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Comments:
<0> the blend modes are *DESIGNED* to handle alpha <1> both objects use blendmodes <2> suv4x4, are you trying to look a smart***? <0> MerZikain, so maybe you're hitting a bug <1> and that's the only thing i can figure that's doing it <1> could be <1> but it's a bug i could do without <0> JFlash_, no but I wonder if you do. His issues has nothing to do with inherent limitation in Flash or fonts <0> MerZikain, if you want post it, I know of some **** that used to happen during early implementations of the player <0> MerZikain, in the authoring they never cleaned them up 100% but in the player I think the situation is better <1> i have to upload my file to test it <3> has jeff been aroaund lately? <0> k <1> ****in security bull**** <1> ugh
<0> MerZikain, when you're hit with security bull**** try two things: first go to publish settings and the bottom has combo "local only" and "network only", pick "network only" <1> damned preloader actin funky on the server <3> any cold fusion ppl around? <0> MerZikain, also in the settings of the player you can make your SWF trusted so no security affects it <0> MerZikain, unless you move it.. :) <3> uhm, ok, i'll just ask <3> do you need anything special to host a webservice made in coldfusion? <1> linking issue <0> lra_, I'm afraid most of us don't know coldfusion stuff. We're flashers. <0> actually I don't even know what will happen with all those servers in Adobe <3> heh <3> yeah <3> well just started to read a bit about cf, and think it might prove useful for the future <3> was just wondering if dreamhost would be able to host a web service <1> does it in the player as well <1> damnit <4> http://www.2ddepot.com/tokyoto.html <4> nice <5> hmm is it possible to use BitmapData.draw to snapshot a rectangle object? I have two mc's that i want to snapshot into one Bitmap.. not sure how to do this as usually i specify one mc for the object to draw <0> lra_, oh you mean those shared hosts... well I suppose no. And this is why coldfusion is not very useful. Most hosts don't support it since it's expensive as hell, and PHP and Perl are free and more popular. <0> lra_, unless your desired host specifically lists coldfusion in the technical details, it won't work <3> gah <0> lra_, for Flash-friendly server side coding, I've always found PHP and MySQL the best and most widespread options <3> yeah <3> that's the way i'm working atm <3> was just wondering! <0> PHP is sorta like AS in its basics so there's no much to leanr <6> can i tell the actionscript to play fram 2,3 and 4 ? <6> and then stop <0> in frame one put : gotoAndPlay(2); and in frame 4 put stop(); <6> somehow i cant select fram4 <6> its stuck on current frame 1 in the actionscript <0> ? <0> select frame 1, and hit F5 three times <6> then 3 frames are added <6> but when i hit f9, current selection says fram1 <7> when im naming values using loadVars, how do I dynamically name the value? var myValues:LoadVars = new LoadVars(); myValues.name_i <-- dynamic name <0> gaardern, select frame 4 and click F6 to insert a keyframe there. And god I swear, go through the tutorials before asking more of this basic stuff :) <1> yes <1> it's a ****in bug with blending modes <1> so word to the wise, don't use blending modes and alpha <1> you get funky **** <1> i added a blank key frame to the first frame of the container clip and just go to it instead of changing alpha <1> works fine now <0> MerZikain :P can you post the FLA so we can check it out. Or give repro steps <1> make a movieclip with objects in it using the multiply blendmode <5> hmm.. is it possible to wrap movieclips within movieclips using AS? <1> change it to alpha 0 then 100 then 0 again <0> MerZikain, will try <1> make sure you have something that will actually register the blend mode though <1> otherwise it's pointless to bother <0> sure <1> i have a dark brown background with a clouds effect <1> the object i put over it is #996666 with a multiply blend mode <6> if i select frame4 in the timeline, and hit f9, i get the code i wrote in frame1... <6> i want to add code for frame4 though... <8> whats that file type that has the same effects as flash? like interactivity in buttons <6> nm, found it <8> .slv?
<8> something wierd <8> svg? <0> MerZikain, can't repro, something more specific is going on there, though I really didn't draw brown clouds below to be honest (got brown gradient) <1> it could just be my vid card <0> MerZikain, no it's all software <0> (yet) <0> or wait: PC or Mac? <1> pc <1> **** a bunch of mac <1> could be a combination of my multiply objects over my screen object <7> http://pastebin.sekati.com/?id=Anonymous@97a71-a642369f-t Any ideas how I could get this to work? <9> Grippy you don't even say what your problem is <7> i did already and no one answered, as well as its in the code i just posted <9> myData["color_"+i] = blah; <9> :) <9> sorry, didn't see it :) <7> thanks ;) <10> Smurf did you use flashdevelop yet? <9> ? <9> no? <10> erh <10> i can't make it compile my movie with flash 8's cl***es >_> <10> oh wait <10> lol <11> how do i compute Math.sqrt with the windows calculator ? <1> change it to scientific mode <11> and then ? <1> do you not know the symbol for sqrt? <11> yes <11> it's not there <1> i mean ****, it's marked "sqrt" <1> it is for me <10> lol <11> wait <11> i make a screenshot <1> change it back from scientific to standard and you'll see sqrt <1> it's 1/x on the scientific iirc <1> in any case sqrt is on the standard mode <11> http://kom4.dyndns.org:81/images/temp/windows_calculator.gif <1> change it to standard <11> ah yes <11> ;) <10> haha yay <10> i got my nodedraw to work from flashdevelop <10> \o/ <10> and one line has like 1735 characters in it <10> actually two <10> lines <10> flash can't manage that ;D <10> in only 16 lines! <10> :D <12> ok, trying to use eval to create a function call, but it doesnt work.. any tips? <12> here is what i have _root[eval(category+"_render("+line+")")]; <12> catefory is a string <12> line is a number <0> ubernoob, _root[category+"_render"](line); <12> ahh... <12> thats odd syntanx thanks <0> keep in mind eval() in flash doesn't evaluate anything but strings that make up references <0> so putting the "()" in eval is wrong <0> also using [] with eval() is redundant <12> i see... <0> either does, no need for both <12> makes sense... thx alot <0> np <12> ahh .. <12> what a relief <12> lol <12> you don tknow how long ive been hacking away at that <0> :) <12> i had it working at one point <12> but it wasnt exactly the way i want it it
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