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Comments:
<0> hi, how can I load movies step by step? (not sure what the term is) <0> but what I would like to achieve is showing the content if a certain amount has been loaded and keep on downloading in the backgorund <0> I am hoping to cut down the time that a user is staring at my preloader <1> a movie load sep bystep...that's the basic behavior..it show frames as they are loaded <1> if u want to wait for a specific frame to loaded before doin somethin u have a ifframeloaded cmd <1> in general we don't use a single swf...it make things easier <2> teepusink: split your movies up into seconds. <2> sections even <0> oh. ok. thank you for the pointer <2> Also turn on the output info so you can see what's taking up space in your movie. <2> Might be worth trying to optimize any sounds or images or complicated symbols so they take up less filesize. <0> any suggestion for a site or tutorial that deals with optimization techniques? <0> seems like the first few frames of my movies are always red <1> linked stymbols and cl***es are exported in the first frame <1> unless u specified not to <3> god it has to be too late here... shouldn't this show black rectangle on screen (400x300) : createEmptyMovieClip("screen",1); sheet = new BitmapData(400,300,false,0); screen.attachBitmap(sheet,1,"auto",true);
<3> k I guess it's late everywhere <3> :) <1> it does <3> omg I frigging didn't import the friggin package <3> NiB, it does now indeed <4> hi :D <4> is there a way to duplicate a movie ... I mean .. I am doing this menu with movement when someone put his mouse on top of the button ... I have 6 buttons .. is there a way to like repeat the whole thing from 1 button to the rest?= or do I have to make the process for each of the buttons? <5> i had the same problem, when i duplicated, and changed one symbol within the new mc, it changed the original as well <4> well I guess I am going to have to do the same thing 6 times U.u <3> gaardern, VictorCL_ do you mean duplicate via script at runtime or duplicate during authoring? I ***ume the latter <5> during authoring for me atleast <4> I dont know <4> is just a text that moves <4> whats the actionscript for when somone click on a button? to go to a url? <3> VictorCL_, name the button something, then on the timeline where it is write buttonNameWhateverItIs.onPress = function () {getURL("url here");} <3> gaardern, well you gotta dupe all symbols in the symbol as well as you probably know <3> gaspower, and switch to the dupe in the clone <3> oops <3> gaarden anyway.. <3> gaardern.. <5> oh <5> ok, not only the parent symbol <3> omg there should be a law against similar nicks :) <5> hehe <3> gaardern, yea if you're into scripting, it should be possible to write a script that dupes in that way, so you don't have to do it manually.. but <5> what about non-english letters, i embedded all glyphs, but still couldnt show the norwegian and letter <6> well the intern is learning a lot of php <6> which is good <4> the url can it be like ?id=23 <4> or it has to be the whole thing? <3> gaardern, what if you type them in the box below where you can insert manual chars <3> VictorCL_, never used url's like this but it could possible dunno <4> k <3> MerZikain, who's intern <6> ... <6> mine <3> MerZikain, you hired an intern in your company? <6> last week <6> she's been here twice so far <6> she didn't know any php before she came here and now she's doin ok with it <5> suv4x4, nope, didnt work when i typed in the letters... <3> gaardern, is the font having those chars in first place and are you sure it does? <3> gaardern, also do you export to flash 6 or later <4> it doesnt work the getURL :( <3> VictorCL_, try pointing it to http://www.yahoo.com/ and see if it does something <5> yea, version 8 <5> ill doublecheck the font <4> it does nothing <3> can anyone give a tip about optimizing performance when I need to continually redraw the surface of an MC on a bitmap (every frame) <3> besides just running draw(mc) is there something I could optimize here <3> one thing for ex. is to switch the original clip off with _visible = false; <5> yea, letters are in the font in the charmap, but wont show in the flash :( <4> now it works but it opens like 4 windows xD <3> VictorCL_, try removing randomly 3/4 if your code and see if it works right <4> the problem that this is a button that on OVER has 2 movie clips inside <5> even if i embedd all glyphs, they wont show, wierd <5> can i make my own glyphs ? <4> got it <4> it was on(release) <3> gaardern, with a font editor you could
<5> wierd that those letter wont display <5> staticly they'll show though <5> but not with dynamic text <5> how can i make flash not to react on & in text-files ? <7> gaardern, simple <7> this way: Snape kills dumledore <7> ooops <7> that's not what I meant to say :/ <2> right <5> dumledore didnt help :p <7> no he's dead <7> snape killed him <7> because he's the half-blooded prince <7> half-blood* <7> :/ <8> any freebsd users in here? <5> but &... <5> s|k: the &, how can i make flash "ignore" it <3> s|k, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! <6> i've installed freebsd twice <6> haven't actually used it much though <6> but it's not MUCH different than linux <6> what did you want to know? <9> s|k, got disc.. <7> no :/ <7> it's a book <9> s|k, I mean I got disconnected <7> oh <9> :) <9> but honestly is Snape evil after all :) ? <7> I really don't have a clue <9> or he kills Dumbeldore by accidentally tripping while holding a knife <7> I was browsing ytmnd <7> no <7> he's evil <7> or I dunno <7> I didn't read it <9> heh <7> it's all over ytmnd <9> I see now <9> there's T-shirts saying this <7> 'it's a major plot element' <3> one of my tires flew of somewhere <10> off <10> :) <3> yea <11> is it possible to test for multipul collisions with out having to loop through movie clips? <3> yea errr <3> what means loop though movie clips <3> you'll need some sort of loop anyway <11> i'm trying to learn the transitions cl*** <11> i want to make a game <11> and i'll need to do collision testing <11> when i did it in as1 i would just do a hitTest after moving <3> HotFyre, hitTest isn't the best and only way for hit detection, there are at least 5-6 different techniques, and you may be using many of them in one game, depending on the object <11> can you point me to an example? <12> HotFyre, what kind of game is this <12> can you use arrays? <11> galiga kinda <13> hey, i have a problem with people decompiling my flash files and reselling them (one tried to sell me my own script...) how can i prevent that? <11> http://spookyproductions.com/spacequest/ <11> i want to redo that game in as2 <12> Duder, not much you can do unfortunately <13> there isn't some way to hide the actionscript at least? <3> here are few examples: MC to MC hitTest performs rectangle hit test, MC to point performs rectangle to point or shape to point depending on the flag, but there's also shape to shape testing which is simulated via hitTest vs boundary points on another object, or circle collision comparing the squared distance between two point to be less or equal their squared combined radii. <12> Duder, nope <3> or point to point collision with springs <3> and what not <13> so... how the hell does anyone sell anything in flash? :p <12> flash is open source
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