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<0> every key on your keyboard says stfu >_> <1> Nah, some of them sing <1> Okay so I see the drug company responsible for this is in new york <1> Anyone living there care to pay them a visit for me? <2> falling in love is a sin ! ;) <3> !help stopAllSounds <1> Go to their offices, find the CEO, hold him down and shoot him up full of heroin. Tell him you will return and do the same every week until either a) he is addicted beyond repair, or b) he stops buying out physicians with bribes <3> !find stopAllSounds <2> !find stopAllSounds <2> Drag0nM is back :) <2> !find -c stopAllSounds <4> stopAllSounds == http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary683.html <3> !find startAllSounds <3> hrmm <2> who owns Drag0nM ?
<5> F6 -> F8 actionscript porting is the worst. damn <2> !find -c Girlfriend <2> hehe <0> anyone wan't to do a tedious task for me? <6> no <3> if I stop the movie like: this.stop(); and try to restart it with this.start();... it doesn't seem to work <0> :/ <0> :P <3> well the sound doesn't continue <1> Tedium is hell <7> jeff ... enter/return should be tested in browser, since when testing in flash, they are part of your timeline control keys for playback <7> or use onKeyUp instead of down - might help - but also might get problems with 'playback' since enter=play no? <5> Shiznit, but I mean, I press command-F in actionscript window... type "allow" and it finds nothing. To tell me it finds nothing, it pops a single dialog saying "Found no results" with an OK button. OK throbs like Enter will make it close. It doesn't so I have to reach my mouse <7> oh <7> haha <7> ya thats lame <5> but if I was going to reach my mouse I might as well scrub the scroll bar on the actionscript window looking for "allow" by eye <7> i'm a spacebar fan myself <5> ohhh space did it <5> they didn't do much to make it conform to standard mac interface behaviors, oh well <6> well mac ****s <7> does anyone other than mac? <7> heheh <0> FatherHam since you have nothing reasonable to do, can you take 50x50 thumbs of my flash files? :P <0> anyone else is free to do so too <0> lol <3> so does anyone knwo why when I do stop and then start it seems not to work? <3> I am using this.stop and this.play <3> it stops but doesn't restart :X <7> sound is on timeline or a sound obj? <3> timeline <7> sure its not start()? <7> :/ <3> hahah what a bozo I am <3> yikes <1> SmilyOrg I have things I'd rather do <0> :/ <8> !find bold <9> evening <9> inside a cl*** in a method, this is valid right: for (var b in boxesArray){..... <9> where boxesArray is an array of a cl*** of Box <9> sheesh - am i that bad to be ignored? <5> dunno what to say, I have never used for that way <5> and stayed away from it ever since i heard "for x in y" had a bug, but that was over 3 years ago <5> i still am afraid of it though <9> yeah - i'm using for in for the first time <9> oh <9> didn't kwno that <5> just in some obscure offshoot of Flash 6 player i think <9> well foreach in php is soooo much easier :) <9> oh ok <9> jeff - did i tell you i hate you ;) <9> how long have you been doing flash stufF? <7> <5> and stayed away from it ever since i heard "for x in y" had a bug <7> did you ever encounter the bug? or you hear that from someone who wrote buggy script? <7> heh <9> SHiZNiT - i have to start pimping myself out
<5> Shiznit I dunno, don't remember but all my life i used "for" the regular way and so far, cbf to learn the other way <9> not got a job yet :/ <10> for in has its own uses <7> there are times you may not wish to use it <0> like looping though objects <7> like if you need ordered list ... and obj is constantly changing ... might as well use array <0> SHiZNiT yup <9> i've got a setinterval that calls a func and inside the func is this for in statement <7> aside from that, there's no performance issues you gain from either for/forin <9> for each 'box' i want to call two methods of the instance <9> box.updateAlpha and box.shortenLife <9> but it seems that even if i put a trace inside the for in, it doesn't wokr <0> use references in an array <0> like so <0> var mc = attachMovie(...); array.push(mc); <0> then access it with array[i]._x for example <9> can't do <0> or to make it easier, var mc = array[i]; mc._x <0> why not? <7> for(var index in obj) { obj[index].method(); } ... <9> i need to cycle through each element in teh array <9> ahhh <7> for(var index in obj) { obj[index][0].method(); obj[index][1].method();} ... <7> if array of arrays <9> so for in... != fareach <7> ***uming was like [ [item1, item2], [item1,item2] ] <7> etc <9> foreach <7> for(key as value) { ... } <0> hmm <7> write as you like <7> for(penis in *****) { } <7> doesnt matter <0> doesn't for in return the reference and not index? <7> as long as ya got ***** <7> :) <9> Methods of an object are not enumerated by the for..in action. <7> well - public should <9> this is from the help and i dont' understand it <7> why not? <7> and if inherited - vs instantiated - should <7> ... <7> deal with it - add an accessor method <7> heh <9> methods are not enumerated? in english? <9> simple english :) <9> oh nm <9> i'm being dumb <7> its been a long week <7> you deserve it <7> :) <7> 2 days of stupid comin up <7> heh <9> i'm thinking of for in as php's foreach <7> and? <9> i've been php pretty intensively this week <5> you use 4 or 5, lra_ <9> well in php's foreach, it returns a reference to each element in an array, whereas for in returns an index <7> ya same, all php/mysql for last couple weeks <7> :( <7> and craptivate files <9> Jeff - 5 <7> and excel <7> :( <7> uhg <9> never used captivate <9> is it anygood? <7> well - its CRAPtivate <7> nope <7> well - i guess if you had nothing <9> heh <7> and had to do such - ya, it would be benificial
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