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<0> i hate canadian accents :/ <1> cya Smurf m8 <2> i have a ****ed up half-brit / half-canadian accent so most people guess i'm australian <0> i sound like an american news caster :| <0> i'm boring <3> XD <4> i was born in NB, Ca <4> but moved to Hamburg Germany <4> then to NY <0> i haven't moved more than 3hours away from where i was born <0> and i've moved 3 times <4> my accent is american i think <2> i've moved 9 times in 10 years <4> wow <2> very common here <2> everybody moves all the time
<5> anyone use Cubase well <2> nick|bday: best place to ask cubase questions is #midiwarez <2> but <2> don't talk about warez there <2> ironic i know <4> whats a quick & easy way to scramble a String <4> and descramble <3> there is no quick and easy way <4> i was thinking of a xor or something <2> scramble? <3> encrypt i think is what he means <4> i do <2> ah <6> xor is a quickest way <4> but it doesnt have to be complex <2> i prefer scramble <3> i prefer stfu <6> just not very secure <4> just enough the human eye cant recognize a list <3> ;) <2> lolz <4> for instance, 123456789, 123456788 <2> o.O <3> touch not lest ye be touched <4> if you were to use a method on those two strings, i would like to have the result not show evidence to any recognizable pattern <7> shift all your bits by 1 bit :P <3> what are you trying to do that in?? <3> -? <4> actionscript <3> **** that **** <4> ive never used any of the bitwise operators <7> tarmac, in actionscript # ? <4> 2 <7> hum <4> or 1.. at this point it's not specific <7> bit shift i would suggest if it's really essential <7> or use ssl? <4> nope, this is for a local program <4> compiled using zinc <7> what zinc again? <4> the newest version, 2.1 ? for windows <4> i just bought it <7> which is a compiler ? <4> i'd prefer to keep it to actionscript tho for protability for the web <4> yes yelozz <4> im encrypting a test score, and then a timestamp (Date.getTime()) <7> either compress your bytes in a bitstream <4> concat. together <7> or just do some fancy bitshifting that is lossless. <4> so if my string object is named, "codeStore" how do i execute a bitstream compression <7> http://en.wikipedia.org/wiki/LZ77 a good starting point :P <7> or more precisely: http://www.ietf.org/rfc/rfc1951.txt <7> which is the Deflate algorithm <7> thats one complicated way! <4> cant i just convert it to hex? <4> and call it a day ? <7> yep <7> u may :D <4> how is that possible in actionscript though?
<4> i'll look <7> for (var i=0;i< stringtoencode.length;i++) { loop } ? <7> and take each char and replace it by it's hex value? <4> sure <4> but the { loop } part is what im referencing <7> hehe <7> var output=""; for (var i=0;i< stringtoencode.length;i++) { output += stringtoencode.charCodeAt(i); } ? <7> but this might get messy and mixed up. <7> i think it's.. <7> var output=""; for (var i=0;i< stringtoencode.length;i++) { output += stringtoencode.charAt(i).toString(16); } ? <7> you might want to have a "," as a delimiter !:o <7> anyways, i've gotta run <7> hope you get something out of all this. :) <4> thanks <4> think i got it <4> ;> <7> goude :) <8> anyone have any thoughts on a way to test if within a 5*5 grid of 25 objects any of them are still next to each other? <9> compare this._x and this._y <8> um, hm, sounds like it would be another bunch of ifs and I just wrote over a 100, is there an array or loop method of doing it? <2> over 100 ifs? <2> oy vey <8> yeah Al, and thats replicated on each object to, was easier then redoing the mc 25 times <10> is there a way to change line-space of a text in flash8 ? <8> so 2500 ifs total in the fla <2> o.O <9> i guess you could use case. or make u the object of hidden object and use hitchekk or what its called <2> wild: without knowing mucha bout your project, it sounds inefficient <8> al, its a peg mind teaser game called solitaire, and while it might seem ineffecient the problem was that peices could move in any of 8 directions depending where they are, so got extremely complex to make all the jumps hence the 100 ifs <2> why not use case <2> would cut down on all the ifs <2> fo'shizzlez <2> http://photos.photosig.com/photos/88/38/1703888-b8bae0792e073dcc.jpg <2> lol <8> still not sure case would do it actually <8> lol Al, thats hilarous <2> toothbrush porn <2> hehe <8> I think it might actually be worse then lego porn <0> Wildburn why not create a 2d array of the playing field and just update it when the player moves a piece using events <0> when they click the piece calculate where they can move by just checking the array values you need to <11> hey Smurf <0> lo SmilyOrg <11> nice work on the new sand <0> thx <11> the vertical lines are a bit annoying though <0> i'd have to change how i use fillrect <12> I need opinions. Use Firefox, open http://kauldron.com/ and enter using "bob/bob". You can double-click to go into an object, right click it to move out of it. You can hit create, and add stuff wherever you are. <12> Now, click http://kauldron.com/app/ Allow popups <12> Which GUI would be better <11> FatherHam <11> i can't connect atm <12> why <13> fatherham, the full screen one is better <0> FatherHam they're both confusing <13> the popup is a neat idea, but no good <13> and smurf's right, they're both pretty confusing <11> but the last time i checked the first one <11> it was confusing <12> it doesnt have to be in a popup, i just mean XUL with normal OS widgets vs HTML with Javascript <11> Server not found <11> <0> i kept trying to click once on the author name beside the subject or whatever and thought i'd take me to the subject <2> lol <2> poor smiley :/ <12> Why would clicking a name bring you to a subject <13> ahh man <12> Clicking a name brings you to the name <2> lolz <2> gotta clear the ban on the bot <13> yes i know <13> that's what im doing :)
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