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Comments:

<0> i'm not in good psychic condition :D
<1> DJLy5y yes
<2> ok
<1> as often as you want
<3> hey guys, is there some secret to making a scrolling pixel font scroll very smoothly? tweening it doesnt look very smooth
<2> i will use your code Sync{3DS} :]
<2> !google secret scroll smoothly
<4> http://www.secretscrolldigest.com/articles/chrisgrega.html
<0> lastexit by code
<2> !google flash secret scroll smoothly
<4> http://www.timelyweb.com/downloads/11941/
<3> using what tool sync?
<1> flash
<1> :)
<2> hehe
<0> lol



<1> the actionscript panel
<3> no ****
<0> lastexit make an onEnterFrame function moving textfield along x or y axis
<2> lastexit i think on flashkit.com there are sone scrollers
<0> and Math.round values
<3> ill give that a shot, thanks sync
<0> u'r welcome
<5> Mova, with that myvars bit you gave me where do I put post?
<1> do you use send or sendAndLoad ?
<1> !find LoadVars.send
<5> myvars = new LoadVars();
<5> myvars.somevariable = "xxxx";
<5> myvars.send("filename.cf");
<5> thats what you gave me
<1> POST is used when you dont apply any parameter
<1> so its ok
<3> hrm, why would my scrolling text be flickering?
<6> How can I make a seek bar? Tried Google, coming up empty handed. Something like that in Windows Media player - a bar showing how much of the song has been played - clicking it takes you to that part of the song .. that sort of thing?
<6> All I'm coming up with in Google is preloaders and 'simple scroll bars' ;(
<2> Dave|1 you need a smooth scroller ?
<2> ups
<2> wrong nick :D
<6> :p
<1> !find textfield
<1> !find textfield.scroll
<5> Mova you know coldfusion? or just flash
<7> cfm makes me retch
<5> frb I feel the same about php, so much code to do such a simple thing
<7> I think I want to use .net, at least it has an IDE, isn't java, and seems relatively portable
<7> right now I'm stuck with oldschool asp though
<8> Wildburn what you need?
<8> cfm > .net growing wise
<6> I love PHP .. sure, there's _quite_ a lot of code for something simple (for example, getting something from a database), but it can be easily changed to do so much more.. plus, I know PHP, so I need to love it . ;)
<8> plus its free
<8> why tons of people love it
<6> And that ;)
<8> cfmx7ent was $5k
<7> the problem with php, is that it is free
<6> That's a problem?
<7> which means everyone and their brother has written a module, and it's really hard to find supported, well written software
<8> yesem
<6> Write your own then.. that's what I do ;)
<8> i need to figure out this mx7ent w/ flash mobile ****
<9> hey guys, how do I make a loop run only while the mouse is over a button?
<7> setInterval in the mouseover event, clearInterval in mouseout
<7> I always get the names mixed up since I hack js too
<9> thanks frb, havn't use setInterval yet, I'll have to look it up
<10> mc.onRollOver = function() { this.onEnterFrame = function() { if(this._currentframe<this._totalframes) { this.nextFrame(); } else { delete this.onEnterFrame; } }; mc.onRollOut = function() { this.onEnterFrame = function() { if(this._currentframe>1) { this.prevFrame(); } else { delete this.onEnterFrame; } };
<10> ***ign an OEF on rollover to advance frames if its not at the last/total frames ... reverse direction on rollout
<10> should likely do mc.onRollOver = mc.onDragOver = function() { ...
<10> to ***ign same action to 2 similar events
<10> ditto for onRollOut, onDragOut
<7> listen to shiznit he's smarter than I
<10> nah, just a diff approach
<10> i'm just as silly as the next guy :P
<11> shizzzzzzzerrrrama
<1> night guys
<1> :)



<9> shiznit: do both those solutions require the playhead to be moving?
<12> question:
<12> not being able to stream out, a compressed inputstream as it's received, but instead needing to wait for the whole content to be received before being decompressed, is that an ok alternative?
<12> someone needs a rephrasing of that question?
<12> guess i'll just support this for the moment.
<13> hello
<13> is there any delay function in flash ?
<12> what version?
<12> perlman
<13> version 6 mx
<12> there's either setInterval
<12> or use the onEnterFrame handler on a MovieClip
<14> If im making a url with some text.. how can can I make some area around the text be clickable, not just the text itself?
<13> actually i want to give the delay of 5 seconds and then want to re run the whole movie, how can i do that
<15> delay = function(){ clearInterval(delayID); gotoAndPlay(1); } delayID = setInterVal(delay, 5000);
<15> err
<15> setInterval ... not setInterVal
<15> i'm silly in my old age
<12> function delay (intervalObj) { clearInterval(intervalObj.intervalID); trace("something"); }; var intervalObj = new Object(); intervalObj.intervalID = setInterval(this, "delay", intervalObj);
<13> oh thnx dudes
<12> both ways should work :)
<15> bollan: in the hit state of the button, draw a rectangle
<12> bollan: basically make a invisible button.
<12> with FearX's instructions :) hee
<14> figured it out, but thanks :p
<13> its not working
<12> FearX, what do you think of not giving the alternative to stream-in (read) received compressed data until the whole data has been received and decompressed, basically not supporting decompression as it's received.
<12> perlman: what did you use exactly?
<12> perlman: and where is your code situated, etc..
<15> yelo: are you talking about video?
<12> no, data
<12> request's response.
<12> like a xml document or something like that
<12> that has been compressed by a gzip with a content-encoding using gzip.
<15> ah, i see, i never use gzip or anything, so i guess i like everything uncompressed
<12> hehe
<12> but when you receive a response, you don't process it until it's fully received right?
<15> yep
<12> superb, so it's a ok alternative :)
<12> cuz i got that working now :)
<12> didn't want to start decompressing as I receive and keep the inflator's state.
<15> gotcha
<12> :D
<12> gee this is going to kick the URLLoader of 8.5 :P
<12> supporting 100% of every possible http header
<15> awesome
<12> but i'm only 5% done :P
<15> doh
<12> got a GET request working with support for Responses of type: chunked, gzip and plain uncompressed.
<12> which is quite a lot :)
<12> *with persistent connections :)
<12> basically HTTP 1.1 compliant
<12> I've hit the hardest with the gzip content encoding i think :)
<15> i see
<15> well good luck in your next 95% :D
<12> needed to redo a Inflator, since the built-in one only supports Lzip stream format, thus not gzip format.
<12> thanks :) hehe
<12> then comes all the other protocols :) hehe
<12> but for now, I think I'll jump on the Http cookies part etc
<13> this is the code i write as the action of the last frame
<13> delay = function(){ clearInterval(delayID); gotoAndPlay(1); }
<13> delayID = setInterval(delay, 5000);
<12> do you also have a stop(); on that frame
<13> oh sorry, i have to
<12> try _root.gotoAndPlay(1) out of curiosity.
<13> its working now , thanx
<12> cuz of what exactly?
<12> the _root or the stop()?
<13> adding stop()
<12> k :)
<12> happy it works :)
<15> oops, i forgot that hehe
<15> force of habit i just do it
<14> hm.. anyone know of a hover-problem in flash and mozilla.. when window is resized, the hover is misplaced


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