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<0> I have made a flash animation under Tween 11, how can I move this to 'Scene 1' so that I can save and export it? <1> How do I putUrl(); a query string? <2> nv_: getURL? <1> yeah :\ <1> THat's what I meant. <1> like <1> getUrl("stuff" + _root.var + "other stuff");? <2> ylox: i don't really understand your question <2> nv_: getURL("link.php?var1="+_root.var+"&var2="+_root.somethingelse); ? <3> Although using var isn't good. hehe. :P <2> lol <2> true, it slipped out of copypasting :) <3> hehe <0> yelo_: Nevermind, I figured it out. Thanks anyways :-) <2> ;)
<2> it's better out like that :D <2> nv_, does something like that work for you? <1> Yep <1> Thanks <2> ;) <3> o/ <0> How can I make the whole flash animation go, for example 2 seconds slower? <4> ylox: change the fps <0> Where? <0> I have Macromedia Flash 8 Pro <4> ylox: click on the stage, and look in your property inspector <0> Thanks ;) <1> How do you put a delay on getUrl? <4> nv_: hold <1> hold? <4> hold on a minute <4> ill write it up <1> alright <5> just make the user wait <5> put a note <1> ... <1> rofl <5> "Do not click for 3 seconds:" <2> that might work ;) <2> or "Please wait 3 seconds before clicking" <4> nv_: you want it so if someone clicks a link it pauses for a second before it opens? <1> nono <2> and make the text flash real annoying :) <1> this flash is embedded <1> and I want it to delay <1> whenever the flash is loaded <1> then run the get url. <2> you could use the setInterval method :o <4> yea <1> I'm a PHP guy <4> nv_: http://pastebin.sekati.com/?id=Anonymous@ebe19-533b2246-t <2> do you want it to request that url every "X" seconds? <2> or just once. <1> Just once. <1> sleep(); is the equivelent <1> It's just one line :P <1> sleep(2seconds); getUrl(); <2> u can't use sleep since that could totally kill every threads <2> thats why it doesnt exist <2> since there is only 1 thread. <4> nv_: I posted the script <1> oh <2> yeah OnoSendi's code is good for what you want. <1> Ono... <1> And that will be once? <1> then it will load the get url? <4> yes... <4> ughh... here <2> yep, it triggers it and it stops the interval of happening again with the clearInterval. <4> lemme write it up for you <6> question --> if i have a url and i load a movie into a movie clip... how do i figure out the width and height of the jpg? <1> Oh ok.
<1> That's fine then. Ono. <1> That'll do (: <7> check out my flash: http://cheneysoundtrack.cf.huffingtonpost.com <7> i've had 10,000 views today <1> I'm just p***ing data to another website when a user views the page <1> but if the images aren't loaded... <7> I've moved up 104 places into the top ten of the Contagious Festival <2> fonso: you can only know it's size once the whole image is loaded and once the width of the loading movieclip is bigger than 0. <6> anyone? <1> it'll stop the images because I'm using javascript in the getUrl. <6> yelo_ <6> ? <4> nv_: http://pastebin.sekati.com/?id=Anonymous@ebe19-533b2246-t <2> fonso, the size of the image will be the size of the movieclip in which you load it, once the size is bigger than 0 <6> aaah got it <6> crud <2> :P <2> i know i made it a bit hard to understand :) <2> but it's how it makes more sense :) <6> ok <6> good enough <2> basically it might be 100% loaded but not yet rendered (since that next frame update hasn't yet happened) .. <2> so you still need to wait that extra frame length. <1> Ono <1> There's no "frames" <2> so the best is to see if 100% loaded && _width > 0 <1> I dont even have a movie. <1> It's just ActionScript <2> nv, your stage is a movieclip. <1> Well. <1> I don't even have 2 frames.. :\ <1> I don't understand flash <2> u can create a KeyFrame by selecting a frame in the timeline and clicking F6 <1> That first script Ono posted <1> What's the downside to that? <2> keyframe hold states and actionscript... empty frame dont, but inherit state of previous keyframes <4> nv_: on the time line, right click the second frame and click add blank key frame <4> then select the first frame, and open the actions panel, and add the code appropriately <6> yelo_... so.. if i know a picture is like 1280 with and i have to fit it into 50 do you know the formula to set the xscale? <6> ok <2> xscale = wantedWidth / pictureWidth * 100 ? <6> i might be a little dumb there <6> figured that one out <6> how terrible <2> ;) <6> shouldnt it be pictureW/wanted? <2> 50/1280 ~= little percents ? <4> nv_: I don't even understand why your using flash to do this? <6> 1280/50 <6> i mean <2> 1280/50 ~= big percents <6> then it would be 25 right? <6> righ right <6> what am i thinking <6> aagh <6> i got a 3.6 or somethign so i thought i was wrong <6> but maybe not <2> then you might want to calculate the height yscale, and find the best fit. <6> yeah <6> thanks man <2> u should be ok now ;) <6> big help for my tired brain <2> happens to the best of us ;P <2> such a clich phrase. <8> i have realized thre are many ways to use a preloader, what do u guys suggests is the most practical way? <1> Ono.. <1> Hold on <2> Rakim, what are the many ways you've realized and i might be able to suggest the most practical way :) <8> yelo, well i was using it through scenes <8> and have discovered that this is a terrible way to do it <8> if the currentbytes = totalbytes, it would go to the next scene <8> which method would u suggest as an alternative where i can have a progress tween outputting <1> Ono.. <1> You there?
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