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<0> ? <1> but if i set it just as a frame <1> then it changes it for all frames <0> the end frame needs to be a keyframe <1> oh <1> so <1> i want to have pic1 -> pic1 + text1 -> pic1 + text2 -> pic2 <1> how do i make those tweens in the middle <1> dont i need a keyframe? <1> for those transitions <0> add frames between the keyframes that contain the end result <1> pic1 is a keyframe, and so is pic2 <1> the rest are regular frames? <1> how would i create the tween then <1> between a keyframe and a regular frame <0> argh
<0> read a tutorial or something :/ <0> the built in help explains it too <1> it just goes until th end <1> no it doesnt actually <1> not for multi step tweens <0> it's the same thing as a single tween <0> just more of them in a row <1> a single tween is keyframe ---> keyframe <1> youer telling me i need to add steps as regular frames <0> keyframe ----*frames*-----> keyframe <1> so i just need one big tween <1> between the keyframes? <1> thats it/ <0> between each set of keyframes <0> keyframe ---->keyframe keyframe----->keyframe etc <1> so now i need more than 2 keyframes? <1> you said i shouldnt be making them <1> are you doing this on purpose man <0> you need frames between keyframes <1> oh well i know that <1> i was creating keyframes at the MAIN points all along <0> tweens go from keyframe to keyframe, the number of frames inbetween determines the length of the tween <1> but you told me i should be making frames instead <1> you told me something else completely thats why its not working :/ <2> Smurf: Correct me if im wrong but the on enterframe should be placed inside movieclip? Or just in root code layer? <0> i was under the impression that you had all keyframes <1> oh <1> you dont think very much of me at all <0> TuffJeppe depends, path.to.mc.onEnterFrame = function(){ } in any timeline and onClipEvent(enterframe) on the mc <0> lol exlex <0> exxx* <2> ty <1> ok <1> so as soon as i select SHAPE tween between two keyframes all of the frames in between them go white <1> why is that <0> they should have a little arrow going from one keyframe to the next <0> *--------------------------------------->* <1> oh you have to make everything an object before you can shape tween it? <0> yeh <1> i basically want text to fade in from keyframe 1 to keyframe 2 <1> but it just pops up <0> it has to be broken appart <0> ctrl+b <1> the text does? <3> AMD is going to bring out new CPU sockets ? <4> pressing crtl+b on text <4> is evil <0> if it's just fading it can be a motion tween which doesn't need to be broken appart <4> good luck with that <3> this summer <4> make a movieclip <4> and use the tween cl*** wih alpha <0> KOm4 yeh the AM2 socket <1> thesis <4> new mx.transitions.Tween(yourMC, "_alpha", mx.transitions.easing.Regular.easeOut, 0, 100, 1, true); <1> is that in AS <1> i see <1> will that run automatically <4> automatically? <4> onClipEvent you mean?
<1> i should just write that in the keyframe? <1> oh <1> damn im gonna try to make it just in flash for no <1> w <4> rtfm <4> ;) <1> since thats pretty basic <1> yeah im missing somethin though <4> evidently <2> Smurf: Im using a movieclip named "pinne" that is placed in the fla-movie im scripting in. Therefore i should do like this or? pinne.onEnterFrame = function(){ <5> any way to check if a value is negative and then *-1 to turn it into a positive? <2> pinne._rotation = rotMouse(); <1> johnnyb <1> i think they have floor() <0> i'd do mc.onEnterFrame from a different timline, preferably all from one timeline so you don't have to move around your movie to reach code <1> or Math.floor <4> that rounds integars <1> or <1> abs <1> fabs <1> sorry thats what i meant <5> so which one i sit <5> is it <0> JohnnyB if(value < 0) value *= -1 <1> haha yeah that works too <5> that works too i guess <0> oh <2> Smurf: Ok.. but anyway... It should work? But it dont... I guess ill try a bit more <0> yeh abs <0> oh TuffJeppe trace the instance name from the timeline and see if it returns ok <2> ahh <2> trace(pinne); <2> returns _level0.pinne <0> then it should work <0> try <2> Oki... <0> pinne.onEnterFrame = function(){ trace("OEF Running"); } <0> see if it's actually running <0> if so then it's something inside the OEF <2> No OEF Running <2> i wonder what OEF means... Hmmm... <6> ... <2> Early O stars that show double emission lines in He II 4686. <2> Naaahh <7> rotate the stick <0> afk shower <2> Smurf... last Q... Really.. Out of curiosity. What is OEF? I have tried google without luck <0> on enter frame :D <1> EOF <0> end of file :D <2> Ahhhh <2> Eof <8> pinne._rotation = rotMouse(); <- this executes the function, not points to it <3> PSI <3> :P <0> yo SHiZNiT <8> oh nm lol <8> sup smuff <0> want to see my super bad*** cl***? <8> i guess <0> it only uses cacheAsBitmap when it will give speed boosts <1> man <1> this is really annoying <1> i have keyframe 1 is one pic, 30 frames later keyframe 2 is another <1> i do motion tween between them <1> the difference between pic1 and pic2 is there is some text in pic2 <1> i just want that text to fade in <1> it just pops between them the text pops up <8> 1 element per layer for tweening <8> if you have image ... and text .... <8> you need 2 layers <8> 1 for image <8> 1 for text
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