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Comments:

<0> thom, nah several proxies
<1> whats the point?
<2> of?
<1> the spamming
<2> to show the world how gay you are i guess
<0> there isn't one
<2> never understood it myself
<1> must have personal issues o_O
<2> indeed
<0> hmm
<0> i think that's it
<3> limpbizki ?
<0> oh there's some more
<0> nice spot stud
<3> vip---777
<3> youcef



<4> Ah, someone figured out how to use muh
<4> What a great person, and such skill!
<4> ;)
<5> --------------->Hi Were do i find the Snapping Options in Flash?? =)
<5> Found it
<5> In View menu
<1> :p
<6> im in!
<6> oh.. :(
<0> master should really set up auto limits
<6> now its not special..
<6> master should do a lot of things
<6> but we wont go into that
<6> :)
<0> you were special for like 9 seconds
<6> i know, and those 9 seconds were amazing!
<6> all because of you brainy
<0> *hugs*
<6> hah
<7> hi there
<5> I have a graphic image stick that i want to animate by rotating it to point in different directions. Can tis be made by only coding?
<1> Anyone here with a nice flash website? ;)
<8> o/
<1> showme
<5> How do i get the best re-rendering when rotating an objkect? I dont want it to get pixely! =)
<5> its an image
<5> ------------------------->Look Above For TuffJeppes Q<---------------------- ;)
<1> Does it have to be an image? I bet vector graphics make better rotations
<5> its like a cutout from a photo.. so yes
<5> its a recordplayer stick
<1> oh
<5> old one... Id like to animate it moving you know
<1> who's we studios is nice :)
<5> Hmmm... The white dot is there for choosing center of imager right? It should rotate around this yes?
<1> yes
<1> the rotating point
<5> Well anyway, when im doin this thingy... should i convert the graphic to a symbol or keep it as bitmap?
<5> ------------------>Help: Is this correctly written: this.rotate(this.angle + 10)
<9> this site is nowhere near complete, just want to know how it is running on peoples machines. My designer always pushes to put in as much as he can. Let me know how this runs on your machine http://www.scottgmorgan.com/e3 push skip intro and play around with the carousel (my biggest concern)
<5> Is this correct? I get an error: on (mouseDown) {
<5> trace("FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN");
<5> this.rotate(this.angle + 10);
<5> }
<10> all i see is the ring
<10> is this the online version o fht emovie?
<10> heh
<5> Me to...
<5> only a ring
<10> great...
<5> Ah.. its loading
<10> how long do we have, 24 hours?
<1> it is loading
<1> hehe
<10> better find someone else wo tatch this
<10> brb
<5> While its loading Decline... would you please: this.rotate(this.angle + 10); <---Is this correct?
<9> sorry, my server is very slow
<5> dog: Something behind the Computer i cant se it
<5> Aaahhh!!!
<5> Evreka!
<9> ya there is a background graphic, again, that is my designer, that is what I said to him too



<5> Ok
<5> Well.. it seems like a bad Idea to have anything else but abstract soft images as background =)
<5> Otherwise... very nice
<1> TuffJeppe, this.angle - Doesnt look like that one works?
<9> that's not my call, i'm only the developer. If you want to see my cl*** structure, design patterns, and xml schema I can show you those
<5> I guess.. .Huh,,,
<9> :)
<1> is something supposed to happen when I click a link?
<9> not yet, it's not done
<9> just started yesterday, so haven't got that far
<9> today I have to finish all the content pages
<1> ok
<1> well rollovers look nice, but whats up with the screen poping up behind the XPS thing in the middle?
<5> Dog: Can you raise the back computer a bit? Its strangely looking when you see only a little thingy that sticks up behind the Desktop.
<9> i explained that up above
<9> not my call, its the designer
<9> i questioned him too
<1> hehe
<5> Okey... one technical problem then... When you click the CPU to the rihjt it instantly pops in front of the front image even though thecarusel hasnt spin around yet
<9> in his original design there were only 3 systems so you could see more of the background. The client has gone and added another system in the xml, and I'm sure they'll add even more so it will only get more crowded and less background will show.
<1> aha you can click on the computers as well :P Nice
<9> i don't see that tuff
<5> i didnt notice it at once neither
<9> oh wait
<1> only, when a movie is loaded it starts off too big, then resizes down to fit the screen...
<9> , only happens on 2 systems
<5> ok
<9> hmm, must be something in my z-depth calculations
<9> good catch, and why I posted this
<5> I dont think the ordinary surfer would notice... but i do ;)
<9> that's what I get for slamming this out in one day
<9> yes decline, those aren't the final ***ets
<9> still waiting for those, that's just a simple xml change so i don't mind that one :)
<9> so is the rotating running smoothly on everyones machine?
<9> does anyone have a crappy machine?
<9> or are we all geeks with kick *** computers? :)
<9> <crickets>
<5> geeks
<5> we are
<5> Simple Simple Q: I have this script on a movie clip. Whats Wrong:
<5> on (mouseDown) {
<5> pinne.rotate(19);
<5> trace("BALBALBABLABALB");
<5> }
<5> :~(
<5> Ahh.. on release
<5> Got it
<5> Thanks tuffjeppe
<5> Well.. One Question a bit harder this time. How do i make the release to respond to the colored areas only... NOT the transparent areas?
<11> is it a png?
<5> yes
<11> raster or vector
<11> Ah
<11> raster
<5> png with shadows
<11> Publishing as what flash version?
<5> 8
<5> or MX
<5> rather 8
<11> easiest way is to just copy the image on new layer
<11> trace bitmap it
<11> delete trans areas
<11> set teh clips hitArea to it
<5> Ok... Will the trace follow when i rotate the clip?
<11> Yes, as long as teh hitArea clip is inside the one you're rotating
<12> what does the topic say?
<11> !topic
<12> !topic
<11> no topic
<12> VgSlag[a] is leading me down the garden path.
<11> |-|^x0r2
<12> eh?
<5> THANX VgSLAG
<5> Ill try it now


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