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<0> still here nib?
<1> ye
<0> koek
<0> ok
<0> err i hate when that does that
<0> autofill
<0> lol
<1> question
<0> sure
<1> i see your bodies have different size, and no reference point
<1> i mean..hwoever i align em, i can't have the "head" of both body aligned
<0> what about putting the body 1 layer behind the head?
<0> would that work?
<1> it's more for u
<1> how do u gonna make the composing with gd if u have a different place for each body ?
<0> maybe have a hotspot on screen



<1> i'm not sure i'm very clear
<0> where body and head has to be within a certain dimension
<0> draw a rectangle?
<1> how do u wanna display the final avatar ? in a swf ?
<0> no, gif
<1> or u build a gif for each playa
<1> ok
<0> transparent background
<1> u can have transparent flash
<0> true,
<2> yep
<2> thats under publish html setting in flash
<0> might be better then
<2> you can choose transparetn
<0> cause of more colors
<2> its a small option it add to the html
<1> would save hard drive space, processing...etc..to use a swf
<0> ok, swf it is then
<1> u would just have to p*** head url, body url, and the saved coords from DB
<0> then the link would be swf in db correct?
<1> no
<0> ah, not 1 swf file then?
<1> 1 swf for everybody
<1> u just p*** it params so it built the saved avatar
<0> i see
<0> whats simpler to work with?
<0> i would figure gif then would be easier
<1> lol
<1> i don't know..that's not my concern :))
<0> hehe
<1> i like when it's clean..works well...
<0> what do you suggest
<1> i think i allready made a suggestion :)
<0> ok, so stick with swf then
<1> so here what we should do
<1> user upload head
<0> k
<0> that part is already built
<1> ten go to swf to place it and to place body too (no scaling for him yet)
<0> ok
<1> once both are in place, we send the scaling and the position of both images in the swf
<1> gd scale the head images and u save the position and images url to the db
<0> so what all fields am i going to need in db, and i will make them
<1> headURL,bodyURL,headY,headY,bodyX,bodyY
<0> k
<0> thats for each user correct?
<1> headX,headY
<1> yes
<1> if u wanna save the db... u can simply store a string with all infos
<0> all text?
<0> under type?
<0> varchar?
<1> x and y are more integers :)
<0> ok, table name is users
<0> fields are
<0> head_url = varchar
<0> body_url = varchar
<0> head_x = int
<0> head_y = int
<0> body_y = int
<0> body_x = int



<0> what about uploaded head?
<0> shouldnt there be another field for that?
<0> or does that prefill in head_url
<0> when its uploaded
<0> made varchar = 25 for link
<0> should be enough
<3> i've been toying around with actionscripted motion such as easing and springing, but i'd like to learn a bit more organic looking motion, does anyone have any tips or tutorials that would help me?
<0> www.flashkit.com snottle
<0> snottle hold on
<0> got some code you might like
<3> yay ^^
<0> ew mx.transitions.Tween(maskingBox,"_xscale",mx.transitions.easing.None.easeNone,100,750,90,false);
<0> first word should of been new
<0> this will let you xscale the easing, ect....all in 1 command
<0> !google "new mx.transitions.Tween()"
<0> !google "new mx.transitions.Tween"
<3> i don't think that's entirely what i meant
<0> err not working
<3> i mean what i've been doing so far is things like springing and easing which means the mc basically moves in a straight line, which can be very usefull
<0> well you can set it per timeline for how long in what motion
<3> but what i'd like to learn is for a mc to move around randomly in a more organic looking manner, so instead of zipping around in straight lines sort of move around like a bug walks around
<0> then same command but you adjust the x and y
<0> example
<0> new mx.transitions.Tween(_root.JailCell,"_x",mx.transitions.easing.None.easeNone,_root.JailCell._x,jailx,2,true);
<0> instead of doing it through tweens
<0> _root.jailcell = points to an mc called jailcell
<0> _x adjusts the width
<0> easing.none.easenone = no easing, can be adjusted to ease in or out
<0> jailx = starting width
<3> that's the most unusual looking actionscript i've seen so far, so basically that line is an actionscripted tween?
<0> oops
<0> snottle yes
<3> i ***ume by starting width you mean the starting X coord?
<0> exactly
<0> a tween all in 1 command
<0> yes
<0> _xscale is a zooming feather
<0> err
<3> interesting, let me putz around with it
<0> feature
<0> want an example?
<0> of it working
<3> sure
<0> one sec
<0> will get url
<0> http://www.wvpentours.com/new/
<0> click on jailcell name
<0> everything you see there, except for graphic is coded
<0> no manual tweens
<0> which = less file size
<0> and faster transitions
<0> NiB, still there?
<0> watcha think snottle?
<3> yeah still here, i'll take a look
<0> read above about benefits also
<3> i've never seen anything like that
<3> is there any reason you don't just code it like jail._x += (targetX - jail._x) * ease; that would pretty much have the same effect i think
<0> no
<0> it wouldnt
<0> it wouldnt tween that way
<3> ah yeah there's some kind of curve in it?
<0> yup
<0> also jailx is a variable
<0> jaily is a variable
<0> was dynamically filling those in
<0> by just setting the variable per cell
<0> just a shortcut in the code for me
<0> that way each cell i just changed the variables
<3> i don't see where the curve is implemented in the line of code you pasted
<3> new mx.transitions.Tween(_root.JailCell,"_x",mx.transitions.easing.None.easeNone,_root.JailCell._x,jailx,2,true);
<3> i'm seeing it says something about tween, x coords, transition but nothing about a curve
<0> new mx.transitions.Tween(path to mc, "what variable is changing", easing?, start, finish, time period, true for using frames, false for time in seconds);
<0> better explained?
<3> ah yeah, if the x eases somewhere and the y eases somewhere you create the curve like that?


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