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<0> Alta then use colin moock, essential actionscript 2
<1> I'll look that book up.
<1> Thanks
<1> It should be noted that I do not have any ActionScript background just c++.
<1> So hopefully that isn't some kind of guru-ish bible.
<2> i got a problem i could really use some help with
<2> i have this...
<2> testVar = "Let%5C%27s+go+see+Madea%5C%27s+Family+Reunion+together%2C+it+will+be+a+great+time%21"; trace(unescape(testVar));
<2> it traces out "Let\'s go see Madea\'s Family Reunion together, it will be a great time!"
<2> unescape is supposed to fix that... it seems like flash can recognize the format of the variable when i trace, but not with unescape
<3> anyone know of a decent user friendly video editing software
<3> ??
<3> i got sony vegas, but damn i cant figgure out how to do anything
<2> i put the code into pastebin if that's easier... http://pastebin.sekati.com/?id=Flashunescapeproblem@7433f-cac1c85-t
<4> how do i get a random string. random of 6 different strings



<4> _wicked_: adobe premier is pretty easy if you stay away from advanced stuff
<5> can anyone be of ***istand
<5> !help link
<5> !find -h linking
<5> !findkeys linking
<5> HELP
<5> as bad as it sound si need to know how to link text using flash mx
<6> select the text and look down at your properties panel... this is the hard part....
<6> fill in the textarea that has a link icon and window select next to it
<6> heh
<7> :]
<6> if its a file ... filename.ext ... if its a url ... http://domain.com ... must have http://
<6> just like html ....
<5> but its a movie?
<5> should it be _blank
<5> also should it be on the up, over, down, or hit ?
<5> shiznit?
<4> _global.mcs[0].setMask(p0.pmask); <- how do i format this correctly?
<5> **Error** Symbol=txt2, layer=Layer 1, frame=1:Line 1: Mouse events are permitted only for button instances
<5> on(Release) {
<5> Total ActionScript Errors: 1 Reported Errors: 1
<5> what am i doing wrong?
<8> !seen _buzz
<9> eight, _buzz (~buzz@82-38-206-254.cable.ubr05.shef.blueyonder.co.uk) was last seen quitting #flash 3 days 5 hours 40 minutes ago (17.01. 16:00) stating "" after spending 30 minutes there.
<10> how do i set a variable to be equal to two different things
<10> say
<10> var loach = this and this too
<10> &&?
<11> this[ "var1" + var2 ];
<10> mybuttons[i].location = [myLocationsX[i] + myLocationsY[i]];
<10> would that be correct?
<0> loach dude, no such thing as a variable equeal to two things. you had an object that contained two things, that was fine. but Objects cont have a memberwise compare
<10> hmmm
<0> so vals = {x:1,y:4} to test against something you MUST compar both: if ((mc._x == vals.x) && (mc._y == vals.y))
<10> so that was correct
<10> ?
<10> heh
<0> you could get creative to build a memberwise compare, but you don't need it
<10> o.k. i need to set mybutton[i].location to what i have after it
<10> both locations x and locationsy
<10> http://pastebin.sekati.com/?id=Anonymous@2893e-8577fd47-t
<10> I'm trying to get the Y locations to move as well
<12> sup
<12> having a little problem here
<12> doesn't make much sense here
<12> var nQuantity:Number = 9 ; trace( nQuantity instanceof Number ) ;
<12> Why is that outputting false?
<12> I'm not rocket scientist but shouldn't that be true?
<13> Hey Guys
<13> just creating an empty movieclip with actionscript and wondering how i specify its height / width?
<13> I noticed mc._x and mc._y lets me specify its top left corner, though not sure how to specify its height/width
<12> joobie
<12> There's also mc._width and mc._height
<12> ***uming 'mc' is a movie clip and not a movie.
<12> Wow and I'm an ActionScript noob
<13> thanks raldyr
<12> I just looked that up.
<13> hmm
<13> is it possible to set a background colour for an entire MC?
<13> is there a quick way to do this



<13> rather than creating a rectangle object and filling it?
<12> joobie
<12> for movie clips
<12> there is a drawing method called beginFill
<13> ya
<13> ahh thanks again Raldyr
<13> u aint that much of a noob;P
<13> Cheers
<12> I have a c++ background so this stuff is natural to me I guess.
<13> ahh nice
<13> do u do GUIs in C++?
<13> hey Raldyr
<13> it doesnt work my code
<13> can u have a look at it if i pastebin.com it? it's only a few lines
<12> um
<12> I guess man
<12> I just started ActionScript today
<12> and yes I've worked with GUIs in c++
<13> http://pastebin.com/515767
<13> cool
<12> as well as graphic APIs
<0> Raldyr for base types use typeof
<13> That's the code
<0> Number isnt instance of Number unless you use new Number iirc
<0> is silly
<13> i basically am trying to create this MC and then set its size and then colour it
<13> however the screen stays white with that code
<13> (i'm importing 2 extra cl***es, but that is for other code)
<0> you gottadraw a rect
<0> lineto,linestyle, and moveto
<0> all of those should make an appearance..
<13> ahh
<0> or easier..
<13> Squee-D, im trying to see that my dimensions of the MC are right
<13> that's why i wanted to fill the mc
<0> just draw around it
<13> if i specify linetomoveto, it wont really confirm that
<13> how?
<0> one sec
<0> by the way, _width and _height don t work well without content
<0> flash is silly that way
<13> ahh
<12> silly is an understatement
<13> you see Squee-D, i'm trying to create a MC container of X height and X width from which i can manipulate bitmaps within...
<13> I just wnat to ensure that i have the container the right size and position
<13> before i move further down the track with the bitmaps
<0> http://pastebin.com/515770
<0> joobie
<0> wrong way around man
<0> you been around sensible dev environments maybe?
<13> ahh
<13> why is it the wrong way around Squee?
<0> put your bitmap into the clip and it's width and height automatically become that size
<13> ahh
<0> you can set width/height, but it has the same beahviour as scaling
<13> see Squee, picture this..
<13> I have two bitmaps that are side by side
<0> and if you got an empty clip, you'll scale 0/0
<13> hmm no, forget that..
<0> 0,0
<0> never mind man
<0> just get your positions right based on your knowledge of the bitmap you will create
<0> and ignore the width and height
<13> Squee-D, can i write two bitmaps to one mc?
<13> and have them both display?
<0> no idea, i ***ume you're talking about 8's new bitmap functions
<13> yep
<0> i havent had time to fool with them
<0> too busy with an app that doesnt use anything like that
<13> Squee-D, how can i put a container around my work?
<0> you did the right thing
<13> What im trying to do is
<13> say i have a container like 100 x 100 px..
<0> empty clip.. put work in empty clip


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