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Comments:
<0> my bad <1> so you just typed it wrong here <1> ok, then i dunno <2> ok so its like this once again <1> trace(hSpeed), see if it exists at that point <0> uhm.. here's the correct one: this._x += _root.hSpeed; <2> help me, i'll help u with some hosting <2> i think my problem should be easy for those who heard about it <1> d3vlabs: who you talkin to? <2> anyone <2> im repaste my problem in a minute. dont wish to spam <1> paste it <0> FearX: nope, just undefined <1> i won't ban you :D <1> HaZnO: well, then there's the problem, at that point hSpeed doesnt exist, so you need to find out why <1> d3vlabs, i don't want your hosting either, i just want to know your problem to see if i can help
<0> hm.. I thought of something.. <1> well don't hurt yourself :D <2> <2> heres the question <2> <2> i have a .flv file <2> <2> which is a video file with integrated flash player <2> <2> im trying to take the video <2> <2> without the integrated player <2> <2> since i'll be using a different player to show it <2> I have a .swf file which is a video with INTEGRATED flash player. I did some research and I found which player was used. I wish to seperate the movie and the player since I will be showcasing this movie in a different player. <2> sorry about that <2> just read the standalone sentence <1> you have the .flv? <1> are you using flash 7 or 8? <0> me? flash 7 <2> its a .swf <2> i typed in .flv cause i tried using a decompiler <1> d3vlabs, so you don't have the .flv <0> I repsonded since d3vlabs didn't :P <1> oh <2> that is correct <2> not the original one <1> do you have one at all? <2> the decompiler made corrupt file <1> ah hehe <1> ok <2> IF i keep trying different decompiles I might get it <1> well, then all you can do is make a custom player to load in the .swf and play it <0> FearX: hm.. if I have the actionscript at _root, and the animation (with labels) on a sub-level, how should I write gotoAndPlay("walkleft"); then? <2> the swf alraedy comes with a player <2> that would be player in a player <1> ooooooooooh, i see hehe <2> so trying to decompile is my only option? <1> well, then i'm afraid you're going to have to get the original video, or try decompiling, but i doubt it'll work <1> HaZnO, what's the path to your mc that "walkleft" is in? <0> it's inside "drop" which is in "Symbol Definition(s)" <1> like, _root.someMC.thisIsMyPath.anotherMC.gotoAndPlay("walkleft"); <0> ah, okey <1> symbol definitions? never even heard of it hehe <0> I placed the path at the wrong place then <2> but yeah back to the point <2> absolutely nothing i can do with swf unless I convert, correct? <1> is Symbol Definition(s) something you made up? <0> no <0> it's something in Flash 7 <0> I didn't make the animations :P <0> I'm just making the actionscript for it <0> *writing <1> d3vlabs: there's basially nothing you can do unless you have the original video file <2> thank you <1> np <1> HaZnO: ok heh <2> swf>avi, then virtualdub is what I will do <1> won't that include the player controls in the video file then? <2> yeah it will <2> but then i can take avi pixel by pixel <2> the player doesnt move <2> just gotta re-caputre the frames that include the video <1> well, actually you could just import it into flash then, and crop out the player <1> if you're using flash 8 <1> not sure if you can crop in flash 7 <2> flash mx considered 8?
<2> or 7? <1> flash mx is 6 <2> jeez <1> mx 2004 is 7 <1> 8 is 8 <2> damn <2> lol <1> codename:blaze is in the works, aka flash 9 <0> FearX: http://beagle.hihm.no/052283/drop.jpg <- there you can see how it's setup, if you don't mind <1> holy <1> never knew about that <0> lol, I see now one of my comments are wrong :P <0> hehe, you didn't? <0> hm, okey :P <1> that would make things easier <1> when you've got actions all over the place <1> damn, yeah i had no clue <1> i just always use expert mode with a full window, no side panel or anything <1> it's like an actionscript browser <0> yup! <1> alright, i gotta get back to work, at 3am lol, with waking up at 7 for my actual job doh <0> hehe, so no clue how I can solve the problem? <1> which problem <1> the hSpeed one? <0> yes, that, and the path to the animation frames would be _root.drop.gotoAndPlay("walkleft"); ? <1> yeah, if your drop mc's instance name is drop <1> that browser thing shows that it's symbol name is drop <0> yup <1> make sure it's instance name is drop as well <0> oh? <0> okey <0> yup, it is <1> then it should work <1> the hSpeed thing, no idea - we determined it's not set when you're trying to use it, so you gotta find out why <0> hm.. it does, because Key.getCode() won't work without this.onEnterFrame = function() <1> i dunno heh <0> *it doesn't <0> and it seems everything I put inside this.onEnterFrame = function() won't work on other "layers" <2> damn <2> i was hoping macromedia would buy adobe <2> but its the other way <1> macromedia couldn't really ever afford adobe heh <2> probably not <2> but then I look at tthe monster acrobat reader has become <2> and errr <2> can I ask a retarded question <2> what does fireworks do <1> i've never actually used fireworks, but it's like photoshop sorta, with things that integrate with flash and whatnot <1> there's a nice video tour on www.macromedia.com <2> yeah im on the site right now <2> just figured i would ask here first <2> FROM THE PEOPLE! <2> someone here has flash 8? <1> yes <2> would u mind doing me a favor <1> maybe <2> need to test a .fla file <2> maybe my mx cant open it cause its too old <1> put it online somewhere, gimme the url <2> yeah ill yousend it or something in a minute <1> you just want me to confirm that it opens? <2> thats it <1> k <3> sup people <1> hydro! <3> long time to type <3> check out new game, no flash though, www.pimpdynasty.com <3> will eventually move it to a flash frontend, as soon as i get better at php then learn how to tie both into each other <1> ah man <3> ? <1> i had this exact game idea a while back <1> i had the domain pimpinlarge.com too <3> check out this one, lol, not up and running yet though <3> www.redneckempire.com
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