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<0> I just tried it <1> this i know <0> holy crap <0> and the code is so clean <2> if I want a bunch of buttons to do a similar thing ... lets say I have a button for every letter of the alphabet. and when I push the button I want the letter pressed to play that sound... <0> I found this other temp thing on the web and it was like 400 lines of code to do what you di in like 8 <2> how can I combine the actionscript for all 26 buttons into one tiny little chunk of code? <3> WOOOT I GOT IT, HORIZONTAL PLATFORMS IN MY GAME <3> (sorry, been ****nig witht aht forever) <2> lets say each button instance is named simply as the letter it represents ('a', 'b', etc)... <4> @stonge: do all the letters play the same sound? <1> that'll be $100 <2> and each .mp3 for each letter is ID'd as its corresponding lteter 'a', 'b', etc... <0> dang <2> each letter, when pressed, corresponds to a voice saying that letter <0> those 3 cd's are prob worth around 1200.00 does that make us even?
<4> @stonge: you could have a little bit of code in each button registering itslef with a button array <2> hmmm <0> wow this works so perfectly <2> I'm very new to actionscript - but I know a little bit of other programming/scripting languages.. I was kind of wondering if there was a way to have a small chunk of code ***ociate itself with whichever of the 26 buttons is pressed. <2> is that not possible? <0> where do you live. you looking for a job in chicago by chance? <4> then run a for statement chnaging the event handler to say "snd.attachsound(this.letter.text + ".mp3") <1> nope <1> i live in southwestern indiana <0> cool <4> then snd.start <1> i've only been to chicago once <0> you like mudvayne or blueman group <0> I can get you VIP tickets <1> not that i know of <0> k <1> i don't do concerts anyway <0> k <1> i have friends who do <1> it's just not my thing <2> because - this script will ultimately involve a bit more code related to each letter button ... so I was hoping there was a way to keep it as streamlined as possible. <0> well if your ever in chitown. I can get you into clubs free and etc <0> I do VJing <0> on the side <1> cool <0> brb <4> that is streamlined <1> now if you ever happen across tickets to see Utada Hikaru or The Pillows i may be interested ;) <5> Hey. Question: I'm importang an external image in actionscript as a movie using loadMovie. I want to cut out part of the image (specifically, clip a triangle out of the upper left corner). Is there a way to do that in actionscript? The background-image is a gradient, and the image is getting moved around, so I can't just draw a solid color over it. <5> Like, is there a way to make only a certain _region_ of a flash movie transparent? <0> sure.. use a mask <0> inverted <6> yea setMask() <6> mc.setMask() <5> Huh...cool, I'll try it. Sorry if this was noobish, I'm more a programmer than a flash user, I just got drafted to modify it. Heh. <1> Flag_____: so why did ya wanna know if i was lookin for a job, you offerin? <0> I am really impressed with how clean this code is! <0> You really have good product <0> clean <1> yeah i know <1> you should see my game <0> better than most I think <1> in all seriousness, there are several people here that are much better than i am <0> you should see this fla I was trying to go from <1> SHiZNiT for example <0> thats amazing....so much to learn <0> I'm good at visual and audio but really need to develop some good scripting skills <0> with it was easy like html and css <0> wish <1> i'm good with graphics/animation and scripting <1> i **** at audio <0> great combo <0> you mess with video animation and 3d? <1> i used to <0> like AE and etc <1> haven't in like 5 years though <0> I love the new AE <4> i know <0> I like sequencing and etc <1> the past three years i've been working on sites and this game <4> am using it now
<0> cool <1> game development is my p***ion <4> cool, what game youw rokign on? <0> that would be akilelr job. My friend works with george lucas on films and video games <0> he's an animator <1> nice <1> the thought has crossed my mind to seek a job with Tri-Ace <1> i'd rather make my games myself but i'm so antsy to get started on bigger productions that i've thought about workin with them instead <0> I could get you in touch with my friend he might be able to help steer you <1> i'll keep that in mind <0> I'll just post his email tonight with links to the cd's <1> we'll see how my current gaming community does when i take it fully live <0> proabbly around 8 <0> cool <1> ok, in the meantime i need to take off <0> you'll have his email if you need it <1> ja <0> me 2 thanks again ....Rock!!! <7> wtf does $#174; parse but $#153; doesnt in a dynamic html field using loadvars <2> what does it mean if String(trace(this)) returns "_level0" .. I have the instance name set to a letter. <2> I need 'this' to return the instance name - or I need SOMETHING (other than 'this') to return the instance name. <5> Wait, am I doing this mask correctly? I created a movie clip, drew a black triangle, and applied that clip to the object with setMask(). But nothing appears to have changed. <2> when I click a button, I want the buttons' instance name to appear in my trace dialog box ... so on(press) { trace(WHAT?); } <4> sorry, i dunno why its not working <2> thats ok... <2> I'm probably gonna give up on flash again :) the manuals and books that I have do not help me either. <4> try moving them all into a movieclip <2> I will probably resort to that in the end.. but I just want to understand why I have to name my buttons twice, and then can't access their names from actionscript. <4> no I mean copy and paste them all into ONE MC <4> and give that an instance name <8> !help <4> actually it gives the parent <9> on(press) { trace(this._name); } <4> shiznit, that gieves a blank output lin <9> ya <9> cant do from 'on' <9> write script on frame <9> vs on the clip <9> and will work <9> name button instance btn_mc or such <9> and on frame (not button) where button is ... put btn_mc.onPress = function() { trace(this._name); } <9> will work fine <9> scope is different (automatically points to parent) when code is 'on' the button <4> if you use this and not this._name, you get the whole path, not just the name <2> SHiZNiT - that works... is there a way to get that function() to apply to a group of buttons without writing the a.onpress = , b.onPress=, c.onPress= ... etc. <4> i was thinking having an array with button paths , then runnin g a for statement adding the onPress <5> How should I diagnose why this setMask() is not working? It just doesn't seem to be applying the mask to the movie I apply it to... <2> what is the syntax for calling and running a function? <2> I tried this: A.onPress = function.letters(this._name); <2> and then I put this below it: function.letters(this._name) { trace(this._name); } <2> both are in frame 1 actionscript <2> I figured I would write a function for my group of buttons, and just have one line for each button to call that function. <9> stonge: filterMethod = function() { trace(this._name); }; Button.prototype.onPress = filterMethod; <9> remove script that ***igns onpress to button <9> use above <2> ok :) <2> it iddn't work until I removed 'prototype.' - but it works! <2> thanks <9> um <9> you need prototype <9> Button is as is - you dont change the name <9> lol <2> I don't think I understand.. <9> frame1: <9> filterMethod = function() { trace(this._name); }; Button.prototype.onPress = filterMethod; <9> exactly as is <9> do not change anything <2> doesn't work :| <2> ok.. hold on <9> yes it does - as1/as2 .. works fine <2> oh sweet <2> you rule <9> somethin like that
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