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Comments:

<0> seems to work
<0> but lasIndexOf starts at 0 , so the return should be 2 not 3
<0> wired
<0> tracing index results in 3
<1> balk1 << index is 3
<1> you're only getting the final name
<0> lastIndexof starts from right to left right?
<1> left
<0> hm?
<0> no right to left
<2> Amore perdono ma non resisto... adesso per sempre non esisto!
<1> your string, i imaine is only "balk1"
<0> no
<0> its not
<1> trace it
<0> its the whole _level0.sektion.charts.balken.balk1



<1> trace it to be sure
<0> i did
<0> this its what it is
<1> pastebin!
<0> so starting from right to left as described in the docs
<2> <3 ornella vanoni :)
<0> it should be 2 X_X
<1> lastindex is the index of the last item from the left
<0> hm
<1> actually i wont be so absolute.. if it isnt tho, i'll shoot mm, again
<0> so it picks the last titem in my case
<0> balk1
<0> and starts with b =0 ?
<1> yeah
<0> oh well
<0> tahts strange
<1> thats how i read it
<1> how are you getting the string?
<0> in my dosc three is thiw written
<3> anyone here know the SendAndLoad function of loadvars?
<0> Searches the string from right to left and returns the index of the last occurrence of value found before startIndex within the calling string. This index is zero-based, meaning that the first character in a string is considered to be at index 0--not index 1. If value is not found, the method returns -1.
<3> im wondering how i need to structure the output from a PHP script
<1> searches.. right to left..
<0> yea!?
<1> but the value is always from the left
<0> hm ok
<0> dont get the diffrence between seaching and value:)
<1> it searches right to left because its 'lastIndexOf' thats intelligent code
<0> hehe
<1> but the index is how far into the string
<0> well ok maybe its just me whos not intelligent enough to get the idea behind *g*
<0> so the reason i do this is i have several mcs namned balken.blak1 to blaken.balk10 and i want to slice out the numbers to controll other mcs
<4> could someone link me to a tutorial that can teach me how to make a scrolling graphic like the math way
<0> i would be much easier if i could just read out the char at the psecified point instead of giving me in return the pos...
<0> man
<5> var n = mc._name.split("balk")[1];
<5> erm blak
<5> 10
<5> 1
<5> 1000
<0> ^^
<5> blakwhatever
<5> [0] is blak, [1] is whatever
<0> i tryied this
<0> var searchString:String = this._name;
<0> trace(searchString);
<0> var index:Number;
<0> index =searchString.charAt(searchString.lastIndexOf("k"));
<5> is it blak or balk?
<5> heh
<0> wont work t.t
<0> balk
<0> to be honest i dont check your code
<5> var index:Number = instance._name.split("balk")[1]; ....
<5> !find -c string.split
<6> String.split == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary696.html
<5> returns an array... (_name is a string)
<0> k
<5> and we want index 1 of the array
<5> [1]



<5> you can join some things in actionscript
<5> e = "balk343434"; trace("prefix: "+e.split("balk")[0]+" / num: "+e.split("balk")[1]);
<5> or
<7> shiz know of any good doc's on mx.transitions?
<5> e = "balk343434"; var tmp_arr = e.split("balk"); trace("prefix: "+tmp_arr[0]); trace("num: "+tmp_arr[1]);
<5> do you see the shorthand vs longhand? ... just a diff way, same result
<5> spooky - just ones on mm i guess
<5> by that helen chick
<5> heh
<0> well if i traced the name of my mc with var blub= this._name; and it is the described name: _level0.sektion.charts.balken.balk1 , what would be the code to geht the number behind .balk?
<5> spooky: http://www.macromedia.com/devnet/flash/articles/animation_guide.html
<5> spooky: http://www.macromedia.com/devnet/flash/articles/animation_guide_13.html
<5> _13 is more specifically about tween cl***/transition manager
<7> anything for 2004mx?
<5> mm
<5> tween cl*** isnt in 2004?
<5> i guess not
<5> heh
<5> hmm
<5> not offhand nope
<7> thanks anyway :)
<5> you cant use 8? its so much nicer to use for anything regarding animation be it timeline or scripted
<7> This section describes how to use these cl***es with movie clips and Macromedia V2 components (included with Flash MX 2004 and Flash 8)
<7> sweet
<5> you can do just as much with your visually created tweens as you can with scripted now
<5> ahh
<5> ya i thought could use with 2004
<5> hehe
<5> whew
<5> :)
<5> go nuts
<7> lol
<0> shiznit i get headaches
<0> i dont get ur code
<0> its becasue
<5> did you read:
<5> String.split == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary696.html
<5> ?
<5> if not - dont expect to
<5> Returns
<5> An array containing the substrings of myString .
<0> yes i reat it
<5> so... if you're checking the name of a movieclip....
<0> but i dont know how this helps to get the number behind my mc
<5> oh
<5> well i thought you said thats what you were trying to do
<5> 'split it' at number
<0> well if i traced the name of my mc with var blub= this._name; and it is the described name: _level0.sektion.charts.balken.balk1 , what would be the code to geht the number behind .balk?
<5> you have 0 and 1 index
<5> name and number
<5> only thing is - what name will you use to split _name property with?
<5> oh
<5> well
<5> you could be creative
<5> and do
<5> balk_1
<5> and use _ to split
<5> ;P
<5> so you can have
<5> monster_25
<5> cat_1
<5> frog_1092
<5> ...
<5> you get
<5> 0: monster
<5> 1:25
<4> how do you make a movie clip scroll mathematically
<5> ...
<5> 0:cat
<5> 1:1
<5> ...
<5> 0:frog
<5> 1:1092
<5> ...


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