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<0> well ... its all in the actionscript <1> i'm getting a rather large bruise from banging my head on a wall tho <2> Flashes brush size still doesnt change with zoom? what the **** when are they going to fix that <0> I just want a sequence of sounds to be played via actionscript <0> just imagine that I have a handful of sounds that I want to be sequenced in an order that depends on user input (or randomness or something). <1> can't you just createa sequence via frames in a seperate object? <1> erm movie object <3> joep: i think they designed it that way <0> too many possible sequences <1> ah i see... <1> hrm, button triggers? <0> well.. certain button presses invoke the sequence, yet. <0> yes. <1> yeah i kinda understand your problem <1> can't have 25423452 buttons upon buttons <0> yeah
<1> lemme finish this site that is due .. erm this morning <1> then i'll see if i can help you out <0> lol <0> k :) <1> they ****in gave me all this content last minute <1> and they don't want to lt me change image sizes <1> so it ****ed everything in the html up <4> why dont you just keep an array of snds to playback, and onSoundComplete play next item in array <1> da shizzle <0> SHiZNiT - hmm <5> why in this code http://pastebin.com/737825 the var nick work only between { } ? <0> SHiZNiT - I will think about that for a while <1> BestLomar: you are a guru of the up arrow key <0> so I build the array according to user input - and when the trigger is pressed, I do a loop(??) to go through all the sounds in the array? <0> what kind of loop would you use? for? <3> ya <4> kevin - build array - then shift or pop (remove from front or back of array) next element untill length = 0 <4> then you know you're done <4> :/ <6> you know your done when you blow your beans inside her <4> arr = ["snd1","snd2","snd3","snd4","snd5"]; arr_count = 0; s = new Sound(); s.setVolume(80); nextSound = function() { if(arr.length>0) { s.attachSound(arr[arr_count]); s.onSoundComplete = function() { ++arr_count; nextSound(); } } else { trace("done"); } }; nextSound(); <4> something like that <4> ***uming array has been compiled from user input already - storing the names of items to playback <4> mm - could put that onSoundComplete with s = new Sound decloration actually... <4> instead of in other func <7> onBaconComplete = function () { makeBacon(); } <6> never fry bacon naked <4> mmmm bacon.... :P~~ ~ ~ ~~ <6> lisa loeb is a bacon-loving vegetarian <6> she's so hot <1> shiznit is my new hero <1> how long have youbeen playing with asp? <4> catch a vegetarian using clue and say "OH! So not good enuf to eat, but good enough to pulverize and stick stuff together with huh??" <4> clue*glue <4> lol <4> talk about your cruelty :( <8> I was vegetarian for health reasons. <4> was? it fixed you? <1> http://dat.4chan.org/b/src/1148591085540.jpg <8> no, I was too poor to be picky for awhile <4> lol <4> sounds financial - not health :P <4> although the two could be linked i guess :) <4> no finances - health goes down <4> heh <8> yes, financial is the reason I'm _not_. <8> heh <9> is this for macromedia flash help at all? <1> absolutely not <9> *crying* <1> it is for discussing vegetarianism and anti fascism <4> :P <9> in that case <9> i cant thnk of anything clever to say nm <9> :/ <10> i need a motorhead helm with headphones! ;) <1> just tell me how much you hate iframes <9> how do we get that stupid box around all flash movies that u need to click first in order to activate it? <10> i mean motorbike helm
<4> most people try to get rid of it <4> never heard fof something asking how to add it <4> :o <4> wow <9> i meant get rid of it <9> :/ <9> u guys got me all flustered with that vegetarian stuff <5> why in this code http://pastebin.com/738088 the var nick work only between { } i test with msgServer.text= _root.nickt; and alway blank why ? <3> you need to set it first <4> only thing i see about nick is var nick ... which expires at end of function <5> no the nick need gridlistener.change = function(eventObject) { <9> wait the box thngy <9> removing <9> :( <4> where do you set _root.nickt ? <4> which line #? <4> #33 sets msgServer.text = .... but when is _root.nickt ever set? i dont see it <0> I want an if statement to determine if a sound exists in my library (the sound has been exported for action script and given an identifier) <0> what is the syntax of my if condition? <0> if (exists("my_sound")) (something like that) <5> line 13 <5> var nick = grid.selectedItem.label; <5> if i put msgServer.text =nick; after var nick = grid.selectedItem.label; it work i see the name in listbox clicked when i put msgServer.text =nick; somewhere else it not work <4> right <4> because VAR expires at the END of the function <4> .... <4> its local to function <4> it has NOTHING to do with _root <4> so remove VAR prefix <5> ok then how i can fix this <5> ok <4> _root.nick = grid.selectedItem.label; <4> otherwise, if you prefix with var nick = <4> when function is complete ... myfunction = function() { <- start complete -> } <4> it expires.... its not known <4> its local to function <4> :/ <0> how can I test for the existence of an object in my library (using an if statement) if the object has an actionscript identifier? <5> ok then i cant do nothing >? <4> omg <5> i put msgServer.text= _root.nick; <5> to test it if i will see the name <5> wait <4> where you have <4> var nick = <4> ... <4> change to <5> no <4> _root.nick = <5> i delete var <4> should be fine then IF that code block is on root <5> i put _root.nick = grid.selectedItem.label; <4> should work fine for ya <5> dont work alway blank <5> http://pastebin.com/738126 the complete code of my frame <4> if you trace("Nick: "+grid.selectedItem.label) within function, do you get nick? <5> waitr <4> kevin - you could try attaching, and check for a duration .... unforunately you dont get any status of the attachment <4> if it didnt exist, there'd be no duration <4> :/ <5> if i put trace("Nick: "+grid.selectedItem.label); in the function i see the name and when i put out in the function i dont see nothing <5> i try at 2 diferent place in and out the function <4> well what is _root.nick ? some textfield uses this as its VAR reference? <4> what visual element is using this? <4> ah <4> put <4> msgServer.text = grid.selectedItem.label; <4> isnt that what you want to change? <4> or <4> _root.nick = msgServer.text = grid.selectedItem.label; ... set both to grid.selec... <4> lol <5> msgServer.text = grid.selectedItem.label; to work I have to put in function and me i want to put out the function
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