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<0> msgServer.text = grid.selectedItem.label; to work I have to put in function and me i want to put out the function <1> oh <2> how do i set an instance name for a loadMovieNum movie clip ? <3> o_O <1> well how about function updateMessage(str:String) { msgServer.text = str; } <1> :D <1> hehe <1> you dont SHM1L - you loaded to a level which is a number <0> ouch <2> SHiZNiT, that i know, but i want to use it later in the scene <0> function updateMessage(str:String) { msgServer.text = str; } can you explain more im new :) <1> thats like asking how ya give _root an instance name... <1> var myname = _root; <1> about the best ya can do <2> SHiZNiT, so i need to recall it by the level ?
<1> well if you load to a _level.... levels are layers though ... on a more global sense <2> SHiZNiT, so there is no way making it dynamic than ? <1> if your _level1 has 15 frames, and your _level0 has 25 frames.... what you think will happen on frame 16? <1> well, why you loading to _levels? <2> i use loadMovieNum <2> loadMovieNum("mc.swf",1); <2> so it uses level 1 <1> i know - but why? for what reason did you not just load to a movieclip? the only reason i can think of is because you need everything in _level1 to always be above everything in _level0 (main) <1> usually ppl just use loadMovie and use a movieclip ... possibly a few wihtin a timeline and work/swap those depths as/if needed <2> SHiZNiT, well i dont :) what are the alternative commands than ? <2> oh.. <2> but i dont have a movie clip, i have an external swf file <1> mcinstance.loadMovie("filename.swf/png/gif/jpg"); .... <1> you can load external files into a movieclip <2> ok, so that's the syntax <2> ok <4> Not sure what's up with my flash but I set my button hit to a box that covers up the whole word so there's a big enough hotspot. Thing is it still acts as if the word is the hotspot. Why is that? <2> thanks SHiZNiT <1> it helps keep things a little more organized <1> but there are benifits to using levels as well .... its just usually not the benificial approach <4> Or maybe I'm misunderstanding it... <1> you might want to look into the moviecliploader cl*** too shm1l <1> its sorta handy :) <1> !google macromedia.com moviecliploader cl*** <5> http://livedocs.macromedia.com/flash/8/main/00001133.html <1> !google macromedia.com moviecliploader cl*** constructor <5> http://livedocs.macromedia.com/labs/1/flex/langref/migration.html <1> meh <1> !google macromedia.com moviecliploader cl*** constructer <5> http://livedocs.macromedia.com/labs/1/flex/langref/migration.html <1> doh <1> hahah <6> how do I incriment the 'i' value in a for loop .onSoundComplete ? <1> that makes no sense <6> can I declare the incriment inside the loop instead of inside the actual for(***) parenthases <7> for (i=0; i<x; i++) <6> I wanted sounds to wait for each other - and it was suggested that I use a for loop and an array of sounds <6> but I'm not sure how to go through the for loop.. how do I make the i++ wait for the sound to finish? <1> mm, i never said anything about a for loop <6> what kind of loop? or ... how should I do it? <0> Grr <1> you have onSoundComplete <0> not work <1> ++ the increment <1> i gave you example <6> oh.. I think I missed the example ... sorry <6> where is it? <1> arr = ["snd1","snd2","snd3","snd4","snd5"]; arr_count = 0; s = new Sound(); s.setVolume(80); nextSound = function() { if(arr.length>0) { s.attachSound(arr[arr_count]); s.onSoundComplete = function() { ++arr_count; nextSound(); } } else { trace("done"); } }; nextSound(); <6> thanks :) <1> arr = ["snd1","snd2","snd3","snd4","snd5"]; arr_count = 0; s = new Sound(); s.setVolume(80); s.onSoundComplete = function() { ++arr_count; nextSound(); }; nextSound = function() { if(arr.length>0) { s.attachSound(arr[arr_count]); } else { trace("done"); } }; nextSound(); <1> probably a li'l smarter <6> ok <0> SHiZNiT im confused <1> sorry to hear that - i'm gone <1> touche! <1> :) <0> make me a demo simple <8> that arranged can be <8> i am a new tie wearing <8> remember when homer gets replaced by that german lookalike? <4> Found my problem. Seems having a button within a movieclip has some kinf of overriding effect. :X Think I know how to fix this though.
<4> Yep got it. Added button instance name and updated actionscript <9> How woudl I do this in ActionScript: when an object on a path is at a certain point, it plays a movie <1> what frame is it at at such a point? see if thatmc._currentframe = thatframe; <10> !lastpoke nickfury <8> the punisher <9> SHiZNiT: oh, how would I play the movie? <11> What would be a good rate to make something rotate a 360 degrees? <11> not 3d like, but rotate 2d <12> good rate? <12> fps? <11> i ment to say way ~_~ <11> oh nevermind <11> lol, there is a rotate button in motion tween =D <12> okay <12> but in AS it would go something like: instance_name._rotation+= 1 <11> Um, pt9_9, do you know how to export movies as gif without any loss in image quality? <12> that's not possible <11> ~_~ <12> to my knowledge it isn't <11> Well that's really lame. <11> So you can't make animated gifs that don't look like crap in flash <12> they don't look that crappy <11> Well for what im doing, it does <12> and what exactly is that> <11> Just a simple little sig... <11> But the loss in quality is amazingly obvious <12> hmmm, maybe you could edit the publish settings <12> so that the jpeg quality is maximum <12> even though that's a long shot <11> there aren't very many settings lol <11> Oh this fails =[ <11> check out the diff: http://www.msgill.net/pub/sporewiki.jpg <11> from: http://www.msgill.net/pub/sporewiki.gif <12> file>publish setting, then click on the flash tab, and adjust <12> ok i'll shceck it out <12> yea, that is pretty fuzzy <12> why can't you save it as a .swf? <11> i won't be able to include it where i want <12> o <11> Guess i'm just going to have to do this the hard way <11> animate the motion, save it, import the rotating thing into imageready.. <13> Hey guys how do i send a variable to a page and open it up at the same time? i'm using this code : _root.loadVariables("auth.php", "POST"); but it's not opening up the page <14> is there a workaround for using loadvars to post a php on a windows server <14> i tried it with a linux server and i chmod the php file 777 and it works <14> but flash can't seem to post to the same php on a windows server <14> *same php file <14> any ideas? <13> http://www.actionscript.org/forums/showthread.php3?s=&threadid=27866 <13> Now will you help me? ;-) <1> _root.getURL("auth.php","_blank","POST"); <14> shiznit! <14> my life saviour <13> and that will send all variables shiznit? <1> from _root yes ... _root.getURL ... POST .. as post vars <1> !find -c movieclip.getURL <5> MovieClip.getURL == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary527.html <14> dude, im trying to sendAndLoad a post to a php file <14> i know it works on a linux environmen <14> cause i can chmod that ****er 777 <14> but im stuck working in a windows environmenr <1> are you picking up POST vars or GET vars in script? <14> yep <14> lemme pastebin the code <1> um - its not a 'yep' question <1> its an either/or <1> lol <0> in layer 1 i have a button connection _root.connectMe(); and i want it load the function connectMe in layer2 how ? <1> i guess yup <14> post vars <1> anyways i'm off :) <14> NO! <14> i need your brain <14> you always save my ***
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