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Comments:

<0> the blend modes are *DESIGNED* to handle alpha
<1> both objects use blendmodes
<2> suv4x4, are you trying to look a smart***?
<0> MerZikain, so maybe you're hitting a bug
<1> and that's the only thing i can figure that's doing it
<1> could be
<1> but it's a bug i could do without
<0> JFlash_, no but I wonder if you do. His issues has nothing to do with inherent limitation in Flash or fonts
<0> MerZikain, if you want post it, I know of some **** that used to happen during early implementations of the player
<0> MerZikain, in the authoring they never cleaned them up 100% but in the player I think the situation is better
<1> i have to upload my file to test it
<3> has jeff been aroaund lately?
<0> k
<1> ****in security bull****
<1> ugh



<0> MerZikain, when you're hit with security bull**** try two things: first go to publish settings and the bottom has combo "local only" and "network only", pick "network only"
<1> damned preloader actin funky on the server
<3> any cold fusion ppl around?
<0> MerZikain, also in the settings of the player you can make your SWF trusted so no security affects it
<0> MerZikain, unless you move it.. :)
<3> uhm, ok, i'll just ask
<3> do you need anything special to host a webservice made in coldfusion?
<1> linking issue
<0> lra_, I'm afraid most of us don't know coldfusion stuff. We're flashers.
<0> actually I don't even know what will happen with all those servers in Adobe
<3> heh
<3> yeah
<3> well just started to read a bit about cf, and think it might prove useful for the future
<3> was just wondering if dreamhost would be able to host a web service
<1> does it in the player as well
<1> damnit
<4> http://www.2ddepot.com/tokyoto.html
<4> nice
<5> hmm is it possible to use BitmapData.draw to snapshot a rectangle object? I have two mc's that i want to snapshot into one Bitmap.. not sure how to do this as usually i specify one mc for the object to draw
<0> lra_, oh you mean those shared hosts... well I suppose no. And this is why coldfusion is not very useful. Most hosts don't support it since it's expensive as hell, and PHP and Perl are free and more popular.
<0> lra_, unless your desired host specifically lists coldfusion in the technical details, it won't work
<3> gah
<0> lra_, for Flash-friendly server side coding, I've always found PHP and MySQL the best and most widespread options
<3> yeah
<3> that's the way i'm working atm
<3> was just wondering!
<0> PHP is sorta like AS in its basics so there's no much to leanr
<6> can i tell the actionscript to play fram 2,3 and 4 ?
<6> and then stop
<0> in frame one put : gotoAndPlay(2); and in frame 4 put stop();
<6> somehow i cant select fram4
<6> its stuck on current frame 1 in the actionscript
<0> ?
<0> select frame 1, and hit F5 three times
<6> then 3 frames are added
<6> but when i hit f9, current selection says fram1
<7> when im naming values using loadVars, how do I dynamically name the value? var myValues:LoadVars = new LoadVars(); myValues.name_i <-- dynamic name
<0> gaardern, select frame 4 and click F6 to insert a keyframe there. And god I swear, go through the tutorials before asking more of this basic stuff :)
<1> yes
<1> it's a ****in bug with blending modes
<1> so word to the wise, don't use blending modes and alpha
<1> you get funky ****
<1> i added a blank key frame to the first frame of the container clip and just go to it instead of changing alpha
<1> works fine now
<0> MerZikain :P can you post the FLA so we can check it out. Or give repro steps
<1> make a movieclip with objects in it using the multiply blendmode
<5> hmm.. is it possible to wrap movieclips within movieclips using AS?
<1> change it to alpha 0 then 100 then 0 again
<0> MerZikain, will try
<1> make sure you have something that will actually register the blend mode though
<1> otherwise it's pointless to bother
<0> sure
<1> i have a dark brown background with a clouds effect
<1> the object i put over it is #996666 with a multiply blend mode
<6> if i select frame4 in the timeline, and hit f9, i get the code i wrote in frame1...
<6> i want to add code for frame4 though...
<8> whats that file type that has the same effects as flash? like interactivity in buttons
<6> nm, found it
<8> .slv?



<8> something wierd
<8> svg?
<0> MerZikain, can't repro, something more specific is going on there, though I really didn't draw brown clouds below to be honest (got brown gradient)
<1> it could just be my vid card
<0> MerZikain, no it's all software
<0> (yet)
<0> or wait: PC or Mac?
<1> pc
<1> **** a bunch of mac
<1> could be a combination of my multiply objects over my screen object
<7> http://pastebin.sekati.com/?id=Anonymous@97a71-a642369f-t Any ideas how I could get this to work?
<9> Grippy you don't even say what your problem is
<7> i did already and no one answered, as well as its in the code i just posted
<9> myData["color_"+i] = blah;
<9> :)
<9> sorry, didn't see it :)
<7> thanks ;)
<10> Smurf did you use flashdevelop yet?
<9> ?
<9> no?
<10> erh
<10> i can't make it compile my movie with flash 8's cl***es >_>
<10> oh wait
<10> lol
<11> how do i compute Math.sqrt with the windows calculator ?
<1> change it to scientific mode
<11> and then ?
<1> do you not know the symbol for sqrt?
<11> yes
<11> it's not there
<1> i mean ****, it's marked "sqrt"
<1> it is for me
<10> lol
<11> wait
<11> i make a screenshot
<1> change it back from scientific to standard and you'll see sqrt
<1> it's 1/x on the scientific iirc
<1> in any case sqrt is on the standard mode
<11> http://kom4.dyndns.org:81/images/temp/windows_calculator.gif
<1> change it to standard
<11> ah yes
<11> ;)
<10> haha yay
<10> i got my nodedraw to work from flashdevelop
<10> \o/
<10> and one line has like 1735 characters in it
<10> actually two
<10> lines
<10> flash can't manage that ;D
<10> in only 16 lines!
<10> :D
<12> ok, trying to use eval to create a function call, but it doesnt work.. any tips?
<12> here is what i have _root[eval(category+"_render("+line+")")];
<12> catefory is a string
<12> line is a number
<0> ubernoob, _root[category+"_render"](line);
<12> ahh...
<12> thats odd syntanx thanks
<0> keep in mind eval() in flash doesn't evaluate anything but strings that make up references
<0> so putting the "()" in eval is wrong
<0> also using [] with eval() is redundant
<12> i see...
<0> either does, no need for both
<12> makes sense... thx alot
<0> np
<12> ahh ..
<12> what a relief
<12> lol
<12> you don tknow how long ive been hacking away at that
<0> :)
<12> i had it working at one point
<12> but it wasnt exactly the way i want it it


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