| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10 11 12
Comments:
<0> get(postcardFromSweden) <0> feel(goodAboutYourself) <0> or(justSitBackSurfXXXMaterealAsUsual) <0> :P <0> Registration Spot <0> Hmm <0> In Flash 5, when you wanted to edit an object's registration point, you simply went to Modify | Transform | Edit Center. In Flash MX, Macromedia decided that was too easy and removed that option. Surprisingly, the solution was right under our finger tips: <0> free transform is now the answer <0> Ok... So now... is there any way of extracting the X and Y of an objects REGISTRATION point in Flash... Please =) Help?! <0> 'ahhhh,,,, <0> evreka <0> This should be so darn correct but doesnt change angle at all: pinne._rotation(-30); <0> SmurfMX: Your script is real good. But why doesnt my obect rotate around the Registration Point? pinne._rotation = (-30); It rather rotates around the center of the image witch is wrong... <1> i'm using a send command to post variables to php, but it seems to open the output in a new page, is there anyway to do this in the same window? <0> Why does it have to open any page at all?
<0> are you posting to a database? <0> Help!!! My simple Simple Simple shape rotates around the small cross symbol (registration point?) Instead of around the round white DOT... Plllleeeeease tell me wy!!!!! <2> try cutting it out of the current movieclip, make a new movieclip and paste it into that? <3> cuz the white dot means little ... select the symbol, press Q and drag white dot to where registration point is <0> its only a simple shape im testing with that has been converted to a mc <3> maybe will make more sense :) <3> white dot is not registration point or anything to do with it <3> its relative to scaling i believe <0> Ok... but i want to drag the registration point to a certain spot but i only manage to move the white circle <3> no <3> you want to go into the symbol <3> and move the content <3> so its proper with registration point <3> ... <3> or <0> Ahhhh <3> if you're really lazy ... you could wrap with another movieclip <3> and this time, show advance options, and ensure your registration point is where ya want it relative to content <3> :P <3> mmm - if F8, i dont think you even have advanced options anymore - just options <3> heh <0> The moving the symbol thingy worked out... Thanks man <3> rarely use such - sorry :P <3> yup <4> werd <0> To bad the graphics get noised and pixely when you rotate it... <4> is it a bitmap? <0> yes... <4> if so, just go to the bitmap's options and set smoothing on <0> PNG file <0> PNG file made to a movie clip <4> yes, double click the PNG file in your library and turn smoothing on <5> <0> Yei!!! <0> THANKS EVERYONE... Im sooo greatful <0> I dont want to think im lazy.... I realy try before i ask <0> :) <1> Tuff: the flash posts variables to a php page which inputs them into a database and then has a header location to go back to index.php <1> Is there a way I could just check that the data got inputted from flash and reload the page or something <0> well, hold on... <0> MySQL? <0> Then perhaps this will help? http://www.kirupa.com/developer/actionscript/flash_php_mysql2.htm (Dont trust it 100% but maybe it gives you some hints....) <0> (go back a step for the beginning) <6> wuzzzzzzuhhhhhh <7> oh no it's Sp8sMunkE, quick, everyone look busy! <0> HEhehehe <0> =) <0> Oh great sir Sp8MunkE... I will welcome you with a simple q to lift up your confidence today: Whats the opposite of MC.onRelease(); <0> A: onPress <0> I want to call a function "As long as mouse hold down on object". Not only the press or release instant. How then, do i do this??? <0> I guess i could look for a slider tutorial <1> ok i'll check that out Tuff, thanks <0> k <8> tuff, set a flag onPress <0> ok <8> if you need to do stuff, do it on enterFrame <8> but make sure the mouse button is still down <0> thanks.. i thought of that but wondered if there wasnt any built in way to solve this... Thanx <8> clear the flag if you find it's not down anymore or onRelease <8> well, the one thing you DON'T want to do is try and do a while loop checking the mousedown state <3> lol
<0> Ok <0> ill use event handlers <3> might wanna lookup movieclip.startDrag example for such if just lookin for a simple way <3> or ya, use onMouseDown etc with a hittest against what it should be down on ... since 'onmousedown' is global, no matter where ya attach it ... <3> couple flags etc :/ <3> i'd lookup startdrag and see if you can simply get away with that :) <0> ok <0> on(press) { <0> startDrag(this,true); <0> } <0> press is also global i guess? <0> w8 <0> sorry stupid q <3> heh nope <3> mc.onMouseDown = function() { trace("mouseDown"); } <3> ... <3> doesnt matter if you mouse'd down ON that movieclip or not <0> ah <3> there's no hit or such to detect it - you'd need to incorp your own possibly as mc.onMouseDown = function() { var hit = this.hitTest(_level0._xmouse,_level0._ymouse,true); if(hit) { trace("hitting: "+this); } } <3> anyways, gotta split ... bbl unfortunately :( <3> heh :) <0> Byebye <0> Thankyah <6> wuzzzzzzzuhhhhhh <6> :) <9> Ctrl+Shift+Alt+S <0> Id be damned!!!! It works with the very simple: pinne.onMouseDown = function() { mouseDrag = 1 } <0> pinne.onMouseUp = function() { mouseDrag = 0 } <0> + a onEnterFrame function that tests the flag before changing object rotation... <10> woo, we're starting to use swfobject.js here <0> Looking for simple MP3 Player tutorial.-. <11> helo <11> why when i rotate a movieclip in flash of 181 degrees , flash says that it's rotation is -179 ? <12> cuz <0> WMS: I have the same proble right now <0> I had to just change the sign if it was negative <0> if(angle <0) { angle * (-1); } <0> then everything worked fine <11> i solved this way <0> good <11> if (this._rotation > -180 && this._rotation<0) {_root.col = this._rotation +360} else {_root.col = this._rotation} <11> _root.col is my rotation var <0> Ok... but it should be OK to just switch sig when it gets negative too i guess... else its a mysterywhy my stuff works... I guess your code is more Genuin... Like my windows copy is NOT <0> 8sign that is) <11> lol <0> is there a really easy way to stream an mp3 in flash? <0> geee... clock is almost 4 in the morning here in sweden... i just got to make at least one song play before bed, so please? Anyone? <13> !help <14> !findkey loading images <14> !findkey images <14> can someone help me, i'm trying to dynamically load images in a remote location <14> i'm using loadmovie, but the image just comes up black <15> Okey, anyone willing to help me out with a bit of actionscript? <16> Someone are good with flash communication server, im making a video chat and i need some help ! <17> mp3((Lee_Ssang)_3_-_07_-_(With___Tiger_JK._Sean2Slow).mp3)(:53min/Dual Channel@192 kbps) <17> WM5: because a rotation greater than 180 is the same image rotated less than 180 so flash says -179 instead of 181 <16> Someone are good with flash communication server, im making a video chat and i need some help ! <14> can someone please expain to me why xml.firstChild.nodeValue wont work for me <14> it is loading correctly, nodeName works fine <15> GRARGH~!!! <15> Hulk Smash! <15> That's it, after this job i'm declining any more Flash work until i get more acquainted with it, this is just ridiculous! <8> Sounds like the conscionable thing to do. If only for your 'clients'. <15> I just have a nasty habit of running into every thing flash can throw at me, there's obviously something wrong with my approach. <14> welcome to flash? <15> Okey, i need some help to get through this one. <15> function group (name,childs) <15> I want group to create a variable by the name provided and fill it with the array from childs. <18> this[name]=childs; basically <15> Then i want to cycle through the child array from 0 to whatever and put the 'name' into the variable 'child.group' <18> that's just a simple for loop <15> To make the name variable global, do i just do _global.this[name]=childs;
Return to
#flash or Go to some related
logs:
#online FixBuleScreen fix pickle in photoshop
#linuxhelp #gamedev #solaris #microsoft #computers #solaris #sex
|
|