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<0> nm
<0> how do I make the rotation stop on rollout?
<1> onRollOut=function(){ onEnterFrame=function(){}}
<1> :D
<0> sweet thanks
<2> or even onRollOut = function() {delete onEnterFrame}
<3> how can i change the alpha of an MC going from 0% -> 100%
<3> in acrionscript
<3> action script*
<3> whatever
<1> there's a tween method for AS iirc
<1> you can also do it with onEnterFrame
<1> i always use onEnterFrame because it allows me to add a little easing
<1> onEnterFrame=function(){ _alpha+=(apos[a]-_alpha)/3;}
<1> on load i set a=0; and apos=[0,100];
<1> so all i have to do is change a to get my fade in or out



<3> nick
<3> nice*
<1> i do the same with sliding along x and y
<3> how long u been doin this for?
<1> hmm
<1> 98?
<1> can't remember exactly
<3> hmm well ibe been doin it 5 days
<3> lol
<1> shiz and several others in here are much better at this than i
<1> i'm not really a flash developer
<3> what do u do?
<1> develop flash
<1> ;)
<3> well im php/mysql so...
<1> actually i'm a game developer
<1> same here
<1> php/mysql > *
<3> yeh true
<3> i cnt do asp
<1> -too
<4> better get used to XML if you like standards heh
<3> whats wrong with xml
<1> i have yet to find a use for it
<1> php/mysql does everything i need
<3> hmm
<3> brb
<4> future websites aren't going to be HTML friendly so, get used to more advanced presentation/behavior/structure means of deploying a website and you'll see where XML is a necessity
<4> do you want to code fork sites for specific browsers for the rest of your life?
<4> I don't..
<4> standards need to be used
<4> lolz it's your job not mine ;D
<1> no it's not my job
<1> did you miss the "i'm a game developer"?
<4> PHP/mysql for games?
<4> inneresting
<1> put two and two together
<1> i use php/mysql and i'm in #flash
<4> what kind of games can you make with PHP and mysql without flash, or do you use flash
<1> i make games
<1> hmmm
<1> what could that mean
<1> ;)
<4> from an ***ume nothing standpoint, nothing ;)
<1> heh
<1> yeah i make flash games
<4> cool
<1> it's a kind of stepping stone
<4> I was never heavy on trig math.. never got there yet
<4> stepping to what
<1> neither am i
<1> i'm not doin those kind of games right now
<1> stepping to pc gaming
<1> then to console
<4> what are you doing, quizzing? hehe
<1> no, player vs player fighting



<1> in a semi-turnbased styel
<4> not going console first? that's the tough route ;)
<1> console would require vast amounts of resources
<4> console is so fuggin easy.. PC's going to be a nice mind **** when you try to write your first 3d engine
<1> more than i have now
<1> i won't be writting them
<1> i'll be designing them
<1> not making
<4> analyst eh
<1> no
<1> game designer
<4> oh.. the job everyone wants lol
<1> lol
<1> yeah
<4> you don't start there though ;)
<1> you do if you own the company
<4> gonna have to get dirty one way or another
<4> lolz well ya, I didn't know you were financially independant ;)
<1> i'm not, i have an investor who foots the bill for now
<1> like i said, the web games are a stair step
<4> it's a very low rung from software/hardware independant to compliant ;P
<2> does anyone keep stats of how frequently someone comes to ask "how to fade in or out" in flash
<4> I've been ***embling a fairly large list of all things I like about all the games I've played over time.. just little notes on the GUI and game mechanics, etc.. it's sort of full to the point it could almost be a game itself ><
<1> suv4x4: nope, but we should
<1> heh
<1> yeah i have a lot of game designs, and no team to develop them yet
<1> a whole bunch of people who want to work with me
<4> ever mod?
<1> but none with real talent
<1> you'll have to be more specific than that, not sure what you're askin
<2> MerZikain, there we go add one more (me)
<1> suv4x4: no tallent? ^^;
<2> MerZikain, yea
<4> ever mod any existing games like bf1942 or halflife
<1> heh
<1> ominous: no
<2> MerZikain, but I code fast
<1> i'm one of those people who tends to reinvent the wheel more often than not --;
<4> I think you'd find it an invaluable experience to try some of it
<1> probably so
<1> suv4x4: what do you code?
<4> I've built tons of maps for both titles, modeled and textured in them as well
<2> MerZikain, whatever given
<4> I was on the development team for the bf42 original vietnam mod.. was a lot of fun
<1> ominous: the problem is that i'm not doing games like FPS's
<4> what kind of game are you doing?
<1> RPG's, Action, stuff like taht
<1> RPG is the one i have most concepts for
<1> otherwise i have a bunch of simple flash game concepts
<4> RPG is what I devised all my GUI comments about for the most part.. WoW has quite a bit done extremely pro
<4> polish++
<1> i've never played any mmorpgs
<2> RPG's easiest to deal the lag with... but if someone knows how to deal with lag on action games.. that'd be great
<1> not sure i want to jump into makin a mmorpg anytime soon that's for sure
<1> most of my ideas don't work well with something like that
<4> you should try World of Warcraft.. it's such a mind boggling technical achivement you'll spend the first week or two just looking around saying "I can't even imagine the budget for this game"
<1> i have some ideas but they aren't traditional
<1> i've heard it's great
<1> never played it myself though, i only have a connection here in my office, none at home
<4> it's beyond great.. it's the best game, ever
<4> from a technical standpoint
<1> i dunno about that, i'm rather particular to Xenogears ;)
<4> no other game is anywhere remotely close in cleanliness of GUI design and technical capability (full scripting, etc)
<1> haven't seen much from it
<1> just hear people talk about it a lot
<4> you should see it.. you can hate the game concept itself but the engine is just unbeatable
<4> nothing on the market comes within 50% of it
<4> nothing
<4> EQ2 is ****
<4> beside the technical achievment, my favorite part about it is real 'gamers' made it all.. they put actual heart and ambition into it and made every aspect of it enjoyable.. even descriptions of items in the game are funny "Blast enemies with the power of fire, wind, water and all that sort of thing!"
<4> terrain looks like an artist spent 6 months traveling every acre of the rediculos sized world and hand crafted it all.. best terrain ever


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