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<0> Alta then use colin moock, essential actionscript 2 <1> I'll look that book up. <1> Thanks <1> It should be noted that I do not have any ActionScript background just c++. <1> So hopefully that isn't some kind of guru-ish bible. <2> i got a problem i could really use some help with <2> i have this... <2> testVar = "Let%5C%27s+go+see+Madea%5C%27s+Family+Reunion+together%2C+it+will+be+a+great+time%21"; trace(unescape(testVar)); <2> it traces out "Let\'s go see Madea\'s Family Reunion together, it will be a great time!" <2> unescape is supposed to fix that... it seems like flash can recognize the format of the variable when i trace, but not with unescape <3> anyone know of a decent user friendly video editing software <3> ?? <3> i got sony vegas, but damn i cant figgure out how to do anything <2> i put the code into pastebin if that's easier... http://pastebin.sekati.com/?id=Flashunescapeproblem@7433f-cac1c85-t <4> how do i get a random string. random of 6 different strings
<4> _wicked_: adobe premier is pretty easy if you stay away from advanced stuff <5> can anyone be of ***istand <5> !help link <5> !find -h linking <5> !findkeys linking <5> HELP <5> as bad as it sound si need to know how to link text using flash mx <6> select the text and look down at your properties panel... this is the hard part.... <6> fill in the textarea that has a link icon and window select next to it <6> heh <7> :] <6> if its a file ... filename.ext ... if its a url ... http://domain.com ... must have http:// <6> just like html .... <5> but its a movie? <5> should it be _blank <5> also should it be on the up, over, down, or hit ? <5> shiznit? <4> _global.mcs[0].setMask(p0.pmask); <- how do i format this correctly? <5> **Error** Symbol=txt2, layer=Layer 1, frame=1:Line 1: Mouse events are permitted only for button instances <5> on(Release) { <5> Total ActionScript Errors: 1 Reported Errors: 1 <5> what am i doing wrong? <8> !seen _buzz <9> eight, _buzz (~buzz@82-38-206-254.cable.ubr05.shef.blueyonder.co.uk) was last seen quitting #flash 3 days 5 hours 40 minutes ago (17.01. 16:00) stating "" after spending 30 minutes there. <10> how do i set a variable to be equal to two different things <10> say <10> var loach = this and this too <10> &&? <11> this[ "var1" + var2 ]; <10> mybuttons[i].location = [myLocationsX[i] + myLocationsY[i]]; <10> would that be correct? <0> loach dude, no such thing as a variable equeal to two things. you had an object that contained two things, that was fine. but Objects cont have a memberwise compare <10> hmmm <0> so vals = {x:1,y:4} to test against something you MUST compar both: if ((mc._x == vals.x) && (mc._y == vals.y)) <10> so that was correct <10> ? <10> heh <0> you could get creative to build a memberwise compare, but you don't need it <10> o.k. i need to set mybutton[i].location to what i have after it <10> both locations x and locationsy <10> http://pastebin.sekati.com/?id=Anonymous@2893e-8577fd47-t <10> I'm trying to get the Y locations to move as well <12> sup <12> having a little problem here <12> doesn't make much sense here <12> var nQuantity:Number = 9 ; trace( nQuantity instanceof Number ) ; <12> Why is that outputting false? <12> I'm not rocket scientist but shouldn't that be true? <13> Hey Guys <13> just creating an empty movieclip with actionscript and wondering how i specify its height / width? <13> I noticed mc._x and mc._y lets me specify its top left corner, though not sure how to specify its height/width <12> joobie <12> There's also mc._width and mc._height <12> ***uming 'mc' is a movie clip and not a movie. <12> Wow and I'm an ActionScript noob <13> thanks raldyr <12> I just looked that up. <13> hmm <13> is it possible to set a background colour for an entire MC? <13> is there a quick way to do this
<13> rather than creating a rectangle object and filling it? <12> joobie <12> for movie clips <12> there is a drawing method called beginFill <13> ya <13> ahh thanks again Raldyr <13> u aint that much of a noob;P <13> Cheers <12> I have a c++ background so this stuff is natural to me I guess. <13> ahh nice <13> do u do GUIs in C++? <13> hey Raldyr <13> it doesnt work my code <13> can u have a look at it if i pastebin.com it? it's only a few lines <12> um <12> I guess man <12> I just started ActionScript today <12> and yes I've worked with GUIs in c++ <13> http://pastebin.com/515767 <13> cool <12> as well as graphic APIs <0> Raldyr for base types use typeof <13> That's the code <0> Number isnt instance of Number unless you use new Number iirc <0> is silly <13> i basically am trying to create this MC and then set its size and then colour it <13> however the screen stays white with that code <13> (i'm importing 2 extra cl***es, but that is for other code) <0> you gottadraw a rect <0> lineto,linestyle, and moveto <0> all of those should make an appearance.. <13> ahh <0> or easier.. <13> Squee-D, im trying to see that my dimensions of the MC are right <13> that's why i wanted to fill the mc <0> just draw around it <13> if i specify linetomoveto, it wont really confirm that <13> how? <0> one sec <0> by the way, _width and _height don t work well without content <0> flash is silly that way <13> ahh <12> silly is an understatement <13> you see Squee-D, i'm trying to create a MC container of X height and X width from which i can manipulate bitmaps within... <13> I just wnat to ensure that i have the container the right size and position <13> before i move further down the track with the bitmaps <0> http://pastebin.com/515770 <0> joobie <0> wrong way around man <0> you been around sensible dev environments maybe? <13> ahh <13> why is it the wrong way around Squee? <0> put your bitmap into the clip and it's width and height automatically become that size <13> ahh <0> you can set width/height, but it has the same beahviour as scaling <13> see Squee, picture this.. <13> I have two bitmaps that are side by side <0> and if you got an empty clip, you'll scale 0/0 <13> hmm no, forget that.. <0> 0,0 <0> never mind man <0> just get your positions right based on your knowledge of the bitmap you will create <0> and ignore the width and height <13> Squee-D, can i write two bitmaps to one mc? <13> and have them both display? <0> no idea, i ***ume you're talking about 8's new bitmap functions <13> yep <0> i havent had time to fool with them <0> too busy with an app that doesnt use anything like that <13> Squee-D, how can i put a container around my work? <0> you did the right thing <13> What im trying to do is <13> say i have a container like 100 x 100 px.. <0> empty clip.. put work in empty clip
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