where i want
<12> o
<11> Guess i'm just going to have to do this the hard way
<11> animate the motion, save it, import the rotating thing into imageready..
<13> Hey guys how do i send a variable to a page and open it up at the same time? i'm using this code : _root.loadVariables("auth.php", "POST"); but it's not opening up the page
<14> is there a workaround for using loadvars to post a php on a windows server
<14> i tried it with a linux server and i chmod the php file 777 and it works
<14> but flash can't seem to post to the same php on a windows server
<14> *same php file
<14> any ideas?
<13> http://www.actionscript.org/forums/showthread.php3?s=&threadid=27866
<13> Now will you help me? ;-)
<1> _root.getURL("auth.php","_blank","POST");
<14> shiznit!
<14> my life saviour
<13> and that will send all variables shiznit?
<1> from _root yes ... _root.getURL ... POST .. as post vars
<1> !find -c movieclip.getURL
<5> MovieClip.getURL == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary527.html
<14> dude, im trying to sendAndLoad a post to a php file
<14> i know it works on a linux environmen
<14> cause i can chmod that ****er 777
<14> but im stuck working in a windows environmenr
<1> are you picking up POST vars or GET vars in script?
<14> yep
<14> lemme pastebin the code
<1> um - its not a 'yep' question
<1> its an either/or
<1> lol
<0> in layer 1 i have a button connection _root.connectMe(); and i want it load the function connectMe in layer2 how ?
<1> i guess yup
<14> post vars
<1> anyways i'm off :)
<14> NO!
<14> i need your brain
<14> you always save my ***


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