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<0> get(postcardFromSweden)
<0> feel(goodAboutYourself)
<0> or(justSitBackSurfXXXMaterealAsUsual)
<0> :P
<0> Registration Spot
<0> Hmm
<0> In Flash 5, when you wanted to edit an object's registration point, you simply went to Modify | Transform | Edit Center. In Flash MX, Macromedia decided that was too easy and removed that option. Surprisingly, the solution was right under our finger tips:
<0> free transform is now the answer
<0> Ok... So now... is there any way of extracting the X and Y of an objects REGISTRATION point in Flash... Please =) Help?!
<0> 'ahhhh,,,,
<0> evreka
<0> This should be so darn correct but doesnt change angle at all: pinne._rotation(-30);
<0> SmurfMX: Your script is real good. But why doesnt my obect rotate around the Registration Point? pinne._rotation = (-30); It rather rotates around the center of the image witch is wrong...
<1> i'm using a send command to post variables to php, but it seems to open the output in a new page, is there anyway to do this in the same window?
<0> Why does it have to open any page at all?



<0> are you posting to a database?
<0> Help!!! My simple Simple Simple shape rotates around the small cross symbol (registration point?) Instead of around the round white DOT... Plllleeeeease tell me wy!!!!!
<2> try cutting it out of the current movieclip, make a new movieclip and paste it into that?
<3> cuz the white dot means little ... select the symbol, press Q and drag white dot to where registration point is
<0> its only a simple shape im testing with that has been converted to a mc
<3> maybe will make more sense :)
<3> white dot is not registration point or anything to do with it
<3> its relative to scaling i believe
<0> Ok... but i want to drag the registration point to a certain spot but i only manage to move the white circle
<3> no
<3> you want to go into the symbol
<3> and move the content
<3> so its proper with registration point
<3> ...
<3> or
<0> Ahhhh
<3> if you're really lazy ... you could wrap with another movieclip
<3> and this time, show advance options, and ensure your registration point is where ya want it relative to content
<3> :P
<3> mmm - if F8, i dont think you even have advanced options anymore - just options
<3> heh
<0> The moving the symbol thingy worked out... Thanks man
<3> rarely use such - sorry :P
<3> yup
<4> werd
<0> To bad the graphics get noised and pixely when you rotate it...
<4> is it a bitmap?
<0> yes...
<4> if so, just go to the bitmap's options and set smoothing on
<0> PNG file
<0> PNG file made to a movie clip
<4> yes, double click the PNG file in your library and turn smoothing on
<5>
<0> Yei!!!
<0> THANKS EVERYONE... Im sooo greatful
<0> I dont want to think im lazy.... I realy try before i ask
<0> :)
<1> Tuff: the flash posts variables to a php page which inputs them into a database and then has a header location to go back to index.php
<1> Is there a way I could just check that the data got inputted from flash and reload the page or something
<0> well, hold on...
<0> MySQL?
<0> Then perhaps this will help? http://www.kirupa.com/developer/actionscript/flash_php_mysql2.htm (Dont trust it 100% but maybe it gives you some hints....)
<0> (go back a step for the beginning)
<6> wuzzzzzzuhhhhhh
<7> oh no it's Sp8sMunkE, quick, everyone look busy!
<0> HEhehehe
<0> =)
<0> Oh great sir Sp8MunkE... I will welcome you with a simple q to lift up your confidence today: Whats the opposite of MC.onRelease();
<0> A: onPress
<0> I want to call a function "As long as mouse hold down on object". Not only the press or release instant. How then, do i do this???
<0> I guess i could look for a slider tutorial
<1> ok i'll check that out Tuff, thanks
<0> k
<8> tuff, set a flag onPress
<0> ok
<8> if you need to do stuff, do it on enterFrame
<8> but make sure the mouse button is still down
<0> thanks.. i thought of that but wondered if there wasnt any built in way to solve this... Thanx
<8> clear the flag if you find it's not down anymore or onRelease
<8> well, the one thing you DON'T want to do is try and do a while loop checking the mousedown state
<3> lol



<0> Ok
<0> ill use event handlers
<3> might wanna lookup movieclip.startDrag example for such if just lookin for a simple way
<3> or ya, use onMouseDown etc with a hittest against what it should be down on ... since 'onmousedown' is global, no matter where ya attach it ...
<3> couple flags etc :/
<3> i'd lookup startdrag and see if you can simply get away with that :)
<0> ok
<0> on(press) {
<0> startDrag(this,true);
<0> }
<0> press is also global i guess?
<0> w8
<0> sorry stupid q
<3> heh nope
<3> mc.onMouseDown = function() { trace("mouseDown"); }
<3> ...
<3> doesnt matter if you mouse'd down ON that movieclip or not
<0> ah
<3> there's no hit or such to detect it - you'd need to incorp your own possibly as mc.onMouseDown = function() { var hit = this.hitTest(_level0._xmouse,_level0._ymouse,true); if(hit) { trace("hitting: "+this); } }
<3> anyways, gotta split ... bbl unfortunately :(
<3> heh :)
<0> Byebye
<0> Thankyah
<6> wuzzzzzzzuhhhhhh
<6> :)
<9> Ctrl+Shift+Alt+S
<0> Id be damned!!!! It works with the very simple: pinne.onMouseDown = function() { mouseDrag = 1 }
<0> pinne.onMouseUp = function() { mouseDrag = 0 }
<0> + a onEnterFrame function that tests the flag before changing object rotation...
<10> woo, we're starting to use swfobject.js here
<0> Looking for simple MP3 Player tutorial.-.
<11> helo
<11> why when i rotate a movieclip in flash of 181 degrees , flash says that it's rotation is -179 ?
<12> cuz
<0> WMS: I have the same proble right now
<0> I had to just change the sign if it was negative
<0> if(angle <0) { angle * (-1); }
<0> then everything worked fine
<11> i solved this way
<0> good
<11> if (this._rotation > -180 && this._rotation<0) {_root.col = this._rotation +360} else {_root.col = this._rotation}
<11> _root.col is my rotation var
<0> Ok... but it should be OK to just switch sig when it gets negative too i guess... else its a mysterywhy my stuff works... I guess your code is more Genuin... Like my windows copy is NOT
<0> 8sign that is)
<11> lol
<0> is there a really easy way to stream an mp3 in flash?
<0> geee... clock is almost 4 in the morning here in sweden... i just got to make at least one song play before bed, so please? Anyone?
<13> !help
<14> !findkey loading images
<14> !findkey images
<14> can someone help me, i'm trying to dynamically load images in a remote location
<14> i'm using loadmovie, but the image just comes up black
<15> Okey, anyone willing to help me out with a bit of actionscript?
<16> Someone are good with flash communication server, im making a video chat and i need some help !
<17> mp3((Lee_Ssang)_3_-_07_-_(With___Tiger_JK._Sean2Slow).mp3)(:53min/Dual Channel@192 kbps)
<17> WM5: because a rotation greater than 180 is the same image rotated less than 180 so flash says -179 instead of 181
<16> Someone are good with flash communication server, im making a video chat and i need some help !
<14> can someone please expain to me why xml.firstChild.nodeValue wont work for me
<14> it is loading correctly, nodeName works fine
<15> GRARGH~!!!
<15> Hulk Smash!
<15> That's it, after this job i'm declining any more Flash work until i get more acquainted with it, this is just ridiculous!
<8> Sounds like the conscionable thing to do. If only for your 'clients'.
<15> I just have a nasty habit of running into every thing flash can throw at me, there's obviously something wrong with my approach.
<14> welcome to flash?
<15> Okey, i need some help to get through this one.
<15> function group (name,childs)
<15> I want group to create a variable by the name provided and fill it with the array from childs.
<18> this[name]=childs; basically
<15> Then i want to cycle through the child array from 0 to whatever and put the 'name' into the variable 'child.group'
<18> that's just a simple for loop
<15> To make the name variable global, do i just do _global.this[name]=childs;


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