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<0> To make the name variable global, do i just do _global.this[name]=childs;
<0> ?
<1> no, you do _global[name]=childs;
<0> Okey.
<0> So how does [name] differ from name in a function?
<1> for any object, obj.abcd is equivalent to obj["abcd"]
<1> [] lets you access object properties by their name as a string
<2> does anyone have a sample of loading a gif from http in flash? also loading an xml file over http from flash? that would be great pm me if possible in case i'm afk
<0> brainy, Thanks. =)
<0> brainy, Oh and last of all, if i wanted to spend a few weekend training myself in all the basics, where do you recommend i start?
<1> probably at http://livedocs.macromedia.com
<1> even though they ****
<1> i don't know of any good tutorial sites, especially as they most have tutorials covering flash5 ancient deprecated code
<0> I'm use to W3C and Application programming, so this is a tad different for me.
<0> I liked Flash 5, honestly don't know what major changes they've made up till 8 that is causing me alot of these problems, well not this one. This one i can write of to being an actionscript newbie.
<0> I've run into the wierdest bugs. =|



<0> Random PNG images corrupting the entire movie for one.
<0> Which after you find the offender, you just delete and re-import and it works again.
<0> =|
<3> sciboy, colin moock's EAS book is a good read
<4> god, what the hell
<4> for some reason gotoAndPlay() absolutely refuses to work for me
<5> Give more context
<5> are you in a movie clip and trying to gotoAndPlay on the _root?
<4> no
<4> i'm calling it actionscript in the timeline
<5> Well, I knida need more.
<5> what frame do you want to go to>
<5> *?
<6> you need a number in yor gotoAndPlay(number)
<5> Yes.
<6> or you are tryign to goto the same frame as its allready in
<4> i'm timing moving images on the screen by constantly going back to a frame
<5> otherwise you use nextFrame()
<4> i am doing that
<6> or the code is simply not executing
<4> i've got a trace right before it that executes
<4> this has never happened to me before, i dont understand it
<6> well, put a trace in the frame its supposed to goto
<5> I've had trouble with nextFrame(), but You shoud judt look for maybe a stop on the next frame.
<6> well, you will when you find your own mistake
<5> It's going to be a little error
<5> or pastbin it
<5> http://pastebin.sekati.com
<6> for all i know, you have a gotoAndStop/gotoAndPlay in the frame its going to
<4> http://pastebin.sekati.com/?id=gotoAndPlayproblem@8eff0-64edd602-t
<4> ahh
<4> now its basically functioning as gotoAndStop
<4> the frame it moves to doesnt play through
<5> add a play() on the frame you goto
<6> shouldnt be necessary
<6> it would only stop on frame7 if there is some code there which tells it to
<4> play() didnt change it
<3> its probably never executed
<4> it is
<3> u trace inside the else not outside of everything
<4> i have a trace before and after itr
<4> f1, i have a trace on the frame it is going to
<4> so i know it is executing
<4> the frame it goes to stops, however
<6> must be a reason its not playing then
<6> do you have any frames after frame 7?
<6> if yes, then youmust have some other code interfering
<4> the code i pasted is on frame 8
<6> yup, thats a frameloop then
<6> but doesnt exapling why it dont play on frame 7
<4> i've done this type of thing many times before
<4> and i dont remember encountering this problem
<4> do you think the fact that i am using xml is messing with it?
<6> no
<6> you obviously have more code somewhere
<6> could be something like checking a number vs. and XML attribute
<4> do you want me to post all of it frame by frame?
<4> hmmm
<3> guide all your frame7 ***ets and try again
<6> you could do that
<6> but its has to be something between 7 and 8



<4> what do you mean f1?
<3> and do trace("frame8") on frame8
<6> unless you have some independant event function running which isnt supposed to
<4> f1, i am
<3> i mean remove all ***ets so u know for sure nothing on 7 stops the movie
<7> is there an easy way to allow users to upload files to a flash site?
<6> just a question
<6> you are expecting it to loop between frame 7 and 8 right?
<4> yeah
<6> there must be some code in frame 7
<6> paste that atleast
<4> i am looking at that
<4> hold on
<4> mother****er
<4> its the xml
<6> yup
<4> just a sec
<4> ok
<4> what i'm doing is frame 7 is dynamically loading an image with loadMovie into a blank mc
<4> which is in an if statement
<4> for some reason that line is tripping it up
<4> even though it shouldnt even execute every time around
<6> sounds abit tricky that event scheme of yours
<4> i swear to god, flash is a ****ing uphill battle
<6> would be 10x easier to control if you didnt use frames
<6> merely events
<4> how would i do that?
<6> for 1, those commands you have in frame 8, would be a check function for instance
<6> and gotoAndPlay wouldnt be used ofcourse
<6> i never use frames, because all can be solved by trigger events
<6> i mean, you have a frame loop between frame 7 and 8
<4> the reason i have it that way is that i'm slowly moving MCs around
<6> and in frame 7 you also have a function that loads an image
<6> sounds like a tripwire just waiting to be triggered
<4> so i'm moving it like 2 px every time it executes
<4> and i dont see how i would do that with events
<6> yera, but you have something called onEnterFrame
<6> which runs a function at the speed of framerate
<4> i'm not sure i understand you
<4> what do you mean at the speed of the framerate?
<6> your moving a symbol 2 px each time "it" executes
<4> each time the frame's code executes
<6> that can be achieved by enterframe, which runs a function at the speed of framerate
<6> no need to jump between frames
<4> ahhh
<6> this.onEnterFrame = function(){ trace("my loop this is silly") }
<6> try that
<4> word
<4> alright
<4> is that a new event?
<6> been there since flash6, and flash5 in a different incarnation also
<4> hahah
<4> so no
<4> yeah, i'm the type of programmer that just reinvents whatever the hell i need because i cant use a ****ing api
<4> but you just made my life easier
<4> thank you
<6> good luck in trapping that bug
<6> I mean, doesnt mean that it automatically dissappears
<4> i narrowed it down to the line with loadMovie
<4> i am loading a remote image into a blank mc
<4> and that was causing it not to execute
<4> which is an awesome bug
<4> how do you stop the execution of the onEnterFrame function?
<3> onEnterFrame = null;
<4> from inside the function?
<3> ya
<3> u can do it outside too just need the right path
<4> alright, that works
<8> i've always used delete this.onEnterFrame;
<8> probably doesn't make a difference though
<5> I want to get the top item value of a comboBox when it load.s what method would I use, I looked in a big list off google.
<8> !find getItemAt
<8> !find -c FComboBox.getItemAt
<9> FComboBox.getItemAt == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary219.html


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