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<0> human.prototype.shoutAOE = function ()
<1> human is a prototype movieclip
<1> i have a bunch of them. human01, human02. all humans are prototypes, and all the humans are in the humans[] array
<0> why are they prototypes ?
<1> maybe i'm not clear on the definition of prototypes, but it's my method for using them as a cl***
<1> every function revolves around them, and so i need each human to remember its own variables
<0> imo u have a problem here..in your cl*** organisation..and each human instance run the hittests
<0> so it not run once..but once by instance
<0> that's why it run the exact same number of time as u have humans
<2> http://www.bendecho.de/pics/menschen/menschen157.jpg =)
<1> i understand your logic, but when i have shoutAoE run, it's only running once, using that specified human
<1> wouldn't my trace functions reveal 9 examples of the entire hittest function running?
<0> ye
<0> making i local should be better ... should not fix anythin yet
<1> ahh
<1> within the forloop, it's running 9x9 81 times



<1> instead of thru 9. then hitTesting for 1x9 of those
<0> :)
<0> i'm pretty sure all instance call it
<1> yeah, i'm not really sure what to do from here though
<0> your function has no error
<1> i definetly need instances of my humans, but i need to compare all the humans to themselves, often
<0> it's more like an inheritence problem
<1> is there a way to compare a set of prototypes against itself, without using a forloop array ?
<0> thousands..but lot less naturals..
<1> can you recommend some?
<1> i'm sort of new to this. =] winging it
<0> im not really sure it should change anytin problem is not the for loop or the array, it's just u call it nine
<1> well yeah, so i'm certain of this. the function runs once, but the forloops loops thru 9 times
<1> i think we're clear on that =]
<1> hmm
<0> lol
<3> moo
<3> finally home
<0> perhaps u should paste your whole code palpy
<1> okie. its a lil messy.
<0> i think so
<1> hehe
<1> http://pastebin.sekati.com/?id=activistentirething@b81d9-992ab800-t
<1> shoutAoE is the only place where i use a ForLoop to compare all the humans against themselves
<0> do u get the use of the prototype command ?
<1> yeah, a friend helped me use it on a project two years ago
<1> is it an out-dated system?
<1> it was working so well =] until i needed to control the numbers used to increase EXP
<0> in actionscript 2 it's not really needed anymore
<1> so whats the other method?
<1> i still need to use broad functions to control all these identical objects
<1> thanks for your help, btw.
<0> i'm lookin ur code
<0> it's a strange mix of as1 and as2...
<0> u wrote it ?
<1> i take it thats not a good thing, hehe.
<1> yeah, but i'm using my older projects from 2003 as reference because i'm so rusty
<1> it works =] hehe, aside from this one part.
<0> sure but the more dirty it is, the harder to debug
<1> yeah, sorry about that.
<0> it's a professionnal work ?
<0> or soethin u do for fun ?
<1> for a cl***
<1> i'm definetly learning as i go.
<0> u want to go on with AS 1.0 ?
<1> which aspects of my code would you conside AS1 versus AS2?
<1> i don't really know which direction is the smartest, in terms of handling these prototypes
<0> prototypes are AS 1
<0> with as 2.0 you would extend a cl***
<0> data typing is as 2
<1> i'm reading about data typing right now
<1> ok thanks, NiB. i'm going to go to sleep now, and then read up on AS2 vers AS1 and probably rewrite a lot of it all. fun!
<4> Hello
<4> I have a stupid problem loading my flash in my site...when i surf with IE, i get stuck
<4> http://www.farm.co.il
<4> can you take a look?
<4> Michcio: can you help me?
<4> I have a stupid problem loading my flash in my site...when i surf with IE, i get stuck
<4> http://www.farm.co.il
<5> hello.. i'm trying to set the current frame of the *main* timeline from inside a movie clip. so far I've tried tellTarget("/") {...} and tellTarget("_level0") {...}, but both don't seem to work. (flash5)... any ideas?



<4> can you help me intrr?
<6> forget telltarget :)
<7> hi
<7> i need a tip for good flash tutorial pages
<7> !help menue
<5> nomis: that was very helpful so far.
<6> np
<5> this channel is pointless.
<8> pointless?
<9> hi
<9> i need help
<9> :P
<9> im making a flash movie ... and theres many different scenes in it
<9> it stops playing sounds from 1 scene
<9> to the end
<9> Control->Test Scene
<9> then it works
<9> but when i publish it
<9> then it wont work
<9> when i publish
<9> then it says only: SWF contains multiple copies of a sound item
<10> Does anyone have the Univers font set? I think it's adobe.
<11> ugh
<11> this is ****in stupid
<11> SHiZNiT
<11> Prometh
<11> anyone
<11> goddamnit
<11> the ****ing manual says that if there is nothing found by indexOf() it returns -1
<11> the why the **** doesn't it work when i check if it returns -1 when i know damned well it does when i trace the ****ing thing?
<11> sometimes i really ****ing hate flash
<12> it hates you too
<11> this is ****ing horse ****
<11> it doesn't return -1 it returns unde****ingfinded
<11> >_<
<13> im trying to create a white rectangle unmasking text... anyone's got ideas?
<11> unmasking?
<11> well this is just excellent
<11> i have to reference objects using _level0 instead of this inside of a ****ing setInterval now >_<
<11> what is this ****!!! >_<
<12> I think somebody needs a HUG
<11> nah i just need to figure out a better way of handling combo attacks in this game
<11> booyah biatch :D
<11> combo attacks are working fine now ^^
<11> well timed and no errors ^^
<14> hello
<15> hey i used to mess with flash
<15> im trying to make a layout for something
<15> and i want to have a symbol disapear when the mouse is over it
<15> i know its simple
<15> i thought i remember when you make a button it gives like 3 or 4 frames (one normal, one when mouse over, one when clicked, and one when releaed)
<15> how do i get to that
<16> rightclick it and choose edit?
<14> whats the best way to implementate a preloade? I now have a movieclip with some code on it that does _paren.getBytesLoaded() e etc.
<15> i did that ize
<15> but it shows the usual frames up top
<15> not the 4 for the button
<17> make your symbol button
<17> ?
<18> i saw this banner that was the standard banner size, but it would zoom into an image, and that image would go outside of rectangle size banner, how is that accomplished?
<18> Mr2D0nets: you need to save it as a button in your LIB
<18> not a movie clip, or symbol
<18> MerZikain: youaround
<16> _wicked_ wmode
<15> yea i got it
<15> for some reason it wouldnt work in the document i was working on
<18> !find wmode
<15> had to copy what i had
<15> open a new
<16> http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14201


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