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<0> human.prototype.shoutAOE = function () <1> human is a prototype movieclip <1> i have a bunch of them. human01, human02. all humans are prototypes, and all the humans are in the humans[] array <0> why are they prototypes ? <1> maybe i'm not clear on the definition of prototypes, but it's my method for using them as a cl*** <1> every function revolves around them, and so i need each human to remember its own variables <0> imo u have a problem here..in your cl*** organisation..and each human instance run the hittests <0> so it not run once..but once by instance <0> that's why it run the exact same number of time as u have humans <2> http://www.bendecho.de/pics/menschen/menschen157.jpg =) <1> i understand your logic, but when i have shoutAoE run, it's only running once, using that specified human <1> wouldn't my trace functions reveal 9 examples of the entire hittest function running? <0> ye <0> making i local should be better ... should not fix anythin yet <1> ahh <1> within the forloop, it's running 9x9 81 times
<1> instead of thru 9. then hitTesting for 1x9 of those <0> :) <0> i'm pretty sure all instance call it <1> yeah, i'm not really sure what to do from here though <0> your function has no error <1> i definetly need instances of my humans, but i need to compare all the humans to themselves, often <0> it's more like an inheritence problem <1> is there a way to compare a set of prototypes against itself, without using a forloop array ? <0> thousands..but lot less naturals.. <1> can you recommend some? <1> i'm sort of new to this. =] winging it <0> im not really sure it should change anytin problem is not the for loop or the array, it's just u call it nine <1> well yeah, so i'm certain of this. the function runs once, but the forloops loops thru 9 times <1> i think we're clear on that =] <1> hmm <0> lol <3> moo <3> finally home <0> perhaps u should paste your whole code palpy <1> okie. its a lil messy. <0> i think so <1> hehe <1> http://pastebin.sekati.com/?id=activistentirething@b81d9-992ab800-t <1> shoutAoE is the only place where i use a ForLoop to compare all the humans against themselves <0> do u get the use of the prototype command ? <1> yeah, a friend helped me use it on a project two years ago <1> is it an out-dated system? <1> it was working so well =] until i needed to control the numbers used to increase EXP <0> in actionscript 2 it's not really needed anymore <1> so whats the other method? <1> i still need to use broad functions to control all these identical objects <1> thanks for your help, btw. <0> i'm lookin ur code <0> it's a strange mix of as1 and as2... <0> u wrote it ? <1> i take it thats not a good thing, hehe. <1> yeah, but i'm using my older projects from 2003 as reference because i'm so rusty <1> it works =] hehe, aside from this one part. <0> sure but the more dirty it is, the harder to debug <1> yeah, sorry about that. <0> it's a professionnal work ? <0> or soethin u do for fun ? <1> for a cl*** <1> i'm definetly learning as i go. <0> u want to go on with AS 1.0 ? <1> which aspects of my code would you conside AS1 versus AS2? <1> i don't really know which direction is the smartest, in terms of handling these prototypes <0> prototypes are AS 1 <0> with as 2.0 you would extend a cl*** <0> data typing is as 2 <1> i'm reading about data typing right now <1> ok thanks, NiB. i'm going to go to sleep now, and then read up on AS2 vers AS1 and probably rewrite a lot of it all. fun! <4> Hello <4> I have a stupid problem loading my flash in my site...when i surf with IE, i get stuck <4> http://www.farm.co.il <4> can you take a look? <4> Michcio: can you help me? <4> I have a stupid problem loading my flash in my site...when i surf with IE, i get stuck <4> http://www.farm.co.il <5> hello.. i'm trying to set the current frame of the *main* timeline from inside a movie clip. so far I've tried tellTarget("/") {...} and tellTarget("_level0") {...}, but both don't seem to work. (flash5)... any ideas?
<4> can you help me intrr? <6> forget telltarget :) <7> hi <7> i need a tip for good flash tutorial pages <7> !help menue <5> nomis: that was very helpful so far. <6> np <5> this channel is pointless. <8> pointless? <9> hi <9> i need help <9> :P <9> im making a flash movie ... and theres many different scenes in it <9> it stops playing sounds from 1 scene <9> to the end <9> Control->Test Scene <9> then it works <9> but when i publish it <9> then it wont work <9> when i publish <9> then it says only: SWF contains multiple copies of a sound item <10> Does anyone have the Univers font set? I think it's adobe. <11> ugh <11> this is ****in stupid <11> SHiZNiT <11> Prometh <11> anyone <11> goddamnit <11> the ****ing manual says that if there is nothing found by indexOf() it returns -1 <11> the why the **** doesn't it work when i check if it returns -1 when i know damned well it does when i trace the ****ing thing? <11> sometimes i really ****ing hate flash <12> it hates you too <11> this is ****ing horse **** <11> it doesn't return -1 it returns unde****ingfinded <11> >_< <13> im trying to create a white rectangle unmasking text... anyone's got ideas? <11> unmasking? <11> well this is just excellent <11> i have to reference objects using _level0 instead of this inside of a ****ing setInterval now >_< <11> what is this ****!!! >_< <12> I think somebody needs a HUG <11> nah i just need to figure out a better way of handling combo attacks in this game <11> booyah biatch :D <11> combo attacks are working fine now ^^ <11> well timed and no errors ^^ <14> hello <15> hey i used to mess with flash <15> im trying to make a layout for something <15> and i want to have a symbol disapear when the mouse is over it <15> i know its simple <15> i thought i remember when you make a button it gives like 3 or 4 frames (one normal, one when mouse over, one when clicked, and one when releaed) <15> how do i get to that <16> rightclick it and choose edit? <14> whats the best way to implementate a preloade? I now have a movieclip with some code on it that does _paren.getBytesLoaded() e etc. <15> i did that ize <15> but it shows the usual frames up top <15> not the 4 for the button <17> make your symbol button <17> ? <18> i saw this banner that was the standard banner size, but it would zoom into an image, and that image would go outside of rectangle size banner, how is that accomplished? <18> Mr2D0nets: you need to save it as a button in your LIB <18> not a movie clip, or symbol <18> MerZikain: youaround <16> _wicked_ wmode <15> yea i got it <15> for some reason it wouldnt work in the document i was working on <18> !find wmode <15> had to copy what i had <15> open a new <16> http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14201
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