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Comments:

<0> well ... its all in the actionscript
<1> i'm getting a rather large bruise from banging my head on a wall tho
<2> Flashes brush size still doesnt change with zoom? what the **** when are they going to fix that
<0> I just want a sequence of sounds to be played via actionscript
<0> just imagine that I have a handful of sounds that I want to be sequenced in an order that depends on user input (or randomness or something).
<1> can't you just createa sequence via frames in a seperate object?
<1> erm movie object
<3> joep: i think they designed it that way
<0> too many possible sequences
<1> ah i see...
<1> hrm, button triggers?
<0> well.. certain button presses invoke the sequence, yet.
<0> yes.
<1> yeah i kinda understand your problem
<1> can't have 25423452 buttons upon buttons
<0> yeah



<1> lemme finish this site that is due .. erm this morning
<1> then i'll see if i can help you out
<0> lol
<0> k :)
<1> they ****in gave me all this content last minute
<1> and they don't want to lt me change image sizes
<1> so it ****ed everything in the html up
<4> why dont you just keep an array of snds to playback, and onSoundComplete play next item in array
<1> da shizzle
<0> SHiZNiT - hmm
<5> why in this code http://pastebin.com/737825 the var nick work only between { } ?
<0> SHiZNiT - I will think about that for a while
<1> BestLomar: you are a guru of the up arrow key
<0> so I build the array according to user input - and when the trigger is pressed, I do a loop(??) to go through all the sounds in the array?
<0> what kind of loop would you use? for?
<3> ya
<4> kevin - build array - then shift or pop (remove from front or back of array) next element untill length = 0
<4> then you know you're done
<4> :/
<6> you know your done when you blow your beans inside her
<4> arr = ["snd1","snd2","snd3","snd4","snd5"]; arr_count = 0; s = new Sound(); s.setVolume(80); nextSound = function() { if(arr.length>0) { s.attachSound(arr[arr_count]); s.onSoundComplete = function() { ++arr_count; nextSound(); } } else { trace("done"); } }; nextSound();
<4> something like that
<4> ***uming array has been compiled from user input already - storing the names of items to playback
<4> mm - could put that onSoundComplete with s = new Sound decloration actually...
<4> instead of in other func
<7> onBaconComplete = function () { makeBacon(); }
<6> never fry bacon naked
<4> mmmm bacon.... :P~~ ~ ~ ~~
<6> lisa loeb is a bacon-loving vegetarian
<6> she's so hot
<1> shiznit is my new hero
<1> how long have youbeen playing with asp?
<4> catch a vegetarian using clue and say "OH! So not good enuf to eat, but good enough to pulverize and stick stuff together with huh??"
<4> clue*glue
<4> lol
<4> talk about your cruelty :(
<8> I was vegetarian for health reasons.
<4> was? it fixed you?
<1> http://dat.4chan.org/b/src/1148591085540.jpg
<8> no, I was too poor to be picky for awhile
<4> lol
<4> sounds financial - not health :P
<4> although the two could be linked i guess :)
<4> no finances - health goes down
<4> heh
<8> yes, financial is the reason I'm _not_.
<8> heh
<9> is this for macromedia flash help at all?
<1> absolutely not
<9> *crying*
<1> it is for discussing vegetarianism and anti fascism
<4> :P
<9> in that case
<9> i cant thnk of anything clever to say nm
<9> :/
<10> i need a motorhead helm with headphones! ;)
<1> just tell me how much you hate iframes
<9> how do we get that stupid box around all flash movies that u need to click first in order to activate it?
<10> i mean motorbike helm



<4> most people try to get rid of it
<4> never heard fof something asking how to add it
<4> :o
<4> wow
<9> i meant get rid of it
<9> :/
<9> u guys got me all flustered with that vegetarian stuff
<5> why in this code http://pastebin.com/738088 the var nick work only between { } i test with msgServer.text= _root.nickt; and alway blank why ?
<3> you need to set it first
<4> only thing i see about nick is var nick ... which expires at end of function
<5> no the nick need gridlistener.change = function(eventObject) {
<9> wait the box thngy
<9> removing
<9> :(
<4> where do you set _root.nickt ?
<4> which line #?
<4> #33 sets msgServer.text = .... but when is _root.nickt ever set? i dont see it
<0> I want an if statement to determine if a sound exists in my library (the sound has been exported for action script and given an identifier)
<0> what is the syntax of my if condition?
<0> if (exists("my_sound")) (something like that)
<5> line 13
<5> var nick = grid.selectedItem.label;
<5> if i put msgServer.text =nick; after var nick = grid.selectedItem.label; it work i see the name in listbox clicked when i put msgServer.text =nick; somewhere else it not work
<4> right
<4> because VAR expires at the END of the function
<4> ....
<4> its local to function
<4> it has NOTHING to do with _root
<4> so remove VAR prefix
<5> ok then how i can fix this
<5> ok
<4> _root.nick = grid.selectedItem.label;
<4> otherwise, if you prefix with var nick =
<4> when function is complete ... myfunction = function() { <- start complete -> }
<4> it expires.... its not known
<4> its local to function
<4> :/
<0> how can I test for the existence of an object in my library (using an if statement) if the object has an actionscript identifier?
<5> ok then i cant do nothing >?
<4> omg
<5> i put msgServer.text= _root.nick;
<5> to test it if i will see the name
<5> wait
<4> where you have
<4> var nick =
<4> ...
<4> change to
<5> no
<4> _root.nick =
<5> i delete var
<4> should be fine then IF that code block is on root
<5> i put _root.nick = grid.selectedItem.label;
<4> should work fine for ya
<5> dont work alway blank
<5> http://pastebin.com/738126 the complete code of my frame
<4> if you trace("Nick: "+grid.selectedItem.label) within function, do you get nick?
<5> waitr
<4> kevin - you could try attaching, and check for a duration .... unforunately you dont get any status of the attachment
<4> if it didnt exist, there'd be no duration
<4> :/
<5> if i put trace("Nick: "+grid.selectedItem.label); in the function i see the name and when i put out in the function i dont see nothing
<5> i try at 2 diferent place in and out the function
<4> well what is _root.nick ? some textfield uses this as its VAR reference?
<4> what visual element is using this?
<4> ah
<4> put
<4> msgServer.text = grid.selectedItem.label;
<4> isnt that what you want to change?
<4> or
<4> _root.nick = msgServer.text = grid.selectedItem.label; ... set both to grid.selec...
<4> lol
<5> msgServer.text = grid.selectedItem.label; to work I have to put in function and me i want to put out the function


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